diff options
Diffstat (limited to 'npc/battleground/bg_common.txt')
-rw-r--r-- | npc/battleground/bg_common.txt | 680 |
1 files changed, 521 insertions, 159 deletions
diff --git a/npc/battleground/bg_common.txt b/npc/battleground/bg_common.txt index df3dbaf41..cf6a85bc1 100644 --- a/npc/battleground/bg_common.txt +++ b/npc/battleground/bg_common.txt @@ -1,15 +1,23 @@ -// ============================================================================== +//===== eAthena Script ======================================= // BattleGround System - Common NPCs -// ============================================================================== - -// MapFlags -// ********************************************************************* - -bat_room mapflag nomemo -bat_room mapflag nowarpto -bat_room mapflag nobranch -bat_room mapflag nopenalty -bat_room mapflag noteleport +//===== By: ================================================== +//= ????, L0ne_W0lf +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= [AEGIS Conversion] +//= Battleground npcs: +//= - Generals and Aides +//= - Battlegroun Warper +//= - Kafra and Repairman. +//= - GM Management NPC (Disabled by default) +//= - Badge Exhanger (Tierra and Flavius.) +//===== Additional Comments: ================================= +//= 1.0 First Version. +//= 1.1 Updated several NPCs to Official. +//============================================================ // Generals //============================================================ @@ -269,197 +277,551 @@ payon,189,105,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit5 728 lighthalzen,153,86,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit6 728 rachel,149,138,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit7 728 -// Time calculation Function -// ********************************************************************* -function script Time2Str { - set .@Time_Left, getarg(0) - gettimetick(2); - - set .@Days, .@Time_Left / 86400; - set .@Time_Left, .@Time_Left - (.@Days * 86400); - set .@Hours, .@Time_Left / 3600; - set .@Time_Left, .@Time_Left - (.@Hours * 3600); - set .@Minutes, .@Time_Left / 60; - set .@Time_Left, .@Time_Left - (.@Minutes * 60); - - set .@Time$, ""; - if( .@Days > 1 ) - set .@Time$, .@Time$ + .@Days + " days, "; - else if( .@Days > 0 ) - set .@Time$, .@Time$ + .@Days + " day, "; - - if( .@Hours > 1 ) - set .@Time$, .@Time$ + .@Hours + " hours, "; - else if( .@Hours > 0 ) - set .@Time$, .@Time$ + .@Hours + " hour, "; - - if( .@Minutes > 1 ) - set .@Time$, .@Time$ + .@Minutes + " minutes, "; - else if( .@Minutes > 0 ) - set .@Time$, .@Time$ + .@Minutes + " minute, "; - - if( .@Time_Left > 1 || .@Time_Left == 0 ) - set .@Time$, .@Time$ + .@Time_Left + " seconds."; - else if( .@Time_Left == 1 ) - set .@Time$, .@Time$ + .@Time_Left + " second."; - - return .@Time$; -} - -// Exit from Registration -// ********************************************************************* -- script warp2bat_room -1,{ - end; - -OnTouch: - set BG_Delay_Tick, gettimetick(2) + 30; - warp "bat_room",154,149; - end; -} - -// Flavius bat_b02 -bat_room,57,81,0 duplicate(warp2bat_room) bat1 45,1,1 -bat_room,57,90,0 duplicate(warp2bat_room) bat2 45,1,1 +// Additional warps // Empty -bat_room,85,81,0 duplicate(warp2bat_room) bat5 45,1,1 -bat_room,85,90,0 duplicate(warp2bat_room) bat6 45,1,1 +bat_room,57,81,0 warp bat1 1,1,bat_room,154,149 +bat_room,57,90,0 warp bat2 1,1,bat_room,154,149 // Empty -bat_room,85,220,0 