diff options
Diffstat (limited to 'npc/quests/newgears/2006_headgears.txt')
-rw-r--r-- | npc/quests/newgears/2006_headgears.txt | 104 |
1 files changed, 52 insertions, 52 deletions
diff --git a/npc/quests/newgears/2006_headgears.txt b/npc/quests/newgears/2006_headgears.txt index 49ad6e5c7..28be564f0 100644 --- a/npc/quests/newgears/2006_headgears.txt +++ b/npc/quests/newgears/2006_headgears.txt @@ -38,7 +38,7 @@ //== Censor Bar ============================================ rachel,91,273,0 script ? 4_M_RACHMAN2,{ - if (countitem(983) > 0 && countitem(7111) > 99 && countitem(938) > 98 && Zeny > 99999) { + if (countitem(Black_Dyestuffs) > 0 && countitem(Smooth_Paper) > 99 && countitem(Sticky_Mucus) > 98 && Zeny > 99999) { mes "[?]"; mes "Giggle giggle...isn't it my partner, eh?"; mes "So, did you bring everything that I asked?"; @@ -60,11 +60,11 @@ rachel,91,273,0 script ? 4_M_RACHMAN2,{ mes "- Bzzz Bzzz Click Click -"; mes "- Fumble Fumble Fumble Fumble -"; next; - delitem 983,1; //Black_Dyestuffs - delitem 7111,100; //Smooth_Paper - delitem 938,99; //Sticky_Mucus + delitem Black_Dyestuffs,1; + delitem Smooth_Paper,100; + delitem Sticky_Mucus,99; Zeny -= 100000; - getitem 5175,1; //Anonimity_Request + getitem Censor_Bar,1; //Anonimity_Request mes "[?]"; mes "Phew...it's done. Well, it was not that difficult to make, but..."; mes "Giggle giggle, what is important is that"; @@ -105,7 +105,7 @@ rachel,91,273,0 script ? 4_M_RACHMAN2,{ //== Feather Beret ========================================= rachel,152,131,3 script Sakjul 4_M_MIDDLE1,{ - if (countitem(5172) > 0 && countitem(7063) > 99 && countitem(982) > 0) { + if (countitem(Beret) > 0 && countitem(Soft_Feather) > 99 && countitem(White_Dyestuffs) > 0) { mes "[Sakjul]"; mes "Great, you have brought everything"; mes "to make ^FF0000Feather Beret^000000!"; @@ -136,9 +136,9 @@ rachel,152,131,3 script Sakjul 4_M_MIDDLE1,{ next; .@result = rand(1,10); if (.@result == 4) { - delitem 5172,1; //Beret - delitem 7063,100; //Soft_Feather - delitem 982,1; //White_Dyestuffs + delitem Beret,1; + delitem Soft_Feather,100; + delitem White_Dyestuffs,1; mes "[Sakjul]"; mes "I did succeed in making the hat,"; mes "but I cannot let it fall into someone else's hand!"; @@ -160,10 +160,10 @@ rachel,152,131,3 script Sakjul 4_M_MIDDLE1,{ mes "If you understood, now, go, go gather the materials again!"; close; } - delitem 5172,1; //Beret - delitem 7063,100; //Soft_Feather - delitem 982,1; //White_Dyestuffs - getitem 5170,1; //Feather_Beret + delitem Beret,1; + delitem Soft_Feather,100; + delitem White_Dyestuffs,1; + getitem Feather_Beret,1; mes "[Sakjul]"; mes "Great, I have made it! Look at this beautiful coordination"; mes "between the feather and the beret,"; @@ -255,7 +255,7 @@ hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{ mes "do not disgrace this Helm through evil doings."; next; moza_valkylie = 0; - getitem 5171,1; //Valkyrie_Helm + getitem Valkyrie_Helm,1; mes "[Ghenirhemin]"; mes "May God bless this adventurer"; mes "who has written new history."; @@ -300,7 +300,7 @@ hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{ mes "only because you, a human wants it to happen faster."; close; } - else if (moza_valkylie == 2 && Zeny > 9999999 && countitem(4219) > 0 && countitem(4114) > 0 && countitem(4177) > 0 && countitem(4259) > 0 && countitem(4212) > 0 && countitem(4073) > 0 && countitem(4112) > 0 && countitem(4081) > 0 && countitem(4251) > 0 && countitem(4166) > 0 && countitem(7511) > 999 && countitem(7563) > 999) { + else if (moza_valkylie == 2 && Zeny > 9999999 && countitem(Sageworm_Card) > 0 && countitem(Argiope_Card) > 0 && countitem(Dryad_Card) > 0 && countitem(Wooden_Golem_Card) > 0 && countitem(Bon_Gun_Card) > 0 && countitem(Pirate_Skel_Card) > 0 && countitem(Marduk_Card) > 0 && countitem(Hode_Card) > 0 && countitem(Elder_Card) > 0 && countitem(Nightmare_Terror_Card) > 0 && countitem(Rune_Of_Darkness) > 999 && countitem(Bloody_Rune) > 999) { mes "[Ghenirhemin]"; mes "Hmm...I am impressed that you have brought everything"; mes "despite of the difficulty in gathering them. It was difficult, wasn't it?"; @@ -318,18 +318,18 @@ hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{ mes "Excellent. Now, all we have to do"; mes "is just waiting until they finish being fused into one."; next; - delitem 4219,1; //Sageworm_Card - delitem 4114,1; //Argiope_Card - delitem 4177,1; //Dryad_Card - delitem 4259,1; //Wooden_Golem_Card - delitem 4212,1; //Bon_Gun_Card - delitem 4073,1; //Pirate_Skel_Card - delitem 4112,1; //Marduk_Card - delitem 4081,1; //Hode_Card - delitem 4251,1; //Elder_Card - delitem 4166,1; //Nightmare_Terror_Card - delitem 7511,1000; //Rune_Of_Darkness - delitem 7563,1000; //Bloody_Rune + delitem Sageworm_Card,1; + delitem Argiope_Card,1; + delitem Dryad_Card,1; + delitem Wooden_Golem_Card,1; + delitem Bon_Gun_Card,1; + delitem Pirate_Skel_Card,1; + delitem Marduk_Card,1; + delitem Hode_Card,1; + delitem Elder_Card,1; + delitem Nightmare_Terror_Card,1; + delitem Rune_Of_Darkness,1000; + delitem Bloody_Rune,1000; Zeny -= 10000000; moza_valkylie = 3; mes "[Ghenirhemin]"; @@ -577,15 +577,15 @@ hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{ //== Hahoe Mask / Mythical Lion Mask / Bride Mask ========== payon,135,320,3 script Chungwolmang 4W_M_01,{ if (moza_tal == 2) { - if (countitem(7015) > 19 && countitem(952) > 99 && countitem(1028) > 99) { + if (countitem(Bookclip_In_Memory) > 19 && countitem(Cactus_Needle) > 99 && countitem(Wild_Boar's_Mane) > 99) { //Hahoe_Mask: Bookclip_In_Memory, Cactus_Needle, Wild_Boar's_Mane callsub S_MakeMask,5176,7015,20,952,100,1028,100,0,0; } - if (countitem(1048) > 499 && countitem(1053) > 1 && countitem(980) > 0) { + if (countitem(Slender_Snake) > 499 && countitem(Tooth_Of_Ancient_Fish) > 1 && countitem(Orange_Dyestuffs) > 0) { //Guardian_Lion_Mask: Slender_Snake, Tooth_Of_Ancient_Fishm Orange_Dyestuffs callsub S_MakeMask,5177,1048,500,1053,2,980,1,0,0; } - if (countitem(1049) > 19 && countitem(1059) > 499 && countitem(1054) > 1 && countitem(1024) > 99) { + if (countitem(Skirt_Of_Virgin) > 19 && countitem(Transparent_Cloth) > 499 && countitem(Lip_Of_Ancient_Fish) > 1 && countitem(Chinese_Ink) > 99) { //Bride_Mask: Skirt_Of_Virgin, Transparent_Cloth, Lip_Of_Ancient_Fish, Chinese_Ink callsub S_MakeMask,5169,1049,20,1059,500,1054,2,1024,100; } @@ -620,7 +620,7 @@ payon,135,320,3 script Chungwolmang 4W_M_01,{ mes "Bring the exact amount of materials, then I will give you the mask right away."; close; } - if (countitem(7201) > 499) && (countitem(7200) > 9 && moza_tal == 1) { + if (countitem(Log) > 499) && (countitem(Flexible_String) > 9 && moza_tal == 1) { mes "[Chungwolmang]"; mes "Ah, Four Leaf Clover must bring me luck"; mes "because you came back faster than I thought! Wow..."; @@ -678,8 +678,8 @@ payon,135,320,3 script Chungwolmang 4W_M_01,{ mes "Bring the exact amount of materials, then I will give you the mask right away."; break; } - delitem 7201,500; //Log - delitem 7200,10; //Flexible_String + delitem Log,500; + delitem Flexible_String,10; moza_tal = 2; next; mes "[Chungwolmang]"; @@ -708,7 +708,7 @@ payon,135,320,3 script Chungwolmang 4W_M_01,{ mes "Thanks in advance."; close; } - if (countitem(706) > 0) { + if (countitem(Four_Leaf_Clover) > 0) { mes "[Chungwolmang]"; mes "Ah...! Hey! I can tell something unique about you."; mes "Do you have a Four Leaf Clover