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-// Pre-renewal Version
-//
-// Type,Stats per level,Random bonus start level,Random bonus value,Chance+1:Bonus+1,Chance+2:Bonus+2,Chance+3:Bonus+3,...
-//
-// IMPORTANT: changing the number of upgrade levels requires modifying MAX_REFINE in status.h
-//
-// For armors, values of 100 add 1 armor defense.
-// For weapons, values of 100 add 1 ATK.
-//
-// Type:
-// 0 - Armors
-// 1 - Level 1 weapons
-// 2 - Level 2 weapons
-// 3 - Level 3 weapons
-// 4 - Level 4 weapons
-//
-// Stats per level:
-// This value is applied for every upgrade level.
-//
-// Random bonus start level:
-// This value specifies the start point for those levels that give a random bonus value.
-//
-// Random bonus value:
-// A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past
-// Random bonus start level (usually the first unsafe upgrade). This is only applied for weapons, and not displayed client-side.
-//
-// Chance:
-// 100 = 100%
-
-// Armors
-0,66,0,0,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0
-// Level 1 weapons
-1,200,8,300,100:0,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0
-// Level 2 weapons
-2,300,7,500,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,20:0
-// Level 3 weapons
-3,500,6,800,100:0,100:0,100:0,100:0,100:0,60:0,50:0,20:0,20:0,20:0
-// Level 4 weapons
-4,700,5,1300,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0