diff options
-rw-r--r-- | src/map/skill.c | 79 |
1 files changed, 53 insertions, 26 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index d6faa782c..0e7f8f9a7 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6770,20 +6770,42 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin } break; case AM_CP_WEAPON: - case AM_CP_SHIELD: - case AM_CP_ARMOR: - case AM_CP_HELM: - { - unsigned int equip[] = {EQP_WEAPON, EQP_SHIELD, EQP_ARMOR, EQP_HEAD_TOP}; - - if( sd && ( bl->type != BL_PC || ( dstsd && pc->checkequip(dstsd,equip[skill_id - AM_CP_WEAPON]) < 0 ) ) ) { + if(dstsd && dstsd->inventory_data[dstsd->equip_index[EQI_HAND_R]]) + clif->skill_nodamage(src,bl,skill_id,skill_lv, + sc_start(src,bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); + else { + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + return 0; + } + break; + case AM_CP_SHIELD: { + int i; + if(dstsd && (i=dstsd->equip_index[EQI_HAND_L])>=0 && dstsd->inventory_data[i] && + dstsd->inventory_data[i]->type==IT_ARMOR) + clif->skill_nodamage(src,bl,skill_id,skill_lv, + sc_start(src,bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); + else { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map->freeblock_unlock(); // Don't consume item requirements return 0; } - + } + break; + case AM_CP_ARMOR: + if(dstsd && dstsd->inventory_data[dstsd->equip_index[EQI_ARMOR]]) + clif->skill_nodamage(src,bl,skill_id,skill_lv, + sc_start(src,bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); + else { + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + return 0; + } + break; + case AM_CP_HELM: + if(dstsd && dstsd->inventory_data[dstsd->equip_index[EQI_HEAD_TOP]]) clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(src,bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); + else { + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + return 0; } break; case AM_TWILIGHT1: @@ -7465,25 +7487,30 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin } break; // Full Chemical Protection - case CR_FULLPROTECTION: - { - unsigned int equip[] = {EQP_WEAPON, EQP_SHIELD, EQP_ARMOR, EQP_HEAD_TOP}; - int i, s = 0, skilltime = skill->get_time(skill_id,skill_lv); - - for (i=0 ; i<4; i++) { - if( bl->type != BL_PC || ( dstsd && pc->checkequip(dstsd,equip[i]) < 0 ) ) - continue; - sc_start(src,bl,(sc_type)(SC_PROTECTWEAPON + i),100,skill_lv,skilltime); - s++; - } - if( sd && !s ){ - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map->freeblock_unlock(); // Don't consume item requirements - return 0; - } + case CR_FULLPROTECTION: { + bool iused=false; + int i; + if(dstsd && dstsd->inventory_data[dstsd->equip_index[EQI_HAND_R]]) { + iused=true; + clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start(src,bl,SC_PROTECTWEAPON,100,skill_lv,skill->get_time(skill_id,skill_lv))); + } if(dstsd && (i=dstsd->equip_index[EQI_HAND_L])>=0 && dstsd->inventory_data[i] && + dstsd->inventory_data[i]->type==IT_ARMOR) { + iused=true; + clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start(src,bl,SC_PROTECTSHIELD,100,skill_lv,skill->get_time(skill_id,skill_lv))); + } if(dstsd && dstsd->inventory_data[dstsd->equip_index[EQI_ARMOR]]) { + iused=true; + clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start(src,bl,SC_PROTECTARMOR,100,skill_lv,skill->get_time(skill_id,skill_lv))); + } if(dstsd && dstsd->inventory_data[dstsd->equip_index[EQI_HEAD_TOP]]) { + iused=true; + clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start(src,bl,SC_PROTECTHELM,100,skill_lv,skill->get_time(skill_id,skill_lv))); + } if(iused) clif->skill_nodamage(src,bl,skill_id,skill_lv,1); + else { + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + return 0; } - break; + } + break; case RG_CLEANER: //AppleGirl clif->skill_nodamage(src,bl,skill_id,skill_lv,1); |