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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/skill.c16
2 files changed, 13 insertions, 5 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 36cd71758..02ea6ce18 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -5,6 +5,8 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/03/15
+ * gm_skill_unconditional setting now also overrides skill_partner_check
+ setting. [Skotlex]
* Emulated strtok_r functions to work strictly with ANSI compilers. [Lance]
* Added battle config options item_rate_adddrop, item_drop_add_min and
item_drop_add_max to control drop rate of card-acquired loot bonuses.
diff --git a/src/map/skill.c b/src/map/skill.c
index d6804a070..137c812e9 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -3751,7 +3751,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case CG_MOONLIT: /* 月明りの泉に落ちる花びら */
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if (sd && battle_config.player_skill_partner_check) {
+ if (sd && battle_config.player_skill_partner_check &&
+ (!battle_config.gm_skilluncond || pc_isGM(sd) < battle_config.gm_skilluncond)) {
skill_check_pc_partner(sd, skillid, &skilllv, 1, 1);
} else
skill_moonlit(bl, NULL, skilllv); //The knockback must be invoked before starting the effect which places down the map cells. [Skotlex]
@@ -7887,7 +7888,9 @@ int skill_check_condition(struct map_session_data *sd,int type)
break;
case PR_BENEDICTIO: /* ?ケ??~福 */
{
- if (!battle_config.player_skill_partner_check)
+ if (!battle_config.player_skill_partner_check ||
+ (battle_config.gm_skilluncond && pc_isGM(sd) >= battle_config.gm_skilluncond)
+ )
break; //No need to do any partner checking [Skotlex]
if (!(type&1))
{ //Started casting.
@@ -8623,8 +8626,9 @@ int skill_use_id (struct map_session_data *sd, int target_id, int skill_num, int
case BD_SIEGFRIED: /* 不死?gのジ?クフリ?ド */
case CG_MOONLIT: /* 月明りの?に落ちる花びら */
{
- if (battle_config.player_skill_partner_check)
- {
+ if (battle_config.player_skill_partner_check &&
+ (!battle_config.gm_skilluncond || pc_isGM(sd) < battle_config.gm_skilluncond)
+ ) {
if (skill_check_pc_partner(sd, skill_num, &skill_lv, 1, 0) < 1) //Note that skill_lv is automatically updated.
{
clif_skill_fail(sd,skill_num,0,0);
@@ -10018,7 +10022,9 @@ struct skill_unit_group *skill_initunitgroup(struct block_list *src,
sc_start4(src,SC_DANCING,100,skillid,(int)group,0,(i&UF_ENSEMBLE?BCT_SELF:0),skill_get_time(skillid,skilllv)+1000);
//?奏スキルは相方をダンス?態にする
if (sd && i&UF_ENSEMBLE &&
- battle_config.player_skill_partner_check) {
+ battle_config.player_skill_partner_check &&
+ (!battle_config.gm_skilluncond || pc_isGM(sd) < battle_config.gm_skilluncond)
+ ) {
skill_check_pc_partner(sd, skillid, &skilllv, 1, 1);
}
}