diff options
Diffstat (limited to 'npc/re/instances/WolfchevLaboratory.txt')
-rw-r--r-- | npc/re/instances/WolfchevLaboratory.txt | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/npc/re/instances/WolfchevLaboratory.txt b/npc/re/instances/WolfchevLaboratory.txt index 114555547..8faa15cf2 100644 --- a/npc/re/instances/WolfchevLaboratory.txt +++ b/npc/re/instances/WolfchevLaboratory.txt @@ -434,13 +434,13 @@ lighthalzen,342,291,4 script Weird old man#Bio4Reward 4_M_EINOLD,{ mes "These are the armors I have."; next; for(.@i = 1; .@i < 8; .@i++) { - if(((.@i == 1 || .@i == 5) && (countitem(Will_Of_Warrior) >= 100) && (countitem(Blood_Thirst) >= 50) && - (countitem(Goast_Chill) >= 35)) || - ((.@i == 2 || .@i == 3) && (countitem(Will_Of_Warrior) >= 100) && (countitem(Blood_Thirst) >= 50) && + if(((.@i == 1 || .@i == 5) && (countitem(Will_Of_Warrior) >= 100) && (countitem(Blood_Thirst) >= 50) && + (countitem(Goast_Chill) >= 35)) || + ((.@i == 2 || .@i == 3) && (countitem(Will_Of_Warrior) >= 100) && (countitem(Blood_Thirst) >= 50) && (countitem(Goast_Chill) >= 22)) || - ((.@i == 4 || .@i == 7) && (countitem(Will_Of_Warrior) >= 300) && (countitem(Blood_Thirst) >= 300) && + ((.@i == 4 || .@i == 7) && (countitem(Will_Of_Warrior) >= 300) && (countitem(Blood_Thirst) >= 300) && (countitem(Goast_Chill) >= 400)) || - ((.@i == 6) && (countitem(Will_Of_Warrior) >= 100) && (countitem(Blood_Thirst) >= 50) && + ((.@i == 6) && (countitem(Will_Of_Warrior) >= 100) && (countitem(Blood_Thirst) >= 50) && (countitem(Goast_Chill) >= 30))) { .@armor$[.@i] = "^0000FF"; } else { @@ -465,8 +465,8 @@ lighthalzen,342,291,4 script Weird old man#Bio4Reward 4_M_EINOLD,{ break; case 2: mes "<<Giant Shield[1]>>"; - mes "Decrease 5% of Damage from Large Monsters, if Refine Lv is 9, decrease 5% more of the Damage."; - mes "Shield / Def 130 / Weight 280 / Required Lv 100 / Socket 1 / for 3rd Swordman Classes"; + mes "Decrease 5% of Damage from Large Monsters, if Refine Lv is 9, decrease 5% more of the Damage."; + mes "Shield / Def 130 / Weight 280 / Required Lv 100 / Socket 1 / for 3rd Swordman Classes"; callsub L_Reward, Giant_Shield, 100, 50, 35; break; case 3: @@ -516,15 +516,15 @@ lighthalzen,342,291,4 script Weird old man#Bio4Reward 4_M_EINOLD,{ mes "These are the Weapons I got."; next; for(.@i = 1; .@i < 15; .@i++) { - if(((.@i == 1) && (countitem(Will_Of_Warrior) >= 50) && (countitem(Blood_Thirst) >= 100) && + if(((.@i == 1) && (countitem(Will_Of_Warrior) >= 50) && (countitem(Blood_Thirst) >= 100) && (countitem(Goast_Chill) >= 10)) || - ((.@i == 2) && (countitem(Will_Of_Warrior) >= 50) && (countitem(Blood_Thirst) >= 100) && + ((.@i == 2) && (countitem(Will_Of_Warrior) >= 50) && (countitem(Blood_Thirst) >= 100) && (countitem(Goast_Chill) >= 85)) || - ((.@i == 3 || .@i == 4 || (.@i >= 8 && .@i < 11) || .@i >= 12) && (countitem(Will_Of_Warrior) >= 50) && + ((.@i == 3 || .@i == 4 || (.@i >= 8 && .@i < 11) || .@i >= 12) && (countitem(Will_Of_Warrior) >= 50) && (countitem(Blood_Thirst) >= 100) && (countitem(Goast_Chill) >= 35)) || ((.@i == 5 || .@i == 7 || .@i == 11) && (countitem(Will_Of_Warrior) >= 50) && (countitem(Blood_Thirst) >= 100) && (countitem(Goast_Chill) >= 40)) || - ((.