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-rw-r--r--npc/pre-re/jobs/1-1/mage.txt625
1 files changed, 94 insertions, 531 deletions
diff --git a/npc/pre-re/jobs/1-1/mage.txt b/npc/pre-re/jobs/1-1/mage.txt
index f44adfe57..47fc79400 100644
--- a/npc/pre-re/jobs/1-1/mage.txt
+++ b/npc/pre-re/jobs/1-1/mage.txt
@@ -1,32 +1,20 @@
//===== rAthena Script =======================================
-//= Mage Job Quest
+//= Renewal Mage Job Change
//===== By: ==================================================
-//= kobra_k88; L0ne_W0lf
+//= Kisuka
//===== Current Version: =====================================
-//= 1.9
+//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
-//= [Aegis Conversion]
-//= Job quest for Mage classes
+//= Job Change to Mage Class
//===== Additional Comments: =================================
-//= Fully working
-//= 1.1 Fixed input ingridients bug [Lupus]
-//= v1.2 Added instant job change for High Novice [Lupus]
-//= 1.3 Added Baby Class support [Lupus]
-//= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller]
-//= 1.5 Now saves/restores all quest skills [Lupus]
-//= 1.6 Merged back JFunc, CHANGED NUMBERS TO CONSTANTS [Lupus]
-//= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
-//= No longer uses function "F_ToHigh"
-//= 1.7a Fixed a "If" in the quest. (bugreport:489) [Samuray22]
-//= 1.8 Added Quest Log commands. [L0ne_W0lf]
-//= 1.9 Fixed an issue with completequest by adding checkquest. [Kisuka]
+//= 1.0 First Version. [Kisuka]
+//= 1.1 Added Baby job change support. [Masao]
//============================================================
-
geffen_in,164,124,4 script Mage Guildsman 123,{
if (Upper == 1) {
- if (ADVJOB == Job_High_Wizard || ADVJOB == Job_Professor) {
+ if (FJOB == Job_Warlock || FJOB == Job_Sorcerer) {
if (Class == Job_Novice_High) {
mes "[Mage Guildsman]";
mes "Whoa, long time no see! But weren't you supposed to be dead?";
@@ -52,547 +40,120 @@ geffen_in,164,124,4 script Mage Guildsman 123,{
mes "Wow, for some reason, you look way better than you did before. Anyway, I believe you will do a better job being a Mage as well.";
close;
}
- else {
- mes "[Mage Guildsman]";
- mes "Is there anything more I can help you with? If not, why don't you go test your skills? The world is waiting for you~!";
- close;
- }
- }
- else {
- mes "[Mage Guildsman]";
- mes "What, are you interested in the Mage guild? I didn't want to tell you this, but you don't belong here.";
- next;
mes "[Mage Guildsman]";
- mes "I am not sure why you're still standing in front of me, but I can tell that you're not meant to be a Mage.";
+ mes "Is there anything more I can help you with? If not, why don't you go test your skills? The world is waiting for you~!";
close;
}
+ mes "[Mage Guildsman]";
+ mes "What, are you interested in the Mage guild? I didn't want to tell you this, but you don't belong here.";
+ next;
+ mes "[Mage Guildsman]";
+ mes "I am not sure why you're still standing in front of me, but I can tell that you're not meant to be a Mage.";
+ close;
}
- mes "[Mage Guildsman]";
- mes "Yo. What's up?";
- next;
- switch(select("I want to be a Mage.:Tell me the Requirements.:Pretty much nothing.")) {
- case 1:
