diff options
Diffstat (limited to 'npc/re/merchants/ninja_craftsman.txt')
-rw-r--r-- | npc/re/merchants/ninja_craftsman.txt | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/npc/re/merchants/ninja_craftsman.txt b/npc/re/merchants/ninja_craftsman.txt index 79f4be69e..a78491f65 100644 --- a/npc/re/merchants/ninja_craftsman.txt +++ b/npc/re/merchants/ninja_craftsman.txt @@ -43,12 +43,12 @@ que_ng,21,72,6 script Master Craftsman Gyo#arm 4_M_RASWORD,{ mes "For that, you must better protect yourself."; mes "You cannot protect 'others' while you hinder your 'own' protection."; next; - if (select("Combine armor.:End conversation.") == 2) { + if (select("Combine armor.", "End conversation.") == 2) { mes "[Gyo]"; mes "Prudence is also an important virtue in battle."; close; } - switch (select("Wolf Armguard:Crescent Armguard:Ninja Scale Armor:Shadow King's Armor:Quit.")) { + switch (select("Wolf Armguard", "Crescent Armguard", "Ninja Scale Armor", "Shadow King's Armor", "Quit.")) { case 1: mes "[Gyo]"; mes "Wolf Armguard... One beastly piece of armor."; @@ -82,7 +82,7 @@ que_ng,21,72,6 script Master Craftsman Gyo#arm 4_M_RASWORD,{ L_Menu: .@item_make = getarg(0); while(1){ - switch(select("Check Ingredients.:Check Stats.:Combine.:Quit.")){ + switch(select("Check Ingredients.", "Check Stats.", "Combine.", "Quit.")){ case 1: mes "[Gyo]"; mes "To make a ^ff0000"+getitemname(.@item_make)+", "+callsub(L_Ingredients,.@item_make)+".^000000"; @@ -123,7 +123,7 @@ L_Menu: mes "Make sure that ^ff0000you have the correct ingredients and equipment at hand.^000000"; mes "No use crying over it later."; next; - if (select("Combine.:Quit.") == 2) { + if (select("Combine.", "Quit.") == 2) { mes "[Gyo]"; mes "Looks like you need more time to decide."; close; @@ -223,12 +223,12 @@ que_ng,23,70,6 script Master Craftsman Ki#weap 4_DST_SOLDIER,{ mes "[Ki]"; mes "Of course, it would be better to have something special at hand."; next; - if (select("Combine weapon.:End conversation.") == 2) { + if (select("Combine weapon.", "End conversation.") == 2) { mes "[Ki]"; mes "Being too careful could sometimes be lethal."; close; } - switch (select("Raksasa Dagger:Mikatsuki:Petal Shuriken:Quit.")) { + switch (select("Raksasa Dagger", "Mikatsuki", "Petal Shuriken", "Quit.")) { case 1: mes "[Ki]"; mes "Raksasa Dagger can only be used after plenty of training."; @@ -257,7 +257,7 @@ que_ng,23,70,6 script Master Craftsman Ki#weap 4_DST_SOLDIER,{ L_Menu: .@item_make = getarg(0); while(1){ - switch(select("Check Ingredients.:Check Stats.:Combine.:Quit.")){ + switch(select("Check Ingredients.", "Check Stats.", "Combine.", "Quit.")){ case 1: mes "[Ki]"; mes "To make a ^ff0000"+getitemname(.@item_make)+", "+callsub(L_Ingredients,.@item_make)+".^000000"; @@ -293,7 +293,7 @@ L_Menu: mes "Make sure that ^ff0000you have the correct ingredients and equipment at hand.^000000"; mes "No use crying over it later."; next; - if (select("Combine.:Quit.") == 2) { + if (select("Combine.", "Quit.") == 2) { mes "[Ki]"; mes "Think carefully~~"; close; |