diff options
-rw-r--r-- | npc/Changelog.txt | 1 | ||||
-rw-r--r-- | npc/guild2/schg_cas01.txt | 86 | ||||
-rw-r--r-- | npc/guild2/schg_cas02.txt | 83 | ||||
-rw-r--r-- | npc/guild2/schg_cas03.txt | 86 | ||||
-rw-r--r-- | npc/guild2/schg_cas04.txt | 86 | ||||
-rw-r--r-- | npc/guild2/schg_cas05.txt | 86 |
6 files changed, 301 insertions, 127 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 981be65bc..fa78ff49a 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,6 +1,7 @@ Date Added ====== 2009/03/03 + * Rev. 13561 Applied the updated eco/def investment system to Juno WoESE castles. [L0ne_W0lf] * Rev. 13560 Applied the updated eco/def investment system to Rachel WoESE castles, Juno's next. [L0ne_W0lf] * Corrected the conditions in the if block that I goofed up, in agit_template. 2009/03/02 diff --git a/npc/guild2/schg_cas01.txt b/npc/guild2/schg_cas01.txt index 2e51999cc..0b1f18b86 100644 --- a/npc/guild2/schg_cas01.txt +++ b/npc/guild2/schg_cas01.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.8 +//= 1.9 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -21,6 +21,7 @@ //= 1.6 Corrected a typo with treasure spawning. [L0ne_W0lf] //= 1.7 Replaced effect numerics with constants. [L0ne_W0lf] //= 1.8 Corrected wrong treasure spawn position. [zapbomb] +//= 1.9 Applied updated eco/def systems. [L0ne_W0lf] //============================================================ schg_cas01,1,1,0 script Manager#sch01_02 111,{ @@ -109,9 +110,6 @@ OnClock0001: if (!GetCastleData("schg_cas01",1)) end; killmonster "schg_cas01","Manager#sch01_02::OnTreasureDied"; - setcastledata "schg_cas01",4,0; - setcastledata "schg_cas01",5,0; - set .@Treasure,GetCastleData("schg_cas01",2)/5+4; if (.@Treasure) { monster "schg_cas01",388,388,"Treasure Chest",1938,1,"Manager#sch01_02::OnTreasureDied"; @@ -159,6 +157,16 @@ OnClock0001: if (.@Treasure < 24) end; monster "schg_cas01",386,386,"Treasure Chest",1324,1,"Manager#sch01_02::OnTreasureDied"; } + if (GetCastleData("schg_cas01",4)) { + set .@Economy,GetCastleData("schg_cas01",2); + SetCastleData "schg_cas01",2,.@Economy + GetCastleData("schg_cas01",4) + (.@Economy<99 && rand(2) && getgdskilllv(.@GID,10014)); + setcastledata "schg_cas01",4,0; + } + if (GetCastleData("schg_cas01",5)) { + set .@Defence,GetCastleData("schg_cas01",3); + SetCastleData "schg_cas01",3,.@Defence + GetCastleData("schg_cas01",5); + setcastledata "schg_cas01",5,0; + } end; OnTreasureDied: @@ -2309,16 +2317,30 @@ schg_cas01,247,305,3 script Steward#sch01 55,{ close; case 2: set .@Economy,GetCastleData("schg_cas01",2); - if(.@Economy < 8) set .@eco_invest,10000; - if(.@Economy >= 8) set .@eco_invest,20000; - if(.@Economy >= 16) set .@eco_invest,40000; - if(.@Economy >= 25) set .@eco_invest,80000; - if(.@Economy >= 34) set .@eco_invest,160000; - if(.@Economy >= 44) set .@eco_invest,320000; - if(.@Economy >= 54) set .@eco_invest,640000; - if(.@Economy >= 65) set .@eco_invest,1280000; - if(.@Economy >= 76) set .@eco_invest,2560000; - if(.@Economy >= 88) set .@eco_invest,5120000; + if (.@Economy < 6) { set .@eco_invest,5000; } + else if ((.@Economy >= 6) && (.@Economy <= 10)) { set .@eco_invest,10000; } + else if ((.@Economy >= 11) && (.@Economy <= 15)) { set .@eco_invest,20000; } + else if ((.@Economy >= 16) && (.@Economy <= 20)) { set .@eco_invest,35000; } + else if ((.@Economy >= 21) && (.@Economy <= 25)) { set .@eco_invest,55000; } + else if ((.@Economy >= 26) && (.@Economy <= 30)) { set .@eco_invest,80000; } + else if ((.@Economy >= 31) && (.@Economy <= 35)) { set .@eco_invest,110000; } + else if ((.@Economy >= 36) && (.@Economy <= 40)) { set .@eco_invest,145000; } + else if ((.@Economy >= 41) && (.@Economy <= 45)) { set .@eco_invest,185000; } + else if ((.@Economy >= 46) && (.@Economy <= 50)) { set .@eco_invest,230000; } + else if ((.@Economy >= 51) && (.@Economy <= 55)) { set .@eco_invest,280000; } + else if ((.@Economy >= 56) && (.@Economy <= 60)) { set .@eco_invest,335000; } + else if ((.@Economy >= 61) && (.@Economy <= 65)) { set .@eco_invest,395000; } + else if ((.@Economy >= 66) && (.@Economy <= 70)) { set .@eco_invest,460000; } + else if ((.@Economy >= 71) && (.@Economy <= 75)) { set .@eco_invest,530000; } + else if ((.@Economy >= 76) && (.@Economy <= 80)) { set .@eco_invest,605000; } + else if ((.@Economy >= 81) && (.@Economy <= 85)) { set .@eco_invest,685000; } + else if ((.@Economy >= 86) && (.@Economy <= 90)) { set .@eco_invest,770000; } + else if ((.@Economy >= 91) && (.