diff options
Diffstat (limited to 'Dev/bugs.txt')
-rw-r--r-- | Dev/bugs.txt | 18 |
1 files changed, 6 insertions, 12 deletions
diff --git a/Dev/bugs.txt b/Dev/bugs.txt index 836c3412a..4accdbd2a 100644 --- a/Dev/bugs.txt +++ b/Dev/bugs.txt @@ -1,6 +1,7 @@ Problem: Adding the new guild skills causes it to crash? -Assigned: N/A -Progess: 0% +Assigned: Celest +Progess: 90% +Note: The skills should be almost working now. Problem: 2-2-1 classes are regarded as Novicies by the game server. NPCs aren't taking them as thier jobs but if you the the NPC to do something for a novice class it works with the 2-2-1 like renters. Also if some one becomes high novice, if they use jobra they can become first jobs like a swordsman. Assigned: N/A @@ -55,25 +56,17 @@ Problem: When athena is run in linux it creates core files which takes 300 megs. Assigned: N/A Progess: 0% -Problem: The skill tree's max skill lvl is not read/used. -Assigned: Celest -Progess: ~100% (Notes: Maybe there's a less messy way? xP) - Problem: Char server and Map server crash when you recall some one. Assigned: N/A Progess: 0% -Problem: Monk's Skill ROOT instantly reboots server -Assigned: Celest -Progess: 100%? (Notes: Typo... my bad, sorry ^^; ) - Problem: Sage's Area Skills (Delu.,Vulcano, etc) if casted on the same area (or overlap each other) instantly reboots server. use @gvgon when test. Don't test it towns Assigned: N/A Progess: 0% Problem: @disguise has no death sprite so the client crashes when you die, a solution would be that upon death before the sprites change you're undisguised. -Assigned: N/a -Progess: 0% +Assigned: Celest +Progess: 100% Note 1: Please state which sprite makes the client crash, I tried many spriters and I never crashed. [MC Cameri] Problem: Changing email and Broadcast both use the same packets / Packet 0x3000 assigned to changing email instead of broadcasting? @@ -84,6 +77,7 @@ Progress: 0% Problem: Sanctuary heal emp during WoE? Assigned: N/A Progress: 0% +Note: Isn't sanctuary supposed to be able to heal the emperium? [celest] Problem: AFM Maps not loading coords correctly, players appearing outside boundaries of the maps. Assigned: N/A |