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author | Haru <haru@dotalux.com> | 2018-04-08 13:33:16 +0200 |
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committer | Haru <haru@dotalux.com> | 2018-04-08 13:33:16 +0200 |
commit | 2a396943739c09664d7d2bfcf074d7a1fa0d42ed (patch) | |
tree | 321ced05fa6eab85189421be501188116fe5677f /src | |
parent | 1248aa338a366d03d530c323b12de6f0ba61736a (diff) | |
download | hercules-2a396943739c09664d7d2bfcf074d7a1fa0d42ed.tar.gz hercules-2a396943739c09664d7d2bfcf074d7a1fa0d42ed.tar.bz2 hercules-2a396943739c09664d7d2bfcf074d7a1fa0d42ed.tar.xz hercules-2a396943739c09664d7d2bfcf074d7a1fa0d42ed.zip |
Prevent a null pointer failure when TK_JUMPKICK is used by a non-player
Fixes #1875
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src')
-rw-r--r-- | src/map/skill.c | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 3d541bf76..9108b6575 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6503,16 +6503,14 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case TK_JUMPKICK: /* Check if the target is an enemy; if not, skill should fail so the character doesn't unit->movepos (exploitable) */ - if( battle->check_target(src, bl, BCT_ENEMY) > 0 ) - { - if( unit->movepos(src, bl->x, bl->y, 1, 1) ) - { - skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); - clif->slide(src,bl->x,bl->y); + if (battle->check_target(src, bl, BCT_ENEMY) > 0) { + if (unit->movepos(src, bl->x, bl->y, 1, 1)) { + skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag); + clif->slide(src, bl->x, bl->y); } + } else if (sd != NULL) { + clif->skill_fail(sd, skill_id, USESKILL_FAIL, 0); } - else - clif->skill_fail(sd,skill_id,USESKILL_FAIL,0); break; case AL_INCAGI: |