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author | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-05-08 11:36:34 +0000 |
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committer | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-05-08 11:36:34 +0000 |
commit | bce77426d42cb845ca1c2d81b027d3f1ced293d5 (patch) | |
tree | 6e0ee15b16f0a949087b7b9a5728a68c33d981eb /src/map | |
parent | 89bb1a8cd77e095cd85d698cd134b91f00c8d99c (diff) | |
download | hercules-bce77426d42cb845ca1c2d81b027d3f1ced293d5.tar.gz hercules-bce77426d42cb845ca1c2d81b027d3f1ced293d5.tar.bz2 hercules-bce77426d42cb845ca1c2d81b027d3f1ced293d5.tar.xz hercules-bce77426d42cb845ca1c2d81b027d3f1ced293d5.zip |
Fixed bugreport:5513 Chaos Panic should now inflict Confusion/Chaos effect work properly.
Follow up r16085 Fixed the min cap value for negative mdef. Thanks Epoque
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16086 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 3 | ||||
-rw-r--r-- | src/map/status.c | 8 | ||||
-rw-r--r-- | src/map/status.h | 23 |
3 files changed, 15 insertions, 19 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index f7c206228..b38214d52 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3590,7 +3590,8 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list * Damage from magic = Magic Attack * 111.5/(111.5+eMDEF) * Damage = Magic Attack * 111.5/(111.5+eMDEF) - sMDEF **/ - ad.damage = ad.damage * 1115 / ((mdef*-1>111?-1:1)*(1115 + mdef * 10)) - mdef2; + if(mdef < -111) mdef = -111; // value smaller -111 brings back the damage to origin up to -223. + ad.damage = ad.damage * 1115 / (1115 + mdef * 10) - mdef2; #else if(battle_config.magic_defense_type) ad.damage = ad.damage - mdef*battle_config.magic_defense_type - mdef2; diff --git a/src/map/status.c b/src/map/status.c index c1ed31d4a..6f31613aa 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -612,7 +612,7 @@ void initChangeTables(void) set_sc( SC_WEAKNESS , SC__WEAKNESS , SI_WEAKNESS , SCB_FLEE2|SCB_MAXHP ); set_sc( SC_STRIPACCESSARY , SC__STRIPACCESSORY , SI_STRIPACCESSARY , SCB_DEX|SCB_INT|SCB_LUK ); set_sc_with_vfx( SC_MANHOLE , SC__MANHOLE , SI_MANHOLE , SCB_NONE ); - add_sc( SC_CHAOSPANIC , SC_CHAOS ); + add_sc( SC_CHAOSPANIC , SC_CONFUSION ); set_sc( SC_BLOODYLUST , SC__BLOODYLUST , SI_BLOODYLUST , SCB_DEF|SCB_DEF2|SCB_BATK|SCB_WATK ); /** * Sura @@ -6468,8 +6468,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC__IGNORANCE: case SC__LAZINESS: case SC__WEAKNESS: - case SC__UNLUCKY: - case SC_CHAOS: + case SC__UNLUCKY: return 0; case SC_COMBO: case SC_DANCING: @@ -7901,7 +7900,6 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_BITE: case SC_THORNSTRAP: case SC__MANHOLE: - case SC_CHAOS: case SC_CRYSTALIZE: case SC_WHITEIMPRISON: case SC_VACUUM_EXTREME: @@ -7945,7 +7943,6 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_SILENCE: sc->opt2 |= OPT2_SILENCE; break; case SC_SIGNUMCRUCIS: - case SC_CHAOS: sc->opt2 |= OPT2_SIGNUMCRUCIS; break; @@ -8763,7 +8760,6 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const sc->opt2 &= ~OPT2_DPOISON; break; case SC_SIGNUMCRUCIS: - case SC_CHAOS: sc->opt2 &= ~OPT2_SIGNUMCRUCIS; break; diff --git a/src/map/status.h b/src/map/status.h index da9471467..141a272ef 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -534,8 +534,7 @@ typedef enum sc_type { SC__WEAKNESS, SC__STRIPACCESSORY, SC__MANHOLE, - SC_CHAOS, - SC__BLOODYLUST,//460 + SC__BLOODYLUST,//459 /** * Elemental Spirits **/ @@ -543,53 +542,53 @@ typedef enum sc_type { SC_CIRCLE_OF_FIRE_OPTION, SC_FIRE_CLOAK, SC_FIRE_CLOAK_OPTION, - SC_WATER_SCREEN,//465 + SC_WATER_SCREEN,//464 SC_WATER_SCREEN_OPTION, SC_WATER_DROP, SC_WATER_DROP_OPTION, SC_WATER_BARRIER, - SC_WIND_STEP,//470 + SC_WIND_STEP,//469 SC_WIND_STEP_OPTION, SC_WIND_CURTAIN, SC_WIND_CURTAIN_OPTION, SC_ZEPHYR, - SC_SOLID_SKIN,//475 + SC_SOLID_SKIN,//474 SC_SOLID_SKIN_OPTION, SC_STONE_SHIELD, SC_STONE_SHIELD_OPTION, SC_POWER_OF_GAIA, - SC_PYROTECHNIC,//480 + SC_PYROTECHNIC,//479 SC_PYROTECHNIC_OPTION, SC_HEATER, SC_HEATER_OPTION, SC_TROPIC, - SC_TROPIC_OPTION,//485 + SC_TROPIC_OPTION,//484 SC_AQUAPLAY, SC_AQUAPLAY_OPTION, SC_COOLER, SC_COOLER_OPTION, - SC_CHILLY_AIR,//490 + SC_CHILLY_AIR,//489 SC_CHILLY_AIR_OPTION, SC_GUST, SC_GUST_OPTION, SC_BLAST, - SC_BLAST_OPTION,//495 + SC_BLAST_OPTION,//494 SC_WILD_STORM, SC_WILD_STORM_OPTION, SC_PETROLOGY, SC_PETROLOGY_OPTION, - SC_CURSED_SOIL,//500 + SC_CURSED_SOIL,//499 SC_CURSED_SOIL_OPTION, SC_UPHEAVAL, SC_UPHEAVAL_OPTION, SC_TIDAL_WEAPON, - SC_TIDAL_WEAPON_OPTION,//505 + SC_TIDAL_WEAPON_OPTION,//504 SC_ROCK_CRUSHER, SC_ROCK_CRUSHER_ATK, /* Guild Aura */ SC_LEADERSHIP, SC_GLORYWOUNDS, - SC_SOULCOLD, //510 + SC_SOULCOLD, //509 SC_HAWKEYES, SC_ODINS_POWER, SC_RAID, |