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-rw-r--r--Changelog-Trunk.txt1
-rw-r--r--src/map/skill.c2
2 files changed, 2 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 22f1fd3c5..48725947c 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -5,6 +5,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/03/05
+ * Fixed animation of Redemptio [Skotlex]
* Some reorganization of how the skill check functions behave
(skill_get_*). Guild skills have been moved to the range 900~915 (instead
of 500~519 in the code). [Skotlex]
diff --git a/src/map/skill.c b/src/map/skill.c
index 140acd9e4..03aa4ca3c 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -3220,7 +3220,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break; /* PVP‚Å•œŠˆ•s‰Ā”\?‘Ō */
if (pc_isdead(dstsd)) { /* Ž€–S”»’č */
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
+ clif_skill_nodamage(src,bl,ALL_RESURRECTION,skilllv,1); //Both Redemption and Res show this skill-animation.
switch(skilllv){
case 1: per=10; break;
case 2: per=30; break;