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-//===== Hercules Script ======================================
-//= Shifty Assassin
-//===== By: ==================================================
-//= acky
-//===== Current Version: =====================================
-//= 1.1.2
-//===== Description: =========================================
-//= Players buy ninjas to assassinate other players
-//===== Additional Comments: =================================
-//= 1.1.1 Changed all gmcommand to atcommand as Poki#3 suggested. [Vicious]
-//= 1.1.2 Updated WoE Check. [Paradox924X]
-//============================================================
-
-morocc,148,86,5 script Shifty Assassin 4_F_JOB_ASSASSIN,{
- set $ninja_price,250000;
-
- freeloop(true);
- while (true) {
- mes "[Shifty Assassin]";
- mes "What do you want?";
- next;
- switch (select("Buy Ninjas", "Assassinate somebody", "Check your Ninjas", getgmlevel() > 90 ? "Add Ninjas" : "", "Cancel")) {
- case 1:
- mes "[Shifty Assassin]";
- mes "How many ninjas do you want buy?";
- mes "There are ^0000FF" + $ninja_avail + "^000000 ninjas available.";
- mes "They cost ^0000FF" + $ninja_price + " zeny ^000000each.";
-
- set @buy,0;
- input(@buy, 0);
- next;
- if ($ninja_avail < 1) {
- mes "[Shifty Assassin]";
- mes "There are no ninjas left to buy.";
- close;
- }
- if ($ninja_avail < @buy) {
- mes "[Shifty Assassin]";
- mes "There aren't that many ninjas to buy.";
- next;
- continue;
- }
- set @price,@buy*$ninja_price;
- if (Zeny < @price ) {
- mes "[Shifty Assassin]";
- mes "You do not have enough zeny.";
- close;
- }
-
- mes "[Shifty Assassin]";
- mes "That will cost you ^0000FF" + @price + " zeny^000000.";
- next;
- if (select("Continue", "Cancel") != 1) {
- callsub(OnExit);
- end;
- }
- Zeny -= @price;
- set #ninjas,#ninjas+@buy;
- set $ninja_avail,$ninja_avail-@buy;
-
- mes "[Shifty Assassin]";
- mes "Thank you.";
- close;
- case 2:
- if (agitcheck()) {
- // NINJAS BUSY FOR WOE //
- mes "[Shifty Assassin]";
- mes "Sorry, all my ninjas are busy doing War of Emperium.";
- close;
- }
- mes "[Shifty Assassin]";
- mes "Enter the name of the target.";
- mes "^FF0000Type the name exactly, otherwise I won't be able to find the victim.^000000";
- next;
- if (select("Continue", "Cancel") != 1) {
- callsub(OnExit);
- end;
- }
- set @name$,"0";
- input @name$;
- next;
- mes "[Shifty Assassin]";
- mes "Active Ninjas: "+#ninjas;
- mes "Resting Ninjas: "+#ninjasr;
- mes "How many do you want to send?";
- input(@number);
- if (@number < 1) {
- mes "[Shifty Assassin]";
- mes "You can't kill anyone without ninjas.";
- next;
- continue;
- }
- if (@number > #ninjas) {
- mes "[Shifty Assassin]";
- mes "You do not have that many ninjas.";
- next;
- continue;
- }
- if (@number > 10) {
- mes "[Shifty Assassin]";
- mes "You can only send 10 ninjas max.";
- next;
- continue;
- }
- set @chance,rand (1,12);
- set #ninjas,#ninjas-@number;
- set #ninjas,#ninjas+#ninjasr;
- set #ninjasr,0;
- if (@number < @chance) {
- // FAILED ATTACK //
- mes "Sending ninjas now.";
- next;
- mes "[Shifty Assassin]";
- set @ninjasurvived,rand (1,@number);
- set #ninjasr,@number-@ninjasurvived;
- mes "Your attack failed and only ^FF0000" + #ninjasr + "^000000 Ninjas survived.";
-
- announce @name$+" has survived " + strcharinfo(PC_NAME) +"'s Ninja attack.",8;
- close;
- }
- // SUCCESSFUL ATTACK //
- mes "Sending ninjas now.";
- next;
- mes "[Shifty Assassin]";
- set @ninjasurvived,rand (1,@number);
- set #ninjasr,@number-@ninjasurvived;
- mes "Your attack succeeded but only ^FF0000" + #ninjasr + "^000000 Ninjas survived.";
-
- atcommand strcharinfo(PC_NAME) + "@kill "+@name$;
- announce @name$+" has been assassinated by " + strcharinfo(PC_NAME) +"'s Ninjas.",bc_npc;
- close;
- case 3:
- mes "[Shifty Assassin]";
- mes "You have:";
- mes "^FF0000" + #ninjas + "^000000 Active Ninjas.";
- mes "^0000FF" + #ninjasr + "^000000 Resting Ninjas.";
- next;
- continue;
- case 4:
- if (getgmlevel() <= 90)
- end;
- mes "[Shifty Assassin]";
- mes "How many ninjas do you want to make available?";
- next;
- set @add,0;
- input(@add, 0);
- set $ninja_avail,$ninja_avail+@add;
- mes @add + " ninjas added.";
- close;
- case 5:
- callsub(OnExit);
- end;
- }
- end;
- }
-
-OnExit:
- mes "[Shifty Assassin]";
- mes "Goodbye.";
- close;
-
-// TIMER DELAY NINJA ADDER //
-OnClock0600:
- set $ninja_avail,$ninja_avail+2;
- end;
-OnClock1200:
- set $ninja_avail,$ninja_avail+2;
- end;
-OnClock1500:
- set $ninja_avail,$ninja_avail+2;
- end;
-OnClock1800:
- set $ninja_avail,$ninja_avail+3;
- end;
-OnClock1900:
- set $ninja_avail,$ninja_avail+2;
- end;
-OnClock2000:
- set $ninja_avail,$ninja_avail+2;
- end;
-OnClock0000:
- set $ninja_avail,$ninja_avail+2;
- end;
-OnInit:
- set $ninja_avail,$ninja_avail+1;
- end;
-}