+ if (Class == Job_Baby_Mage || Class == Job_Mage) {
+ mes "[Mage Guildsman]";
+ mes "Hey, haven't you realized? You're aleady a Mage, silly!";
+ next;
+ mes "[Mage Guildsman]";
+ mes "One of these days you'll realize the power inside of you when you can make Fire with your mind!";
+ close;
+ }
+ if ((Class != Job_Baby_Mage) && (Class != Job_Mage) && (Class != Job_Novice)) {
mes "[Mage Guildsman]";
- if (BaseJob == Job_Mage) {
- mes "Hey, haven't you realized? You're aleady a Mage, silly!";
+ mes "Hey~ C'mon. Quit playing games. You can't be a Mage because you already have another Job.";
+ close;
+ }
+ if (Class == Job_Baby || Class == Job_Novice) {
+ mes "[Mage Guildsman]";
+ mes "Hey?";
+ next;
+ switch (select("I want to be a Mage.:Tell me the Requirements.:Pretty much nothing.")) {
+ case 1:
+ mes "[Mage Guildsman]";
+ mes "Wanna be a Mage, eh?";
next;
mes "[Mage Guildsman]";
- mes "One of these days you'll realize the power inside of you when you can make Fire with your mind!";
- close;
- }
- if (BaseJob != Job_Novice) {
- mes "Hey~ C'mon. Quit playing games. You can't be a Mage because you already have another Job.";
- close;
- }
- if (job_magician_q == 0) {
- mes "Wanna be a Mage, eh...?";
- if (sex)
+ if (Sex == 1) {
mes "Hey, look at you! You're kinda cute~! Not my type though...";
+ }
else {
mes "Oooh, you're such a hot babe~!";
mes "I like girls like you~";
}
+ mes "Right, you said that you wanna be a Mage?";
next;
- mes "[Mage Guildsman]";
- mes "Right, you said that you wanna be a Mage? Alright then, please sign the Mage Application.";
- next;
- if (select("Sign Up.:Quit.") == 1) {
+ if (select("I want to be a Mage.:Pretty much nothing.") == 1) {
+ if (getskilllv("NV_BASIC") < 9) {
+ mes "[Mage Guildman]";
+ mes "Oh, what a bummer. You haven't met the requirements yet.";
+ next;
+ mes "[Mage Guildman]";
+ mes "Go back and reach Novice Job level 9 first. Don't forget that you also have to learn all of the Basic Skills before you come back.";
+ close;
+ }
mes "[Mage Guildsman]";
- mes "Okay. Sign right there. Oh, you're very good at spelling. Alright. So your name is... " + strcharinfo(0) + ".";
+ mes "Okay. Sign right there. Oh, you're very good at spelling.";
+ mes "So your name is... " + strcharinfo(0) + ".";
next;
mes "[Mage Guildsman]";
- mes "Now it's time for";
- mes "me to give you the test.";
- switch(rand(3)) {
- case 1:
- mes "Make me a ^3355FFMixed Solution No. 1^000000";
- mes "and bring it back to me.";
- set job_magician_q,1;
- break;
- case 2:
- mes "Make me a ^3355FFMixed Solution No. 2^000000";
- mes "and bring it back to me.";
- set job_magician_q,2;
- break;
- case 3:
- mes "Make me a ^3355FFMixed Solution No. 3^000000";
- mes "and bring it back to me.";
- set job_magician_q,3;
- break;
- default:
- mes "Make me a ^3355FFMixed Solution No. 4^000000";
- mes "and bring it back to me.";
- set job_magician_q,4;
- }
+ mes "Hmm I can see that you've worked very hard on your own.";
+ mes "Good! Always sticking to the basics is the best! I will transform you right away.";
+ next;
+ mes "[Mage Guildsman]";
+ mes "*Ahem*";
+ mes "Congratulations!";
+ mes "You are now a Mage!";
next;
- getitem 1092,1; //Empty_Cylinder