@Economy <= 95)) { set .@eco_invest,860000; } + else if ((.@Economy >= 96) && (.@Economy <= 100)) { set .@eco_invest,955000; } + //Quadruple the cost of investing if you've already invested once. + if (GetCastleData("schg_cas01",4)) { + set .@eco_invest,.@eco_invest*4; + } mes "[ Steward ]"; mes "Raising the stronghold's"; mes "commercial growth will"; @@ -2380,7 +2402,6 @@ schg_cas01,247,305,3 script Steward#sch01 55,{ } set zeny,zeny-.@eco_invest; SetCastleData "schg_cas01",4,GetCastleData("schg_cas01",4)+1; - SetCastleData "schg_cas01",2,.@Economy + 1 + (.@Economy<99 && rand(2) && getgdskilllv(.@GID,10014)); mes "[ Steward ]"; mes "A wise use of the guild's"; mes "funds, Master. We can expect"; @@ -2394,16 +2415,30 @@ schg_cas01,247,305,3 script Steward#sch01 55,{ } case 3: set .@Defence,GetCastleData("schg_cas01",3); - if(.@Defence < 8) set .@def_invest,20000; - if(.@Defence >= 8) set .@def_invest,40000; - if(.@Defence >= 16) set .@def_invest,80000; - if(.@Defence >= 25) set .@def_invest,160000; - if(.@Defence >= 34) set .@def_invest,320000; - if(.@Defence >= 44) set .@def_invest,640000; - if(.@Defence >= 54) set .@def_invest,1280000; - if(.@Defence >= 65) set .@def_invest,2560000; - if(.@Defence >= 76) set .@def_invest,5120000; - if(.@Defence >= 88) set .@def_invest,10240000; + if (.@Defence < 6) { set .@def_invest,10000; } + else if ((.@Defence >= 6) && (.@Defence <= 10)) { set .@def_invest,20000; } + else if ((.@Defence >= 11) && (.@Defence <= 15)) { set .@def_invest,40000; } + else if ((.@Defence >= 16) && (.@Defence <= 20)) { set .@def_invest,70000; } + else if ((.@Defence >= 21) && (.@Defence <= 25)) { set .@def_invest,110000; } + else if ((.@Defence >= 26) && (.@Defence <= 30)) { set .@def_invest,160000; } + else if ((.@Defence >= 31) && (.@Defence <= 35)) { set .@def_invest,220000; } + else if ((.@Defence >= 36) && (.@Defence <= 40)) { set .@def_invest,290000; } + else if ((.@Defence >= 41) && (.@Defence <= 45)) { set .@def_invest,370000; } + else if ((.@Defence >= 46) && (.@Defence <= 50)) { set .@def_invest,460000; } + else if ((.@Defence >= 51) && (.@Defence <= 55)) { set .@def_invest,560000; } + else if ((.@Defence >= 56) && (.@Defence <= 60)) { set .@def_invest,670000; } + else if ((.@Defence >= 61) && (.@Defence <= 65)) { set .@def_invest,790000; } + else if ((.@Defence >= 66) && (.@Defence <= 70)) { set .@def_invest,920000; } + else if ((.@Defence >= 71) && (.@Defence <= 75)) { set .@def_invest,1060000; } + else if ((.@Defence >= 76) && (.@Defence <= 80)) { set .@def_invest,1210000; } + else if ((.@Defence >= 81) && (.@Defence <= 85)) { set .@def_invest,1370000; } + else if ((.@Defence >= 86) && (.@Defence <= 90)) { set .@def_invest,1540000; } + else if ((.@Defence >= 91) && (.@Defence <= 95)) { set .@def_invest,1720000; } + else if ((.@Defence >= 96) && (.@Defence <= 100)) { set .@def_invest,1910000; } + //Quadruple the cost of investing if you've already invested once. + if (GetCastleData("schg_cas01",5)) { + set .@def_invest,.@def_invest*4; + } mes "[ Steward ]"; mes "Investing in our stronghold's"; mes "defense will enhance the"; @@ -2459,7 +2494,6 @@ schg_cas01,247,305,3 script Steward#sch01 55,{ } set zeny,zeny-.@def_invest; SetCastleData "schg_cas01",5,GetCastleData("schg_cas01",5)+1; - SetCastleData "schg_cas01",3,.@Defence+1; mes "[ Steward ]"; mes "A wise use of the guild's"; mes "funds, Master. Increasing"; diff --git a/npc/guild2/schg_cas02.txt b/npc/guild2/schg_cas02.txt index 6c1bff09e..979e78414 100644 --- a/npc/guild2/schg_cas02.txt +++ b/npc/guild2/schg_cas02.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.9 +//= 2.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -22,6 +22,7 @@ //= Treasure will now be killed before spawning. //= 1.8 Fixed error with control devices. [L0ne_W0lf] //= 1.9 Replaced effect numerics with constants. [L0ne_W0lf] +//= 2.0 Applied updated eco/def systems. [L0ne_W0lf] //============================================================ schg_cas02,1,1,0 script Manager#sch02_02 111,{ @@ -160,6 +161,16 @@ OnClock0001: if (.@Treasure < 24) end; monster "schg_cas02",253,370,"Treasure Chest",1324,1,"Manager#sch02_02::OnTreasureDied"; } + if (GetCastleData("schg_cas02",4)) { + set .@Economy,GetCastleData("schg_cas02",2); + SetCastleData "schg_cas02",2,.@Economy + GetCastleData("schg_cas02",4) + (.@Economy<99 && rand(2) && getgdskilllv(.@GID,10014)); + setcastledata "schg_cas02",4,0; + } + if (GetCastleData("schg_cas02",5)) { + set .