diff options
-rw-r--r-- | Changelog-Trunk.txt | 7 | ||||
-rw-r--r-- | doc/item_bonus.txt | 32 | ||||
-rw-r--r-- | doc/script_commands.txt | 28 | ||||
-rw-r--r-- | src/common/db.h | 1 | ||||
-rw-r--r-- | src/map/script.c | 173 | ||||
-rw-r--r-- | src/map/skill.c | 23 | ||||
-rw-r--r-- | src/map/skill.h | 2 |
7 files changed, 176 insertions, 90 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index ada2aa1ee..089ec7f3e 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,13 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2008/06/12 + * Added support for skill names to script commands: [FlavioJS] + - skill, addtoskill, guildskill, getskilllv, getgdskilllv, itemskill, + petskillattack, petskillattack2, petskillsupport, skilleffect, + npcskilleffect, unitskilluseid, unitskillusepos + - bonus/bonus2/bonus3/bonus4/bonus5 for bonuses bAutoSpell, bSkillAtk, + bSkillHeal, bAutoSpellWhenHit, bAddSkillBlow, bCastrate 2008/06/11 * Added partylock/guildlock checking for @changeleader/@changegm (bugreport:72) [ultramage] diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index 2ebaebcd0..51da56a80 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -3,16 +3,20 @@ //===== By ================================================ //= Developers //===== Version =========================================== -//= 1.0 +//= 1.1.20080612 //========================================================= //= 1.0 - Standardized doc file +//= 1.1.20080612 - skill command and bonuses (bAutoSpell, bSkillAtk, +//= bSkillHeal, bAutoSpellWhenHit, bAddSkillBlow, bCastrate) accept +//= skill names [FlavioJS] +//= //===== Description ======================================= //= List of script instructions used in item bonuses, //= mainly bonus/bonus2/bonus3/bonus4/bonus5 arguments //========================================================= -skill i,n; Gives skill #i at level n +skill i,n; Gives skill #i at level n (supports skill names) bonus bStr,n; STR + n bonus bAgi,n; AGI + n @@ -114,7 +118,7 @@ bonus2 bAddEff,e,x; Adds a x/10000 chance to cause effect e to the target when e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding bonus2 bResEff,e,x; Adds a x/10000 tolerance to effect e (e.g. x=100 makes 1% tolerance, x=10000 makes 100% tolerance, etc) e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding -bonus2 bCastrate,n,x; Adjust casting time of skill n by x% +bonus2 bCastrate,n,x; Adjust casting time of skill n by x% (supports skill names) bonus2 bAddSize,n,x; +x% physical damage against size n. n: 0=Small 1=Medium 2=Large bonus2 bMagicAddSize,n,x; +x% magical damage against size n. @@ -168,7 +172,7 @@ bonus3 bAddMonsterDropItem,n,x,y; When killing monsters from race x with physica 10=Boss monster, 11=Other than (normal monster) boss monster if 'x' is negative value, then it's a part of formula chance = -x*(killed_mob_level/10)+1 -bonus3 bAutoSpell,n,x,y; Auto Spell casting on attack of spell n at level x with y/10% chance. +bonus3 bAutoSpell,n,x,y; Auto Spell casting on attack of spell n at level x with y/10% chance. (supports skill names) Skill is casted on target unless it is a self or support (inf = 4/16) skill. // bAddDamageClass, bAddMagicDamageClass and bAddMonsterDropItem it is setting possible up to 10. Those which exceed 10 are ignored. @@ -198,15 +202,16 @@ bonus2 bCriticalAddRace,n,r; Critical + n vs. enemies of race r bonus2 bHPRegenRate,n,x; Gain n HP every x milliseconds bonus2 bHPLossRate,n,x; Lose n HP every x milliseconds bonus2 bAddEffWhenHit,n,x; x/100% chance to cause n state to the enemy when being hit by physical damage -bonus2 bSkillAtk,n,x; Increase damage of skill n by