duplicate(warp2bat_room) bat7 45,1,1 -bat_room,85,211,0 duplicate(warp2bat_room) bat8 45,1,1 -// Free BG -bat_room,113,81,0 duplicate(warp2bat_room) bat9 45,1,1 -bat_room,113,90,0 duplicate(warp2bat_room) bat10 45,1,1 +bat_room,85,81,0 warp bat5 1,1,bat_room,154,149 +bat_room,85,90,0 warp bat6 1,1,bat_room,154,149 // Free BG -bat_room,141,81,0 duplicate(warp2bat_room) bat13 45,1,1 -bat_room,141,90,0 duplicate(warp2bat_room) bat14 45,1,1 +bat_room,113,81,0 warp bat9 1,1,bat_room,154,149 +bat_room,113,90,0 warp bat10 1,1,bat_room,154,149 // Free BG -bat_room,141,220,0 duplicate(warp2bat_room) bat15 45,1,1 -bat_room,141,211,0 duplicate(warp2bat_room) bat16 45,1,1 +bat_room,141,81,0 warp bat13 1,1,bat_room,154,149 +bat_room,141,90,0 warp bat14 1,1,bat_room,154,149 // Free BG -bat_room,169,81,0 duplicate(warp2bat_room) bat17 45,1,1 -bat_room,169,90,0 duplicate(warp2bat_room) bat18 45,1,1 +bat_room,169,81,0 warp bat17 1,1,bat_room,154,149 +bat_room,169,90,0 warp bat18 1,1,bat_room,154,149 // Free BG -bat_room,197,81,0 duplicate(warp2bat_room) bat21 45,1,1 -bat_room,197,90,0 duplicate(warp2bat_room) bat22 45,1,1 +bat_room,197,81,0 warp bat21 1,1,bat_room,154,149 +bat_room,197,90,0 warp bat22 1,1,bat_room,154,149 // Free BG -bat_room,225,81,0 duplicate(warp2bat_room) bat25 45,1,1 -bat_room,225,90,0 duplicate(warp2bat_room) bat26 45,1,1 -// Flavius bat_b01 -bat_room,253,81,0 duplicate(warp2bat_room) bat29 45,1,1 -bat_room,253,90,0 duplicate(warp2bat_room) bat30 45,1,1 +bat_room,225,81,0 warp bat25 1,1,bat_room,154,149 +bat_room,225,90,0 warp bat26 1,1,bat_room,154,149 +// Empty +bat_room,253,81,0 warp bat29 1,1,bat_room,154,149 +bat_room,253,90,0 warp bat30 1,1,bat_room,154,149 // Empty -bat_room,253,220,0 duplicate(warp2bat_room) bat31 45,1,1 -bat_room,253,211,0 duplicate(warp2bat_room) bat32 45,1,1 +bat_room,253,220,0 warp bat31 1,1,bat_room,154,149 +bat_room,253,211,0 warp bat32 1,1,bat_room,154,149 // Kafra -// ********************************************************************* +//============================================================ bat_room,148,147,4 script Kafra Staff::kaf_bat 861,{ cutin "kafra_09",2; callfunc "F_Kafra",0,2,1,150,0; } -// Badges Repairman -// ********************************************************************* - +// Repairman +//============================================================ bat_room,138,144,5 script Repairman#bg 86,{ callfunc "repairmain","Repairman"; end; } -// Badges Exchange -// ********************************************************************* +/* +// GM Management NPC +//============================================================ +bat_room,1,151,3 script Switch#batgnd 81,{ + input .@input,0,2000; + if (.@input == 0) { + mes "The command has been cancelled."; + close; + } + else if (.@input == 1854) { + mes "May I help ypu?"; + next; + switch(select("Close Battlefield:Open Battlefield:Reset a01:Reset b01:Reset a02:Reset b02")) { + case 1: + disablenpc "Tierra Gorge Officer#01a"; + disablenpc "Tierra Gorge Officer#02a"; + disablenpc "Tierra Gorge Officer#01b"; + disablenpc "Tierra Gorge Officer#02b"; + disablenpc "Flavius Officer#01a"; + disablenpc "Flavius Officer#01b"; + disablenpc "Flavius Officer#02a"; + disablenpc "Flavius Officer#02b"; + break; + case 2: + enablenpc "Tierra Gorge Officer#01a"; + enablenpc "Tierra Gorge Officer#02a"; + enablenpc "Tierra Gorge Officer#01b"; + enablenpc "Tierra Gorge Officer#02b"; + enablenpc "Flavius Officer#01a"; + enablenpc "Flavius Officer#01b"; + enablenpc "Flavius Officer#02a"; + enablenpc "Flavius Officer#02b"; + break; + case 3: + donpcevent "start#bat_a01::OnEnable"; + break; + case 4: + donpcevent "start#bat_b01::OnEnable"; + break; + case 5: + donpcevent "start#bat_a02::OnEnable"; + break; + case 6: + donpcevent "start#bat_b02::OnEnable"; + break; + } + mes "Complete"; + close; + } +} +*/ +// Badges Exchange +//============================================================ bat_room,160,150,3 script Erundek 109,{ + if (checkweight(1201,1) == 0) { + mes "- Wait a minute !! -"; + mes "- Currently you're carrying -"; + mes "- too many items with you. -"; + mes "- Please try again -"; + mes "- after you loose some weight. -"; + close; + } mes "[Erundek]"; - mes "Welcome, mighty warrior."; - mes "What can I do for you today ?"; + mes "Do you have the battlefield badges?"; + mes "I can exchange Bravery Badges and Valor Badges for reward items."; next; - switch( select("Check the Catalog","Exchange Bravery Badges","Exchange Valor Badges","Hmm, nothing I guess.") ) - { + switch(select("Exchange Badges:Check the Catalog")) { + case 1: + mes "[Erundek]"; + mes "Which type of items would you like to exchange?"; + mes "To check more information about the reward items, please use our ^3131FFCatalog^000000."; + next; + switch(select("Weapon:Armor:Accessory:Consumable")) { case 1: mes "[Erundek]"; - mes "We have many items, so please take a look and purchase deliberately."; - close2; - Readbook 11010,1; - end; - case 4: + mes "You chose ^3131FFWeapon^000000."; + mes "The following weapons are available for exchange with the battlefield badges."; + mes "Please note that items for ^3131FFBravery Badges are indicated as (BB)^000000, and ^3131FFValor Badges as (VB)^000000."; + next; + switch(select("Dagger/OneSword/TwoSword/TwoSpear:Staff/Mace/TwoAxe/Shuriken:Bow/Katar/Music/Whip:Book/Knuckle:Revolver/Rifle/Gatling/Shotgun/Launcher")) { + case 1: + mes "[Erundek]"; + mes "The following items are available in the ^3131FFDagger, One-Handed Sword, Two-Handed Sword, and Two-Handed Spear^000000 category."; + next; + switch(select("Brave Assassin's Damascus(BB):Valorous Assassin's Damascus(VB):Brave Gladiator's Blade(BB):Valorous Gladiator's Blade(VB):Brave Assaulter's Katzbalger(BB):Valorous Assaulters's Katzbalger(VB):Assaulter Spear:Assaulter Lance")) { + case 1: + setarray .@cost[0],7828,100; //BF_Badge1 + setarray .@item[0],13036,1; //BF_Dagger1 + break; + case 2: + setarray .@cost[0],7829,100; //BF_Badge2 + setarray .@item[0],13037,1; //BF_Dagger2 + break; + case 3: + setarray .@cost[0],7828,100; //BF_Badge1 + setarray .@item[0],13411,1; //BF_Sword2 + break; + case 4: + setarray .@cost[0],7829,100; //BF_Badge2 + setarray .@item[0],13410,1; //BF_Sword1 + break; + case 5: + setarray .@cost[0],7828,100; //BF_Badge1 + setarray .@item[0],1183,1; //BF_Two_Handed_Sword1 + break; + case 6: + setarray .@cost[0],7829,100; //BF_Badge2 + setarray .@item[0],1184,1; //BF_Two_Handed_Sword2 + break; + case 7: + setarray .@cost[0],7828,100; //BF_Badge1 + setarray .@item[0],1425,1; //BF_Spear1 + break; + case 8: + setarray .@cost[0],7829,100; //BF_Badge2 + setarray .@item[0],1482,1; //BF_Lance1 + break; + } + break; + case 2: + mes "[Erundek]"; + mes "The following items are available in the ^3131FFStaff / Mace / Two-Handed Axe / Huuma Shuriken^000000 category."; + next; + switch(select("Warlock's Magic Wand(BB):Warlock's Battle Wand(VB):Strong Recovery Wand:Speedy Recovery Wand:Brave Battlefield Morning Star(BB):Valorous Battlefield Morning Star(VB):Insane Battle Axe(BB):Insane Battle Axe(VB):Brave Huuma Front Shuriken(BB):Valorous Huuma Front Shuriken(VB)")) { + case 1: + setarray .