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path: root/npc/quests/first_class/tu_acolyte.txt
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-rw-r--r--npc/quests/first_class/tu_acolyte.txt50
1 files changed, 25 insertions, 25 deletions
diff --git a/npc/quests/first_class/tu_acolyte.txt b/npc/quests/first_class/tu_acolyte.txt
index 96b6e628e..a819942d1 100644
--- a/npc/quests/first_class/tu_acolyte.txt
+++ b/npc/quests/first_class/tu_acolyte.txt
@@ -108,7 +108,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{
mes "Ah, he's away at the convent right now. If you want to meet Bishop Maugins in the Saint Capitolina Convent, travel ^3131FFnorth^000000, ^3131FFeast^000000, ^3131FFeast^000000 and then ^3131FFeast^000000 from Prontera.";
close;
case 22:
- if(countitem(7181) > 0){ // Receipt_01
+ if(countitem(Receipt_01) > 0){ // Receipt_01
emotion e_gasp;
mes "Oh my, you seem";
mes "to be growing quickly";
@@ -135,14 +135,14 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{
next;
switch(select("Wand:Flail")) {
case 1:
- delitem 7181,1; //Receipt_01
+ delitem Receipt_01,1;
tu_acolyte01 = 23;
- getitem 1604,1; //Wand
+ getitem Wand,1;
break;
case 2:
- delitem 7181,1; //Receipt_01
+ delitem Receipt_01,1;
tu_acolyte01 = 23;
- getitem 1510,1; //Flail
+ getitem Flail,1;
break;
}
close;
@@ -346,8 +346,8 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "I hope you";
mes "have a safe trip.";
tu_acolyte01 = 4;
- getitem 1504,1; //Mace
- getitem 602,1; //Wing_Of_Butterfly
+ getitem Mace,1;
+ getitem Wing_Of_Butterfly,1;
savepoint "prt_monk",30,250;
close;
} else {
@@ -369,7 +369,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
break;
case 4:
if(getskilllv("AL_HEAL") > 2){
- if(countitem(1504) > 0){
+ if(countitem(Mace) > 0){
mes "Oh my!";
mes "Welcome back~";
mes "I see that you've";
@@ -396,7 +396,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "You have returned the Mace.";
emotion e_heh;
tu_acolyte01 = 5;
- delitem 1504, 1; //Mace
+ delitem Mace, 1;
if(Class == Job_Acolyte_High) {
getexp 2000,1000;
specialeffect2 EF_CONE;
@@ -460,7 +460,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "However, I'm a little busy with";
mes "my work right now, so would you deliver this to Priest Gardron in the next building for me?";
tu_acolyte01 = 7;
- getitem 7148,1; //Mother_Letter
+ getitem Mother_Letter,1;
close;
case 7:
mes "Would you please";
@@ -707,10 +707,10 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "Why don't you put some of your things in Kafra Storage first?";
} else {
tu_acolyte01 = 18;
- getitem 7183,1; //Sister_Letter
- getitem 7181,1; //Receipt_01
- getitem 1081,2; //Merchant_Box_1
- getitem 7148,1; //Mother_Letter
+ getitem Sister_Letter,1;
+ getitem Receipt_01,1;
+ getitem Merchant_Box_1,2;
+ getitem Mother_Letter,1;
}
close;
case 18:
@@ -817,7 +817,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{
mes "[Priest Gardron]";
if(tu_acolyte01 == 7){
- if(countitem(7148) >= 1){
+ if(countitem(Mother_Letter) >= 1){
mes "Hmm...?";
mes "What's that?";
mes "You have something for me?";
@@ -831,7 +831,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{
mes "her, especially since";
mes "she is getting old now, but I'm relieved to hear that her health";
mes "is good. We are truly blessed...";
- delitem 7148,1; //Mother_Letter
+ delitem Mother_Letter,1;
tu_acolyte01 = 8;
close;
} else {
@@ -874,7 +874,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{
else
getexp 2000,2000;
specialeffect2 EF_CONE;
- //getitem 505,1; //Blue_Potion
+ //getitem Blue_Potion,1;
close;
} else {
if (RENEWAL) {
@@ -1224,7 +1224,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{
//== Veiner ================================================
prt_monk,197,228,3 script Veiner 4_M_ORIENT02,{
mes "[Veiner]";
- if(countitem(1081) && tu_acolyte01 == 18){
+ if(countitem(Merchant_Box_1) && tu_acolyte01 == 18){
mes "So very exhausted...";
mes "Should I just go back home?";
next;
@@ -1247,7 +1247,7 @@ prt_monk,197,228,3 script Veiner 4_M_ORIENT02,{
mes "Thank you very much for delivering this to me. Sorry, but I'm always excited to hear from my cutie pie~";
emotion e_thx;
tu_acolyte01 = 19;
- delitem 1081,1; //Merchant_Box_1
+ delitem Merchant_Box_1,1;
close;
} else if(tu_acolyte01 > 18){
mes "I can't wait";
@@ -1272,7 +1272,7 @@ prt_monk,28,260,5 script Hedrick 1_M_04,{
mes "And so efficiently too!";
mes "Awesome job as usual,";
mes "Hedrick. You're number one!";
- if(countitem(7148)==0 || tu_acolyte01 != 19) close;
+ if(countitem(Mother_Letter)==0 || tu_acolyte01 != 19) close;
next;
mes "[Hedrick]";
mes "Oh...?";
@@ -1293,16 +1293,16 @@ prt_monk,28,260,5 script Hedrick 1_M_04,{
mes "Here, why don't";
mes "you have one of the";
mes "cookies she sent me?";
- delitem 7148,1; //Mother_Letter
+ delitem Mother_Letter,1;
tu_acolyte01 = 20;
- getitem 538,1; //Well_Baked_Cookie
+ getitem Well_Baked_Cookie,1;
close;
}
//== Weapon Merchant =======================================
prt_monk,136,261,0 script Weapon Merchant#tu HIDDEN_WARP_NPC,9,9,{
OnTouch:
- if(tu_acolyte01 != 20 || countitem(1081)==0) end;
+ if(tu_acolyte01 != 20 || countitem(Merchant_Box_1)==0) end;
mes "[Weapon Merchant]";
mes "The stuff I requested from the guild is finally here!";
mes "It's pretty tough to keep everything in stock since this is such a remote place.";
@@ -1311,7 +1311,7 @@ OnTouch:
mes "Hey, thanks so much!";
mes "Oh, and come here if";
mes "you need anything, okay?";
- delitem 1081,1; //Merchant_Box_1
+ delitem Merchant_Box_1,1;
tu_acolyte01 = 21;
close;
}
@@ -1320,7 +1320,7 @@ OnTouch:
monk_in,103,176,7 script Karven 1_M_PASTOR,{
mes "[Karven]";
mes "May you rest";
- if(tu_acolyte01 == 21 && countitem(7183)){
+ if(tu_acolyte01 == 21 && countitem(Sister_Letter)){
delitem 7183, 1;
tu_acolyte01 = 22;
mes "in peace forever...";