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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-10 20:50:55 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-10 20:50:55 +0000
commit8921a3023de5519f0e0af164d71023914c8656f3 (patch)
tree20ac266e3da2e1482954b9895e3c5389ab2927e8 /zlib1.dll
parentc62e4ce22fe01f8f355f8f47695da2c977102c1c (diff)
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* Added a safeguard to skill_get_unit_layout() against incorrectly defined layout ids (will give weird results but won't crash at least)
* Fixed Firewall/Icewall being oriented backwards (no real difference though...) * Removed some junk Landprotector/Graffiti code; Graffiti doesn't get placed randomly anymore * Icewall can now be cast on yourself... but for some reason, the cell on yourself immediately expires! * Merged together functions clif_set0192() and clif_changemapcell() - also removed its "send to whole map" mode which is just plain wrong (although aegis actually does use it to 'inform' caster about changes) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11175 54d463be-8e91-2dee-dedb-b68131a5f0ec
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