x% -bonus2 bSkillHeal,n,x; Increase heal amount of skill n by x% +bonus2 bSkillAtk,n,x; Increase damage of skill n by x% (supports skill names) +bonus2 bSkillHeal,n,x; Increase heal amount of skill n by x% (supports skill names) bonus2 bAddDamageByClass,n,x; When being hit by monster of class n increase damage by x% bonus2 bAddRace2,n,x; Increase damage by x% vs. enemies of race n (Check db/mob_race2_db.txt) y: 0=Don't show damage 1=Show damage bonus3 bAutoSpellWhenHit,x,y,n; n/10% chance to cast skill x of level y on attacker (unless it is a self or support skill) when being hit by a - direct attack. Target must be within spell's range to go off. + direct attack. (supports skill names) + Target must be within spell's range to go off. bonus3 bSPDrainRate,n,x,y; When attacking there is a n% chance to either gain SP equivalent to x% of damage dealt, OR drain the amount of sp from the enemy. y: 0=gain sp 1:drain enemy sp @@ -214,20 +219,20 @@ bonus3 bSPDrainValue,n,x,y; When attacking there is a n% chance to either gain OR drain the amount of sp from the enemy. y:0=gain sp 1:drain enemy sp (Note: setting x to -1 or below will reduce YOUR sp) -bonus4 bAutoSpell,x,y,n,i; n/10% chance to cast skill x of level y when attacking +bonus4 bAutoSpell,x,y,n,i; n/10% chance to cast skill x of level y when attacking (supports skill names) i: 0=cast on self 1=cast on enemy, not on self 2=use random skill lv in [1..y] 3=1+2 (random lv on enemy) -bonus4 bAutoSpellWhenHit,x,y,n,i; n/10% chance to cast skill x of level y when being hit by a direct attack. +bonus4 bAutoSpellWhenHit,x,y,n,i; n/10% chance to cast skill x of level y when being hit by a direct attack. (supports skill names) Target must be within spell's range to go off. i: 0=cast on self 1=cast on enemy, not on self 2=use random skill lv in [1..y] 3=1+2 (random lv on enemy) -bonus5 bAutoSpell,x,y,n,t,i; n/10% chance to cast skill x of level y when attacking +bonus5 bAutoSpell,x,y,n,t,i; n/10% chance to cast skill x of level y when attacking (supports skill names) t: Trigger criteria: BF_SHORT: Trigger on melee attack BF_LONG: Trigger on ranged attack @@ -249,9 +254,8 @@ bonus5 bAutoSpell,x,y,n,t,i; n/10% chance to cast skill x of level y when attac 2=use random skill lv in [1..y] 3=1+2 (random lv on enemy) -bonus5 bAutoSpellWhenHit,x,y,n,t,i; n/10% chance to cast skill x of level y when being hit by a direct attack. - Target must be within spell's range to go - off. +bonus5 bAutoSpellWhenHit,x,y,n,t,i; n/10% chance to cast skill x of level y when being hit by a direct attack. (supports skill names) + Target must be within spell's range to go off. t: Trigger criteria: BF_SHORT: Trigger on melee attack BF_LONG: Trigger on ranged attack @@ -324,4 +328,4 @@ bonus2 bWeaponComaRace,x,y; y/100% chance to cause Coma when attacking a monste bAddStealRate,n; n/100% increase to Steal skill success chance -bonus2 bAddSkillBlow,x,y; Pushback the target by y cells when using skill x
\ No newline at end of file +bonus2 bAddSkillBlow,x,y; Pushback the target by y cells when using skill x (supports skill names) diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 00c604d01..71ac40864 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -4,7 +4,7 @@ //= A reference manual for the eAthena scripting language. //= Commands are sorted depending on their functionality. //===== Version =========================================== -//= 3.19.20080407 +//= 3.21.20080612 //========================================================= //= 1.0 - First release, filled will as much info as I could //= remember or figure out, most likely there are errors, @@ -111,8 +111,13 @@ //= 3.19.20080407 //= Extended the behaviour of 'guardian'. [FlavioJS] //= 3.20.20080425 -//= Corrected 'getitem', 'getitem2' & 'delitem2' (charid instead of accountid) [Toms] -//= Modified 'delitem' (added optional accountid parameter) [Toms] +//= Corrected 'getitem', 'getitem2' & 'delitem2' (charid instead of accountid) [Toms] +//= Modified 'delitem' (added optional accountid parameter) [Toms] +//= 3.21.20080612 +//= Script commands extended to support skill names: [FlavioJS] +//= skill, addtoskill, guildskill, getskilllv, getgdskilllv, itemskill, +//= petskillattack, petskillattack2, petskillsupport, skilleffect, npcskilleffect, +//= unitskilluseid, unitskillusepos, bonus/bonus2/bonus3/bonus4/bonus5 //========================================================= This document is a reference manual for all the scripting commands and functions @@ -2734,6 +2739,7 @@ anything, obviously. --------------------------------------- *getgdskilllv(<guild id>,<skill id>) +*getgdskilllv(<guild id>,"<skill name>") This function returns the level of the skill <skill id> of the guild <guild id>. If the guild does not have that skill, 0 is returned. @@ -2769,6 +2775,7 @@ Example(s): --------------------------------------- *getskilllv(<skill id>) +*getskilllv("<skill name>") This function returns the level of the specified skill that the invoking character has. If they don't have the skill, 0 will be returned. The full list @@ -3936,6 +3943,7 @@ effect is still in effect). --------------------------------------- *itemskill <skill id>,<skill level>; +*itemskill "<skill name>",<skill level>; This is a command meant for item scripts to replicate single-use skills. It will not work properly in NPC scripts a lot of the time because casting a skill is @@ -4132,6 +4140,7 @@ any guild. --------------------------------------- *guildskill <skill id>,<level> +*guildskill "<skill name>",<level> This command will bump up the specified guild skill by the specified number of levels. This refers to the invoking character and will only work if the invoking @@ -4256,6 +4265,7 @@ should be rather obvious. --------------------------------------- *skilleffect <skill id>,<number>; +*skilleffect "<skill name>",<number>; This command will display the visual and sound effects of a specified skill (see 'db/skill_db.txt' for a full list of skills) on the invoking character's sprite. @@ -4278,6 +4288,7 @@ effect displays a floating number, the number given will float up. --------------------------------------- *npcskilleffect <skill id>,<number>,<x>,<y>; +*npcskilleffect "<skill name>",<number>,<x>,<y>; This command behaves identically to 'skilleffect', however, the effect will not be centered on the invoking character's sprite, nor on the NPC sprite, if any, @@ -4383,7 +4394,9 @@ autoscript). --------------------------------------- *skill <skill id>,<level>{,<flag>}; -*addtoskill <skill id>,<level>{,<flag>} +*skill "<skill name",<level>{,<flag>}; +*addtoskill <skill id>,<level>{,<flag>}; +*addtoskill "<skill name>",<level>{,<flag>}; These commands will give the invoking character a specified skill. This is also used for item scripts. @@ -5830,8 +5843,10 @@ Example(s): --------------------------------------- -*unitskilluseid <GID>,<skill id>,<skill lvl>; +*unitskilluseid <GID>,<skill id>,<skill lvl>{,<target id>}; +*unitskilluseid <GID>,"<skill name>",<skill lvl>{,<target id>}; *unitskillusepos <GID>,<skill id>,<skill lvl>,<x>,<y>; +*unitskillusepos <GID>,"<skill name>",<skill lvl>,<x>,<y>; This is the replacement of the older commands, these use the same values for GID as the other unit* commands (See 'GID'). @@ -6064,6 +6079,7 @@ specified. Pet will store items and return them when the maximum is reached or when pet performance is activated. *petskillsupport <skill id>,<skill level>,<delay>,<percent hp>,<percent sp>; +*petskillsupport "<skill name>",<skill level>,<delay>,<percent hp>,<percent sp>; *petheal <level>,<delay>,<percent hp>,<percent sp>; This will make the pet use a specified support skill on the owner whenever the @@ -6075,7 +6091,9 @@ It's not quite certain who's stats will be used for the skills cast, the character's or the pets. Probably, Skotlex can answer that question. *petskillattack <skill id>,<skill level>,<rate>,<bonusrate>; +*petskillattack "<skill name>",<skill level>,<rate>,<bonusrate>; *petskillattack2 <skill id>,<damage>,<number of attacks>,<rate>,<bonusrate>; +*petskillattack2 "<skill name>",<damage>,<number of attacks>,<rate>,<bonusrate>; These two commands will make the pet cast an attack skill on the enemy the pet's owner is currently fighting. Skill IDs and levels are as per 'petskillsupport'. diff --git a/src/common/db.h b/src/common/db.h index eb6318869..eaa1ca13d 100644 --- a/src/common/db.h +++ b/src/common/db.h @@ -609,6 +609,7 @@ struct DBMap { #define stridb_alloc(opt,maxlen) db_alloc(__FILE__,__LINE__,DB_ISTRING,(opt),(maxlen)) #define db_destroy(db) ( (db)->destroy((db),NULL) ) // Other macros +#define db_clear(db) ( (db)->clear(db,NULL) ) #define db_iterator(db) ( (db)->iterator(db) ) #define dbi_first(dbi) ( (dbi)->first(dbi,NULL) ) #define dbi_last(dbi) ( (dbi)->last(dbi,NULL) ) diff --git a/src/map/script.c b/src/map/script.c index 83c9f31ef..50e64b8e9 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -90,6 +90,9 @@ /// Pushes a copy of the data in the target index #define script_pushcopy(st,i) push_copy((st)->stack, (st)->start + (i)) +#define script_isstring(st,i) data_isstring(script_getdata(st,i)) +#define script_isint(st,i) data_isint(script_getdata(st,i)) + #define script_getnum(st,val) conv_num(st, script_getdata(st,val)) #define script_getstr(st,val) conv_str(st, script_getdata(st,val)) #define script_getref(st,val) ( script_getdata(st,val)->ref ) @@ -6581,11 +6584,11 @@ BUILDIN_FUNC(statusup2) BUILDIN_FUNC(bonus) { int type; - int type2; - int type3; - int type4; - int type5; - int val; + int val1; + int val2 = 0; + int val3 = 0; + int val4 = 0; + int val5 = 0; TBL_PC* sd; sd = script_rid2sd(st); @@ -6593,39 +6596,52 @@ BUILDIN_FUNC(bonus) return 0; // no player attached type = script_getnum(st,2); - switch( script_lastdata(st) ){ + switch( type ) + { + case SP_AUTOSPELL: + case SP_AUTOSPELL_WHENHIT: + case SP_SKILL_ATK: + case SP_SKILL_HEAL: + case SP_ADD_SKILL_BLOW: + case SP_CASTRATE: + // these bonuses support skill names + val1 = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) ); + break; + default: + val1 = script_getnum(st,3); + break; + } + + switch( script_lastdata(st)-2 ) + { + case 1: + pc_bonus(sd, type, val1); + break; + case 2: + val2 = script_getnum(st,4); + pc_bonus2(sd, type, val1, val2); + break; case 3: - val = script_getnum(st,3); - pc_bonus(sd, type, val); + val2 = script_getnum(st,4); + val3 = script_getnum(st,5); + pc_bonus3(sd, type, val1, val2, val3); break; case 4: - type2 = script_getnum(st,3); - val = script_getnum(st,4); - pc_bonus2(sd, type, type2, val); + val2 = script_getnum(st,4); + val3 = script_getnum(st,5); + val4 = script_getnum(st,6); + pc_bonus4(sd, type, val1, val2, val3, val4); break; case 5: - type2 = script_getnum(st,3); - type3 = script_getnum(st,4); - val = script_getnum(st,5); - pc_bonus3(sd, type, type2, type3, val); - break; - case 6: - type2 = script_getnum(st,3); - type3 = script_getnum(st,4); - type4 = script_getnum(st,5); - val = script_getnum(st,6); - pc_bonus4(sd, type, type2, type3, type4, val); - break; - case 7: - type2 = script_getnum(st,3); - type3 = script_getnum(st,4); - type4 = script_getnum(st,5); - type5 = script_getnum(st,6); - val = script_getnum(st,7); - pc_bonus5(sd, type, type2, type3, type4, type5, val); + val2 = script_getnum(st,4); + val3 = script_getnum(st,5); + val4 = script_getnum(st,6); + val5 = script_getnum(st,7); + pc_bonus5(sd, type, val1, val2, val3, val4, val5); break; default: - ShowDebug("buildin_bonus: unexpected number of arguments (%d)\n", (script_lastdata(st) - 2)); + ShowDebug("buildin_bonus: unexpected number of arguments (%d)\n", (script_lastdata(st) - 1)); + break; } return 0; @@ -6692,6 +6708,8 @@ BUILDIN_FUNC(bonusautoscript2) /// /// skill <skill id>,<level>,<flag> /// skill <skill id>,<level> +/// skill "<skill name>",<level>,<flag> +/// skill "<skill name>",<level> BUILDIN_FUNC(skill) { int id; @@ -6703,7 +6721,7 @@ BUILDIN_FUNC(skill) if( sd == NULL ) return 0;// no player attached, report source - id = script_getnum(st,2); + id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); level = script_getnum(st,3); if( script_hasdata(st,4) ) flag = script_getnum(st,4); @@ -6717,6 +6735,8 @@ BUILDIN_FUNC(skill) /// /// addtoskill <skill id>,<amount>,<flag> /// addtoskill <skill id>,<amount> +/// addtoskill "<skill name>",<amount>,<flag> +/// addtoskill "<skill name>",<amount> /// /// @see skill BUILDIN_FUNC(addtoskill) @@ -6730,7 +6750,7 @@ BUILDIN_FUNC(addtoskill) if( sd == NULL ) return 0;// no player attached, report source - id = script_getnum(st,2); + id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); level = script_getnum(st,3); if( script_hasdata(st,4) ) flag = script_getnum(st,4); @@ -6742,6 +6762,7 @@ BUILDIN_FUNC(addtoskill) /// Increases the level of a guild skill. /// /// guildskill <skill id>,<amount>; +/// guildskill "<skill name>",<amount>; BUILDIN_FUNC(guildskill) { int id; @@ -6753,7 +6774,7 @@ BUILDIN_FUNC(guildskill) if( sd == NULL ) return 0;// no player attached, report source - id = script_getnum(st,2); + id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); level = script_getnum(st,3); for( i=0; i < level; i++ ) guild_skillup(sd, id); @@ -6764,6 +6785,7 @@ BUILDIN_FUNC(guildskill) /// Returns the level of the player skill. /// /// getskilllv(<skill id>) -> <level> +/// getskilllv("<skill name>") -> <level> BUILDIN_FUNC(getskilllv) { int id; @@ -6773,7 +6795,7 @@ BUILDIN_FUNC(getskilllv) if( sd == NULL ) return 0;// no player attached, report source - id = script_getnum(st,2); + id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); script_pushint(st, pc_checkskill(sd,id)); return 0; @@ -6782,6 +6804,7 @@ BUILDIN_FUNC(getskilllv) /// Returns the level of the guild skill. /// /// getgdskilllv(<guild id>,<skill id>) -> <level> +/// getgdskilllv(<guild id>,"<skill name>") -> <level> BUILDIN_FUNC(getgdskilllv) { int guild_id; @@ -6789,7 +6812,7 @@ BUILDIN_FUNC(getgdskilllv) struct guild* g; guild_id = script_getnum(st,2); - skill_id = script_getnum(st,3); + skill_id = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) ); g = guild_search(guild_id); if( g == NULL ) script_pushint(st, -1); @@ -7225,17 +7248,21 @@ BUILDIN_FUNC(guildopenstorage) /*========================================== * アイテムによるスキル発動 *------------------------------------------*/ +/// itemskill <skill id>,<level> +/// itemskill "<skill name>",<level> BUILDIN_FUNC(itemskill) { - int id,lv; - TBL_PC *sd=script_rid2sd(st); - - id=script_getnum(st,2); - lv=script_getnum(st,3); + int id; + int lv; + TBL_PC* sd; - if(!sd || sd->ud.skilltimer != -1) + sd = script_rid2sd(st); + if( sd == NULL || sd->ud.skilltimer != INVALID_TIMER ) return 0; + id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); + lv = script_getnum(st,3); + sd->skillitem=id; sd->skillitemlv=lv; clif_item_skill(sd,id,lv); @@ -10489,6 +10516,8 @@ BUILDIN_FUNC(petheal) /*========================================== * pet attack skills [Valaris] //Rewritten by [Skotlex] *------------------------------------------*/ +/// petskillattack <skill id>,<level>,<rate>,<bonusrate> +/// petskillattack "<skill name>",<level>,<rate>,<bonusrate> BUILDIN_FUNC(petskillattack) { struct pet_data *pd; @@ -10501,7 +10530,7 @@ BUILDIN_FUNC(petskillattack) if (pd->a_skill == NULL) pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack)); - pd->a_skill->id=script_getnum(st,2); + pd->a_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); pd->a_skill->lv=script_getnum(st,3); pd->a_skill->div_ = 0; pd->a_skill->rate=script_getnum(st,4); @@ -10513,6 +10542,8 @@ BUILDIN_FUNC(petskillattack) /*========================================== * pet attack skills [Valaris] *------------------------------------------*/ +/// petskillattack2 <skill id>,<level>,<div>,<rate>,<bonusrate> +/// petskillattack2 "<skill name>",<level>,<div>,<rate>,<bonusrate> BUILDIN_FUNC(petskillattack2) { struct pet_data *pd; @@ -10525,7 +10556,7 @@ BUILDIN_FUNC(petskillattack2) if (pd->a_skill == NULL) pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack)); - pd->a_skill->id=script_getnum(st,2); + pd->a_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); pd->a_skill->lv=script_getnum(st,3); pd->a_skill->div_ = script_getnum(st,4); pd->a_skill->rate=script_getnum(st,5); @@ -10537,6 +10568,8 @@ BUILDIN_FUNC(petskillattack2) /*========================================== * pet support skills [Skotlex] *------------------------------------------*/ +/// petskillsupport <skill id>,<level>,<delay>,<hp>,<sp> +/// petskillsupport "<skill name>",<level>,<delay>,<hp>,<sp> BUILDIN_FUNC(petskillsupport) { struct pet_data *pd; @@ -10558,7 +10591,7 @@ BUILDIN_FUNC(petskillsupport) } else //init memory pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support)); - pd->s_skill->id=script_getnum(st,2); + pd->s_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); pd->s_skill->lv=script_getnum(st,3); pd->s_skill->delay=script_getnum(st,4); pd->s_skill->hp=script_getnum(st,5); @@ -10576,11 +10609,13 @@ BUILDIN_FUNC(petskillsupport) /*========================================== * Scripted skill effects [Celest] *------------------------------------------*/ +/// skilleffect <skill id>,<level> +/// skilleffect "<skill name>",<level> BUILDIN_FUNC(skilleffect) { TBL_PC *sd; - int skillid=script_getnum(st,2); + int skillid=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); int skilllv=script_getnum(st,3); sd=script_rid2sd(st); @@ -10592,11 +10627,13 @@ BUILDIN_FUNC(skilleffect) /*========================================== * NPC skill effects [Valaris] *------------------------------------------*/ +/// npcskilleffect <skill id>,<level>,<x>,<y> +/// npcskilleffect "<skill name>",<level>,<x>,<y> BUILDIN_FUNC(npcskilleffect) { struct block_list *bl= map_id2bl(st->oid); - int skillid=script_getnum(st,2); + int skillid=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); int skilllv=script_getnum(st,3); int x=script_getnum(st,4); int y=script_getnum(st,5); @@ -12871,6 +12908,7 @@ BUILDIN_FUNC(unitemote) /// Makes the unit cast the skill on the target or self if no target is specified /// /// unitskilluseid <unit_id>,<skill_id>,<skill_lv>{,<target_id>}; +/// unitskilluseid <unit_id>,"<skill