diff options
Diffstat (limited to 'npc/pre-re/jobs/1-1/mage.txt')
-rw-r--r-- | npc/pre-re/jobs/1-1/mage.txt | 625 |
1 files changed, 94 insertions, 531 deletions
diff --git a/npc/pre-re/jobs/1-1/mage.txt b/npc/pre-re/jobs/1-1/mage.txt index f44adfe57..47fc79400 100644 --- a/npc/pre-re/jobs/1-1/mage.txt +++ b/npc/pre-re/jobs/1-1/mage.txt @@ -1,32 +1,20 @@ //===== rAthena Script ======================================= -//= Mage Job Quest +//= Renewal Mage Job Change //===== By: ================================================== -//= kobra_k88; L0ne_W0lf +//= Kisuka //===== Current Version: ===================================== -//= 1.9 +//= 1.1 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= -//= [Aegis Conversion] -//= Job quest for Mage classes +//= Job Change to Mage Class //===== Additional Comments: ================================= -//= Fully working -//= 1.1 Fixed input ingridients bug [Lupus] -//= v1.2 Added instant job change for High Novice [Lupus] -//= 1.3 Added Baby Class support [Lupus] -//= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller] -//= 1.5 Now saves/restores all quest skills [Lupus] -//= 1.6 Merged back JFunc, CHANGED NUMBERS TO CONSTANTS [Lupus] -//= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] -//= No longer uses function "F_ToHigh" -//= 1.7a Fixed a "If" in the quest. (bugreport:489) [Samuray22] -//= 1.8 Added Quest Log commands. [L0ne_W0lf] -//= 1.9 Fixed an issue with completequest by adding checkquest. [Kisuka] +//= 1.0 First Version. [Kisuka] +//= 1.1 Added Baby job change support. [Masao] //============================================================ - geffen_in,164,124,4 script Mage Guildsman 123,{ if (Upper == 1) { - if (ADVJOB == Job_High_Wizard || ADVJOB == Job_Professor) { + if (FJOB == Job_Warlock || FJOB == Job_Sorcerer) { if (Class == Job_Novice_High) { mes "[Mage Guildsman]"; mes "Whoa, long time no see! But weren't you supposed to be dead?"; @@ -52,547 +40,120 @@ geffen_in,164,124,4 script Mage Guildsman 123,{ mes "Wow, for some reason, you look way better than you did before. Anyway, I believe you will do a better job being a Mage as well."; close; } - else { - mes "[Mage Guildsman]"; - mes "Is there anything more I can help you with? If not, why don't you go test your skills? The world is waiting for you~!"; - close; - } - } - else { - mes "[Mage Guildsman]"; - mes "What, are you interested in the Mage guild? I didn't want to tell you this, but you don't belong here."; - next; mes "[Mage Guildsman]"; - mes "I am not sure why you're still standing in front of me, but I can tell that you're not meant to be a Mage."; + mes "Is there anything more I can help you with? If not, why don't you go test your skills? The world is waiting for you~!"; close; } + mes "[Mage Guildsman]"; + mes "What, are you interested in the Mage guild? I didn't want to tell you this, but you don't belong here."; + next; + mes "[Mage Guildsman]"; + mes "I am not sure why you're still standing in front of me, but I can tell that you're not meant to be a Mage."; + close; } - mes "[Mage Guildsman]"; - mes "Yo. What's up?"; - next; - switch(select("I want to be a Mage.:Tell me the Requirements.:Pretty much nothing.")) { - case 1: + if (Class == Job_Baby_Mage || Class == Job_Mage) { + mes "[Mage Guildsman]"; + mes "Hey, haven't you realized? You're aleady a Mage, silly!"; + next; + mes "[Mage Guildsman]"; + mes "One of these days you'll realize the power inside of you when you can make Fire with your mind!"; + close; + } + if ((Class != Job_Baby_Mage) && (Class != Job_Mage) && (Class != Job_Novice)) { mes "[Mage Guildsman]"; - if (BaseJob == Job_Mage) { - mes "Hey, haven't you realized? You're aleady a Mage, silly!"; + mes "Hey~ C'mon. Quit playing games. You can't be a Mage because you already have another Job."; + close; + } + if (Class == Job_Baby || Class == Job_Novice) { + mes "[Mage Guildsman]"; + mes "Hey?"; + next; + switch (select("I want to be a Mage.:Tell me the Requirements.:Pretty much nothing.")) { + case 1: + mes "[Mage Guildsman]"; + mes "Wanna be a Mage, eh?"; next; mes "[Mage Guildsman]"; - mes "One of these days you'll realize the power inside of you when you can make Fire with your mind!"; - close; - } - if (BaseJob != Job_Novice) { - mes "Hey~ C'mon. Quit playing games. You can't be a Mage because you already have another Job."; - close; - } - if (job_magician_q == 0) { - mes "Wanna be a Mage, eh...?"; - if (sex) + if (Sex == 1) { mes "Hey, look at you! You're kinda cute~! Not my type though..."; + } else { mes "Oooh, you're such a hot babe~!"; mes "I like girls like you~"; } + mes "Right, you said that you wanna be a Mage?"; next; - mes "[Mage Guildsman]"; - mes "Right, you said that you wanna be a Mage? Alright then, please sign the Mage Application."; - next; - if (select("Sign Up.:Quit.") == 1) { + if (select("I want to be a Mage.:Pretty much nothing.") == 1) { + if (getskilllv("NV_BASIC") < 9) { + mes "[Mage Guildman]"; + mes "Oh, what a bummer. You haven't met the requirements yet."; + next; + mes "[Mage Guildman]"; + mes "Go back and reach Novice Job level 9 first. Don't forget that you also have to learn all of the Basic Skills before you come back."; + close; + } mes "[Mage Guildsman]"; - mes "Okay. Sign right there. Oh, you're very good at spelling. Alright. So your name is... " + strcharinfo(0) + "."; + mes "Okay. Sign right there. Oh, you're very good at spelling."; + mes "So your name is... " + strcharinfo(0) + "."; next; mes "[Mage Guildsman]"; - mes "Now it's time for"; - mes "me to give you the test."; - switch(rand(3)) { - case 1: - mes "Make me a ^3355FFMixed Solution No. 1^000000"; - mes "and bring it back to me."; - set job_magician_q,1; - break; - case 2: - mes "Make me a ^3355FFMixed Solution No. 2^000000"; - mes "and bring it back to me."; - set job_magician_q,2; - break; - case 3: - mes "Make me a ^3355FFMixed Solution No. 3^000000"; - mes "and bring it back to me."; - set job_magician_q,3; - break; - default: - mes "Make me a ^3355FFMixed Solution No. 4^000000"; - mes "and bring it back to me."; - set job_magician_q,4; - } + mes "Hmm I can see that you've worked very hard on your own."; + mes "Good! Always sticking to the basics is the best! I will transform you right away."; + next; + mes "[Mage Guildsman]"; + mes "*Ahem*"; + mes "Congratulations!"; + mes "You are now a Mage!"; next; - getitem 1092,1; //Empty_Cylinder + skill 143,0,1; + if(Class == Job_Baby){ + jobchange Job_Baby_Mage; + } else { + jobchange Job_Mage; + } + getitem 1639,1; //N_Rod + set Zeny, Zeny + 50; mes "[Mage Guildsman]"; - mes "You can find the neccessary ingredients inside the Guide Book in this Guild. So you better look up what you need before you go."; + mes "'Welcome to My World~'"; + mes "Heh heh, I just wanted to say that. You know, it's a quote from a well-known movie~"; next; mes "[Mage Guildsman]"; - mes "Once you collect all the ingredients you, use the machine in the center of the room to mix the solution. Good luck!"; + mes "Now that you're a Mage just like us, let's be friends, okay?"; close; } mes "[Mage Guildsman]"; mes "Whaaaaat~?! Right after you tell me that you wanna become a Mage, you change your mind?! Be a bit more decisive!"; close; - } - mes "Yeah? Ready...?"; - if (getskilllv("NV_BASIC") < 9) { - mes "Oh, what a bummer. You haven't met the requirements yet."; - next; + case 2: mes "[Mage Guildsman]"; - mes "Go back and reach Novice Job