diff options
Diffstat (limited to 'npc/custom/quests/thq/THQS_TTShop.txt')
-rw-r--r-- | npc/custom/quests/thq/THQS_TTShop.txt | 204 |
1 files changed, 0 insertions, 204 deletions
diff --git a/npc/custom/quests/thq/THQS_TTShop.txt b/npc/custom/quests/thq/THQS_TTShop.txt deleted file mode 100644 index 4c12f9938..000000000 --- a/npc/custom/quests/thq/THQS_TTShop.txt +++ /dev/null @@ -1,204 +0,0 @@ -//===== Hercules Script ====================================== -//= Treasure Hunter Quests -//===== By: ================================================== -//= Fredzilla -//===== Current Version: ===================================== -//= 1.2a -//===== Description: ========================================= -//= Start for Treasure hunter quests -//===== Additional Comments: ================================= -//= Event_THQS - Used to check if you have already registered -//= #Treasure_Token - used to keep track of tokens -//= 1.0 - Straight conversion of Aegis NPC file -//= 1.1 - balanced some prices, fixed 1 missing label -//= removed Executioner&Mysteltain swords [Lupus] -//= 1.2 - Optmized and fixed small error [Panikon] -//= 1.2a - Fixed zeny formula [Panikon] -//============================================================ - -prt_in,159,172,0 warp thqwrp 3,3,yuno_in01,123,155 - -// Main configuration object -- script THQS#Configuration FAKE_NPC,{ -OnInit: - // Axes - setarray $THQS_menu_weapons_1[0], Sabbath, Slaughter, Tomahawk, Great_Axe, Guillotine; - setarray $THQS_menu_price_1[0], 160, 160, 180, 200, 200; - // One Handed Swords - setarray $THQS_menu_weapons_2[0], Edge, Solar_Sword, Scissores_Sword, Nagan, Immaterial_Sword, Excalibur, Byeorrun_Gum, Tale_Fing_; - setarray $THQS_menu_price_2[0], 130, 150, 170, 180, 200, 200, 240, 320; - // Two Handed Swords - setarray $THQS_menu_weapons_3[0],Dragon_Slayer, Schweizersabel, Katzbalger, Muramasa, Masamune, Balmung; - setarray $THQS_menu_price_3[0], 140,200,300,300,400,2000; - // Books - setarray $THQS_menu_weapons_4[0],Book_Of_Blazing_Sun, Book_Of_Billows, Book_Of_Gust_Of_Wind, Book_Of_Mother_Earth, Book_Of_The_Apocalypse, Bible, Tablet; - setarray $THQS_menu_price_4[0], 80, 80, 80, 80, 80, 90, 120; - // Bows - setarray $THQS_menu_weapons_5[0], Bow_Of_Rudra, Bow_Of_Roguemaster; - setarray $THQS_menu_price_5[0], 150, 150; - // Katars - setarray $THQS_menu_weapons_6[0], Katar_Of_Cold_Icicle,Katar_Of_Thornbush,Katar_Of_Raging_Blaze,Katar_Of_Piercing_Wind,Ghoul_Leg,Infiltrator; - setarray $THQS_menu_price_6[0],70,70,70,70,125,150; - // Knuckles - setarray $THQS_menu_weapons_7[0],Kaiser_Knuckle,Berserk; - setarray $THQS_menu_price_7[0],75,75; - // Maces - setarray $THQS_menu_weapons_8[0],Spike,Slash,Grand_Cross,Quadrille,Mjolnir; - setarray $THQS_menu_price_8[0],65,90,100,110,1000; - // Whips - setarray $THQS_menu_weapons_9[0],Rapture_Rose,Chemeti; - setarray $THQS_menu_price_9[0],50,65; - // Wands - setarray $THQS_menu_weapons_10[0],Mighty_Staff,Wizardy_Staff,Bone_Wand,Staff_Of_Soul; - setarray $THQS_menu_price_10[0],90,150,110,120; - // Cards - setarray $THQS_menu_cards[0],Poring_Card, Pasana_Card, Dokebi_Card, Sword_Fish_Card, Sand_Man_Card, Drainliar_Card, - Kaho_Card,Mandragora_Card,Vadon_Card,Mummy_Card,Zenorc_Card,Condor_Card, Zombie_Card; - setarray $THQS_menu_price[0],2,420,420,420,420,360,360,360,360,540,240,240,210; - end; -} - -// Trades tokens -// getarg(0) - number of tokens to be traded -function script thqs_trade_token { - @type = getarg(0); - if( @type == 4 ) - close; - - // 10^0, 10^1, 10^2 - @type -= 1; - @price = (10 ** @type); - - // 10^3, 10^4, 10^5 - @type += 3; // So we can use pow later to determine the qt of Zeny - @prize = (10 ** @type); - - if( #Treasure_Token < @price ) { - mes "You don't have enough tokens!"; - close; - } - - if( Zeny == MAX_ZENY ) { - mes "You can't add more zeny to your character"; - close; - } - - Zeny += @prize; - #Treasure_Token -= @price; - close; -} - -// Creates a buying menu -// getarg(0) - .