name>",<skill_lv>{,<target_id>}; BUILDIN_FUNC(unitskilluseid) { int unit_id; @@ -12880,7 +12918,7 @@ BUILDIN_FUNC(unitskilluseid) struct block_list* bl; unit_id = script_getnum(st,2); - skill_id = script_getnum(st,3); + skill_id = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) ); skill_lv = script_getnum(st,4); target_id = ( script_hasdata(st,5) ? script_getnum(st,5) : unit_id ); @@ -12894,6 +12932,7 @@ BUILDIN_FUNC(unitskilluseid) /// Makes the unit cast the skill on the target position. /// /// unitskillusepos <unit_id>,<skill_id>,<skill_lv>,<target_x>,<target_y>; +/// unitskillusepos <unit_id>,"<skill name>",<skill_lv>,<target_x>,<target_y>; BUILDIN_FUNC(unitskillusepos) { int unit_id; @@ -12904,7 +12943,7 @@ BUILDIN_FUNC(unitskillusepos) struct block_list* bl; unit_id = script_getnum(st,2); - skill_id = script_getnum(st,3); + skill_id = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) ); skill_lv = script_getnum(st,4); skill_x = script_getnum(st,5); skill_y = script_getnum(st,6); @@ -13344,18 +13383,18 @@ struct script_function buildin_func[] = { BUILDIN_DEF(failedrefitem,"i"), BUILDIN_DEF(statusup,"i"), BUILDIN_DEF(statusup2,"ii"), - BUILDIN_DEF(bonus,"ii"), - BUILDIN_DEF2(bonus,"bonus2","iii"), - BUILDIN_DEF2(bonus,"bonus3","iiii"), - BUILDIN_DEF2(bonus,"bonus4","iiiii"), - BUILDIN_DEF2(bonus,"bonus5","iiiiii"), + BUILDIN_DEF(bonus,"iv"), + BUILDIN_DEF2(bonus,"bonus2","ivi"), + BUILDIN_DEF2(bonus,"bonus3","ivii"), + BUILDIN_DEF2(bonus,"bonus4","iviii"), + BUILDIN_DEF2(bonus,"bonus5","iviiii"), BUILDIN_DEF(bonusautoscript,"si?"), BUILDIN_DEF(bonusautoscript2,"si?"), - BUILDIN_DEF(skill,"ii?"), - BUILDIN_DEF(addtoskill,"ii?"), // [Valaris] - BUILDIN_DEF(guildskill,"ii"), - BUILDIN_DEF(getskilllv,"i"), - BUILDIN_DEF(getgdskilllv,"ii"), + BUILDIN_DEF(skill,"vi?"), + BUILDIN_DEF(addtoskill,"vi?"), // [Valaris] + BUILDIN_DEF(guildskill,"vi"), + BUILDIN_DEF(getskilllv,"v"), + BUILDIN_DEF(getgdskilllv,"iv"), BUILDIN_DEF(basicskillcheck,""), BUILDIN_DEF(getgmlevel,""), BUILDIN_DEF(end,""), @@ -13374,7 +13413,7 @@ struct script_function buildin_func[] = { BUILDIN_DEF(gettimestr,"si"), BUILDIN_DEF(openstorage,""), BUILDIN_DEF(guildopenstorage,"*"), - BUILDIN_DEF(itemskill,"ii"), + BUILDIN_DEF(itemskill,"vi"), BUILDIN_DEF(produce,"i"), BUILDIN_DEF(monster,"siisii*"), BUILDIN_DEF(areamonster,"siiiisii*"), @@ -13481,11 +13520,11 @@ struct script_function buildin_func[] = { BUILDIN_DEF(petrecovery,"ii"), // [Valaris] BUILDIN_DEF(petloot,"i"), // [Valaris] BUILDIN_DEF(petheal,"iiii"), // [Valaris] - BUILDIN_DEF(petskillattack,"iiii"), // [Skotlex] - BUILDIN_DEF(petskillattack2,"iiiii"), // [Valaris] - BUILDIN_DEF(petskillsupport,"iiiii"), // [Skotlex] - BUILDIN_DEF(skilleffect,"ii"), // skill effect [Celest] - BUILDIN_DEF(npcskilleffect,"iiii"), // npc skill effect [Valaris] + BUILDIN_DEF(petskillattack,"viii"), // [Skotlex] + BUILDIN_DEF(petskillattack2,"viiii"), // [Valaris] + BUILDIN_DEF(petskillsupport,"viiii"), // [Skotlex] + BUILDIN_DEF(skilleffect,"vi"), // skill effect [Celest] + BUILDIN_DEF(npcskilleffect,"viii"), // npc skill effect [Valaris] BUILDIN_DEF(specialeffect,"i*"), // npc skill effect [Valaris] BUILDIN_DEF(specialeffect2,"i*"), // skill effect on players[Valaris] BUILDIN_DEF(nude,""), // nude command [Valaris] @@ -13587,8 +13626,8 @@ struct script_function buildin_func[] = { BUILDIN_DEF(unitstop,"i"), BUILDIN_DEF(unittalk,"is"), BUILDIN_DEF(unitemote,"ii"), - BUILDIN_DEF(unitskilluseid,"iii?"), // originally by Qamera [Celest] - BUILDIN_DEF(unitskillusepos,"iiiii"), // [Celest] + BUILDIN_DEF(unitskilluseid,"ivi?"), // originally by Qamera [Celest] + BUILDIN_DEF(unitskillusepos,"iviii"), // [Celest] // <--- [zBuffer] List of mob control commands BUILDIN_DEF(sleep,"i"), BUILDIN_DEF(sleep2,"i"), diff --git a/src/map/skill.c b/src/map/skill.c index 6de9e9067..5bf2ee9c9 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -47,6 +47,7 @@ static struct eri *skill_unit_ers = NULL; //For handling skill_unit's [Skotlex] static struct eri *skill_timer_ers = NULL; //For handling skill_timerskills [Skotlex] +DBMap* skilldb_name2id = NULL; struct s_skill_db skill_db[MAX_SKILL_DB]; struct s_skill_produce_db skill_produce_db[MAX_SKILL_PRODUCE_DB]; struct s_skill_arrow_db skill_arrow_db[MAX_SKILL_ARROW_DB]; @@ -59,6 +60,15 @@ int icewall_unit_pos; //Since only mob-casted splash skills can hit ice-walls #define splash_target(bl) (bl->type==BL_MOB?BL_SKILL|BL_CHAR:BL_CHAR) +/// Returns the id of the skill, or 0 if not found. +int skill_name2id(const char* name) +{ + if( name == NULL ) + return 0; + + return (int)strdb_get(skilldb_name2id, name); +} + /// Maps skill ids to skill db offsets. /// Returns the skill's array index, or 0 (Unknown Skill). int skill_get_index( int id ) @@ -10743,16 +10753,17 @@ void skill_init_unit_layout (void) static bool skill_parse_row_skilldb(char* split[], int columns, int current) {// id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,name,description - int i = atoi(split[0]); - if( i >= GD_SKILLRANGEMIN && i <= GD_SKILLRANGEMAX ) { + int id = atoi(split[0]); + int i; + if( id >= GD_SKILLRANGEMIN && id <= GD_SKILLRANGEMAX ) { ShowWarning("skill_parse_row_skilldb: Skill id %d is forbidden (interferes with guild skill mapping)!\n"); return false; } - if( i >= HM_SKILLRANGEMIN && i <= HM_SKILLRANGEMAX ) { + if( id >= HM_SKILLRANGEMIN && id <= HM_SKILLRANGEMAX ) { ShowWarning("skill_parse_row_skilldb: Skill id %d is forbidden (interferes with homunculus skill mapping)!\n"); return false; } - i = skill_get_index(i); + i = skill_get_index(id); if( !i ) // invalid skill id return false; @@ -10783,6 +10794,7 @@ static bool skill_parse_row_skilldb(char* split[], int columns, int current) skill_split_atoi(split[14],skill_db[i].blewcount); safestrncpy(skill_db[i].name, trim(split[15]), sizeof(skill_db[i].name)); safestrncpy(skill_db[i].desc, trim(split[16]), sizeof(skill_db[i].desc)); + strdb_put(skilldb_name2id, skill_db[i].name, (void*)id); return true; } @@ -11012,6 +11024,7 @@ static bool skill_parse_row_abradb(char* split[], int columns, int current) static void skill_readdb(void) { // init skill db structures + db_clear(skilldb_name2id); memset(skill_db,0,sizeof(skill_db)); memset(skill_produce_db,0,sizeof(skill_produce_db)); memset(skill_arrow_db,0,sizeof(skill_arrow_db)); @@ -11042,6 +11055,7 @@ void skill_reload (void) *------------------------------------------*/ int do_init_skill (void) { + skilldb_name2id = strdb_alloc(DB_OPT_DUP_KEY, 0); skill_readdb(); skill_unit_ers = ers_new(sizeof(struct skill_unit_group)); @@ -11060,6 +11074,7 @@ int do_init_skill (void) int do_final_skill(void) { + db_destroy(skilldb_name2id); ers_destroy(skill_unit_ers); ers_destroy(skill_timer_ers); return 0; diff --git a/src/map/skill.h b/src/map/skill.h index 15a0a5434..03557960d 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -249,6 +249,8 @@ int skill_tree_get_max( int id, int b_class ); // Celest const char* skill_get_name( int id ); // [Skotlex] const char* skill_get_desc( int id ); // [Skotlex] +int skill_name2id(const char* name); + int skill_isammotype(struct map_session_data *sd, int skill); int skill_castend_id(int tid, unsigned int tick, int id, intptr data); int skill_castend_pos(int tid, unsigned int tick, int id, intptr data); |