+ skill 143,0,1;
+ if(Class == Job_Baby){
+ jobchange Job_Baby_Mage;
+ } else {
+ jobchange Job_Mage;
+ }
+ getitem 1639,1; //N_Rod
+ set Zeny, Zeny + 50;
mes "[Mage Guildsman]";
- mes "You can find the neccessary ingredients inside the Guide Book in this Guild. So you better look up what you need before you go.";
+ mes "'Welcome to My World~'";
+ mes "Heh heh, I just wanted to say that. You know, it's a quote from a well-known movie~";
next;
mes "[Mage Guildsman]";
- mes "Once you collect all the ingredients you, use the machine in the center of the room to mix the solution. Good luck!";
+ mes "Now that you're a Mage just like us, let's be friends, okay?";
close;
}
mes "[Mage Guildsman]";
mes "Whaaaaat~?! Right after you tell me that you wanna become a Mage, you change your mind?! Be a bit more decisive!";
close;
- }
- mes "Yeah? Ready...?";
- if (getskilllv("NV_BASIC") < 9) {
- mes "Oh, what a bummer. You haven't met the requirements yet.";
- next;
+ case 2:
mes "[Mage Guildsman]";
- mes "Go back and reach Novice Job level 9 first. Don't forget that you also have to learn all of the Basic Skills before you come back.";
- close;
- }
- mes "" + strcharinfo(0) + "'s test was...";
- if (job_magician_q == 1)
- mes "Making Mixed Solution No. 1.";
- else if (job_magician_q == 2)
- mes "Making Mixed Solution No. 2.";
- else if (job_magician_q == 3)
- mes "Making Mixed Solution No. 3.";
- else
- mes "Making Mixed Solution No. 4.";
- next;
- mes "[Mage Guildsman]";
- mes "Okay, let me";
- mes "check if you made your";
- mes "solution accurately...";
- next;
- mes "[Mage Guildsman]";
- if (countitem(1071) == 0 && countitem(1085) == 0 && countitem(1086) == 0 && countitem(1087) == 0 && countitem(1090) == 0) {
- mes "Hey, where's the Solution";
- mes "I asked for...? I can't check it if you don't show it to me, right?";
- close;
- }
- else {
- if ((job_magician_q == 1 && countitem(1071) == 0) || (job_magician_q == 2 && countitem(1085) == 0) || (job_magician_q == 3 && countitem(1086) == 0) || (job_magician_q == 4 && countitem(1087) == 0)) {
- mes "Wait.";
- mes "This isn't the";
- mes "Solution I asked for!";
- next;
- mes "[Mage Guildsman]";
- if (job_magician_q == 1)
- mes "You're supposed to make Mixed Solution No. 1 and bring it back to me. Now go and try it again.";
- else if (job_magician_q == 2)
- mes "You're supposed to make Mixed Solution No. 2 and bring it back to me. Now go and try it again.";
- else if (job_magician_q == 3)
- mes "You're supposed to make Mixed Solution No. 3 and bring it back to me. Now go and try it again.";
- else
- mes "You're supposed to make Mixed Solution No. 4 and bring it back to me. Now go and try it again.";
-
- if (countitem(1071) != 0) delitem 1071,1; //Mage_Test_1
- else if (countitem(1085) != 0) delitem 1085,1; //Mage_Test_2
- else if (countitem(1086) != 0) delitem 1086,1; //Mage_Test_3
- else if (countitem(1087) != 0) delitem 1087,1; //Mage_Test_4
- else delitem 1090,1; //Mage_Test_Etc
- close;
+ mes "Wanna be a Mage, eh?";
+ if (Sex == 1) {
+ mes "For a cutie like you, I'd be happy to explain the requirements!";
}
- }
- if (countitem(1071) != 0) delitem 1071,1; //Mage_Test_1