level 9 first. Don't forget that you also have to learn all of the Basic Skills before you come back."; - close; - } - mes "" + strcharinfo(0) + "'s test was..."; - if (job_magician_q == 1) - mes "Making Mixed Solution No. 1."; - else if (job_magician_q == 2) - mes "Making Mixed Solution No. 2."; - else if (job_magician_q == 3) - mes "Making Mixed Solution No. 3."; - else - mes "Making Mixed Solution No. 4."; - next; - mes "[Mage Guildsman]"; - mes "Okay, let me"; - mes "check if you made your"; - mes "solution accurately..."; - next; - mes "[Mage Guildsman]"; - if (countitem(1071) == 0 && countitem(1085) == 0 && countitem(1086) == 0 && countitem(1087) == 0 && countitem(1090) == 0) { - mes "Hey, where's the Solution"; - mes "I asked for...? I can't check it if you don't show it to me, right?"; - close; - } - else { - if ((job_magician_q == 1 && countitem(1071) == 0) || (job_magician_q == 2 && countitem(1085) == 0) || (job_magician_q == 3 && countitem(1086) == 0) || (job_magician_q == 4 && countitem(1087) == 0)) { - mes "Wait."; - mes "This isn't the"; - mes "Solution I asked for!"; - next; - mes "[Mage Guildsman]"; - if (job_magician_q == 1) - mes "You're supposed to make Mixed Solution No. 1 and bring it back to me. Now go and try it again."; - else if (job_magician_q == 2) - mes "You're supposed to make Mixed Solution No. 2 and bring it back to me. Now go and try it again."; - else if (job_magician_q == 3) - mes "You're supposed to make Mixed Solution No. 3 and bring it back to me. Now go and try it again."; - else - mes "You're supposed to make Mixed Solution No. 4 and bring it back to me. Now go and try it again."; - - if (countitem(1071) != 0) delitem 1071,1; //Mage_Test_1 - else if (countitem(1085) != 0) delitem 1085,1; //Mage_Test_2 - else if (countitem(1086) != 0) delitem 1086,1; //Mage_Test_3 - else if (countitem(1087) != 0) delitem 1087,1; //Mage_Test_4 - else delitem 1090,1; //Mage_Test_Etc - close; + mes "Wanna be a Mage, eh?"; + if (Sex == 1) { + mes "For a cutie like you, I'd be happy to explain the requirements!"; } - } - if (countitem(1071) != 0) delitem 1071,1; //Mage_Test_1 - else if (countitem(1085) != 0) delitem 1085,1; //Mage_Test_2 - else if (countitem(1086) != 0) delitem 1086,1; //Mage_Test_3 - else if (countitem(1087) != 0) delitem 1087,1; //Mage_Test_4 - else delitem 1090,1; //Mage_Test_Etc - mes "Hmm. I can see that you tried really hard. For a beginner's attempt, this is really good."; - mes "Great work!"; - next; - mes "[Mage Guildsman]"; - mes "Alright! I'm pleased to say that you've passed the Mage Test. I will transform you right away!"; - next; - mes "[Mage Guildsman]"; - mes "*Ahem*"; - mes "Congratulations!"; - mes "You are now a Mage!"; - next; - callfunc "Job_Change",Job_Mage; - callfunc "F_ClearJobVar"; - set Zeny,Zeny+50; - if(checkquest(1005) != -1) { - completequest 1005; - } - else if(checkquest(1006) != -1) { - completequest 1006; - } - else if(checkquest(1007) != -1) { - completequest 1007; - } - else { - completequest 1008; - } - mes "[Mage Guildsman]"; - mes "'Welcome to My World~'"; - mes "Heh heh, I just wanted to say that. You know, it's a quote from a well-known movie~"; - next; - mes "[Mage Guildsman]"; - mes "Now that you're a Mage just like us, let's be friends, okay?"; - close; - case 2: - mes "[Mage Guildsman]"; - mes "Wanna be a Mage, eh?"; - if (sex) - mes "For a cutie like you, I'd be happy to explain the requirements!"; - else - mes "I'd be happy to explain the requirements for a pretty girl like you!"; - next; - mes "[Mage Guildsman]"; - mes "First of all, you have to reach Novice Job Level 10 and learn all of the Basic Skills. Then, you'll have to pass the Mage Test."; - next; - if (job_magician_q != 0) { - mes "[Mage Guildsman]"; - mes "Your test is to"; - switch(job_magician_q) { - case 1: - mes "make me a"; - mes "^3355FFMixed Solution No. 1^000000"; - mes "and bring it back to me."; - setquest 1005; - break; - case 2: - mes "make me a"; - mes "^3355FFMixed Solution No. 2^000000"; - mes "and bring it back to me."; - setquest 1006; - break; - case 3: - mes "make me a"; - mes "^3355FFMixed Solution No. 3^000000"; - mes "and bring it back to me."; - setquest 1007; - break; - default: - mes "make me a"; - mes "^3355FFMixed Solution No. 4^000000"; - mes "and bring it back to me."; - setquest 1008; + else { + mes "I'd be happy to explain the requirements for a pretty girl like you!"; } next; mes "[Mage Guildsman]"; - mes "You can look up the ingredients you'll need to make the Solution inside the Guide Book in this Guild."; - } - else { + mes "First of all, you have to reach Novice Job Level 10 and learn all of the Basic Skills. "; + next; + mes "[Mage Guildsman]"; + mes "In the past, there was a complicated potion mixing test. Because of that hard test, we slowly started to lose aplicants."; + mes "So, we decided to accept all aplicants who have the basic requirements."; + next; + mes "[Mage Guildsman]"; + mes "Let me know when you are ready to become a Mage, alright?"; + close; + case 3: mes "[Mage Guildsman]"; - mes "You will be informed as to which Mixed Solution you will need to create after signing the application form."; + mes "Nothing...?"; + close; } - next; - mes "[Mage Guildsman]"; - mes "Let me know when you are ready to become a Mage, alright?"; - close; - case 3: - mes "[Mage Guildsman]"; - mes "Nothing...?"; - close; } } -geffen_in,164,112,4 script Mixing Machine 111,{ - mes "[Mixing Machine]"; - mes "This machine is the property of the Geffen Mage Guild and is used only for mixing solutions for magic purposes."; - next; - if (select("Use Machine.:Cancel.") == 1) { - mes "[Mixing Machine]"; - mes "Choose the"; - mes "Solvent for"; - mes "the Solution."; - next; - switch(select("Payon Solution.:Morroc Solution.:No Solvent.")) { - case 1: - if (countitem(1089) == 0) { - mes "[Mixing Machine]"; - mes "Error."; - mes "Cannot find the item."; - mes "Please check again."; - mes "Process Halting."; - close; - } - set .@mixitem2,1; - break; - case 2: - if (countitem(1088) == 0) { - mes "[Mixing Machine]"; - mes "Error."; - mes "Cannot find the item."; - mes "Please check again."; - mes "Process Halting."; - close; - } - set .@mixitem2,2; - break; - case 3: - set .@mixitem2,0; - break; - } - while (1) { - if (.@progress == 2) { - mes "[Mixing Machine]"; - if (.@mixitem1_1 != 0) mes "Jellopy: " + .@mixitem1_1 + " ea."; - if (.@mixitem1_2 != 0) mes "Fluff: " + .@mixitem1_2 + " ea."; - if (.@mixitem1_3 != 0) mes "Milk: " + .@mixitem1_3 + " ea."; - if (.@mixitem2 == 0) mes "Solvent: None."; - if (.@mixitem2 == 1) mes "Solvent: Payon Solution."; - if (.@mixitem2 == 2) mes "Solvent: Morroc Solution."; - next; - mes "[Mixing Machine]"; - mes "Please choose if you wish to begin mixing, or to re-enter the number of items to be mixed."; - next; - switch(select("Begin Mixing.:Re-Enter Number of Items.:Reset.")) { - case 1: - mes "[Mixing Machine]"; - mes "Please place the items into the Mixing Receptacle. Make sure the item amounts are correct."; - next; - mes "[Mixing Machine]"; - mes "You cannot adjust or restore items once they are placed into the Mixing Receptacle."; - next; - mes "[Mixing Machine]"; - mes "If everything is correct, press the 'Mix' button when you are ready. Otherwise, press the 'Cancel' button."; - next; - if (select("Press 'Mix' Button.:Press 'Cancel' Button.") == 1) { - mes "[Mixing Machine]"; - mes "Place items into the Mixing Receptacle now. Please wait."; - next; - mes "[Mixing Machine]"; - if (countitem(909) < .