@Defence,GetCastleData("schg_cas02",3); + SetCastleData "schg_cas02",3,.@Defence + GetCastleData("schg_cas02",5); + setcastledata "schg_cas02",5,0; + } end; OnTreasureDied: @@ -2242,16 +2253,30 @@ schg_cas02,105,378,3 script Steward#sch02 55,{ close; case 2: set .@Economy,GetCastleData("schg_cas02",2); - if(.@Economy < 8) set .@eco_invest,10000; - if(.@Economy >= 8) set .@eco_invest,20000; - if(.@Economy >= 16) set .@eco_invest,40000; - if(.@Economy >= 25) set .@eco_invest,80000; - if(.@Economy >= 34) set .@eco_invest,160000; - if(.@Economy >= 44) set .@eco_invest,320000; - if(.@Economy >= 54) set .@eco_invest,640000; - if(.@Economy >= 65) set .@eco_invest,1280000; - if(.@Economy >= 76) set .@eco_invest,2560000; - if(.@Economy >= 88) set .@eco_invest,5120000; + if (.@Economy < 6) { set .@eco_invest,5000; } + else if ((.@Economy >= 6) && (.@Economy <= 10)) { set .@eco_invest,10000; } + else if ((.@Economy >= 11) && (.@Economy <= 15)) { set .@eco_invest,20000; } + else if ((.@Economy >= 16) && (.@Economy <= 20)) { set .@eco_invest,35000; } + else if ((.@Economy >= 21) && (.@Economy <= 25)) { set .@eco_invest,55000; } + else if ((.@Economy >= 26) && (.@Economy <= 30)) { set .@eco_invest,80000; } + else if ((.@Economy >= 31) && (.@Economy <= 35)) { set .@eco_invest,110000; } + else if ((.@Economy >= 36) && (.@Economy <= 40)) { set .@eco_invest,145000; } + else if ((.@Economy >= 41) && (.@Economy <= 45)) { set .@eco_invest,185000; } + else if ((.@Economy >= 46) && (.@Economy <= 50)) { set .@eco_invest,230000; } + else if ((.@Economy >= 51) && (.@Economy <= 55)) { set .@eco_invest,280000; } + else if ((.@Economy >= 56) && (.@Economy <= 60)) { set .@eco_invest,335000; } + else if ((.@Economy >= 61) && (.@Economy <= 65)) { set .@eco_invest,395000; } + else if ((.@Economy >= 66) && (.@Economy <= 70)) { set .@eco_invest,460000; } + else if ((.@Economy >= 71) && (.@Economy <= 75)) { set .@eco_invest,530000; } + else if ((.@Economy >= 76) && (.@Economy <= 80)) { set .@eco_invest,605000; } + else if ((.@Economy >= 81) && (.@Economy <= 85)) { set .@eco_invest,685000; } + else if ((.@Economy >= 86) && (.@Economy <= 90)) { set .@eco_invest,770000; } + else if ((.@Economy >= 91) && (.@Economy <= 95)) { set .@eco_invest,860000; } + else if ((.@Economy >= 96) && (.@Economy <= 100)) { set .@eco_invest,955000; } + //Quadruple the cost of investing if you've already invested once. + if (GetCastleData("schg_cas02",4)) { + set .@eco_invest,.@eco_invest*4; + } mes "[ Steward ]"; mes "Raising the stronghold's"; mes "commercial growth will"; @@ -2313,7 +2338,6 @@ schg_cas02,105,378,3 script Steward#sch02 55,{ } set zeny,zeny-.@eco_invest; SetCastleData "schg_cas02",4,GetCastleData("schg_cas02",4)+1; - SetCastleData "schg_cas02",2,.@Economy + 1 + (.@Economy<99 && rand(2) && getgdskilllv(.@GID,10014)); mes "[ Steward ]"; mes "A wise use of the guild's"; mes "funds, Master. We can expect"; @@ -2327,16 +2351,30 @@ schg_cas02,105,378,3 script Steward#sch02 55,{ } case 3: set .@Defence,GetCastleData("schg_cas02",3); - if(.@Defence < 8) set .@def_invest,20000; - if(.@Defence >= 8) set .@def_invest,40000; - if(.@Defence >= 16) set .@def_invest,80000; - if(.@Defence >= 25) set .@def_invest,160000; - if(.@Defence >= 34) set .@def_invest,320000; - if(.@Defence >= 44) set .@def_invest,640000; - if(.@Defence >= 54) set .@def_invest,1280000; - if(.@Defence >= 65) set .@def_invest,2560000; - if(.@Defence >= 76) set .@def_invest,5120000; - if(.@Defence >= 88) set .@def_invest,10240000; + if (.@Defence < 6) { set .@def_invest,10000; } + else if ((.@Defence >= 6) && (.@Defence <= 10)) { set .@def_invest,20000; } + else if ((.@Defence >= 11) && (.@Defence <= 15)) { set .@def_invest,40000; } + else if ((.@Defence >= 16) && (.@Defence <= 20)) { set .@def_invest,70000; } + else if ((.@Defence >= 21) && (.@Defence <= 25)) { set .@def_invest,110000; } + else if ((.@Defence >= 26) && (.@Defence <= 30)) { set .@def_invest,160000; } + else if ((.@Defence >= 31) && (.@Defence <= 35)) { set .@def_invest,220000; } + else if ((.@Defence >= 36) && (.@Defence <= 40)) { set .@def_invest,290000; } + else if ((.@Defence >= 41) && (.@Defence <= 45)) { set .@def_invest,370000; } + else if ((.@Defence >= 46) && (.@Defence <= 50)) { set .@def_invest,460000; } + else if ((.@Defence >= 51) && (.@Defence <= 55)) { set .@def_invest,560000; } + else if ((.@Defence >= 56) && (.@Defence <= 60)) { set .@def_invest,670000; } + else if ((.