@cost[0],7828,100; //BF_Badge1 + setarray .@item[0],1632,1; //BF_Staff1 + break; + case 2: + setarray .@cost[0],7829,100; //BF_Badge2 + setarray .@item[0],1633,1; //BF_Staff2 + break; + case 3: + setarray .@cost[0],7828,100; //BF_Badge1 + setarray .@item[0],1634,1; //BF_Staff3 + break; + case 4: + setarray .@cost[0],7829,100; //BF_Badge2 + setarray .@item[0],1635,1; //BF_Staff4 + break; + case 5: + setarray .@cost[0],7828,100; //BF_Badge1 + setarray .@item[0],1543,1; //BF_Morning_Star2 + break; + case 6: + setarray .@cost[0],7829,100; //BF_Badge2 + setarray .@item[0],1542,1; //BF_Morning_Star1 + break; + case 7: + setarray .@cost[0],7828,100; //BF_Badge1 + setarray .@item[0],1380,1; //BF_Two_Handed_Axe2 + break; + case 8: + setarray .@cost[0],7829,100; //BF_Badge2 + setarray .@item[0],1379,1; //BF_Two_Handed_Axe1 + break; + case 9: + setarray .@cost[0],7828,100; //BF_Badge1 + setarray .@item[0],13305,1; //BF_Huuma_Shuriken1 + break; + case 10: + setarray .@cost[0],7829,100; //BF_Badge2 + setarray .@item[0],13306,1; //BF_Huuma_Shuriken2 + break; + } + break; + case 3: + mes "[Erundek]"; + mes "The following weapons are available in the ^3131FFBow / Katar / Musical Instrument / Whip^000000 category."; + next; + switch(select("Brave Battle CrossBow(BB):Valorous Battle CrossBow(VB):Brave Carnage Katar(BB):Valorous Carnage Katar(VB):Brave Battlefield Guitar(BB):Valorous Battlefield Guitar(VB):Brave Battle Lariat(BB):Valorous Battle Lariat(VB)")) { + case 1: + setarray .@cost[0],7828,100; //BF_Badge1 + setarray .@item[0],1739,1; //BF_Bow2 + break; + case 2: + setarray .@cost[0],7829,100; //BF_Badge2 + setarray .@item[0],1738,1; //BF_Bow1 + break; + case 3: + setarray .@cost[0],7828,100; //BF_Badge1 + setarray .@item[0],1279,1; //BF_Katar1 + break; + case 4: + setarray .@cost[0],7829,100; //BF_Badge2 + setarray .@item[0],1280,1; //BF_Katar2 + break; + case 5: + setarray .@cost[0],7828,100; //BF_Badge1 + setarray .@item[0],1924,1; //BF_Instrument2 + break; + case 6: + setarray .@cost[0],7829,100; //BF_Badge2 + setarray .@item[0],1923,1; //BF_Instrument1 + break; + case 7: + setarray .@cost[0],7828,100; //BF_Badge1 + setarray .@item[0],1978,1; //BF_Whip2 + break; + case 8: + setarray .@cost[0],7829,100; //BF_Badge2 + setarray .@item[0],1977,1; //BF_Whip1 + break; + } + break; + case 4: + mes "[Erundek]"; + mes "The following weapons are available in the ^3131FFBook / Knuckle^000000 category."; + next; + switch(select("Brave Battle Strategy Book(BB):Valorous Battle Strategy Book(VB):Brave Battle Fist(BB):Valorous Battle Fist(VB)")) { + case 1: + setarray .@cost[0],7828,100; //BF_Badge1 + setarray .@item[0],1574,1; //BF_Book1 + break; + case 2: + setarray .@cost[0],7829,100; //BF_Badge2 + setarray .@item[0],1575,1; //BF_Book2 + break; + case 3: + setarray .@cost[0],7828,100; //BF_Badge1 + setarray .@item[0],1824,1; //BF_Knuckle2 + break; + case 4: + setarray .@cost[0],7829,100; //BF_Badge2 + setarray .@item[0],1823,1; //BF_Knuckle1 + break; + } + break; + case 5: + mes "[Erundek]"; + mes "The following weapons are available in the ^3131FFRevolver / Rifle / Gatling Gun / Shotgun / Grenade Launcher^000000 category."; + next; + switch(select("Soldier Revolver:Soldier Rifle:Soldier Gatling Gun:Soldier Shotgun:Soldier Grenade Launcher")) { + case 1: + setarray .