- else if (countitem(1085) != 0) delitem 1085,1; //Mage_Test_2
- else if (countitem(1086) != 0) delitem 1086,1; //Mage_Test_3
- else if (countitem(1087) != 0) delitem 1087,1; //Mage_Test_4
- else delitem 1090,1; //Mage_Test_Etc
- mes "Hmm. I can see that you tried really hard. For a beginner's attempt, this is really good.";
- mes "Great work!";
- next;
- mes "[Mage Guildsman]";
- mes "Alright! I'm pleased to say that you've passed the Mage Test. I will transform you right away!";
- next;
- mes "[Mage Guildsman]";
- mes "*Ahem*";
- mes "Congratulations!";
- mes "You are now a Mage!";
- next;
- callfunc "Job_Change",Job_Mage;
- callfunc "F_ClearJobVar";
- set Zeny,Zeny+50;
- if(checkquest(1005) != -1) {
- completequest 1005;
- }
- else if(checkquest(1006) != -1) {
- completequest 1006;
- }
- else if(checkquest(1007) != -1) {
- completequest 1007;
- }
- else {
- completequest 1008;
- }
- mes "[Mage Guildsman]";
- mes "'Welcome to My World~'";
- mes "Heh heh, I just wanted to say that. You know, it's a quote from a well-known movie~";
- next;
- mes "[Mage Guildsman]";
- mes "Now that you're a Mage just like us, let's be friends, okay?";
- close;
- case 2:
- mes "[Mage Guildsman]";
- mes "Wanna be a Mage, eh?";
- if (sex)
- mes "For a cutie like you, I'd be happy to explain the requirements!";
- else
- mes "I'd be happy to explain the requirements for a pretty girl like you!";
- next;
- mes "[Mage Guildsman]";
- mes "First of all, you have to reach Novice Job Level 10 and learn all of the Basic Skills. Then, you'll have to pass the Mage Test.";
- next;
- if (job_magician_q != 0) {
- mes "[Mage Guildsman]";
- mes "Your test is to";
- switch(job_magician_q) {
- case 1:
- mes "make me a";
- mes "^3355FFMixed Solution No. 1^000000";
- mes "and bring it back to me.";
- setquest 1005;
- break;
- case 2:
- mes "make me a";
- mes "^3355FFMixed Solution No. 2^000000";
- mes "and bring it back to me.";
- setquest 1006;
- break;
- case 3:
- mes "make me a";
- mes "^3355FFMixed Solution No. 3^000000";
- mes "and bring it back to me.";
- setquest 1007;
- break;
- default:
- mes "make me a";
- mes "^3355FFMixed Solution No. 4^000000";
- mes "and bring it back to me.";
- setquest 1008;
+ else {
+ mes "I'd be happy to explain the requirements for a pretty girl like you!";
}
next;
mes "[Mage Guildsman]";
- mes "You can look up the ingredients you'll need to make the Solution inside the Guide Book in this Guild.";
- }
- else {
+ mes "First of all, you have to reach Novice Job Level 10 and learn all of the Basic Skills. ";
+ next;
+ mes "[Mage Guildsman]";
+ mes "In the past, there was a complicated potion mixing test. Because of that hard test, we slowly started to lose aplicants.";
+ mes "So, we decided to accept all aplicants who have the basic requirements.";
+ next;
+ mes "[Mage Guildsman]";
+ mes "Let me know when you are ready to become a Mage, alright?";
+ close;
+ case 3:
mes "[Mage Guildsman]";
- mes "You will be informed as to which Mixed Solution you will need to create after signing the application form.";
+ mes "Nothing...?";
+ close;
}
- next;
- mes "[Mage Guildsman]";
- mes "Let me know when you are ready to become a Mage, alright?";