@Defence >= 61) && (.@Defence <= 65)) { set .@def_invest,790000; } + else if ((.@Defence >= 66) && (.@Defence <= 70)) { set .@def_invest,920000; } + else if ((.@Defence >= 71) && (.@Defence <= 75)) { set .@def_invest,1060000; } + else if ((.@Defence >= 76) && (.@Defence <= 80)) { set .@def_invest,1210000; } + else if ((.@Defence >= 81) && (.@Defence <= 85)) { set .@def_invest,1370000; } + else if ((.@Defence >= 86) && (.@Defence <= 90)) { set .@def_invest,1540000; } + else if ((.@Defence >= 91) && (.@Defence <= 95)) { set .@def_invest,1720000; } + else if ((.@Defence >= 96) && (.@Defence <= 100)) { set .@def_invest,1910000; } + //Quadruple the cost of investing if you've already invested once. + if (GetCastleData("schg_cas02",5)) { + set .@def_invest,.@def_invest*4; + } mes "[ Steward ]"; mes "Investing in our stronghold's"; mes "defense will enhance the"; @@ -2392,7 +2430,6 @@ schg_cas02,105,378,3 script Steward#sch02 55,{ } set zeny,zeny-.@def_invest; SetCastleData "schg_cas02",5,GetCastleData("schg_cas02",5)+1; - SetCastleData "schg_cas02",3,.@Defence+1; mes "[ Steward ]"; mes "A wise use of the guild's"; mes "funds, Master. Increasing"; diff --git a/npc/guild2/schg_cas03.txt b/npc/guild2/schg_cas03.txt index ad7e4c824..ef7a30c92 100644 --- a/npc/guild2/schg_cas03.txt +++ b/npc/guild2/schg_cas03.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 2.0 +//= 2.1 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -25,6 +25,7 @@ //= 1.8 Changed the treasure box spawn from 1939 to 1940. [L0ne_W0lf] //= 1.9 Replaced effect numerics with constants. [L0ne_W0lf] //= 2.0 Fixed setcell coords for the first barricade. [L0ne_W0lf] +//= 2.1 Applied updated eco/def systems. [L0ne_W0lf] //============================================================ schg_cas03,1,1,0 script Manager#sch03_02 111,{ @@ -113,9 +114,6 @@ OnClock0001: if (!GetCastleData("schg_cas03",1)) end; killmonster "schg_cas03","Manager#sch03_02::OnTreasureDied"; - setcastledata "schg_cas03",4,0; - setcastledata "schg_cas03",5,0; - set .@Treasure,GetCastleData("schg_cas03",2)/5+4; if (.@Treasure) { monster "schg_cas03",189,21,"Treasure Chest",1940,1,"Manager#sch03_02::OnTreasureDied"; @@ -163,6 +161,16 @@ OnClock0001: if (.@Treasure < 24) end; monster "schg_cas03",194,15,"Treasure Chest",1324,1,"Manager#sch03_02::OnTreasureDied"; } + if (GetCastleData("schg_cas03",4)) { + set .@Economy,GetCastleData("schg_cas03",2); + SetCastleData "schg_cas03",2,.@Economy + GetCastleData("schg_cas03",4) + (.@Economy<99 && rand(2) && getgdskilllv(.@GID,10014)); + setcastledata "schg_cas03",4,0; + } + if (GetCastleData("schg_cas03",5)) { + set .@Defence,GetCastleData("schg_cas03",3); + SetCastleData "schg_cas03",3,.@Defence + GetCastleData("schg_cas03",5); + setcastledata "schg_cas03",5,0; + } end; OnTreasureDied: @@ -2301,16 +2309,30 @@ schg_cas03,88,90,3 script Steward#sch03 55,{ close; case 2: set .@Economy,GetCastleData("schg_cas03",2); - if(.@Economy < 8) set .@eco_invest,10000; - if(.@Economy >= 8) set .@eco_invest,20000; - if(.@Economy >= 16) set .@eco_invest,40000; - if(.@Economy >= 25) set .@eco_invest,80000; - if(.@Economy >= 34) set .@eco_invest,160000; - if(.@Economy >= 44) set .@eco_invest,320000; - if(.@Economy >= 54) set .@eco_invest,640000; - if(.@Economy >= 65) set .@eco_invest,1280000; - if(.@Economy >= 76) set .@eco_invest,2560000; - if(.@Economy >= 88) set .@eco_invest,5120000; + if (.@Economy < 6) { set .@eco_invest,5000; } + else if ((.@Economy >= 6) && (.@Economy <= 10)) { set .@eco_invest,10000; } + else if ((.@Economy >= 11) && (.@Economy <= 15)) { set .@eco_invest,20000; } + else if ((.@Economy >= 16) && (.@Economy <= 20)) { set .@eco_invest,35000; } + else if ((.@Economy >= 21) && (.@Economy <= 25)) { set .@eco_invest,55000; } + else if ((.@Economy >= 26) && (.@Economy <= 30)) { set .@eco_invest,80000; } + else if ((.@Economy >= 31) && (.@Economy <= 35)) { set .@eco_invest,110000; } + else if ((.@Economy >= 36) && (.@Economy <= 40)) { set .@eco_invest,145000; } + else if ((.@Economy >= 41) && (.@Economy <= 45)) { set .@eco_invest,185000; } + else if ((.@Economy >= 46) && (.@Economy <= 50)) { set .@eco_invest,230000; } + else if ((.@Economy >= 51) && (.@Economy <= 55)) { set .@eco_invest,280000; } + else if ((.@Economy >= 56) && (.@Economy <= 60)) { set .@eco_invest,335000; } + else if ((.@Economy >= 61) && (.@Economy <= 65)) { set .@eco_invest,395000; } + else if ((.@Economy >= 66) && (.@Economy <= 70)) { set .