@i == 6) && (countitem(Will_Of_Warrior) >= 300) && (countitem(Blood_Thirst) >= 300) && + ((.@i == 6) && (countitem(Will_Of_Warrior) >= 300) && (countitem(Blood_Thirst) >= 300) && (countitem(Goast_Chill) >= 400))) { .@weapon$[.@i] = "^0000FF"; } else { @@ -865,7 +865,7 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{ .@equipped$[.@i] = getequipname(.@parts[.@i]); } } - switch(select("I changed my mind.", .@equipped$[0], .@equipped$[1], .@equipped$[2], .@equipped$[3], .@equipped$[4], + switch(select("I changed my mind.", .@equipped$[0], .@equipped$[1], .@equipped$[2], .@equipped$[3], .@equipped$[4], .@equipped$[5], .@equipped$[6])) { case 1: mes "[Pudding]"; @@ -947,8 +947,8 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{ .@refine_count = getequiprefinerycnt(.@position); .@equip_item = getequipid(.@position); .@lhz_max_num = 4000; - if(.@equip_item == Agent_Katar || .@equip_item == Guillotine_Katar || .@equip_item == Ygnus_Stale || - .@equip_item == End_Sektura || .@equip_item = Cannon_Spear || .@equip_item == Giant_Lance || + if(.@equip_item == Agent_Katar || .@equip_item == Guillotine_Katar || .@equip_item == Ygnus_Stale || + .@equip_item == End_Sektura || .@equip_item = Cannon_Spear || .@equip_item == Giant_Lance || .@equip_item == Aztoe_Nail || .@equip_item == Scarletto_Nail || .@equip_item == Bloody_Cross) { .@type = 1; if(.@equip_item == Giant_Lance) @@ -958,7 +958,7 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{ } else if(.@equip_item == Chilly_Spell_Book || .@equip_item == Recovery_Light) { .@type = 3; } else if(.@equip_item== Giant_Shield || .@equip_item == Geffenia_Book_Water || .@equip_item == Bible_Of_Promise2 || - .@equip_item == Salvage_Cape || .@equip_item == Assassin_Handcuffs || .@equip_item == Green_Operation_Coat || + .@equip_item == Salvage_Cape || .@equip_item == Assassin_Handcuffs || .@equip_item == Green_Operation_Coat || .@equip_item == Ancient_Gold_Deco) { if(.@equip_item == Salvage_Cape || .@equip_item == Ancient_Gold_Deco) .@lhz_max_num = 4200; @@ -2020,7 +2020,7 @@ lhz_dun04,151,276,3 script Researcher#memo 4_LGTSCIENCE,{ mes "Now, your party is free to pass the entrance."; } else { instance_destroy(.@instance); - } + } } close; } else { @@ -2249,7 +2249,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ OnEnable: specialeffect EF_LIGHTSPHERE; enablenpc instance_npcname("Manual Sheet#1_1"); - end; + end; } // Left Valve @@ -2865,7 +2865,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ monster .@map$,85,58,"Starving Lab animal",MD_DESERT_WOLF,1,.@label$; monster .@map$,82,60,"Starving Lab animal",MD_DESERT_WOLF_B,1,.@label$; monster .@map$,83,58,"Starving Lab animal",MD_DESERT_WOLF_B,1,.@label$; - monster .@map$,85,56,"Starving Lab animal",MD_DESERT_WOLF_B,1,.@label$; + monster .@map$,85,56,"Starving Lab animal",MD_DESERT_WOLF_B,1,.@label$; monster .@map$,86,60,"Starving Lab animal",MD_DESERT_WOLF_B,1,.@label$; monster .@map$,87,58,"Starving Lab animal",MD_DESERT_WOLF_B,1,.@label$; end; @@ -3135,7 +3135,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ end; case 13: donpcevent instance_npcname("Howard Alt-Eisen#boss13")+"::OnEnable"; - end; + end; } OnDisable: |