by any chance?"; @@ -742,7 +742,7 @@ payon,135,320,3 script Chungwolmang 4W_M_01,{ mes "Will you be so kind to bring them to me?"; mes "In fact, I can't pay you back unless I have them."; next; - delitem 706,1; //Four_Leaf_Clover + delitem Four_Leaf_Clover,1; moza_tal = 1; mes "[Chungwolmang]"; mes "You want me to pay you back, don't you?"; @@ -818,7 +818,7 @@ S_MakeMask: //== Magistrate Hat / Ayam ================================= payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{ - if (moza_korea == 2 && countitem(954) > 299 && countitem(733) > 4 && countitem(975) > 0 && countitem(7166) > 49) { + if (moza_korea == 2 && countitem(Shining_Scales) > 299 && countitem(Crystal_Jewel___) > 4 && countitem(Scarlet_Dyestuffs) > 0 && countitem(Soft_Silk_Cloth) > 49) { mes "[Han Garam]"; mes "You came back faster than I expected."; mes "Great, I am also highly motivated for the fact that"; @@ -858,12 +858,12 @@ payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{ mes "Please take this Ayam."; mes "As I promised, this is my gift for you."; next; - delitem 954,300; //Shining_Scales - delitem 733,5; //Crystal_Jewel___ - delitem 975,1; //Scarlet_Dyestuffs - delitem 7166,50; //Soft_Silk_Cloth + delitem Shining_Scales,300; + delitem Crystal_Jewel___,5; + delitem Scarlet_Dyestuffs,1; + delitem Soft_Silk_Cloth,50; moza_korea = 0; - getitem 5174,1; //A_yam + getitem Ayam,1; //A_yam mes "[Han Garam]"; mes "Now I need to meet with the Dragon God again,"; mes "if I want to make another hat...umm..."; @@ -880,7 +880,7 @@ payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{ mes "Can't you just give them to me already?"; close; } - else if (moza_korea == 2 && countitem(954) > 299 && countitem(733) > 4 && countitem(983) > 0 && countitem(2221) > 0) { + else if (moza_korea == 2 && countitem(Shining_Scales) > 299 && countitem(Crystal_Jewel___) > 4 && countitem(Black_Dyestuffs) > 0 && countitem(Hat_) > 0) { mes "[Han Garam]"; mes "You came back faster than I expected."; mes "Great, I am also highly motivated for the fact that"; @@ -920,12 +920,12 @@ payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{ mes "Please take this Magistrate Hat."; mes "As I promised, this is my gift for you."; next; - delitem 954,300; //Shining_Scales - delitem 733,5; //Crystal_Jewel___ - delitem 983,1; //Black_Dyestuffs - delitem 2221,1; //Hat_ + delitem Shining_Scales,300; + delitem Crystal_Jewel___,5; + delitem Black_Dyestuffs,1; + delitem Hat_,1; moza_korea = 0; - getitem 5173,1; //Judge_Hat + getitem Satto_Hat,1; //Judge_Hat mes "[Han Garam]"; mes "Now I need to meet with the Dragon God again,"; mes "if I want to make another hat...umm..."; @@ -1036,7 +1036,7 @@ payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{ mes "Okay then, I will be waiting you to come back."; close; } - if (countitem(7446) > 6 && countitem(7448) > 6 && countitem(7445) > 6 && countitem(7447) > 6) { + if (countitem(Dragonball_Blue) > 6 && countitem(Dragonball_Yellow) > 6 && countitem(Dragonball_Green) > 6 && countitem(Dragonball_Red) > 6) { mes "[Han Garam]"; mes "My name is Han Garam,"; mes "and I am a proud heir of a renown family... eh?"; @@ -1079,10 +1079,10 @@ payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{ mes "But, can you wait for a while?"; mes "To make hat, I have to contact the Dragon God first."; next; - delitem 7446,7; //Blue_Orb - delitem 7448,7; //Yellow_Orb - delitem 7445,7; //Green_Orb - delitem 7447,7; //Red_Orb + delitem Dragonball_Blue,7; //Blue_Orb + delitem Dragonball_Yellow,7; //Yellow_Orb + delitem Dragonball_Green,7; //Green_Orb + delitem Dragonball_Red,7; //Red_Orb moza_korea = 1; mes "[Han Garam]"; mes "...Okay, give me some time to focus."; |