- close;
- case 3:
- mes "[Mage Guildsman]";
- mes "Nothing...?";
- close;
}
}
-geffen_in,164,112,4 script Mixing Machine 111,{
- mes "[Mixing Machine]";
- mes "This machine is the property of the Geffen Mage Guild and is used only for mixing solutions for magic purposes.";
- next;
- if (select("Use Machine.:Cancel.") == 1) {
- mes "[Mixing Machine]";
- mes "Choose the";
- mes "Solvent for";
- mes "the Solution.";
- next;
- switch(select("Payon Solution.:Morroc Solution.:No Solvent.")) {
- case 1:
- if (countitem(1089) == 0) {
- mes "[Mixing Machine]";
- mes "Error.";
- mes "Cannot find the item.";
- mes "Please check again.";
- mes "Process Halting.";
- close;
- }
- set .@mixitem2,1;
- break;
- case 2:
- if (countitem(1088) == 0) {
- mes "[Mixing Machine]";
- mes "Error.";
- mes "Cannot find the item.";
- mes "Please check again.";
- mes "Process Halting.";
- close;
- }
- set .@mixitem2,2;
- break;
- case 3:
- set .@mixitem2,0;
- break;
- }
- while (1) {
- if (.@progress == 2) {
- mes "[Mixing Machine]";
- if (.@mixitem1_1 != 0) mes "Jellopy: " + .@mixitem1_1 + " ea.";
- if (.@mixitem1_2 != 0) mes "Fluff: " + .@mixitem1_2 + " ea.";
- if (.@mixitem1_3 != 0) mes "Milk: " + .@mixitem1_3 + " ea.";
- if (.@mixitem2 == 0) mes "Solvent: None.";
- if (.@mixitem2 == 1) mes "Solvent: Payon Solution.";
- if (.@mixitem2 == 2) mes "Solvent: Morroc Solution.";
- next;
- mes "[Mixing Machine]";
- mes "Please choose if you wish to begin mixing, or to re-enter the number of items to be mixed.";
- next;
- switch(select("Begin Mixing.:Re-Enter Number of Items.:Reset.")) {
- case 1:
- mes "[Mixing Machine]";
- mes "Please place the items into the Mixing Receptacle. Make sure the item amounts are correct.";
- next;
- mes "[Mixing Machine]";
- mes "You cannot adjust or restore items once they are placed into the Mixing Receptacle.";
- next;
- mes "[Mixing Machine]";
- mes "If everything is correct, press the 'Mix' button when you are ready. Otherwise, press the 'Cancel' button.";
- next;
- if (select("Press 'Mix' Button.:Press 'Cancel' Button.") == 1) {
- mes "[Mixing Machine]";
- mes "Place items into the Mixing Receptacle now. Please wait.";
- next;
- mes "[Mixing Machine]";
- if (countitem(909) < .@mixitem1_1) {
- mes "Insufficient Jellopy.";
- mes "Please Check again.";
- mes "Process Halted.";
- close;
- }
- else if (countitem(914) < .@mixitem1_2) {
- mes "Insufficient Fluff.";
- mes "Please Check again.";
- mes "Process Halted.";
- close;
- }
- else if (countitem(519) < .@mixitem1_3) {
- mes "Insufficient Milk.";
- mes "Please Check again.";
- mes "Process Halted.";
- close;
- }
- else if (.@mixitem2 == 1 || .@mixitem2 == 2) {
- if (countitem(1089) == 0 && countitem(1088) == 0) {
- mes "Solution not found.";
- mes "Please Check again.";
- mes "Process Halted.";
- close;
- }
- }
- if (.@mixitem1_1 != 0) delitem 909,.@mixitem1_1; //Jellopy
- if (.@mixitem1_2 != 0) delitem 914,.@mixitem1_2; //Fluff
- if (.@mixitem1_3 != 0) delitem 519,.@mixitem1_3; //Milk
- if (.@mixitem2 == 1) delitem 1089,1; //Payon_Potion
- if (.@mixitem2 == 2) delitem 1088,1; //Morocc_Potion
- mes "Items are Ready.";
- mes "Close the Lid.";
- set .@progress,3;
- next;
- }