@eco_invest,460000; } + else if ((.@Economy >= 71) && (.@Economy <= 75)) { set .@eco_invest,530000; } + else if ((.@Economy >= 76) && (.@Economy <= 80)) { set .@eco_invest,605000; } + else if ((.@Economy >= 81) && (.@Economy <= 85)) { set .@eco_invest,685000; } + else if ((.@Economy >= 86) && (.@Economy <= 90)) { set .@eco_invest,770000; } + else if ((.@Economy >= 91) && (.@Economy <= 95)) { set .@eco_invest,860000; } + else if ((.@Economy >= 96) && (.@Economy <= 100)) { set .@eco_invest,955000; } + //Quadruple the cost of investing if you've already invested once. + if (GetCastleData("schg_cas03",4)) { + set .@eco_invest,.@eco_invest*4; + } mes "[ Steward ]"; mes "Raising the stronghold's"; mes "commercial growth will"; @@ -2372,7 +2394,6 @@ schg_cas03,88,90,3 script Steward#sch03 55,{ } set zeny,zeny-.@eco_invest; SetCastleData "schg_cas03",4,GetCastleData("schg_cas03",4)+1; - SetCastleData "schg_cas03",2,.@Economy + 1 + (.@Economy<99 && rand(2) && getgdskilllv(.@GID,10014)); mes "[ Steward ]"; mes "A wise use of the guild's"; mes "funds, Master. We can expect"; @@ -2386,16 +2407,30 @@ schg_cas03,88,90,3 script Steward#sch03 55,{ } case 3: set .@Defence,GetCastleData("schg_cas03",3); - if(.@Defence < 8) set .@def_invest,20000; - if(.@Defence >= 8) set .@def_invest,40000; - if(.@Defence >= 16) set .@def_invest,80000; - if(.@Defence >= 25) set .@def_invest,160000; - if(.@Defence >= 34) set .@def_invest,320000; - if(.@Defence >= 44) set .@def_invest,640000; - if(.@Defence >= 54) set .@def_invest,1280000; - if(.@Defence >= 65) set .@def_invest,2560000; - if(.@Defence >= 76) set .@def_invest,5120000; - if(.@Defence >= 88) set .@def_invest,10240000; + if (.@Defence < 6) { set .@def_invest,10000; } + else if ((.@Defence >= 6) && (.@Defence <= 10)) { set .@def_invest,20000; } + else if ((.@Defence >= 11) && (.@Defence <= 15)) { set .@def_invest,40000; } + else if ((.@Defence >= 16) && (.@Defence <= 20)) { set .@def_invest,70000; } + else if ((.@Defence >= 21) && (.@Defence <= 25)) { set .@def_invest,110000; } + else if ((.@Defence >= 26) && (.@Defence <= 30)) { set .@def_invest,160000; } + else if ((.@Defence >= 31) && (.@Defence <= 35)) { set .@def_invest,220000; } + else if ((.@Defence >= 36) && (.@Defence <= 40)) { set .@def_invest,290000; } + else if ((.@Defence >= 41) && (.@Defence <= 45)) { set .@def_invest,370000; } + else if ((.@Defence >= 46) && (.@Defence <= 50)) { set .@def_invest,460000; } + else if ((.@Defence >= 51) && (.@Defence <= 55)) { set .@def_invest,560000; } + else if ((.@Defence >= 56) && (.@Defence <= 60)) { set .@def_invest,670000; } + else if ((.@Defence >= 61) && (.@Defence <= 65)) { set .@def_invest,790000; } + else if ((.@Defence >= 66) && (.@Defence <= 70)) { set .@def_invest,920000; } + else if ((.@Defence >= 71) && (.@Defence <= 75)) { set .@def_invest,1060000; } + else if ((.@Defence >= 76) && (.@Defence <= 80)) { set .@def_invest,1210000; } + else if ((.@Defence >= 81) && (.@Defence <= 85)) { set .@def_invest,1370000; } + else if ((.@Defence >= 86) && (.@Defence <= 90)) { set .@def_invest,1540000; } + else if ((.@Defence >= 91) && (.@Defence <= 95)) { set .@def_invest,1720000; } + else if ((.@Defence >= 96) && (.@Defence <= 100)) { set .@def_invest,1910000; } + //Quadruple the cost of investing if you've already invested once. + if (GetCastleData("schg_cas03",5)) { + set .@def_invest,.@def_invest*4; + } mes "[ Steward ]"; mes "Investing in our stronghold's"; mes "defense will enhance the"; @@ -2451,7 +2486,6 @@ schg_cas03,88,90,3 script Steward#sch03 55,{ } set zeny,zeny-.@def_invest; SetCastleData "schg_cas03",5,GetCastleData("schg_cas03",5)+1; - SetCastleData "schg_cas03",3,.@Defence+1; mes "[ Steward ]"; mes "A wise use of the guild's"; mes "funds, Master. Increasing"; diff --git a/npc/guild2/schg_cas04.txt b/npc/guild2/schg_cas04.txt index 93dae163b..d3e6661da 100644 --- a/npc/guild2/schg_cas04.txt +++ b/npc/guild2/schg_cas04.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.5 +//= 1.6 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -18,6 +18,7 @@ //= Made it so treasure won't spawn if castle is empty. //= Treasure will now be killed before spawning. //= 1.5 Replaced effect numerics with constants. [L0ne_W0lf] +//= 1.6 Applied updated eco/def systems. [L0ne_W0lf] //============================================================ schg_cas04,1,1,0 script Manager#sch04_02 111,{ @@ -106,9 +107,6 @@ OnClock0001: if (!GetCastleData("schg_cas04",1)) end; killmonster "schg_cas04","Manager#sch04_02::OnTreasureDied"; - setcastledata "schg_cas04",4,0; - setcastledata "schg_cas04",5,0; - set .