diff options
-rw-r--r-- | conf/messages.conf | 11 | ||||
-rw-r--r-- | src/map/atcommand.c | 45 | ||||
-rw-r--r-- | src/map/pc.c | 1 |
3 files changed, 22 insertions, 35 deletions
diff --git a/conf/messages.conf b/conf/messages.conf index ae96152f0..22ed991e2 100644 --- a/conf/messages.conf +++ b/conf/messages.conf @@ -1533,14 +1533,13 @@ 1488: Transforming into monster is not allowed in Guild Wars. // @autoloottype -1489: Item type not found. 1490: You're already autolooting this item type. -1491: Your autoloottype list has all item types. You can remove some items with @autoloottype -<type name or ID>. -1492: Autolooting item type: '%s' {%d} +1491: Item type not found. +1492: Autolooting item type: '%s' 1493: You're currently not autolooting this item type. -1494: Removed item type: '%s' {%d} from your autoloottype list. -1495: To add an item type to the list, use "@aloottype +<type name or ID>". To remove an item type, use "@aloottype -<type name or ID>". -1496: Type List: healing = 0, usable = 2, etc = 3, weapon = 4, armor = 5, card = 6, petegg = 7, petarmor = 8, ammo = 10 +1494: Removed item type: '%s' from your autoloottype list. +1495: To add an item type to the list, use "@aloottype +<type name>". To remove an item type, use "@aloottype -<type name>". +1496: Type List: healing, usable, etc, weapon, armor, card, petegg, petarmor, ammo 1497: "@aloottype reset" will clear your autoloottype list. 1498: Your autoloottype list is empty. 1499: Item types on your autoloottype list: diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 605572aad..980f61ad9 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -5816,21 +5816,14 @@ ACMD(autolootitem) /*========================================== * @autoloottype - * Flags: - * 1: IT_HEALING, 2: IT_UNKNOWN, 4: IT_USABLE, 8: IT_ETC, - * 16: IT_WEAPON, 32: IT_ARMOR, 64: IT_CARD, 128: IT_PETEGG, - * 256: IT_PETARMOR, 512: IT_UNKNOWN2, 1024: IT_AMMO, 2048: IT_DELAYCONSUME - * 262144: IT_CASH - *------------------------------------------ * Credits: - * chriser - * Aleos + * chriser,Aleos *------------------------------------------*/ ACMD(autoloottype){ int i; uint8 action = 3; // 1=add, 2=remove, 3=help+list (default), 4=reset enum item_types type = -1; - int ITEM_NONE = 0, ITEM_MAX = 1533; + int ITEM_NONE = 0; if (message && *message) { if (message[0] == '+') { @@ -5845,26 +5838,26 @@ ACMD(autoloottype){ action = 4; if (action < 3) { // add or remove - if ((atoi(message) == 0) ||(strncmp(message, "healing", 3) == 0)) + if (strncmp(message, "healing", 3) == 0) type = IT_HEALING; - else if ((atoi(message) == 2) || (strncmp(message, "usable", 3) == 0)) + else if (strncmp(message, "usable", 3) == 0) type = IT_USABLE; - else if ((atoi(message) == 3) || (strncmp(message, "etc", 3) == 0)) + else if (strncmp(message, "etc", 3) == 0) type = IT_ETC; - else if ((atoi(message) == 4) || (strncmp(message, "weapon", 3) == 0)) + else if (strncmp(message, "weapon", 3) == 0) type = IT_WEAPON; - else if ((atoi(message) == 5) || (strncmp(message, "armor", 3) == 0)) + else if (strncmp(message, "armor", 3) == 0) type = IT_ARMOR; - else if ((atoi(message) == 6) || (strncmp(message, "card", 3) == 0)) + else if (strncmp(message, "card", 3) == 0) type = IT_CARD; - else if ((atoi(message) == 7) || (strncmp(message, "petegg", 4) == 0)) + else if (strncmp(message, "petegg", 4) == 0) type = IT_PETEGG; - else if ((atoi(message) == 8) || (strncmp(message, "petarmor", 4) == 0)) + else if (strncmp(message, "petarmor", 4) == 0) type = IT_PETARMOR; - else if ((atoi(message) == 10) || (strncmp(message, "ammo", 3) == 0)) + else if (strncmp(message, "ammo", 3) == 0) type = IT_AMMO; else { - clif->message(fd, msg_txt(1489)); // Item type not found. + clif->message(fd, msg_txt(1491)); // Item type not found. return false; } } @@ -5876,12 +5869,8 @@ ACMD(autoloottype){ clif->message(fd, msg_txt(1490)); // You're already autolooting this item type. return false; } - if (sd->state.autoloottype == ITEM_MAX) { - clif->message(fd, msg_txt(1491)); // Your autoloottype list has all item types. You can remove some items with @autoloottype -<type name or ID>. - return false; - } sd->state.autoloottype |= (1<<type); // Stores the type - sprintf(atcmd_output, msg_txt(1492), itemdb->typename(type), type); // Autolooting item type: '%s' {%d} + sprintf(atcmd_output, msg_txt(1492), itemdb->typename(type)); // Autolooting item type: '%s' clif->message(fd, atcmd_output); break; case 2: @@ -5890,12 +5879,12 @@ ACMD(autoloottype){ return false; } sd->state.autoloottype &= ~(1<<type); - sprintf(atcmd_output, msg_txt(1494), itemdb->typename(type), type); // Removed item type: '%s' {%d} from your autoloottype list. + sprintf(atcmd_output, msg_txt(1494), itemdb->typename(type)); // Removed item type: '%s' from your autoloottype list. clif->message(fd, atcmd_output); break; case 3: - clif->message(fd, msg_txt(1495)); // To add an item type to the list, use "@aloottype +<type name or ID>". To remove an item type, use "@aloottype -<type name or ID>". - clif->message(fd, msg_txt(1496)); // Type List: healing = 0, usable = 2, etc = 3, weapon = 4, armor = 5, card = 6, petegg = 7, petarmor = 8, ammo = 10 + clif->message(fd, msg_txt(1495)); // To add an item type to the list, use "@aloottype +<type name>". To remove an item type, use "@aloottype -<type name>". + clif->message(fd, msg_txt(1496)); // Type List: healing, usable, etc, weapon, armor, card, petegg, petarmor, ammo clif->message(fd, msg_txt(1497)); // "@aloottype reset" will clear your autoloottype list. if (sd->state.autoloottype == ITEM_NONE) clif->message(fd, msg_txt(1498)); // Your autoloottype list is empty. @@ -5903,7 +5892,7 @@ ACMD(autoloottype){ clif->message(fd, msg_txt(1499)); // Item types on your autoloottype list: for(i=0; i < IT_MAX; i++){ if (sd->state.autoloottype&(1<<i)) { - sprintf(atcmd_output, " '%s' {%d}", itemdb->typename(i), i); + sprintf(atcmd_output, " '%s'", itemdb->typename(i)); clif->message(fd, atcmd_output); } } diff --git a/src/map/pc.c b/src/map/pc.c index 7966e49ab..90a3db853 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -9347,7 +9347,6 @@ void pc_overheat(struct map_session_data *sd, int val) { bool pc_isautolooting(struct map_session_data *sd, int nameid) { int i = 0; - bool j = false; if (sd->state.autoloottype && sd->state.autoloottype&(1<<itemdb_type(nameid))) return true; |