@cost[0],7828,100; //BF_Badge1 + setarray .@item[0],13108,1; //BF_Pistol1 + break; + case 2: + setarray .@cost[0],7829,100; //BF_Badge2 + setarray .@item[0],13171,1; //BF_Rifle1 + break; + case 3: + setarray .@cost[0],7828,100; //BF_Badge1 + setarray .@item[0],13172,1; //BF_Gatling_Gun1 + break; + case 4: + setarray .@cost[0],7829,100; //BF_Badge2 + setarray .@item[0],13173,1; //BF_Shotgun1 + break; + case 5: + setarray .@cost[0],7829,100; //BF_Badge2 + setarray .@item[0],13174,1; //BF_Launcher1 + break; + } + break; + } + if (.@cost[0] == 7829) + set .@type$,"(VB)"; + else +v set .@type$,"(BB)"; mes "[Erundek]"; - mes "As you wish."; - mes "See you later."; + mes "You chose ^3131FF"+getitemname(.@item[0])+""+.@type$+"^000000."; + mes "You can exchange for this item with ^FF0000"+.@cost[1]+" "+getitemname(.@cost[0])+"^000000."; + mes "Would you like to exchange?"; + next; + switch(select("Do not exchange:Exchange")) { + case 1: + mes "[Erundek]"; + mes "Do you need more time to check the items?"; + break; + case 2: + mes "[Erundek]"; + mes "Would you like to spend ^FF0000"+.@cost[1]+" "+getitemname(.@cost[0])+"^000000 and receive an ^3131FF"+getitemname(.@item[0])+""+.@type$+"^000000?"; + next; + mes "[Erundek]"; + mes "Remember, Battleground Reward Items are ^FF0000Character Bound^000000. Are you sure you want this item?"; + next; + switch(select("Yes:No")) { + case 1: + if (countitem(.@cost[0]) >= .@cost[1]) { + mes "[Erundek]"; + mes "Thank you for exchanging."; + delitem .@cost[0],.@cost[1]; + getitem .@item[0],.@item[1]; + } + else { + mes "[Erundek]"; + mes "I'm sorry, but you don't have enough badges to exchange."; + } + break; + case 2: + mes "[Erundek]"; + mes "Do you need more time to check out the items?"; + break; + } + break; + } close; - case 2: // Bravery Badges + case 2: mes "[Erundek]"; - mes "So you want to exchange ^0000FFBravery Badges^000000 from the Battle of Tierra Gorge."; - mes "What kind of item do you want to exchange?"; + mes "You chose ^3131FFArmor^000000."; + mes "The following armors are available for exchange with the battlefield badges."; next; - deletearray .@Item_DB[0],127; - set .@Badge, 7828; - - switch( select("Weapons:Garment:Footgear:Armor:Accessory") ) - { - case 1: setarray .@Item_DB[0],13036,13411,1425,1632,1634,1543,1924,1978,1574,1824,1183,1380,13305,1279,1739,13108,13172; set .@Value, 100; break; - case 2: setarray .@Item_DB[0],2538,2539,2540; set .@Value, 50; break; - case 3: setarray .@Item_DB[0],2435,2436,2437; set .@Value, 50; break; - case 4: setarray .@Item_DB[0],2376,2377,2378,2379,2380,2381,2382; set .@Value, 80; break; - case 5: setarray .@Item_DB[0],2720,2721,2722,2723,2724,2725,2733; set .@Value, 500; break; + switch(select("Garments / Shoes:Armor")) { + case 1: + switch(select("Captain's Manteau:Commander's Manteau:Sheriff's Manteau:Battle Greave:Combat Boots:Battle Boots")) { + case 1: + setarray .@cost[0],7828,50,7829,50; //BF_Badge1 + setarray .@item[0],2538,1; //Commander_Manteau + break; + case 2: + setarray .@cost[0],7828,50,7829,50; //BF_Badge1 + setarray .@item[0],2539,1; //Commander_Manteau_ + break; + case 3: + setarray .@cost[0],7828,50,7829,50; //BF_Badge1 + setarray .@item[0],2540,1; //Sheriff_Manteau + break; + case 4: + setarray .@cost[0],7828,50,7829,50; //BF_Badge1 + setarray .@item[0],2435,1; //Battle_Greave + break; + case 5: + setarray .