@Treasure,GetCastleData("schg_cas04",2)/5+4; if (.@Treasure) { monster "schg_cas04",388,388,"Treasure Chest",1941,1,"Manager#sch04_02::OnTreasureDied"; @@ -156,6 +154,16 @@ OnClock0001: if (.@Treasure < 24) end; monster "schg_cas04",386,386,"Treasure Chest",1324,1,"Manager#sch04_02::OnTreasureDied"; } + if (GetCastleData("schg_cas04",4)) { + set .@Economy,GetCastleData("schg_cas04",2); + SetCastleData "schg_cas04",2,.@Economy + GetCastleData("schg_cas04",4) + (.@Economy<99 && rand(2) && getgdskilllv(.@GID,10014)); + setcastledata "schg_cas04",4,0; + } + if (GetCastleData("schg_cas04",5)) { + set .@Defence,GetCastleData("schg_cas04",3); + SetCastleData "schg_cas04",3,.@Defence + GetCastleData("schg_cas04",5); + setcastledata "schg_cas04",5,0; + } end; OnTreasureDied: @@ -2304,16 +2312,30 @@ schg_cas04,247,305,3 script Steward#sch04 55,{ close; case 2: set .@Economy,GetCastleData("schg_cas04",2); - if(.@Economy < 8) set .@eco_invest,10000; - if(.@Economy >= 8) set .@eco_invest,20000; - if(.@Economy >= 16) set .@eco_invest,40000; - if(.@Economy >= 25) set .@eco_invest,80000; - if(.@Economy >= 34) set .@eco_invest,160000; - if(.@Economy >= 44) set .@eco_invest,320000; - if(.@Economy >= 54) set .@eco_invest,640000; - if(.@Economy >= 65) set .@eco_invest,1280000; - if(.@Economy >= 76) set .@eco_invest,2560000; - if(.@Economy >= 88) set .@eco_invest,5120000; + if (.@Economy < 6) { set .@eco_invest,5000; } + else if ((.@Economy >= 6) && (.@Economy <= 10)) { set .@eco_invest,10000; } + else if ((.@Economy >= 11) && (.@Economy <= 15)) { set .@eco_invest,20000; } + else if ((.@Economy >= 16) && (.@Economy <= 20)) { set .@eco_invest,35000; } + else if ((.@Economy >= 21) && (.@Economy <= 25)) { set .@eco_invest,55000; } + else if ((.@Economy >= 26) && (.@Economy <= 30)) { set .@eco_invest,80000; } + else if ((.@Economy >= 31) && (.@Economy <= 35)) { set .@eco_invest,110000; } + else if ((.@Economy >= 36) && (.@Economy <= 40)) { set .@eco_invest,145000; } + else if ((.@Economy >= 41) && (.@Economy <= 45)) { set .@eco_invest,185000; } + else if ((.@Economy >= 46) && (.@Economy <= 50)) { set .@eco_invest,230000; } + else if ((.@Economy >= 51) && (.@Economy <= 55)) { set .@eco_invest,280000; } + else if ((.@Economy >= 56) && (.@Economy <= 60)) { set .@eco_invest,335000; } + else if ((.@Economy >= 61) && (.@Economy <= 65)) { set .@eco_invest,395000; } + else if ((.@Economy >= 66) && (.@Economy <= 70)) { set .@eco_invest,460000; } + else if ((.@Economy >= 71) && (.@Economy <= 75)) { set .@eco_invest,530000; } + else if ((.@Economy >= 76) && (.@Economy <= 80)) { set .@eco_invest,605000; } + else if ((.@Economy >= 81) && (.@Economy <= 85)) { set .@eco_invest,685000; } + else if ((.@Economy >= 86) && (.@Economy <= 90)) { set .@eco_invest,770000; } + else if ((.@Economy >= 91) && (.@Economy <= 95)) { set .@eco_invest,860000; } + else if ((.@Economy >= 96) && (.@Economy <= 100)) { set .@eco_invest,955000; } + //Quadruple the cost of investing if you've already invested once. + if (GetCastleData("schg_cas04",4)) { + set .@eco_invest,.@eco_invest*4; + } mes "[ Steward ]"; mes "Raising the stronghold's"; mes "commercial growth will"; @@ -2375,7 +2397,6 @@ schg_cas04,247,305,3 script Steward#sch04 55,{ } set zeny,zeny-.@eco_invest; SetCastleData "schg_cas04",4,GetCastleData("schg_cas04",4)+1; - SetCastleData "schg_cas04",2,.@Economy + 1 + (.@Economy<99 && rand(2) && getgdskilllv(.@GID,10014)); mes "[ Steward ]"; mes "A wise use of the guild's"; mes "funds, Master. We can expect"; @@ -2389,16 +2410,30 @@ schg_cas04,247,305,3 script Steward#sch04 55,{ } case 3: set .@Defence,GetCastleData("schg_cas04",3); - if(.@Defence < 8) set .@def_invest,20000; - if(.@Defence >= 8) set .@def_invest,40000; - if(.@Defence >= 16) set .@def_invest,80000; - if(.@Defence >= 25) set .@def_invest,160000; - if(.@Defence >= 34) set .@def_invest,320000; - if(.@Defence >= 44) set .@def_invest,640000; - if(.@Defence >= 54) set .@def_invest,1280000; - if(.@Defence >= 65) set .@def_invest,2560000; - if(.@Defence >= 76) set .@def_invest,5120000; - if(.@Defence >= 88) set .@def_invest,10240000; + if (.@Defence < 6) { set .@def_invest,10000; } + else if ((.@Defence >= 6) && (.@Defence <= 10)) { set .@def_invest,20000; } + else if ((.@Defence >= 11) && (.@Defence <= 15)) { set .@def_invest,40000; } + else if ((.