- break;
- case 2:
- set .@continue,0;
- next;
- break;
- case 3:
- set .@mixitem1_1,0;
- set .@mixitem1_2,0;
- set .@mixitem1_3,0;
- set .@progress,0;
- set .@continue,0;
- mes "[Mixing Machine]";
- mes "Reset Complete.";
- mes "Initiate again?";
- next;
- if (select("Yes.:No.") == 1)
- break;
- mes "[Mixing Machine]";
- mes "Process Halted.";
- mes "Thank you.";
- close;
- }
- if (.@progress == 3) break;
- }
- else if (.@progress == 1) {
- mes "[Mixing Machine]";
- mes "Nothing found.";
- next;
- }
- mes "[Mixing Machine]";
- mes "Select items to mix.";
- while(1) {
- switch(select("Jellopy.:Fluff.:Milk.:Ready to Mix.")) {
- case 1:
- while(1) {
- input .@input;
- if (.@input > 10000) {
- next;
- mes "[Mixing Machine]";
- mes "Error: Item limit exceeded. Please enter values less than 10,000 try again.";
- next;
- }
- else {
- if (countitem(909) > 0) set .@mixitem1_1,.@mixitem1_1 + .@input;
- set .@progress,2;
- break;
- }
- }
- break;
- case 2:
- while(1) {
- input .@input;
- if (.@input > 10000) {
- next;
- mes "[Mixing Machine]";
- mes "Error: Item limit exceeded. Please enter values less than 10,000 try again.";
- next;
- }
- else {
- if (countitem(914) > 0) set .@mixitem1_2,.@mixitem1_2 + .@input;
- set .@progress,2;
- break;
- }
- }
- break;
- case 3:
- while(1) {
- input .@input;
- if (.@input > 10000) {
- next;
- mes "[Mixing Machine]";
- mes "Error: Item limit exceeded. Please enter values less than 10,000 try again.";
- next;
- }
- else {
- if (countitem(519) > 0) set .@mixitem1_3,.@mixitem1_3 + .@input;
- set .@progress,2;
- break;
- }
- }
- break;
-
- case 4:
- if (.@progress != 2)
- set .@progress,1;
- set .@continue,1;
- next;
- }
- if (.@continue) break;
- }
- }
- mes "[Mixing Machine]";
- mes "Please enter the ";
- mes "Serial Number of";
- mes "the Magic Powder.";
- next;
- while(1) {
- input .@input;
- if (.@input < 1000 || .@input > 9999) {
- mes "[Mixing Machine]";
- if (.@input == 0) {
- mes "Do you want to skip this Menu?";
- next;
- if (select("Yes.:No.") == 1) {
- break;
- }
- }
- else {
- mes "Invalid Serial Number.";
- mes "Please try again.";
- next;
- }
- }
- else {
- mes "[Mixing Machine]";
- mes "The Serial Number is #" + .@input + ", correct?";
- next;
- if (select("Confirm.:Cancel.") == 1) {
- if (.@input == 8472)
- set .@magic_powder,1;
- else if (.@input == 3735)
- set .@magic_powder,2;
- else if (.@input == 2750)
- set .@magic_powder,3;
- else if (.@input == 5429)
- set .@magic_powder,4;
- else
- set .@magic_powder,5;
- }
- break;
- }
- }
- mes "[Mixing Machine]";
- mes "Choose a";
- mes "Catalyst Stone.";
- next;
- switch(select("Yellow Gemstone.:Red Gemstone.:Blue Gemstone.:1carat Diamond.:Skip.")) {
- case 1: set .@mixitem3,1; break;
- case 2: set .@mixitem3,2; break;
- case 3: set .@mixitem3,3; break;
- case 4: set .@mixitem3,4; break;
- case 5: break;
- }
- mes "[Mixing Machine]";
- mes "All Set.";
- mes "Initiating";
- mes "Mixing process.";
- mes "Please Wait.";
- next;
- mes "[Mixing Machine]";
- mes "- Proverb of the Day -";
- switch(rand(1,5)) {
- case 1:
- mes "An Eye for an Eye: When you take from a person, you must replace or repay in some way.";
- break;
- case 2:
- mes "Credibility is a Man's Currency: There's a value in genuine trust that cannot be measured.";
- break;
- case 3:
- mes "What Goes Around Comes Around: Ultimately, you will be treated in the way you treat others.";
- mes "It means 'When you harm Another you will be harmed by him in an unavoidable situation'.";
- break;
- case 4:
- mes "A good neighbor is better than a distant brother: When you need help, you can count on those close to you.";
- break;
- default:
- mes "Birds of a Feather Flock Together: You can look at a person's friends as an indicator of their character.";
- }
- next;
- if (.@mixitem1_1 == 2 && .@mixitem1_2 == 3 && .@mixitem1_3 == 1 && .@mixitem2 == 1 && .@mixitem3 == 1 && .@magic_powder == 1) {
- mes "[Mixing Machine]";
- mes "Mage Test Solution No. 1.";
- getitem 1071,1; //Mage_Test_1
- next;
- }
- else if (.@mixitem1_1 == 3 && .@mixitem1_2 == 1 && .@mixitem1_3 == 1 && .@mixitem2 == 0 && .@mixitem3 == 2 && .@magic_powder == 2) {
- mes "[Mixing Machine]";
- mes "Mage Test Solution No. 2.";
- getitem 1085,1; //Mage_Test_2
- next;
- }
- else if (.@mixitem1_1 == 6 && .@mixitem1_2 == 1 && .@mixitem1_3 == 0 && .@mixitem2 == 1 && .@mixitem3 == 3 && .@magic_powder == 3) {
- mes "[Mixing Machine]";
- mes "Mage Test Solution No. 3.";
- getitem 1086,1; //Mage_Test_3
- next;
- }
- else if (.@mixitem1_1 == 2 && .@mixitem1_2 == 3 && .@mixitem1_3 == 0 && .@mixitem2 == 2 && .@mixitem3 == 4 && .@magic_powder == 4) {
- mes "[Mixing Machine]";
- mes "Mage Test Solution No. 4.";
- getitem 1087,1; //Mage_Test_4
- next;
- }
- else {
- mes "[Mixing Machine]";
- mes "Unexpected";
- mes "Error Occurred.";
- getitem 1090,1; //Mage_Test_Etc
- next;
- }
- mes "[Mixing Machine]";
- mes "Mixing Complete.";
- mes "Thank you.";
- close;
- }
+geffen_in,164,112,4 script Mixing machine 111,{
+ mes "- Out of Order !! -";
close;
}
@@ -611,8 +172,9 @@ pay_arche,122,100,0 script Dollshoi 88,{
close;
}
delitem 1092,1; //Empty_Cylinder
- set zeny,zeny-50;
+ set Zeny, Zeny - 50;
getitem 1089,1; //Payon_Potion
+ close;
}
close;
}
@@ -622,8 +184,9 @@ moc_ruins,91,150,0 script Ponka-Hontas 93,{
mes "Would you like a Solution? Then please give me 50 Zeny and at least 1 Empty Testtube.";
next;
if (select("Alright, Deal.:Nah, forget it.") == 1) {
+ case 1:
mes "[Mage Guildsman]";
- if (zeny < 50) {
+ if (Zeny < 50) {
mes "I'm sorry, but you don't have enough money to cover the 50 Zeny fee.";
close;
}
@@ -632,8 +195,9 @@ moc_ruins,91,150,0 script Ponka-Hontas 93,{
close;
}
delitem 1092,1; //Empty_Cylinder
- set zeny,zeny-50;
+ set Zeny, Zeny - 50;
getitem 1088,1; //Morocc_Potion
+ close;
}
close;
}
@@ -642,7 +206,7 @@ geffen_in,177,112,4 script Bookshelf 111,{
mes "[Guide Book]";
mes "This Guide Book is the property of the Geffen Mage Association. Please handle with care.";
next;
- switch(select("Solution No. 1.:Solution No. 2.:Solution No. 3.:Solution No. 4.:Close.")) {
+ switch (select("Solution No. 1.:Solution No. 2.:Solution No. 3.:Solution No. 4.:Close.")) {
case 1:
mes "[Mage Test Solution No. 1]";
mes "* Ingredients List *";
@@ -732,5 +296,4 @@ geffen_in,177,112,4 script Bookshelf 111,{
mes "Mixing Machine)";
close;
}
- close;
-}
+} \ No newline at end of file