@cost[0],7828,50,7829,50; //BF_Badge1 + setarray .@item[0],2436,1; //Combat_Boots + break; + case 6: + setarray .@cost[0],7828,50,7829,50; //BF_Badge1 + setarray .@item[0],2437,1; //Battle_Boots + break; + } + break; + case 2: + switch(select("Assaulter Plate:Elite Engineer Armor:Assassin Robe:Warlock's Battle Robe:Medic's Robe:Elite Archer Suit:Elite Shooter Suit")) { + case 1: + setarray .@cost[0],7828,80,7829,80; //BF_Badge1 + setarray .@item[0],2376,1; //Assaulter_Plate + break; + case 2: + setarray .@cost[0],7828,80,7829,80; //BF_Badge1 + setarray .@item[0],2377,1; //Elite_Engineer_Armor + break; + case 3: + setarray .@cost[0],7828,80,7829,80; //BF_Badge1 + setarray .@item[0],2378,1; //Assassin_Robe + break; + case 4: + setarray .@cost[0],7828,80,7829,80; //BF_Badge1 + setarray .@item[0],2379,1; //Warlock_Battle_Robe + break; + case 5: + setarray .@cost[0],7828,80,7829,80; //BF_Badge1 + setarray .@item[0],2380,1; //Medic_Robe + break; + case 6: + setarray .@cost[0],7828,80,7829,80; //BF_Badge1 + setarray .@item[0],2381,1; //Elite_Archer_Suit + break; + case 7: + setarray .@cost[0],7828,80,7829,80; //BF_Badge1 + setarray .@item[0],2382,1; //Elite_Shooter_Suit + break; + } + break; + } + break; + case 3: + mes "[Erundek]"; + mes "You chose ^3131FFAccessory^000000."; + mes "You can exchange the Medal of Honors with your Badges according to the job classes, as follows:"; + next; + switch(select("Gunslinger:Swordman/Taekwon Master:Thief:Acolyte:Magician:Archer:Merchant")) { + case 1: + setarray .@cost[0],7828,500,7829,500; //BF_Badge1 + setarray .@item[0],2733,1; //Medal_Gunner + break; + case 2: + setarray .@cost[0],7828,500,7829,500; //BF_Badge1 + setarray .@item[0],2720,1; //Medal_Swordman + break; + case 3: + setarray .@cost[0],7828,500,7829,500; //BF_Badge1 + setarray .@item[0],2721,1; //Medal_Thief + break; + case 4: + setarray .@cost[0],7828,500,7829,500; //BF_Badge1 + setarray .@item[0],2722,1; //Medal_Acolyte + break; + case 5: + setarray .@cost[0],7828,500,7829,500; //BF_Badge1 + setarray .@item[0],2723,1; //Medal_Mage + break; + case 6: + setarray .@cost[0],7828,500,7829,500; //BF_Badge1 + setarray .@item[0],2724,1; //Medal_Archer + break; + case 7: + setarray .@cost[0],7828,500,7829,500; //BF_Badge1 + setarray .@item[0],2725,1; //Medal_Merchant + break; } - break; - case 3: // Valor Badges + case 4: mes "[Erundek]"; - mes "So you want to exchange ^FF0000Valor Badges^000000 from the Battle of Flavius."; - mes "What kind of item do you want to exchange?"; + mes "You chose ^3131FFConsumable^000000."; + mes "The following consumable items are available for exchange with the battlefield badges:"; next; - deletearray .@Item_DB[0],127; - set .@Badge, 7829; - - switch( select("Weapons:Garment:Footgear:Armor:Accessory") ) - { - case 1: setarray .@Item_DB[0],13037,13410,1633,1635,1542,1923,1977,1575,1823,1184,1482,1379,13306,1280,1738,13171,13173,13174; set .@Value, 100; break; - case 2: setarray .@Item_DB[0],2538,2539,2540; set .@Value, 50; break; - case 3: setarray .@Item_DB[0],2435,2436,2437; set .@Value, 50; break; - case 4: setarray .@Item_DB[0],2376,2377,2378,2379,2380,2381,2382; set .@Value, 80; break; - case 5: setarray .@Item_DB[0],2720,2721,2722,2723,2724,2725,2733; set .@Value, 500; break; + switch(select("Tasty Pink Ration:Tasty White Ration:Military Ration A:Military Ration B:Military Ration C")) { + case 1: + setarray .@cost[0],7828,10,7829,10; //BF_Badge1 + setarray .