diff options
author | Haru <haru@dotalux.com> | 2013-12-10 19:48:55 +0100 |
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committer | Haru <haru@dotalux.com> | 2013-12-17 01:11:33 +0100 |
commit | 15a0f6dea6f4f3c5adc9a1bc9e7e8be81cc49c48 (patch) | |
tree | c5dd5b25003f8c21381c7a2e1f010dba71e40b90 /src/map | |
parent | a23d072a66d2569ba13921522be3c82ae9aad576 (diff) | |
download | hercules-15a0f6dea6f4f3c5adc9a1bc9e7e8be81cc49c48.tar.gz hercules-15a0f6dea6f4f3c5adc9a1bc9e7e8be81cc49c48.tar.bz2 hercules-15a0f6dea6f4f3c5adc9a1bc9e7e8be81cc49c48.tar.xz hercules-15a0f6dea6f4f3c5adc9a1bc9e7e8be81cc49c48.zip |
Fixed several compiler warnings
- Warnings detected thanks to Xcode's compiler settings (more strict by
default) and clang, warnings mostly but not only related to data sizes
on 64 bit systems, that were silenced until now by very lax compiler
settings.
- This also decreases by a great deal the amount of warnings produced by
MSVC in x64 mode (for the adventurous ones who tried that)
- Also fixed (or silenced in case of false positives) the potential
issues pointed out by the (awesome) clang static analyzer.
- Patch co-produced with Ind, I'm merging and committing in his place!
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/atcommand.c | 52 | ||||
-rw-r--r-- | src/map/battle.c | 28 | ||||
-rw-r--r-- | src/map/clif.c | 95 | ||||
-rw-r--r-- | src/map/clif.h | 24 | ||||
-rw-r--r-- | src/map/guild.c | 14 | ||||
-rw-r--r-- | src/map/homunculus.c | 2 | ||||
-rw-r--r-- | src/map/intif.c | 10 | ||||
-rw-r--r-- | src/map/intif.h | 8 | ||||
-rw-r--r-- | src/map/irc-bot.c | 7 | ||||
-rw-r--r-- | src/map/irc-bot.h | 2 | ||||
-rw-r--r-- | src/map/itemdb.c | 9 | ||||
-rw-r--r-- | src/map/map.c | 16 | ||||
-rw-r--r-- | src/map/mob.c | 19 | ||||
-rw-r--r-- | src/map/mob.h | 2 | ||||
-rw-r--r-- | src/map/npc.c | 21 | ||||
-rw-r--r-- | src/map/party.h | 10 | ||||
-rw-r--r-- | src/map/path.c | 2 | ||||
-rw-r--r-- | src/map/pc.c | 19 | ||||
-rw-r--r-- | src/map/pc_groups.c | 28 | ||||
-rw-r--r-- | src/map/script.c | 56 | ||||
-rw-r--r-- | src/map/script.h | 5 | ||||
-rw-r--r-- | src/map/skill.c | 589 | ||||
-rw-r--r-- | src/map/status.c | 90 | ||||
-rw-r--r-- | src/map/status.h | 15 | ||||
-rw-r--r-- | src/map/unit.c | 12 |
25 files changed, 611 insertions, 524 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 9d01b2b37..51c447ed9 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -993,7 +993,7 @@ ACMD(alive) *------------------------------------------*/ ACMD(kami) { - unsigned long color=0; + unsigned int color=0; memset(atcmd_output, '\0', sizeof(atcmd_output)); @@ -1009,7 +1009,7 @@ ACMD(kami) else intif->broadcast(atcmd_output, strlen(atcmd_output) + 1, (*(info->command + 4) == 'b' || *(info->command + 4) == 'B') ? BC_BLUE : BC_YELLOW); } else { - if(!message || !*message || (sscanf(message, "%lx %199[^\n]", &color, atcmd_output) < 2)) { + if(!message || !