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-rw-r--r--conf-tmpl/battle/monster.conf2
1 files changed, 1 insertions, 1 deletions
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf
index e0d412a45..8f22c0d5e 100644
--- a/conf-tmpl/battle/monster.conf
+++ b/conf-tmpl/battle/monster.conf
@@ -55,7 +55,7 @@ monster_max_aspd: 199
// can't attack back regardless of how they were attacked (eg: GrimTooth), otherwise, their
// rude attack" is only activated if they can't melee reach the target (eg: sniping)
// 4: If not set, mobs that can change target only do so when melee attacked (distance player/mob < 3),
-// otherwise mobs may change target and chase ranged attackers.
+// otherwise mobs may change target and chase ranged attackers. This flag also overrides the 'provoke' target.
// 8: If set, when a mob loses track of their target, they stop walking inmediately. Otherwise, they continue
// to their last target tile. When set mobs also scatter as soon as they lose their target. Use this mode to
// make it much harder to mob-train by hiding and collecting them on a single spot (ie: GrimTooth training)