diff options
-rw-r--r-- | src/map/battle.c | 8 | ||||
-rw-r--r-- | src/map/pc.c | 3 | ||||
-rw-r--r-- | src/map/skill.c | 2 | ||||
-rw-r--r-- | src/map/status.c | 12 |
4 files changed, 13 insertions, 12 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index c57ff950e..e56e3d12d 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -4576,6 +4576,10 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list ATK_ADD( 30 * tsc->data[SC_DARKCROW]->val1 ); } + if ( sc && !skill_id && sc->data[SC_EXEEDBREAK] ) { + ATK_ADDRATE(sc->data[SC_EXEEDBREAK]->val1); + status_change_end(src, SC_EXEEDBREAK, INVALID_TIMER); + } #ifdef RENEWAL if( sd && skill_id == NJ_KUNAI ){ flag.tdef = 1; @@ -5599,10 +5603,6 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t wd = battle->calc_attack(BF_WEAPON, src, target, 0, 0, flag); if( sc && sc->count ) { - if (sc->data[SC_EXEEDBREAK]) { - ATK_RATER(sc->data[SC_EXEEDBREAK]->val1); - status_change_end(src, SC_EXEEDBREAK, INVALID_TIMER); - } if( sc->data[SC_SPELLFIST] ) { if( --(sc->data[SC_SPELLFIST]->val1) >= 0 ){ struct Damage ad = battle->calc_attack(BF_MAGIC,src,target,sc->data[SC_SPELLFIST]->val3,sc->data[SC_SPELLFIST]->val4,flag|BF_SHORT); diff --git a/src/map/pc.c b/src/map/pc.c index 14e7d4661..e29ef343f 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -5206,7 +5206,8 @@ int pc_checkallowskill(struct map_session_data *sd) SC_LKCONCENTRATION, SC_EDP, #endif - SC_FEARBREEZE + SC_FEARBREEZE, + SC_EXEEDBREAK, }; const enum sc_type scs_list[] = { SC_AUTOGUARD, diff --git a/src/map/skill.c b/src/map/skill.c index b0c6d7a38..a66ead4ae 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -15067,7 +15067,7 @@ int skill_maelstrom_suction(struct block_list *bl, va_list ap) { *------------------------------------------*/ int skill_enchant_elemental_end (struct block_list *bl, int type) { struct status_change *sc; - const enum sc_type scs[] = { SC_ENCHANTPOISON, SC_ASPERSIO, SC_PROPERTYFIRE, SC_PROPERTYWATER, SC_PROPERTYWIND, SC_PROPERTYGROUND, SC_PROPERTYDARK, SC_PROPERTYTELEKINESIS, SC_ENCHANTARMS, SC_EXEEDBREAK }; + const enum sc_type scs[] = { SC_ENCHANTPOISON, SC_ASPERSIO, SC_PROPERTYFIRE, SC_PROPERTYWATER, SC_PROPERTYWIND, SC_PROPERTYGROUND, SC_PROPERTYDARK, SC_PROPERTYTELEKINESIS, SC_ENCHANTARMS }; int i; nullpo_ret(bl); nullpo_ret(sc = status->get_sc(bl)); diff --git a/src/map/status.c b/src/map/status.c index e204e9d92..df79cee74 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -8435,12 +8435,12 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val tick = -1; //endless duration in the client break; case SC_EXEEDBREAK: - val1 *= 150; // 150 * skill_lv - if( sd && sd->inventory_data[sd->equip_index[EQI_HAND_R]] ) { // Chars. - val1 += (sd->inventory_data[sd->equip_index[EQI_HAND_R]]->weight/10 * sd->inventory_data[sd->equip_index[EQI_HAND_R]]->wlv * status->get_lv(bl) / 100); - val1 += 15 * (sd ? sd->status.job_level:50) + 100; - } else // Mobs - val1 += (400 * status->get_lv(bl) / 100) + (15 * (status->get_lv(bl) / 2)); // About 1138% at mob_lvl 99. Is an aproximation to a standard weapon. [pakpil] + if( sd ){ + short index = sd->equip_index[EQI_HAND_R]; + val1 = 15 * (sd->status.job_level + val1 * 10); + if( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON ) + val1 += (sd->inventory_data[index]->weight / 10 * sd->inventory_data[index]->wlv) * status->get_lv(bl) / 100; + } break; case SC_PRESTIGE: // Based on suggested formula in iRO Wiki and some test, still need more test. [pakpil] val2 = ((st->int_ + st->luk) / 6) + 5; // Chance to evade magic damage. |