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author | Jedzkie <jedzkie13@rocketmail.com> | 2016-01-07 12:31:25 +0800 |
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committer | Jedzkie <jedzkie13@rocketmail.com> | 2016-01-07 12:33:34 +0800 |
commit | e3da170660e8c52ec5657c086057085ef20e382f (patch) | |
tree | 57f64ebd80f3e0b347e95c27bc4eacd24469b614 /src/map | |
parent | 8de928de13caf064c4669220e0bfe4b1d873237c (diff) | |
download | hercules-e3da170660e8c52ec5657c086057085ef20e382f.tar.gz hercules-e3da170660e8c52ec5657c086057085ef20e382f.tar.bz2 hercules-e3da170660e8c52ec5657c086057085ef20e382f.tar.xz hercules-e3da170660e8c52ec5657c086057085ef20e382f.zip |
Skill Update:
- According to this kRO's Patch Note: https://rathena.org/board/topic/101392-4082015-maintenance/
• Mechanic's Pile Bunker added 3 new weapons.
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/itemdb.h | 3 | ||||
-rw-r--r-- | src/map/skill.c | 10 |
2 files changed, 10 insertions, 3 deletions
diff --git a/src/map/itemdb.h b/src/map/itemdb.h index 66bd27c0d..b595fabf6 100644 --- a/src/map/itemdb.h +++ b/src/map/itemdb.h @@ -154,6 +154,9 @@ enum item_itemid { ITEMID_WOB_LOCAL = 14585, ITEMID_SIEGE_TELEPORT_SCROLL = 14591, ITEMID_JOB_MANUAL50 = 14592, + ITEMID_PILEBUNCKER_S = 16030, + ITEMID_PILEBUNCKER_P = 16031, + ITEMID_PILEBUNCKER_T = 16032, }; enum cards_item_list { diff --git a/src/map/skill.c b/src/map/skill.c index 8414ac638..f9a2d0e34 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -13764,9 +13764,13 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id } break; case NC_PILEBUNKER: - if ( sd->equip_index[EQI_HAND_R] < 0 || sd->status.inventory[sd->equip_index[EQI_HAND_R]].nameid != ITEMID_PILEBUNCKER ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - return 0; + if ((sd->equip_index[EQI_HAND_R] >= 0 && sd->status.inventory[sd->equip_index[EQI_HAND_R]].nameid == ITEMID_PILEBUNCKER) || + (sd->equip_index[EQI_HAND_R] >= 0 && sd->status.inventory[sd->equip_index[EQI_HAND_R]].nameid == ITEMID_PILEBUNCKER_S) || + (sd->equip_index[EQI_HAND_R] >= 0 && sd->status.inventory[sd->equip_index[EQI_HAND_R]].nameid == ITEMID_PILEBUNCKER_P) || + (sd->equip_index[EQI_HAND_R] >= 0 && sd->status.inventory[sd->equip_index[EQI_HAND_R]].nameid == ITEMID_PILEBUNCKER_T)); + else { + clif->skill_fail(sd, skill_id, USESKILL_FAIL_THIS_WEAPON, 0); + return 0; } break; case NC_HOVERING: |