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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/script.c2
2 files changed, 3 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 1aa09400b..2ad9e9ae0 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/12/21
+ * Changed a certain snprintf to strncpy, which should fix the problems with
+ parsing switches in the script engine.
* Added back cropping the attack delay to attack motion for those weird mobs
that have a aDelay less than their aMotion time. [Skotlex]
* Added a 1-node cache to db. Removed party_cache and guild_cache since
diff --git a/src/map/script.c b/src/map/script.c
index e8aea1fd7..a493322cc 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -1025,7 +1025,7 @@ const char* parse_syntax(const char* p) {
if(*p != ':')
disp_error_message("parse_syntax: expect ':'",p);
memcpy(label,"if(",3);
- snprintf(label+3,len,p2);
+ strncpy(label+3,p2,len);
sprintf(label+3+len," != $@__SW%x_VAL) goto __SW%x_%x;",
syntax.curly[pos].index,syntax.curly[pos].index,syntax.curly[pos].count+1);
syntax.curly[syntax.curly_count++].type = TYPE_NULL;