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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2020 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) Muad_Dib
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Malangdo Town
-//================= Description ===========================================
-//= Malangdo Town Script
-//================= Current Version =======================================
-//= 1.5
-//=========================================================================
-
-//== Malangdo Transportation :: malangdo_go ================
-- script Dolangmal FAKE_NPC,{
- if (!questprogress(5091)) {
- mes "[Dolangmal]";
- mes "Hey~! Hi human~ This is Mr. Dolangmal. kakaka~";
- next;
- mes "[Dolangmal]";
- mes "We are sent to here to take you to the heaven of cats, ^A2314BMalangdo^000000.";
- next;
- mes "[Dolangmal]";
- .@s$ = "Why don't you go to ^A2314BMalangdo^000000?";
- switch(atoi(strnpcinfo(NPC_NAME_HIDDEN))) {
- case 1: mes "How is that? The crowded city of Prontera is good, but why don't you go our heaven of the cats, ^A2314BMalangdo^000000?"; break;
- case 2: mes "Why don't you go to ^A2314BMalangdo^000000? That place is better than Geffen, where there are only crowds of simple honest wizards."; break;
- case 3: mes "The fresh air of Payon is not bad, but why don't you go better place like the heaven of the cats, ^A2314BMalangdo^000000?"; break;
- case 4: mes .@s$+"The beautiful and quiet place is better than Aldebaran, where it's so noisy with the tick-tock sound of the clock."; break;
- case 5: mes .@s$+"The beautiful and quiet place is better than Morroc, with its heat and sandstorms."; break;
- case 6: mes .@s$+"The beautiful place is better than Juno, which is full of books and headaches."; break;
- case 7: mes .@s$+"The complex place is better than Rachel, where it's too horribly quiet."; break;
- case 8: mes .@s$+"The safe place is better than Lighthalzen, which is too dangerous."; break;
- case 9: mes .@s$+"The smell of this sea place is better than Mora, which is full of a grassy smell."; break;
- }
- next;
- if(select("No", "^A2314BMalangdo^000000~ Go~ Go~") == 1) {
- mes "[Dolangmal]";
- mes "What!? You don't want to go ^A2314BMalangdo^000000? Chet!";
- next;
- mes "[Dolangmal]";
- mes "You're such an annoying guy. If you don't go, why did you talk to me... but...";
- next;
- mes "[Dolangmal]";
- mes "^9E1837Admiral Tomas^000000 said to kidnap humans... No... Bring them politely?";
- next;
- mes "[Dolangmal]";
- mes "Anyway, I got you. Whenever you want to go, just tell me.";
- close;
- }
- mes "[Dolangmal]";
- mes "Ok! I like your attitude. Full of passion.";
- next;
- mes "[Dolangmal]";
- mes "Now, before you go ^A2314BMalangdo^000000, let me give you some warnings.";
- next;
- mes "[Dolangmal]";
- mes "First!! It is natural that when you arrive on ^A2314BMalangdo^000000, you should notify ^9E1837Admiral Tomas^000000 that you are here.";
- next;
- mes "[Dolangmal]";
- mes "If you don't do that, you might be attacked by scary and wild cats when you walk through dark streets.";
- next;
- mes "[Dolangmal]";
- mes "Secondly!! This ^A2314BMalangdo^000000 is absolutely our island of cats, even though we open to humans.";
- next;
- mes "[Dolangmal]";
- mes "We have a personality... no... no... respect us like one catality because we are cats.";
- next;
- mes "[Dolangmal]";
- mes "And the next one is...";
- next;
- mes "Dolangmal proceeds and gives hundreds of warnings.";
- next;
- mes "[Dolangmal]";
- mes "Ok! Those are all the warnings!! They're easy and simple... right? Can you remember them?";
- next;
- switch(select("Remember his warnings", "Can't remember")) {
- case 1:
- mes "[Dolangmal]";