@Defence >= 16) && (.@Defence <= 20)) { set .@def_invest,70000; } + else if ((.@Defence >= 21) && (.@Defence <= 25)) { set .@def_invest,110000; } + else if ((.@Defence >= 26) && (.@Defence <= 30)) { set .@def_invest,160000; } + else if ((.@Defence >= 31) && (.@Defence <= 35)) { set .@def_invest,220000; } + else if ((.@Defence >= 36) && (.@Defence <= 40)) { set .@def_invest,290000; } + else if ((.@Defence >= 41) && (.@Defence <= 45)) { set .@def_invest,370000; } + else if ((.@Defence >= 46) && (.@Defence <= 50)) { set .@def_invest,460000; } + else if ((.@Defence >= 51) && (.@Defence <= 55)) { set .@def_invest,560000; } + else if ((.@Defence >= 56) && (.@Defence <= 60)) { set .@def_invest,670000; } + else if ((.@Defence >= 61) && (.@Defence <= 65)) { set .@def_invest,790000; } + else if ((.@Defence >= 66) && (.@Defence <= 70)) { set .@def_invest,920000; } + else if ((.@Defence >= 71) && (.@Defence <= 75)) { set .@def_invest,1060000; } + else if ((.@Defence >= 76) && (.@Defence <= 80)) { set .@def_invest,1210000; } + else if ((.@Defence >= 81) && (.@Defence <= 85)) { set .@def_invest,1370000; } + else if ((.@Defence >= 86) && (.@Defence <= 90)) { set .@def_invest,1540000; } + else if ((.@Defence >= 91) && (.@Defence <= 95)) { set .@def_invest,1720000; } + else if ((.@Defence >= 96) && (.@Defence <= 100)) { set .@def_invest,1910000; } + //Quadruple the cost of investing if you've already invested once. + if (GetCastleData("schg_cas04",5)) { + set .@def_invest,.@def_invest*4; + } mes "[ Steward ]"; mes "Investing in our stronghold's"; mes "defense will enhance the"; @@ -2454,7 +2489,6 @@ schg_cas04,247,305,3 script Steward#sch04 55,{ } set zeny,zeny-.@def_invest; SetCastleData "schg_cas04",5,GetCastleData("schg_cas04",5)+1; - SetCastleData "schg_cas04",3,.@Defence+1; mes "[ Steward ]"; mes "A wise use of the guild's"; mes "funds, Master. Increasing"; diff --git a/npc/guild2/schg_cas05.txt b/npc/guild2/schg_cas05.txt index 12e03517e..6aa646f8b 100644 --- a/npc/guild2/schg_cas05.txt +++ b/npc/guild2/schg_cas05.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.5 +//= 1.6 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -18,6 +18,7 @@ //= Made it so treasure won't spawn if castle is empty. //= Treasure will now be killed before spawning. //= 1.5 Replaced effect numerics with constants. [L0ne_W0lf] +//= 1.6 Applied updated eco/def systems. [L0ne_W0lf] //============================================================ schg_cas05,1,1,0 script Manager#sch05_02 111,{ @@ -106,9 +107,6 @@ OnClock0001: if (!GetCastleData("schg_cas05",1)) end; killmonster "schg_cas05","Manager#sch05_02::OnTreasureDied"; - setcastledata "schg_cas05",4,0; - setcastledata "schg_cas05",5,0; - set .@Treasure,GetCastleData("schg_cas05",2)/5+4; if (.@Treasure) { monster "schg_cas05",388,388,"Treasure Chest",1942,1,"Manager#sch05_02::OnTreasureDied"; @@ -156,6 +154,16 @@ OnClock0001: if (.@Treasure < 24) end; monster "schg_cas05",386,386,"Treasure Chest",1324,1,"Manager#sch05_02::OnTreasureDied"; } + if (GetCastleData("schg_cas05",4)) { + set .@Economy,GetCastleData("schg_cas05",2); + SetCastleData "schg_cas05",2,.@Economy + GetCastleData("schg_cas05",4) + (.@Economy<99 && rand(2) && getgdskilllv(.@GID,10014)); + setcastledata "schg_cas05",4,0; + } + if (GetCastleData("schg_cas05",5)) { + set .@Defence,GetCastleData("schg_cas05",3); + SetCastleData "schg_cas05",3,.@Defence + GetCastleData("schg_cas05",5); + setcastledata "schg_cas05",5,0; + } end; OnTreasureDied: @@ -2304,16 +2312,30 @@ schg_cas05,247,305,3 script Steward#sch05 55,{ close; case 2: set .@Economy,GetCastleData("schg_cas05",2); - if(.@Economy < 8) set .@eco_invest,10000; - if(.@Economy >= 8) set .@eco_invest,20000; - if(.@Economy >= 16) set .@eco_invest,40000; - if(.@Economy >= 25) set .@eco_invest,80000; - if(.@Economy >= 34) set .@eco_invest,160000; - if(.@Economy >= 44) set .@eco_invest,320000; - if(.@Economy >= 54) set .@eco_invest,640000; - if(.@Economy >= 65) set .@eco_invest,1280000; - if(.@Economy >= 76) set .@eco_invest,2560000; - if(.@Economy >= 88) set .@eco_invest,5120000; + if (.@Economy < 6) { set .@eco_invest,5000; } + else if ((.@Economy >= 6) && (.@Economy <= 10)) { set .@eco_invest,10000; } + else if ((.@Economy >= 11) && (.@Economy <= 15)) { set .@eco_invest,20000; } + else if ((.@Economy >= 16) && (.@Economy <= 20)) { set .@eco_invest,35000; } + else if ((.@Economy >= 21) && (.@Economy <= 25)) { set .@eco_invest,55000; } + else if ((.