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Diffstat (limited to 'npc/pre-re/quests/collection/quest_alligator.txt')
-rw-r--r--npc/pre-re/quests/collection/quest_alligator.txt20
1 files changed, 10 insertions, 10 deletions
diff --git a/npc/pre-re/quests/collection/quest_alligator.txt b/npc/pre-re/quests/collection/quest_alligator.txt
index 84f1d4730..428eb21ad 100644
--- a/npc/pre-re/quests/collection/quest_alligator.txt
+++ b/npc/pre-re/quests/collection/quest_alligator.txt
@@ -38,7 +38,7 @@ cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{
mes "[Cuir]";
mes "Have you finished hunting the 50 Alligators?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Cuir]";
mes "Hmm, I don't think you've hunted 50 yet...";
@@ -52,7 +52,7 @@ cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Cuir]";
mes "Ok then, well come back here if you change your mind.";
@@ -78,7 +78,7 @@ cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{
mes "[Cuir]";
mes "Have you finished hunting the 50 Alligators?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Cuir]";
mes "Hmm, I don't think you've hunted 100 yet...";
@@ -92,7 +92,7 @@ cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Cuir]";
mes "Ok then, well come back here if you change your mind.";
@@ -119,7 +119,7 @@ cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{
mes "[Cuir]";
mes "Have you finished hunting the 150 Alligators?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Cuir]";
mes "Hmm, I don't think you've hunted 150 yet...";
@@ -133,7 +133,7 @@ cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Cuir]";
mes "Ok then, well come back here if you change your mind.";
@@ -167,19 +167,19 @@ cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{
mes "I was sent here to minimize the Alligator population but the task is proving to be quite difficult for just me to complete.";
mes "How'd you like to help me out?";
next;
- switch(select("Sure:No")) {
+ switch(select("Sure", "No")) {
case 1:
mes "[Cuir]";
mes "You can help me out by either hunting Alligators or by gathering items for me.";
mes "Which would you like to do?";
next;
- switch(select("Gather Items:Hunt Alligators:Cancel")) {
+ switch(select("Gather Items", "Hunt Alligators", "Cancel")) {
case 1:
// Item turn in
mes "[Cuir]";
mes "If you can bring me ^00CC0020 Anolian Skins^000000. I'll help you get stronger.";
next;
- switch(select("I have the Anolian Skins:Gators bite!")) {
+ switch(select("I have the Anolian Skins", "Gators bite!")) {
case 1:
/*
if (checkweight(Yellow_Potion,10) == 0) {
@@ -216,7 +216,7 @@ cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{
mes "Ah, ok I think you can help me out by hunting some Alligators.";
mes "How many would you like to hunt?";
next;
- switch(select("50 Alligators:100 Alligators:150 Alligators")) {
+ switch(select("50 Alligators", "100 Alligators", "150 Alligators")) {
case 1:
mes "[Cuir]";
mes "Come back when you've finished your task and I will give you a small reward.";