- mes "Ok! Do not bite two mice with one mouth. ^9E1837Admiral Tomas^000000 is located at the ^A2314Bcenter of the ship in Malangdo^000000.";
- next;
- mes "[Dolangmal]";
- mes "Don't forget to give him notice of your arrival.";
- next;
- mes "[Dolangmal]";
- mes "Alright. Let's go to the heaven of the cats, ^A2314BMalangdo^000000~";
- setquest 5091;
- completequest 5091;
- warp "malangdo",217,85;
- close;
- case 2:
- mes "[Dolangmal]";
- mes "What!? Can't you keep these easy rules? Chet!";
- next;
- mes "[Dolangmal]";
- mes "You're such an annoying guy. If you can't keep these, why didn't you tell me during our conversation? I told you everything... but..";
- next;
- mes "[Dolangmal]";
- mes "^9E1837Admiral Tomas^000000 said to kidnap humans... No... Bring them politely?";
- next;
- mes "[Dolangmal]";
- mes "Anyway, I got you. Just tell me whenever you want to go.";
- close;
- }
- }
- mes "[Dolangmal]";
- mes "Uh? You must be the one from last time...? Alright. Did you visit ^A2314BMalangdo^000000?";
- next;
- switch(select("Take me to ^A2314BMalangdo^000000 again", "I have visited")) {
- case 1:
- mes "[Dolangmal]";
- mes "I really want to send you there, but I can't because of the policy. It is difficult to send people who have visited ^A2314BMalangdo^000000 already.";
- next;
- mes "[Dolangmal]";
- mes "And that was roughly it... It's supposed to be rule 53...";
- next;
- mes "[Dolangmal]";
- mes "Actually, let me tell you rule 53. I am an indulgent cat.";
- next;
- mes "[Dolangmal]";
- mes "If you want to go back to ^A2314BMalangdo^000000, take the ship at Izlude or Alberta.";
- next;
- mes "[Dolangmal]";
- mes "If you enjoy that pleasant sea trip, you will arrive at the heaven of cats, ^A2314BMalangdo^000000.";
- next;
- mes "[Dolangmal]";
- mes "So easy! Isn't it? Well, good bye~";
- close;
- case 2:
- mes "[Dolangmal]";
- mes "How was it? You liked it? I knew it. Kakaka~";
- next;
- mes "[Dolangmal]";
- mes "Ah! I just want to make sure...";
- next;
- mes "[Dolangmal]";
- mes "Again, if you want to go back to ^A2314BMalangdo^000000, do you know where to take a ship at Izlude or Alberta?";
- next;
- mes "[Dolangmal]";
- mes "Hm~ You might know because you're a smart person. Well, see you again~";
- close;
- }
-}
-prontera,114,77,6 duplicate(Dolangmal) Dolangmal#1 4_CAT_DOWN
-geffen,109,61,6 duplicate(Dolangmal) Dolangmal#2 4_CAT_DOWN
-payon,200,106,4 duplicate(Dolangmal) Dolangmal#3 4_CAT_DOWN
-aldebaran,170,104,4 duplicate(Dolangmal) Dolangmal#4 4_CAT_DOWN
-morocc,168,275,4 duplicate(Dolangmal) Dolangmal#5 4_CAT_DOWN
-yuno,165,122,4 duplicate(Dolangmal) Dolangmal#6 4_CAT_DOWN
-rachel,121,126,4 duplicate(Dolangmal) Dolangmal#7 4_CAT_DOWN
-lighthalzen,254,83,5 duplicate(Dolangmal) Dolangmal#8 4_CAT_DOWN
-mora,57,150,4 duplicate(Dolangmal) Dolangmal#9 4_CAT_DOWN
-
-- script ::Odgnalam FAKE_NPC,{
- mes "This cat is sleeping in the warm "+((strnpcinfo(NPC_NAME_HIDDEN) == "albe")?"Alberta":"Izlude")+" sun.";
- next;
- if(select("Let him sleep", "Talk to him") == 1) close;
- mes "[Odgnalam]";
- mes "Meow? Huh?";
- next;
- if (ep13_yong1 == 0) {
- .@price = 1000;
- .@s1$ = "Huh! You are so annoying. Let me send you to ^A2314BMalangdo^000000 for ^0000FF1000 Zeny^000000.";
- .@s2$ = "Money? Where is the money? You can't go anywhere without the money. Shame on you.";
- } else if (ep13_yong1 < 60) {
- .@price = 999;
- .@s1$ = "You have a little relationship with fleet of cat. I'll give you special discount price ^0000FF999 Zeny^000000 to ^A2314BMalangdo^000000, because you have relationship with fleet.";
- .@s2$ = "Where is the money? You don't have a sense of honor.";
- } else if (ep13_yong1 > 59 && ep13_yong1 < 80) {
- .@price = 500;
- .@s1$ = "You gave several help to our cat's fleet so let me give you special that with 50% discount price ^0000FF500 Zeny^000000. I'll send you to ^A2314BMalangdo^000000.";
