diff options
Diffstat (limited to 'npc/sample/PCLoginEvent.txt')
-rw-r--r-- | npc/sample/PCLoginEvent.txt | 104 |
1 files changed, 52 insertions, 52 deletions
diff --git a/npc/sample/PCLoginEvent.txt b/npc/sample/PCLoginEvent.txt index 79fb278e4..23c97ebfc 100644 --- a/npc/sample/PCLoginEvent.txt +++ b/npc/sample/PCLoginEvent.txt @@ -1,53 +1,53 @@ -// eAthena Special NPC
-
-// PCLoginEvent NPC (davidsiaw)
-//==============================================================================
-// How it works:
-// When a player logs in, the NPC will run as if he just clicked it. Which means
-// if the script is like this:
-//
-// [code]
-// prontera.gat,0,0,0 script OnPCLoginEvent -1,{
-// mes "lmao";
-// close;
-// }
-// [/code]
-//
-// every player who logs in will recieve a message 'lmao' in their face as soon
-// as they can see the map.
-//-----------------------------------------------------------------------------
-// Note:
-// 1) This NPC will only run if its name is 'PCLoginEvent'
-// 2) I made it invisible because you don't need to see it. Its an abstract NPC
-// 3) If you don't want it, simply delete it
-// 4) If you have more than one PCLoginEvent NPC, strange things will happen.
-// 5) You can put this script in ANY file.
-// 6) I put an end; there because that just makes it do nothing.
-// 7) Modify this script to your liking and give your players a surprise
-// 8) Remember: IT RUNS LIKE A NORMAL NPC. BUT THE ONLY WAY TO 'CLICK' IT IS BY
-// LOGGING ON
-// 9) There are 2 ways to use this - check the examples below!
-
-//
-// The 1st type -- with 'event_script_type' set to 0
-//
-prontera.gat,0,0,0 script OnPCLoginEvent -1,{
- end;
-}
-
-//
-// The 2nd type -- with 'event_script_type' set to 1
-//
-prontera.gat,155,175,0 script An NPC 46,{
- close;
-OnPCLoginEvent:
- // this part will run
- close;
-}
-
-prontera.gat,156,176,0 script Another NPC 46,{
- close;
-OnPCLoginEvent:
- // this part runs AS WELL
- close;
+// eAthena Special NPC + +// PCLoginEvent NPC (davidsiaw) +//============================================================================== +// How it works: +// When a player logs in, the NPC will run as if he just clicked it. Which means +// if the script is like this: +// +// [code] +// prontera.gat,0,0,0 script OnPCLoginEvent -1,{ +// mes "lmao"; +// close; +// } +// [/code] +// +// every player who logs in will recieve a message 'lmao' in their face as soon +// as they can see the map. +//----------------------------------------------------------------------------- +// Note: +// 1) This NPC will only run if its name is 'PCLoginEvent' +// 2) I made it invisible because you don't need to see it. Its an abstract NPC +// 3) If you don't want it, simply delete it +// 4) If you have more than one PCLoginEvent NPC, strange things will happen. +// 5) You can put this script in ANY file. +// 6) I put an end; there because that just makes it do nothing. +// 7) Modify this script to your liking and give your players a surprise +// 8) Remember: IT RUNS LIKE A NORMAL NPC. BUT THE ONLY WAY TO 'CLICK' IT IS BY +// LOGGING ON +// 9) There are 2 ways to use this - check the examples below! + +// +// The 1st type -- with 'event_script_type' set to 0 +// +prontera.gat,0,0,0 script OnPCLoginEvent -1,{ + end; +} + +// +// The 2nd type -- with 'event_script_type' set to 1 +// +prontera.gat,155,175,0 script An NPC 46,{ + close; +OnPCLoginEvent: + // this part will run + close; +} + +prontera.gat,156,176,0 script Another NPC 46,{ + close; +OnPCLoginEvent: + // this part runs AS WELL + close; }
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