@mixitem1_1) { - mes "Insufficient Jellopy."; - mes "Please Check again."; - mes "Process Halted."; - close; - } - else if (countitem(914) < .@mixitem1_2) { - mes "Insufficient Fluff."; - mes "Please Check again."; - mes "Process Halted."; - close; - } - else if (countitem(519) < .@mixitem1_3) { - mes "Insufficient Milk."; - mes "Please Check again."; - mes "Process Halted."; - close; - } - else if (.@mixitem2 == 1 || .@mixitem2 == 2) { - if (countitem(1089) == 0 && countitem(1088) == 0) { - mes "Solution not found."; - mes "Please Check again."; - mes "Process Halted."; - close; - } - } - if (.@mixitem1_1 != 0) delitem 909,.@mixitem1_1; //Jellopy - if (.@mixitem1_2 != 0) delitem 914,.@mixitem1_2; //Fluff - if (.@mixitem1_3 != 0) delitem 519,.@mixitem1_3; //Milk - if (.@mixitem2 == 1) delitem 1089,1; //Payon_Potion - if (.@mixitem2 == 2) delitem 1088,1; //Morocc_Potion - mes "Items are Ready."; - mes "Close the Lid."; - set .@progress,3; - next; - } - break; - case 2: - set .@continue,0; - next; - break; - case 3: - set .@mixitem1_1,0; - set .@mixitem1_2,0; - set .@mixitem1_3,0; - set .@progress,0; - set .@continue,0; - mes "[Mixing Machine]"; - mes "Reset Complete."; - mes "Initiate again?"; - next; - if (select("Yes.:No.") == 1) - break; - mes "[Mixing Machine]"; - mes "Process Halted."; - mes "Thank you."; - close; - } - if (.@progress == 3) break; - } - else if (.@progress == 1) { - mes "[Mixing Machine]"; - mes "Nothing found."; - next; - } - mes "[Mixing Machine]"; - mes "Select items to mix."; - while(1) { - switch(select("Jellopy.:Fluff.:Milk.:Ready to Mix.")) { - case 1: - while(1) { - input .@input; - if (.@input > 10000) { - next; - mes "[Mixing Machine]"; - mes "Error: Item limit exceeded. Please enter values less than 10,000 try again."; - next; - } - else { - if (countitem(909) > 0) set .@mixitem1_1,.@mixitem1_1 + .@input; - set .@progress,2; - break; - } - } - break; - case 2: - while(1) { - input .@input; - if (.@input > 10000) { - next; - mes "[Mixing Machine]"; - mes "Error: Item limit exceeded. Please enter values less than 10,000 try again."; - next; - } - else { - if (countitem(914) > 0) set .@mixitem1_2,.@mixitem1_2 + .@input; - set .@progress,2; - break; - } - } - break; - case 3: - while(1) { - input .@input; - if (.@input > 10000) { - next; - mes "[Mixing Machine]"; - mes "Error: Item limit exceeded. Please enter values less than 10,000 try again."; - next; - } - else { - if (countitem(519) > 0) set .@mixitem1_3,.@mixitem1_3 + .@input; - set .@progress,2; - break; - } - } - break; - - case 4: - if (.@progress != 2) - set .@progress,1; - set .@continue,1; - next; - } - if (.@continue) break; - } - } - mes "[Mixing Machine]"; - mes "Please enter the "; - mes "Serial Number of"; - mes "the Magic Powder."; - next; - while(1) { - input .@input; - if (.@input < 1000 || .@input > 9999) { - mes "[Mixing Machine]"; - if (.@input == 0) { - mes "Do you want to skip this Menu?"; - next; - if (select("Yes.:No.") == 1) { - break; - } - } - else { - mes "Invalid Serial Number."; - mes "Please try again."; - next; - } - } - else { - mes "[Mixing Machine]"; - mes "The Serial Number is #" + .@input + ", correct?"; - next; - if (select("Confirm.:Cancel.") == 1) { - if (.@input == 8472) - set .@magic_powder,1; - else if (.@input == 3735) - set .@magic_powder,2; - else if (.@input == 2750) - set .@magic_powder,3; - else if (.@input == 5429) - set .@magic_powder,4; - else - set .@magic_powder,5; - } - break; - } - } - mes "[Mixing Machine]"; - mes "Choose a"; - mes "Catalyst Stone."; - next; - switch(select("Yellow Gemstone.:Red Gemstone.:Blue Gemstone.:1carat Diamond.:Skip.")) { - case 1: set .