- .@s2$ = "You don't have any money for paying 50% discount price? I can't believe it.";
- } else {
- mes "[Odgnalam]";
- mes "You are a hero of cat's fleet. Your activity is the legend between us.";
- next;
- mes "[Odgnalam]";
- mes "As you are a hero of the cat fleet let me send you to ^A2314BMalangdo^000000 for free.";
- next;
- if(select("Send me to Malangdo!", "Do not go.") == 1) {
- mes "[Odgnalam]";
- mes "Have a comfortable trip... Alright let's go~";
- warp "malangdo",217,85;
- }
- close;
- }
- mes "[Odgnalam]";
- mes .@s1$;
- next;
- if(select("Send me to Malangdo!", "Do not go.") == 2) close;
- if (Zeny < .@price) {
- mes "[Odgnalam]";
- mes "Money? Where is the money? You can't go anywhere without the money. Shame on you.";
- close;
- }
- Zeny -= .@price;
- mes "[Odgnalam]";
- mes "Let me send you right away. Let's go~";
- warp "malangdo",217,85;
- close;
-}
-alberta,200,151,4 duplicate(Odgnalam) Odgnalam#albe 4_CAT_REST
-izlude,182,218,4 duplicate(Odgnalam) Odgnalam#iz 4_CAT_REST // Old coordinates: (182,192)
-izlude_a,182,218,4 duplicate(Odgnalam) Odgnalam#iz_a 4_CAT_REST
-izlude_b,182,218,4 duplicate(Odgnalam) Odgnalam#iz_b 4_CAT_REST
-izlude_c,182,218,4 duplicate(Odgnalam) Odgnalam#iz_c 4_CAT_REST
-izlude_d,182,218,4 duplicate(Odgnalam) Odgnalam#iz_d 4_CAT_REST
-
-malangdo,219,86,4 script Kong#malang 4_CAT_SAILOR2,{
- mes "[Kong]";
- mes "Did you have fun in Malangdo?";
- mes "The fleet has a service to Izlude and Alberta.";
- next;
- if (ep13_yong1 == 0) {
- .@price = 1000;
- .@s1$ = "1000 zeny";
- .@s2$ = "Have a nice day in Malangdo.";
- .@no_money$ = "It is difficult for free.";
- .@yes_money$ = "Have a nice trip.";
- mes "[Kong]";
- mes "The fee of ship is only 1000 zeny, where do you want to go?";
- next;
- } else if (ep13_yong1 < 60) {
- .@price = 999;
- .@s1$ = "999 zeny";
- .@s2$ = "Have a full of fortune day in Malangdo...";
- .@no_money$ = "It is difficult even though you have a relationship with the fleet.";
- .@yes_money$ = "Thanks, have a wonderful trip.";
- mes "[Kong]";
- mes "You have a connection with our fleet. Apply special price 999 zeny. Where do you want to go?";
- next;
- } else if (ep13_yong1 > 59 && ep13_yong1 < 80) {
- .@price = 500;
- .@s1$ = "500 zeny";
- .@s2$ = "There are full of fortune and jackpot in Malangdo.";
- .@no_money$ = "Oh my god. You don't have 500 zeny? It is difficult for free.";
- .@yes_money$ = "Have a nice trip and come again.";
- mes "[Kong]";
- mes "Wow~ You contributed to our fleet a lot. Alright!! Special discount price 500 zeny. Where do you want to go?";
- next;
- } else {
- .@price = 0;
- .@s1$ = "Free for the hero of our fleet!!";
- .@s2$ = "No one objects to the hero of our fleet staying in Malangdo...";
- mes "[Kong]";
- mes "Ah... You are the legendary hero of our cat's fleet.";
- next;
- mes "[Kong]";
- mes "We can't charge the hero of our fleet. What is your destination?";
- next;
- }
- .@i = select("- Izlude destination --- "+.@s1$+"", "- Alberta destination --- "+.@s1$+"", "- Stay on Malangdo");
- mes "[Kong]";
- if (.@i == 3) {
- mes .@s2$;
- close;
- }
- if (ep13_yong1 > 80) {
- mes "Have a comfortable trip.";
- if (.@i == 1)
- warp "izlude",195,212; // Old coordinates: (194,180)
- else
- warp "alberta",192,150;
- close;
- }
- if (Zeny < .@price) {
- mes .@no_money$;
- close;
- }
- Zeny -= .@price;
- mes .@yes_money$;
- if (.@i == 1)
- warp "izlude",195,212;
- else
- warp "alberta",192,150;
- close;
-}
-
-//== Generic Malangdo NPCs :: malang_tre ===================
-malangdo,147,117,3 script Innkeeper#malang 4_CAT_REST,{
- mes "You see a lazy cat standing on a chair.";
- mes "You guess that this is the Innkeeper.";
- next;
