diff options
Diffstat (limited to 'npc/quests/first_class/tu_acolyte.txt')
-rw-r--r-- | npc/quests/first_class/tu_acolyte.txt | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/npc/quests/first_class/tu_acolyte.txt b/npc/quests/first_class/tu_acolyte.txt index 96b6e628e..a819942d1 100644 --- a/npc/quests/first_class/tu_acolyte.txt +++ b/npc/quests/first_class/tu_acolyte.txt @@ -108,7 +108,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{ mes "Ah, he's away at the convent right now. If you want to meet Bishop Maugins in the Saint Capitolina Convent, travel ^3131FFnorth^000000, ^3131FFeast^000000, ^3131FFeast^000000 and then ^3131FFeast^000000 from Prontera."; close; case 22: - if(countitem(7181) > 0){ // Receipt_01 + if(countitem(Receipt_01) > 0){ // Receipt_01 emotion e_gasp; mes "Oh my, you seem"; mes "to be growing quickly"; @@ -135,14 +135,14 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{ next; switch(select("Wand:Flail")) { case 1: - delitem 7181,1; //Receipt_01 + delitem Receipt_01,1; tu_acolyte01 = 23; - getitem 1604,1; //Wand + getitem Wand,1; break; case 2: - delitem 7181,1; //Receipt_01 + delitem Receipt_01,1; tu_acolyte01 = 23; - getitem 1510,1; //Flail + getitem Flail,1; break; } close; @@ -346,8 +346,8 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "I hope you"; mes "have a safe trip."; tu_acolyte01 = 4; - getitem 1504,1; //Mace - getitem 602,1; //Wing_Of_Butterfly + getitem Mace,1; + getitem Wing_Of_Butterfly,1; savepoint "prt_monk",30,250; close; } else { @@ -369,7 +369,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ break; case 4: if(getskilllv("AL_HEAL") > 2){ - if(countitem(1504) > 0){ + if(countitem(Mace) > 0){ mes "Oh my!"; mes "Welcome back~"; mes "I see that you've"; @@ -396,7 +396,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "You have returned the Mace."; emotion e_heh; tu_acolyte01 = 5; - delitem 1504, 1; //Mace + delitem Mace, 1; if(Class == Job_Acolyte_High) { getexp 2000,1000; specialeffect2 EF_CONE; @@ -460,7 +460,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "However, I'm a little busy with"; mes "my work right now, so would you deliver this to Priest Gardron in the next building for me?"; tu_acolyte01 = 7; - getitem 7148,1; //Mother_Letter + getitem Mother_Letter,1; close; case 7: mes "Would you please"; @@ -707,10 +707,10 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "Why don't you put some of your things in Kafra Storage first?"; } else { tu_acolyte01 = 18; - getitem 7183,1; //Sister_Letter - getitem 7181,1; //Receipt_01 - getitem 1081,2; //Merchant_Box_1 - getitem 7148,1; //Mother_Letter + getitem Sister_Letter,1; + getitem Receipt_01,1; + getitem Merchant_Box_1,2; + getitem Mother_Letter,1; } close; case 18: @@ -817,7 +817,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{ mes "[Priest Gardron]"; if(tu_acolyte01 == 7){ - if(countitem(7148) >= 1){ + if(countitem(Mother_Letter) >= 1){ mes "Hmm...?"; mes "What's that?"; mes "You have something for me?"; @@ -831,7 +831,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{ mes "her, especially since"; mes "she is getting old now, but I'm relieved to hear that her health"; mes "is good. We are truly blessed..."; - delitem 7148,1; //Mother_Letter + delitem Mother_Letter,1; tu_acolyte01 = 8; close; } else { @@ -874,7 +874,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{ else getexp 2000,2000; specialeffect2 EF_CONE; - //getitem 505,1; //Blue_Potion + //getitem Blue_Potion,1; close; } else { if (RENEWAL) { @@ -1224,7 +1224,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{ //== Veiner ================================================ prt_monk,197,228,3 script Veiner 4_M_ORIENT02,{ mes "[Veiner]"; - if(countitem(1081) && tu_acolyte01 == 18){ + if(countitem(Merchant_Box_1) && tu_acolyte01 == 18){ mes "So very exhausted..."; mes "Should I just go back home?"; next; @@ -1247,7 +1247,7 @@ prt_monk,197,228,3 script Veiner 4_M_ORIENT02,{ mes "Thank you very much for delivering this to me. Sorry, but I'm always excited to hear from my cutie pie~"; emotion e_thx; tu_acolyte01 = 19; - delitem 1081,1; //Merchant_Box_1 + delitem Merchant_Box_1,1; close; } else if(tu_acolyte01 > 18){ mes "I can't wait"; @@ -1272,7 +1272,7 @@ prt_monk,28,260,5 script Hedrick 1_M_04,{ mes "And so efficiently too!"; mes "Awesome job as usual,"; mes "Hedrick. You're number one!"; - if(countitem(7148)==0 || tu_acolyte01 != 19) close; + if(countitem(Mother_Letter)==0 || tu_acolyte01 != 19) close; next; mes "[Hedrick]"; mes "Oh...?"; @@ -1293,16 +1293,16 @@ prt_monk,28,260,5 script Hedrick 1_M_04,{ mes "Here, why don't"; mes "you have one of the"; mes "cookies she sent me?"; - delitem 7148,1; //Mother_Letter + delitem Mother_Letter,1; tu_acolyte01 = 20; - getitem 538,1; //Well_Baked_Cookie + getitem Well_Baked_Cookie,1; close; } //== Weapon Merchant ======================================= prt_monk,136,261,0 script Weapon Merchant#tu HIDDEN_WARP_NPC,9,9,{ OnTouch: - if(tu_acolyte01 != 20 || countitem(1081)==0) end; + if(tu_acolyte01 != 20 || countitem(Merchant_Box_1)==0) end; mes "[Weapon Merchant]"; mes "The stuff I requested from the guild is finally here!"; mes "It's pretty tough to keep everything in stock since this is such a remote place."; @@ -1311,7 +1311,7 @@ OnTouch: mes "Hey, thanks so much!"; mes "Oh, and come here if"; mes "you need anything, okay?"; - delitem 1081,1; //Merchant_Box_1 + delitem Merchant_Box_1,1; tu_acolyte01 = 21; close; } @@ -1320,7 +1320,7 @@ OnTouch: monk_in,103,176,7 script Karven 1_M_PASTOR,{ mes "[Karven]"; mes "May you rest"; - if(tu_acolyte01 == 21 && countitem(7183)){ + if(tu_acolyte01 == 21 && countitem(Sister_Letter)){ delitem 7183, 1; tu_acolyte01 = 22; mes "in peace forever..."; |