diff options
Diffstat (limited to 'npc/pre-re/quests/collection/quest_alligator.txt')
-rw-r--r-- | npc/pre-re/quests/collection/quest_alligator.txt | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/npc/pre-re/quests/collection/quest_alligator.txt b/npc/pre-re/quests/collection/quest_alligator.txt index 84f1d4730..428eb21ad 100644 --- a/npc/pre-re/quests/collection/quest_alligator.txt +++ b/npc/pre-re/quests/collection/quest_alligator.txt @@ -38,7 +38,7 @@ cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{ mes "[Cuir]"; mes "Have you finished hunting the 50 Alligators?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Cuir]"; mes "Hmm, I don't think you've hunted 50 yet..."; @@ -52,7 +52,7 @@ cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Cuir]"; mes "Ok then, well come back here if you change your mind."; @@ -78,7 +78,7 @@ cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{ mes "[Cuir]"; mes "Have you finished hunting the 50 Alligators?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Cuir]"; mes "Hmm, I don't think you've hunted 100 yet..."; @@ -92,7 +92,7 @@ cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Cuir]"; mes "Ok then, well come back here if you change your mind."; @@ -119,7 +119,7 @@ cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{ mes "[Cuir]"; mes "Have you finished hunting the 150 Alligators?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Cuir]"; mes "Hmm, I don't think you've hunted 150 yet..."; @@ -133,7 +133,7 @@ cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Cuir]"; mes "Ok then, well come back here if you change your mind."; @@ -167,19 +167,19 @@ cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{ mes "I was sent here to minimize the Alligator population but the task is proving to be quite difficult for just me to complete."; mes "How'd you like to help me out?"; next; - switch(select("Sure:No")) { + switch(select("Sure", "No")) { case 1: mes "[Cuir]"; mes "You can help me out by either hunting Alligators or by gathering items for me."; mes "Which would you like to do?"; next; - switch(select("Gather Items:Hunt Alligators:Cancel")) { + switch(select("Gather Items", "Hunt Alligators", "Cancel")) { case 1: // Item turn in mes "[Cuir]"; mes "If you can bring me ^00CC0020 Anolian Skins^000000. I'll help you get stronger."; next; - switch(select("I have the Anolian Skins:Gators bite!")) { + switch(select("I have the Anolian Skins", "Gators bite!")) { case 1: /* if (checkweight(Yellow_Potion,10) == 0) { @@ -216,7 +216,7 @@ cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{ mes "Ah, ok I think you can help me out by hunting some Alligators."; mes "How many would you like to hunt?"; next; - switch(select("50 Alligators:100 Alligators:150 Alligators")) { + switch(select("50 Alligators", "100 Alligators", "150 Alligators")) { case 1: mes "[Cuir]"; mes "Come back when you've finished your task and I will give you a small reward."; |