- switch(select("Umm... Can I rest here?", "Psst... Can I save here?", "Leave.")) {
- case 1:
- mes "[Innkeeper]";
- mes "Eh?";
- mes "Uh, sure you can use this hammock if you give me ^FF00005 Malangdo Cans^000000.";
- next;
- switch(select("Here you go.", "Never mind.")) {
- case 1:
- if (countitem(Malang_Sp_Can) > 4) {
- delitem Malang_Sp_Can,5;
- percentheal 100,100;
- specialeffect(EF_HEALSP, AREA, playerattached());
- mes "[Innkeeper]";
- mes "Now relax.";
- emotion e_kis;
- next;
- warp "malangdo",140,121;
- close;
- }
- mes "[Innkeeper]";
- mes "This ain't no charity.";
- close;
- case 2:
- mes "[Innkeeper]";
- mes "Let me know if you want to relax.";
- close;
- }
- case 2:
- mes "[Innkeeper]";
- mes "Location saved. We should keep company, haha~";
- savepoint "malangdo",142,118;
- close;
- case 3:
- mes "[Innkeeper]";
- mes "Sometimes you just have to relax.";
- next;
- mes "- Wow, this is the laziest cat ever. -";
- close;
- }
- close;
-}
-
-malangdo,151,120,3 script Minstrel#mal 4_M_MINSTREL,{
- mes "[Minstrel]";
- mes "Boy, that lazy cat makes me want to just nap all day long.";
- next;
- mes "[Minstrel]";
- mes "He makes life look so simple.";
- close;
-}
-
-malangdo,149,120,5 script Wanderer#mal 4_F_WANDERER,5,1,{
- mes "[Wanderer]";
- mes "The cats living in here are so energetic.";
- mes "Is it weird that they make me want to dance all day?";
- mes "La di dah di dah~!";
- close;
-OnTouch:
- switch(rand(5)) {
- case 0:
- soundeffect "ring_of_nibelungen.wav",0;
- break;
- case 1:
- soundeffect "dont_forget_me_not.wav",0;
- break;
- case 2:
- soundeffect "humming.wav",0;
- break;
- case 3:
- soundeffect "assassin_of_sunset.wav",0;
- break;
- case 4:
- emotion e_ho;
- emotion e_ho,0,"Wandering Minstrel#mal";
- break;
- }
- end;
-}
-
-malangdo,216,168,3 script Cat Trainer#mal1 4_F_ALCHE_A,0,8,{
- emotion e_awsm;
- mes "[Cat Trainer]";
- mes "Ooo~ their soft puffy tails and soft fur~";
- mes "I can't stand it, this is heaven~~!!";
- next;
- emotion e_gg;
- mes "[Cat Trainer]";
- mes "My hidden card, ^FF0000Silvervine Fruit^000000, can make all cats in Malangdo my slaves~ haha!";
- next;
- select("^FF0000Silvervine Fruit^000000?");
- mes "[Cat Trainer]";
- mes "It is such a rare item!";
- mes "I can barely get it.";
- mes "But these cudly cats can't resist it~";
- next;
- select("Where can I get ^FF0000Silvervine Fruit^000000?");
- mes "[Cat Trainer]";
- mes "Why would I tell you when I can barely get it?";
- mes "I wouldn't even tell you for all the zeny in the world~!";
- next;
- emotion e_gg;
- mes "[Cat Trainer]";
- mes "All the Malangdo cats are mine~!";
- mes "Muahahahaha~";
- mes "With enough ^FF0000Silvervine Fruit^000000 I can be a queen in Malangdo~ ohhhh!!!";
- close;
-OnTouch:
- emotion e_flash;
- end;
-}
-
-malangdo,164,203,3 script Cat Trainer#mal2 4_M_YURI,{
- emotion e_awsm;
- mes "[Cat Trainer]";
- mes "Ooo~ their soft puffy tails and soft fur~";
- mes "I can't stand it, this is heaven~~!!";
- next;
- emotion e_gg;
- mes "[Cat Trainer]";
- mes "This is my little secret called";
- mes "^FF0000Silvervine Fruit^000000. I can use";
- mes "it to make the Malangdo cats my";
- mes "slaves~ muahahahaha~!";
- next;
- select("^FF0000Silvervine Fruit^000000?");
- mes "[Cat Trainer]";
- mes "Hmm, I guess it's no wonder you don't know.";
- mes "These Malangdo cats can't resist it.";
- mes "But it's too rare of an item to get so you shouldn't bother trying to find it.";
- next;
- select("Where can I get ^FF0000Silvervine Fruit^000000?");
- mes "[Cat Trainer]";
- mes "Actually, it's simple. You just...";
- next;
- mes "[Cat Trainer]";
- mes "Hey, you almost made me tell my secret.";
- next;
- emotion e_gg;
- mes "[Cat Trainer]";
- mes "One day these cats will be mine.";
- mes "I can be a king in Malangdo~ ohhh~!";
- close;
-}