@mixitem3,1; break; - case 2: set .@mixitem3,2; break; - case 3: set .@mixitem3,3; break; - case 4: set .@mixitem3,4; break; - case 5: break; - } - mes "[Mixing Machine]"; - mes "All Set."; - mes "Initiating"; - mes "Mixing process."; - mes "Please Wait."; - next; - mes "[Mixing Machine]"; - mes "- Proverb of the Day -"; - switch(rand(1,5)) { - case 1: - mes "An Eye for an Eye: When you take from a person, you must replace or repay in some way."; - break; - case 2: - mes "Credibility is a Man's Currency: There's a value in genuine trust that cannot be measured."; - break; - case 3: - mes "What Goes Around Comes Around: Ultimately, you will be treated in the way you treat others."; - mes "It means 'When you harm Another you will be harmed by him in an unavoidable situation'."; - break; - case 4: - mes "A good neighbor is better than a distant brother: When you need help, you can count on those close to you."; - break; - default: - mes "Birds of a Feather Flock Together: You can look at a person's friends as an indicator of their character."; - } - next; - if (.@mixitem1_1 == 2 && .@mixitem1_2 == 3 && .@mixitem1_3 == 1 && .@mixitem2 == 1 && .@mixitem3 == 1 && .@magic_powder == 1) { - mes "[Mixing Machine]"; - mes "Mage Test Solution No. 1."; - getitem 1071,1; //Mage_Test_1 - next; - } - else if (.@mixitem1_1 == 3 && .@mixitem1_2 == 1 && .@mixitem1_3 == 1 && .@mixitem2 == 0 && .@mixitem3 == 2 && .@magic_powder == 2) { - mes "[Mixing Machine]"; - mes "Mage Test Solution No. 2."; - getitem 1085,1; //Mage_Test_2 - next; - } - else if (.@mixitem1_1 == 6 && .@mixitem1_2 == 1 && .@mixitem1_3 == 0 && .@mixitem2 == 1 && .@mixitem3 == 3 && .@magic_powder == 3) { - mes "[Mixing Machine]"; - mes "Mage Test Solution No. 3."; - getitem 1086,1; //Mage_Test_3 - next; - } - else if (.@mixitem1_1 == 2 && .@mixitem1_2 == 3 && .@mixitem1_3 == 0 && .@mixitem2 == 2 && .@mixitem3 == 4 && .@magic_powder == 4) { - mes "[Mixing Machine]"; - mes "Mage Test Solution No. 4."; - getitem 1087,1; //Mage_Test_4 - next; - } - else { - mes "[Mixing Machine]"; - mes "Unexpected"; - mes "Error Occurred."; - getitem 1090,1; //Mage_Test_Etc - next; - } - mes "[Mixing Machine]"; - mes "Mixing Complete."; - mes "Thank you."; - close; - } +geffen_in,164,112,4 script Mixing machine 111,{ + mes "- Out of Order !! -"; close; } @@ -611,8 +172,9 @@ pay_arche,122,100,0 script Dollshoi 88,{ close; } delitem 1092,1; //Empty_Cylinder - set zeny,zeny-50; + set Zeny, Zeny - 50; getitem 1089,1; //Payon_Potion + close; } close; } @@ -622,8 +184,9 @@ moc_ruins,91,150,0 script Ponka-Hontas 93,{ mes "Would you like a Solution? Then please give me 50 Zeny and at least 1 Empty Testtube."; next; if (select("Alright, Deal.:Nah, forget it.") == 1) { + case 1: mes "[Mage Guildsman]"; - if (zeny < 50) { + if (Zeny < 50) { mes "I'm sorry, but you don't have enough money to cover the 50 Zeny fee."; close; } @@ -632,8 +195,9 @@ moc_ruins,91,150,0 script Ponka-Hontas 93,{ close; } delitem 1092,1; //Empty_Cylinder - set zeny,zeny-50; + set Zeny, Zeny - 50; getitem 1088,1; //Morocc_Potion + close; } close; } @@ -642,7 +206,7 @@ geffen_in,177,112,4 script Bookshelf 111,{ mes "[Guide Book]"; mes "This Guide Book is the property of the Geffen Mage Association. Please handle with care."; next; - switch(select("Solution No. 1.:Solution No. 2.:Solution No. 3.:Solution No. 4.:Close.")) { + switch (select("Solution No. 1.:Solution No. 2.:Solution No. 3.:Solution No. 4.:Close.")) { case 1: mes "[Mage Test Solution No. 1]"; mes "* Ingredients List *"; @@ -732,5 +296,4 @@ geffen_in,177,112,4 script Bookshelf 111,{ mes "Mixing Machine)"; close; } - close; -} +}
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