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-rw-r--r--doc/sample/npc_test_duplicate.txt10
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/sample/npc_test_duplicate.txt b/doc/sample/npc_test_duplicate.txt
index d052e1cee..7f2855a49 100644
--- a/doc/sample/npc_test_duplicate.txt
+++ b/doc/sample/npc_test_duplicate.txt
@@ -3,8 +3,8 @@
//===== By: ==================================================
//= Hercules Dev Team
//===== Current Version: =====================================
-//= 20070915
-//===== Description: =========================================
+//= 20131225
+//===== Description: =========================================
//= An example of how duplicate NPCs are handled:
//= NPC variables are shared between all duplicates.
//= Each duplicate knows its own map coordinates.
@@ -27,6 +27,6 @@ OnTouch:
end;
}
-prontera,150,175,4 duplicate(Test Script) Test1 909
-prontera,155,175,4 duplicate(Test Script) Test2 909,2,2
-prontera,160,175,4 duplicate(Test Script) Test3 909,3,3
+prontera,150,175,4 duplicate(Test Script) Test1 4_PORING
+prontera,155,175,4 duplicate(Test Script) Test2 4_PORING,2,2
+prontera,160,175,4 duplicate(Test Script) Test3 4_PORING,3,3