@mw$ -> ID -// getarg(1) - .@mp$ -> PRICE -function script thqs_menu_buy { - if( getargcount() != 2 ) { - consolemes(CONSOLEMES_ERROR, "thqs_menu_buy: Wrong number of arguments!!"); - close; - } - - .@mw$ = getarg(0); - .@mp$ = getarg(1); - - if( getarraysize( getd(.@mw$) ) != getarraysize( getd(.@mp$) ) ) { - consolemes(CONSOLEMES_ERROR, "thqs_menu_buy: Missing entries in data!"); - close; - } - - // Dynamic menu - // Uses a dynamic string and then applies it to a *select - .@select_menu$ = ""; - for( .@i = 0; .@i < getarraysize( getd(.@mw$) ); .@i++ ) { - .@price = getd(.@mp$+"["+.@i+"]"); - - if( .@select_menu$ != "") - .@select_menu$ = .@select_menu$+":"+getitemname( getd(.@mw$+"["+.@i+"]") )+" - "+.@price+"T"; - else - .@select_menu$ = getitemname( getd(.@mw$+"["+.@i+"]") )+" - "+.@price+"T"; - } - .@select_menu$ = .@select_menu$ + ":Nevermind"; - select(.@select_menu$); - - if( @menu == (.@i+1) ) - close; - - @index = @menu - 1; // Arrays are 0 indexed while our menu is not - @item_id = getd(.@mw$+"["+@index+"]"); - @price = getd(.@mp$+"["+@index+"]"); - if( #Treasure_Token < @price ) { - mes "You don't have enough tokens!"; - close; - } - #Treasure_Token -= @price; - logmes "Treasure Token: Bought a "+getitemname(@item_id); - getitem @item_id,1; - close; -} - -// Creates the first weapon menu -// getarg(0) - @menu -function script ths_menu_weapons { - @first_option = getarg(0); - if( @first_option == 11 ) - close; - mes "[Ash]"; - mes "This is what we have to offer."+@first_option; - next; - // Array names so they can be used by thqs_menu_buy - .@mw$ = "$THQS_menu_weapons_"+@first_option; - .@mp$ = "$THQS_menu_price_"+@first_option; - - thqs_menu_buy(.@mw$,.@mp$); -} - -// Main script -prt_in,164,174,1 script Treasure Hunter's Shop 1_M_YOUNGKNIGHT,{ - mes "[Ash]"; - mes "Ahh, "+strcharinfo(PC_NAME)+"! Welcome to the Offical Treasure Hunter's Guild Shop."; - mes "You currently have ^FF0000"+#Treasure_Token+"^000000 treasure tokens!!!"; - next; - switch( select("How does this place work?","What do you have in stock?","Nevermind") ) { - case 1: - mes "[Ash]"; - mes "Well you see here you can exchange your treasure hunter tokens for zeny or rare weapons forged by our blacksmiths."; - mes " "; - mes "Everything has its own price value and the only way you can get the tokens is by completing quests assigned to you,the system normally works like this."; - mes " "; - mes "The harder the mission the more Tokens you will earn. All red quests are worth 4-8 Tokens, and the rest are worth 1-5."; - mes " "; - mes "Hope that solves your problem and questions."; - close; - case 2: - break; - case 3: - close; - } - - mes "[Ash]"; - mes "Ok here is our Big list of goods."; - mes " "; - mes "(Note T stands for a Treasure Token.)"; - next; - mes "[Ash]"; - mes "This is what we have to offer."; - next; - switch( select("Trade for zeny", "Trade for Weapons", "Trade for Cards", "Nevermind") ) { - case 1: - select("1000z - 1T","10000z - 10T","100000z - 100T","Nevermind"); - thqs_trade_token(@menu); - case 2: - mes "[Ash]"; - mes "This is what we have to offer."; - next; - select("Axe's","1 Handed Swords","2 Handed Swords","Book's","Bow's","Katar's","Knuckle's","Mace's","Whips","Wands","Nevermind"); - ths_menu_weapons(@menu); - case 3: - mes "[Ash]"; - mes "This is what we have to offer."; - next; - thqs_menu_buy("$THQS_menu_cards","$THQS_menu_price"); - case 4: - close; - } - end; -} |