diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 2fca9ef9c..c1f568843 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -222,8 +222,10 @@ int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr_t data) { struct block_list* target = iMap->id2bl(dat->target_id); if( !target || iStatus->isdead(target) ) {/* nothing we can do */ - if( dat->src_type == BL_PC && ( src = iMap->id2bl(dat->src_id) ) ) - ((TBL_PC*)src)->delayed_damage--; + if( dat->src_type == BL_PC && ( src = iMap->id2bl(dat->src_id) ) && --((TBL_PC*)src)->delayed_damage == 0 && ((TBL_PC*)src)->state.hold_recalc ) { + ((TBL_PC*)src)->state.hold_recalc = 0; + status_calc_pc(((TBL_PC*)src),0); + } ers_free(delay_damage_ers, dat); return 0; } @@ -250,8 +252,10 @@ int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr_t data) { iMap->freeblock_unlock(); } - if( src && src->type == BL_PC ) - ((TBL_PC*)src)->delayed_damage--; + if( src && src->type == BL_PC && --((TBL_PC*)src)->delayed_damage == 0 && ((TBL_PC*)src)->state.hold_recalc ) { + ((TBL_PC*)src)->state.hold_recalc = 0; + status_calc_pc(((TBL_PC*)src),0); + } } ers_free(delay_damage_ers, dat); return 0; @@ -294,8 +298,9 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, if (src->type != BL_PC && amotion > 1000) amotion = 1000; //Aegis places a damage-delay cap of 1 sec to non player attacks. [Skotlex] - if( src->type == BL_PC ) + if( src->type == BL_PC ) { ((TBL_PC*)src)->delayed_damage++; + } iTimer->add_timer(tick+amotion, battle->delay_damage_sub, 0, (intptr_t)dat); |