diff options
-rw-r--r-- | db/quest_db.conf | 8 | ||||
-rw-r--r-- | src/map/quest.c | 77 | ||||
-rw-r--r-- | src/map/quest.h | 8 | ||||
-rwxr-xr-x | tools/questdbconverter.pl | 8 |
4 files changed, 93 insertions, 8 deletions
diff --git a/db/quest_db.conf b/db/quest_db.conf index ca0442ebc..20d2195bd 100644 --- a/db/quest_db.conf +++ b/db/quest_db.conf @@ -15,6 +15,14 @@ quest_db: ( }, ... (can repeated up to MAX_QUEST_OBJECTIVES times) ) + Drops: ( + { + ItemId: Item ID to drop [int] + Rate: Drop rate [int] + MobId: Mob ID to match [int, optional] + }, + ... (can be repeated) + ) }, ******************************************************************************/ { diff --git a/src/map/quest.c b/src/map/quest.c index a1974ab84..1c8986f3c 100644 --- a/src/map/quest.c +++ b/src/map/quest.c @@ -29,6 +29,7 @@ #include "../common/conf.h" #include "../common/malloc.h" #include "../common/nullpo.h" +#include "../common/random.h" #include "../common/showmsg.h" #include "../common/socket.h" #include "../common/strlib.h" @@ -245,7 +246,7 @@ int quest_update_objective_sub(struct block_list *bl, va_list ap) { /** - * Updates the quest objectives for a character after killing a monster. + * Updates the quest objectives for a character after killing a monster, including the handling of quest-granted drops. * * @param sd Character's data * @param mob_id Monster ID @@ -253,21 +254,44 @@ int quest_update_objective_sub(struct block_list *bl, va_list ap) { void quest_update_objective(TBL_PC *sd, int mob_id) { int i,j; - for( i = 0; i < sd->avail_quests; i++ ) { + for (i = 0; i < sd->avail_quests; i++) { struct quest_db *qi = NULL; - if( sd->quest_log[i].state != Q_ACTIVE ) // Skip inactive quests + if (sd->quest_log[i].state != Q_ACTIVE) // Skip inactive quests continue; qi = quest->db(sd->quest_log[i].quest_id); - for( j = 0; j < qi->num_objectives; j++ ) { - if( qi->mob[j] == mob_id && sd->quest_log[i].count[j] < qi->count[j] ) { + for (j = 0; j < qi->num_objectives; j++) { + if (qi->mob[j] == mob_id && sd->quest_log[i].count[j] < qi->count[j]) { sd->quest_log[i].count[j]++; sd->save_quest = true; clif->quest_update_objective(sd, &sd->quest_log[i]); } } + + // process quest-granted extra drop bonuses + for (j = 0; j < qi->dropitem_count; j++) { + struct quest_dropitem *dropitem = &qi->dropitem[j]; + struct item item; + struct item_data *data = NULL; + int temp; + if (dropitem->mob_id != 0 && dropitem->mob_id != mob_id) + continue; + // TODO: Should this be affected by server rates? + if (rnd()%10000 >= dropitem->rate) + continue; + if (!(data = itemdb->exists(dropitem->nameid))) + continue; + memset(&item,0,sizeof(item)); + item.nameid = dropitem->nameid; + item.identify = itemdb->isidentified2(data); + item.amount = 1; + if((temp = pc->additem(sd, &item, 1, LOG_TYPE_OTHER)) != 0) { // TODO: We might want a new log type here? + // Failed to obtain the item + clif->additem(sd, 0, 0, temp); + } + } } } @@ -387,6 +411,14 @@ struct quest_db *quest_read_db_sub(config_setting_t *cs, int n, const char *sour * }, * ... (can repeated up to MAX_QUEST_OBJECTIVES times) * ) + * Drops: ( + * { + * ItemId: Item ID to drop [int] + * Rate: Drop rate [int] + * MobId: Mob ID to match [int, optional] + * }, + * ... (can be repeated) + * ) */ if (!libconfig->setting_lookup_int(cs, "Id", &quest_id)) { ShowWarning("quest_read_db: Missing id in \"%s\", entry #%d, skipping.