@item[0],12269,1; //Tasty_Colonel + break; + case 2: + setarray .@cost[0],7828,10,7829,10; //BF_Badge1 + setarray .@item[0],12270,1; //Tasty_Major + break; + case 3: + setarray .@cost[0],7828,5,7829,5; //BF_Badge1 + setarray .@item[0],12271,1; //Mre_A + break; + case 4: + setarray .@cost[0],7828,10,7829,10; //BF_Badge1 + setarray .@item[0],12272,1; //Mre_B + break; + case 5: + setarray .@cost[0],7828,10,7829,10; //BF_Badge1 + setarray .@item[0],12273,1; //Mre_C + break; } - break; + } + break; + case 2: + mes "[Erundek]"; + mes "We have many items, so please take a look and purchase deliberately."; + close2; + ReadBook 11010,1; + end; } mes "[Erundek]"; - mes "What item do you want to exchange?"; - mes "If you are not sure, check the catalog."; - next; - - set .@Menu$, ""; - set .@Count, getarraysize(.@Item_DB); - for( set .@i, 0; .@i < .@Count; set .@i, .@i + 1 ) - set .@Menu$, .@Menu$ + getitemname(.@Item_DB[.@i]) + ":"; - - set .@Item_ID, .@Item_DB[select(.@Menu$) - 1]; - - mes "[Erundek]"; - mes "Would you like to exchange ^FF0000" + .@Value + " " + getitemname(.@Badge) + "^000000 for a ^0000FF" + getitemname(.@Item_ID) + "^000000?"; - next; - mes "Remember, Battleground Reward Items are ^FF0000Character Bound^000000."; - mes "Are you sure you want this item?"; + mes "You chose ^3131FF"+getitemname(.@item[0])+"^000000."; + switch(.@item[0]) { + case 2720: mes "This item is for Swordman and Taekwon Master Class only."; break; + case 2721: mes "This item is for Thief Class only."; break; + case 2722: mes "This item is for Acolyte Class only."; break; + case 2723: mes "This item is for Magician Class only."; break; + case 2724: mes "This item is for Archer Class only."; break; + case 2725: mes "This item is for Merchant Class only."; break; + case 2733: mes "This item is for Gunslinger only."; break; + default: break; + } + mes "You can exchange for this item with ^FF0000"+.@cost[1]+" "+getitemname(.@cost[0])+" or "+.@cost[3]+" "+getitemname(.@cost[2])+"^000000."; + mes "Would you like to exchange?"; next; - - if( select("Yes:No") == 2 ) - { + switch(select("Do not exchange:Exchange")) { + case 1: mes "[Erundek]"; mes "Do you need more time to check the items?"; - close; - } - - if( countitem(.@Badge) < .@Value ) - { + break; + case 2: mes "[Erundek]"; - mes "I'm sorry, but you don't have enough badges to exchange."; - close; + mes "Which Badge do you want to exchange?"; + mes "You need ^3131FF"+.@cost[1]+" Badges^000000 to exchange."; + next; + if (.@item[0] < 12269 || .@item[0] > 12273 ) { + mes "[Erundek]"; + mes "Remember, Battleground Reward Items are ^FF0000Character Bound^000000. Are you sure you want this item?"; + next; + } + switch(select("Bravery Badge:Valor Badge:Cancel")) { + case 1: + if (countitem(.@cost[0]) >= .@cost[1]) { + mes "[Erundek]"; + mes "Thank you for exchanging."; + delitem .@cost[0],.@cost[1]; + getitem .@item[0],.@item[1]; + } + else { + mes "[Erundek]"; + mes "You do not have enough Bravery Badges."; + } + break; + case 2: + if (countitem(.@cost[2]) >= .@cost[3]) { + mes "[Erundek]"; + mes "Thank you for exchanging."; + delitem .@cost[2],.@cost[3]; + getitem .@item[0],.@item[1]; + } + else { + mes "[Erundek]"; + mes "You do not have enough Valor Badges."; + } + break; + case 3: + mes "[Erundek]"; + mes "You cancelled the exchange."; + break; + } + break; } - - delitem .@Badge,.@Value; - getitem .@Item_ID,1; - mes "[Erundek]"; - mes "Thank you for exchanging."; close; } |