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Diffstat (limited to 'npc/pre-re/quests/collection/quest_frilldora.txt')
-rw-r--r-- | npc/pre-re/quests/collection/quest_frilldora.txt | 256 |
1 files changed, 0 insertions, 256 deletions
diff --git a/npc/pre-re/quests/collection/quest_frilldora.txt b/npc/pre-re/quests/collection/quest_frilldora.txt deleted file mode 100644 index 027fd76eb..000000000 --- a/npc/pre-re/quests/collection/quest_frilldora.txt +++ /dev/null @@ -1,256 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2020 Hercules Dev Team -//= Copyright (C) L0ne_W0lf -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= iRO Repeatable EXP Quests. -//================= Description =========================================== -//= Repeatable EXP Quest (Frills) -//================= Current Version ======================================= -//= 1.0 -//========================================================================= - -moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{ - if (questprogress(60134)) { - if (questprogress(60134,HUNTING) != 2) { - mes "[Lemly]"; - mes "Have you finished hunting the 50 Frilldora?"; - next; - switch(select("Yes", "No", "I want to quit")) { - case 1: - mes "[Lemly]"; - mes "Hmm, I don't think you've hunted 50 yet..."; - close; - case 2: - mes "[Lemly]"; - mes "Remember, I need help hunting Frilldora so go and hunt 50 of them."; - close; - case 3: - mes "[Lemly]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes", "No")) { - case 1: - mes "[Lemly]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60134; - close; - case 2: - mes "[Lemly]"; - mes "Please kill 50 Frilldora."; - close; - } - } - } - else { - mes "[Lemly]"; - mes "Amazing, you did that with speed."; - getexp 30000,23000; - erasequest 60134; - close; - } - } - if (questprogress(60135)) { - if (questprogress(60135,HUNTING) != 2) { - mes "[Lemly]"; - mes "Have you finished hunting the 50 Frilldora?"; - next; - switch(select("Yes", "No", "I want to quit")) { - case 1: - mes "[Lemly]"; - mes "Hmm, I don't think you've hunted 100 yet..."; - close; - case 2: - mes "[Lemly]"; - mes "Remember, I need help hunting Frilldora so go and hunt 100 of them."; - close; - case 3: - mes "[Lemly]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes", "No")) { - case 1: - mes "[Lemly]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60135; - close; - case 2: - mes "[Lemly]"; - mes "Please kill 100 Frilldora."; - close; - } - } - } - else { - mes "[Lemly]"; - mes "Amazing, you did that with speed."; - getexp 30000,23000; - getexp 30000,23000; - erasequest 60135; - close; - } - } - if (questprogress(60136)) { - if (questprogress(60136,HUNTING) != 2) { - mes "[Lemly]"; - mes "Have you finished hunting the 150 Frilldora?"; - next; - switch(select("Yes", "No", "I want to quit")) { - case 1: - mes "[Lemly]"; - mes "Hmm, I don't think you've hunted 150 yet..."; - close; - case 2: - mes "[Lemly]"; - mes "Remember, I need help hunting Frilldora so go and hunt 150 of them."; - close; - case 3: - mes "[Lemly]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes", "No")) { - case 1: - mes "[Lemly]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60136; - close; - case 2: - mes "[Lemly]"; - mes "Please kill 150 Frilldora."; - close; - } - } - } - else { - mes "[Lemly]"; - mes "Amazing, you did that with speed."; - getexp 30000,23000; - getexp 30000,23000; - getexp 30000,23000; - erasequest 60136; - close; - } - } - //for minimum level - if (BaseLevel > 29) { - //for maximum level - if (BaseLevel < 66) { - mes "[Lemly]"; - mes "Hey there cutie!"; - next; - mes "[Lemly]"; - mes "Think you could take some time to give me a hand?"; - next; - switch(select("Sure", "No")) { - case 1: - mes "[Lemly]"; - mes "I am looking for lizard ^FF0000Frills^000000."; - next; - mes "[Lemly]"; - mes "The lizards around here have a natural stealth, a property that the Assassin's Guild wants to study."; - next; - switch(select("Gather Items", "Hunt Frilldora", "Cancel")) { - case 1: - // Item turn in - switch(select("I have some Frills", "What did you need?")) { - case 1: - if (countitem(Lizard_Scruff) > 24) { - mes "[Lemly]"; - mes "Hey, thank you."; - mes "These are pretty icky though."; - delitem Lizard_Scruff,25; - getexp 30000,23000; - close; - } - else { - mes "[Lemly]"; - mes "Sigh,"; - mes "Please, don't waste my time."; - next; - mes "[Lemly]"; - mes "I need ^FF000025 Frills^000000 for the Assassin's Guild."; - close; - } - case 2: - mes "[Lemly]"; - mes "I need ^FF000025 Frills^000000 for the Assassin's Guild."; - close; - } - case 2: - // Kill Count Quest - mes "[Lemly]"; - mes "Ah, ok I think you can help me out by hunting some Frilldora."; - mes "How many would you like to hunt?"; - next; - switch(select("50 Frilldora", "100 Frilldora", "150 Frilldora")) { - case 1: - mes "[Lemly]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60134; - close; - case 2: - mes "[Lemly]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60135; - close; - case 3: - mes "[Lemly]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60136; - close; - } - case 3: - mes "[Lemly]"; - mes "If you change your mind, please come back."; - close; - } - case 2: - mes "[Lemly]"; - mes "If you change your mind, please come back."; - close; - } - } - else { - mes "[Lemly]"; - mes "Hey there."; - next; - mes "[Lemly]"; - mes "These lizards are gross."; - next; - mes "[Lemly]"; - mes "I can't believe I am stuck doing this."; - close; - } - } - else { - mes "[Lemly]"; - mes "What are you doing here?"; - mes "The desert will kill you here!"; - close; - } -} |