\n", source, n); @@ -428,6 +460,30 @@ struct quest_db *quest_read_db_sub(config_setting_t *cs, int n, const char *sour entry->num_objectives++; } } + + if ((t=libconfig->setting_get_member(cs, "Drops")) && config_setting_is_list(t)) { + int i, len = libconfig->setting_length(t); + for (i = 0; i < len; i++) { + config_setting_t *tt = libconfig->setting_get_elem(t, i); + int mob_id = 0, nameid = 0, rate = 0; + if (!tt) + break; + if (!config_setting_is_group(tt)) + continue; + if (!libconfig->setting_lookup_int(tt, "MobId", &mob_id)) + mob_id = 0; // Zero = any monster + if (mob_id < 0) + continue; + if (!libconfig->setting_lookup_int(tt, "ItemId", &nameid) || !itemdb->exists(nameid)) + continue; + if (!libconfig->setting_lookup_int(tt, "Rate", &rate) || rate <= 0) + continue; + RECREATE(entry->dropitem, struct quest_dropitem, ++entry->dropitem_count); + entry->dropitem[entry->dropitem_count-1].mob_id = mob_id; + entry->dropitem[entry->dropitem_count-1].nameid = nameid; + entry->dropitem[entry->dropitem_count-1].rate = rate; + } + } return entry; } @@ -442,9 +498,10 @@ int quest_read_db(void) config_t quest_db_conf; config_setting_t *qdb = NULL, *q = NULL; int i = 0, count = 0; + const char *filename = "quest_db.conf"; - sprintf(filepath, "%s/quest_db.txt", map->db_path); - if (libconfig->read_file(&quest_db_conf, filepath) || !(qdb = libconfig->setting_get_member(quest_db_conf.root, "quest_db"))) { + sprintf(filepath, "%s/%s", map->db_path, filename); + if (libconfig->read_file(&quest_db_conf, filepath) || !(qdb = libconfig->setting_get_member(quest_db_conf.root, filename))) { ShowError("can't read %s\n", filepath); return -1; } @@ -456,13 +513,15 @@ int quest_read_db(void) if (quest->db_data[entry->id] != NULL) { ShowWarning("quest_read_db: Duplicate quest %d.\n", entry->id); + if (quest->db_data[entry->id]->dropitem) + aFree(quest->db_data[entry->id]->dropitem); aFree(quest->db_data[entry->id]); } quest->db_data[entry->id] = entry; count++; } - ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, "quest_db.txt"); + ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, filename); return count; } @@ -508,6 +567,8 @@ void quest_clear_db(void) { for (i = 0; i < MAX_QUEST_DB; i++) { if (quest->db_data[i]) { + if (quest->db_data[i]->dropitem) + aFree(quest->db_data[i]->dropitem); aFree(quest->db_data[i]); quest->db_data[i] = NULL; } diff --git a/src/map/quest.h b/src/map/quest.h index ec01e295e..db9ffa142 100644 --- a/src/map/quest.h +++ b/src/map/quest.h @@ -12,12 +12,20 @@ #define MAX_QUEST_DB (60355+1) // Highest quest ID + 1 +struct quest_dropitem { + int mob_id; + int nameid; + int rate; +}; + struct quest_db { int id; unsigned int time; int mob[MAX_QUEST_OBJECTIVES]; int count[MAX_QUEST_OBJECTIVES]; int num_objectives; + int dropitem_count; + struct quest_dropitem *dropitem; //char name[NAME_LENGTH]; }; diff --git a/tools/questdbconverter.pl b/tools/questdbconverter.pl index 9c59d434d..00431fb79 100755 --- a/tools/questdbconverter.pl +++ b/tools/questdbconverter.pl @@ -76,6 +76,14 @@ quest_db: ( }, ... (can repeated up to MAX_QUEST_OBJECTIVES times) ) + Drops: ( + { + ItemId: Item ID to drop [int] + Rate: Drop rate [int] + MobId: Mob ID to match [int, optional] + }, + ... (can be repeated) + ) }, ******************************************************************************/ |