@Economy >= 26) && (.@Economy <= 30)) { set .@eco_invest,80000; } + else if ((.@Economy >= 31) && (.@Economy <= 35)) { set .@eco_invest,110000; } + else if ((.@Economy >= 36) && (.@Economy <= 40)) { set .@eco_invest,145000; } + else if ((.@Economy >= 41) && (.@Economy <= 45)) { set .@eco_invest,185000; } + else if ((.@Economy >= 46) && (.@Economy <= 50)) { set .@eco_invest,230000; } + else if ((.@Economy >= 51) && (.@Economy <= 55)) { set .@eco_invest,280000; } + else if ((.@Economy >= 56) && (.@Economy <= 60)) { set .@eco_invest,335000; } + else if ((.@Economy >= 61) && (.@Economy <= 65)) { set .@eco_invest,395000; } + else if ((.@Economy >= 66) && (.@Economy <= 70)) { set .@eco_invest,460000; } + else if ((.@Economy >= 71) && (.@Economy <= 75)) { set .@eco_invest,530000; } + else if ((.@Economy >= 76) && (.@Economy <= 80)) { set .@eco_invest,605000; } + else if ((.@Economy >= 81) && (.@Economy <= 85)) { set .@eco_invest,685000; } + else if ((.@Economy >= 86) && (.@Economy <= 90)) { set .@eco_invest,770000; } + else if ((.@Economy >= 91) && (.@Economy <= 95)) { set .@eco_invest,860000; } + else if ((.@Economy >= 96) && (.@Economy <= 100)) { set .@eco_invest,955000; } + //Quadruple the cost of investing if you've already invested once. + if (GetCastleData("schg_cas05",4)) { + set .@eco_invest,.@eco_invest*4; + } mes "[ Steward ]"; mes "Raising the stronghold's"; mes "commercial growth will"; @@ -2375,7 +2397,6 @@ schg_cas05,247,305,3 script Steward#sch05 55,{ } set zeny,zeny-.@eco_invest; SetCastleData "schg_cas05",4,GetCastleData("schg_cas05",4)+1; - SetCastleData "schg_cas05",2,.@Economy + 1 + (.@Economy<99 && rand(2) && getgdskilllv(.@GID,10014)); mes "[ Steward ]"; mes "A wise use of the guild's"; mes "funds, Master. We can expect"; @@ -2389,16 +2410,30 @@ schg_cas05,247,305,3 script Steward#sch05 55,{ } case 3: set .@Defence,GetCastleData("schg_cas05",3); - if(.@Defence < 8) set .@def_invest,20000; - if(.@Defence >= 8) set .@def_invest,40000; - if(.@Defence >= 16) set .@def_invest,80000; - if(.@Defence >= 25) set .@def_invest,160000; - if(.@Defence >= 34) set .@def_invest,320000; - if(.@Defence >= 44) set .@def_invest,640000; - if(.@Defence >= 54) set .@def_invest,1280000; - if(.@Defence >= 65) set .@def_invest,2560000; - if(.@Defence >= 76) set .@def_invest,5120000; - if(.@Defence >= 88) set .@def_invest,10240000; + if (.@Defence < 6) { set .@def_invest,10000; } + else if ((.@Defence >= 6) && (.@Defence <= 10)) { set .@def_invest,20000; } + else if ((.@Defence >= 11) && (.@Defence <= 15)) { set .@def_invest,40000; } + else if ((.@Defence >= 16) && (.@Defence <= 20)) { set .@def_invest,70000; } + else if ((.@Defence >= 21) && (.@Defence <= 25)) { set .@def_invest,110000; } + else if ((.@Defence >= 26) && (.@Defence <= 30)) { set .@def_invest,160000; } + else if ((.@Defence >= 31) && (.@Defence <= 35)) { set .@def_invest,220000; } + else if ((.@Defence >= 36) && (.@Defence <= 40)) { set .@def_invest,290000; } + else if ((.@Defence >= 41) && (.@Defence <= 45)) { set .@def_invest,370000; } + else if ((.@Defence >= 46) && (.@Defence <= 50)) { set .@def_invest,460000; } + else if ((.@Defence >= 51) && (.@Defence <= 55)) { set .@def_invest,560000; } + else if ((.@Defence >= 56) && (.@Defence <= 60)) { set .@def_invest,670000; } + else if ((.@Defence >= 61) && (.@Defence <= 65)) { set .@def_invest,790000; } + else if ((.@Defence >= 66) && (.@Defence <= 70)) { set .@def_invest,920000; } + else if ((.@Defence >= 71) && (.@Defence <= 75)) { set .@def_invest,1060000; } + else if ((.@Defence >= 76) && (.@Defence <= 80)) { set .@def_invest,1210000; } + else if ((.@Defence >= 81) && (.@Defence <= 85)) { set .@def_invest,1370000; } + else if ((.@Defence >= 86) && (.@Defence <= 90)) { set .@def_invest,1540000; } + else if ((.@Defence >= 91) && (.@Defence <= 95)) { set .@def_invest,1720000; } + else if ((.@Defence >= 96) && (.@Defence <= 100)) { set .@def_invest,1910000; } + //Quadruple the cost of investing if you've already invested once. + if (GetCastleData("schg_cas05",5)) { + set .@def_invest,.@def_invest*4; + } mes "[ Steward ]"; mes "Investing in our stronghold's"; mes "defense will enhance the"; @@ -2454,7 +2489,6 @@ schg_cas05,247,305,3 script Steward#sch05 55,{ } set zeny,zeny-.@def_invest; SetCastleData "schg_cas05",5,GetCastleData("schg_cas05",5)+1; - SetCastleData "schg_cas05",3,.@Defence+1; mes "[ Steward ]"; mes "A wise use of the guild's"; mes "funds, Master. Increasing"; |