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-rw-r--r--doc/sample/npc_live_dialogues.txt31
1 files changed, 15 insertions, 16 deletions
diff --git a/doc/sample/npc_live_dialogues.txt b/doc/sample/npc_live_dialogues.txt
index 8778f6c50..9ce628c30 100644
--- a/doc/sample/npc_live_dialogues.txt
+++ b/doc/sample/npc_live_dialogues.txt
@@ -3,13 +3,13 @@
//===== By: ==================================================
//= Lupus
//===== Current Version: =====================================
-//= 20070320
-//===== Description: =========================================
+//= 20131225
+//===== Description: =========================================
//= An example of an NPC with live dialogue.
//= Note: This relies on Global_Functions.txt to run.
//============================================================
-prontera,167,177,5 script Luppy 1107,{
+prontera,167,177,5 script Luppy DESERT_WOLF_B,{
mes "[Luppy]";
// Say a random greeting from Global_Functions.txt
@@ -20,35 +20,34 @@ prontera,167,177,5 script Luppy 1107,{
mes callfunc("F_Sex","What a beautiful lady!","What a handsome man!");
// Add some random greeting and goodbye into the menu
- menu callfunc("F_Hi"),-, callfunc("F_Bye"),M_BYE;
+ if (select(callfunc("F_Hi"), callfunc("F_Bye")) != 1) {
+ mes "[Luppy]";
+ // Add some random goodbye from Global_Functions.txt
+ mes callfunc("F_Bye");
+ close;
+ }
mes "[Luppy]";
// Give a random prize from set list of items
- if(@gotstuff){
+ if (@gotstuff) {
// Again, say stuff according to player's gender
mes "I like "+callfunc("F_Sex","smiling ladies!","bloody pirates!");
// Show one of 3 emotion from the list (we added ,1 to show emotion over PLAYER's head)
- emotion callfunc("F_RandMes",3,e_scissors,e_kis,e_pat),1;
+ emotion callfunc("F_RandMes", 3, e_scissors, e_kis, e_pat), 1;
close;
}
// We set a temp var to give present just once. Player can get more by relogging.
- set @gotstuff,1;
+ @gotstuff = 1;
// Get item ID from the list of presents: Apple, Mastela Fruit, Yggdrasil Seed or Orange Juice
- set @itemIDfromList, callfunc("F_RandMes",4,512,522,608,620);
+ .@itemIDfromList = callfunc("F_RandMes", 4, Apple, Fruit_Of_Mastela, Seed_Of_Yggdrasil, Orange_Juice);
// Again, say stuff according to player's gender
- mes "Hey, "+callfunc("F_Sex","sister!","brother!")+" I have "+getitemname(@itemIDfromList)+" for you!";
+ mes "Hey, "+callfunc("F_Sex","sister!","brother!")+" I have "+getitemname(.@itemIDfromList)+" for you!";
// Get the item from the list
- getitem @itemIDfromList,1;
- close;
-
-M_BYE:
- mes "[Luppy]";
- // Add some random goodbye from Global_Functions.txt
- mes callfunc("F_Bye");
+ getitem .@itemIDfromList, 1;
close;
}