*message || (sscanf(message, "%u %199[^\n]", &color, atcmd_output) < 2)) { clif->message(fd, msg_txt(981)); // Please enter color and message (usage: @kamic <color> <message>). return false; } @@ -4278,9 +4278,9 @@ char* txt_time(unsigned int duration) else tlen += sprintf(tlen + temp1, msg_txt(224), minutes); // %d minutes if (seconds == 1) - tlen += sprintf(tlen + temp1, msg_txt(225), seconds); // and %d second + sprintf(tlen + temp1, msg_txt(225), seconds); // and %d second else if (seconds > 1) - tlen += sprintf(tlen + temp1, msg_txt(226), seconds); // and %d seconds + sprintf(tlen + temp1, msg_txt(226), seconds); // and %d seconds return temp1; } @@ -5200,7 +5200,8 @@ ACMD(clearcart) #define MAX_SKILLID_PARTIAL_RESULTS 5 #define MAX_SKILLID_PARTIAL_RESULTS_LEN 74 /* "skill " (6) + "%d:" (up to 5) + "%s" (up to 30) + " (%s)" (up to 33) */ ACMD(skillid) { - int skillen, idx, i, found = 0; + int idx, i, found = 0; + size_t skillen; DBIterator* iter; DBKey key; DBData *data; @@ -6061,7 +6062,7 @@ ACMD(npctalk) char name[NAME_LENGTH],mes[100],temp[100]; struct npc_data *nd; bool ifcolor=(*(info->command + 7) != 'c' && *(info->command + 7) != 'C')?0:1; - unsigned long color=0; + unsigned int color = 0; if (sd->sc.count && //no "chatting" while muted. (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_DEEP_SLEEP] || @@ -6075,7 +6076,7 @@ ACMD(npctalk) } } else { - if (!message || !*message || sscanf(message, "%lx %23[^,], %99[^\n]", &color, name, mes) < 3) { + if (!message || !*message || sscanf(message, "%u %23[^,], %99[^\n]", &color, name, mes) < 3) { clif->message(fd, msg_txt(1223)); // Please enter the correct parameters (usage: @npctalkc <color> <npc name>, <message>). return false; } @@ -8286,7 +8287,7 @@ void atcommand_commands_sub(struct map_session_data* sd, const int fd, AtCommand clif->message(fd, msg_txt(273)); // "Commands available:" for (cmd = dbi_first(iter); dbi_exists(iter); cmd = dbi_next(iter)) { - unsigned int slen = 0; + size_t slen; switch( type ) { case COMMAND_CHARCOMMAND: @@ -8384,8 +8385,9 @@ ACMD(accinfo) { ACMD(set) { char reg[32], val[128]; struct script_data* data; - int toset = 0, len; + int toset = 0; bool is_str = false; + size_t len; if( !message || !*message || (toset = sscanf(message, "%31s %128[^\n]s", reg, val)) < 1 ) { clif->message(fd, msg_txt(1367)); // Usage: @set <variable name> <value> @@ -8746,16 +8748,16 @@ static inline void atcmd_channel_help(int fd, const char *command, bool can_crea /* [Ind/Hercules] */ ACMD(channel) { struct hChSysCh *channel; - char key[HCHSYS_NAME_LENGTH], sub1[HCHSYS_NAME_LENGTH], sub2[HCHSYS_NAME_LENGTH], sub3[HCHSYS_NAME_LENGTH]; + char subcmd[HCHSYS_NAME_LENGTH], sub1[HCHSYS_NAME_LENGTH], sub2[HCHSYS_NAME_LENGTH], sub3[HCHSYS_NAME_LENGTH]; unsigned char k = 0; sub1[0] = sub2[0] = sub3[0] = '\0'; - if( !message || !*message || sscanf(message, "%s %s %s %s", key, sub1, sub2, sub3) < 1 ) { + if( !message || !*message || sscanf(message, "%s %s %s %s", subcmd, sub1, sub2, sub3) < 1 ) { atcmd_channel_help(fd,command,( hChSys.allow_user_channel_creation || pc->has_permission(sd, PC_PERM_HCHSYS_ADMIN) )); return true; } - if( strcmpi(key,"create") == 0 && ( hChSys.allow_user_channel_creation || pc->has_permission(sd, PC_PERM_HCHSYS_ADMIN) ) ) { + if( strcmpi(subcmd,"create") == 0 && ( hChSys.allow_user_channel_creation || pc->has_permission(sd, PC_PERM_HCHSYS_ADMIN) ) ) { if( sub1[0] != '#' ) { clif->message(fd, msg_txt(1405));// Channel name must start with a '#' return false; @@ -8787,7 +8789,7 @@ ACMD(channel) { clif->chsys_join(channel,sd); - } else if ( strcmpi(key,"list") == 0 ) { + } else if ( strcmpi(subcmd,"list") == 0 ) { if( sub1[0] != '\0' && strcmpi(sub1,"colors") == 0 ) { char mout[40]; for( k = 0; k < hChSys.colors_count; k++ ) { @@ -8824,7 +8826,7 @@ ACMD(channel) { } dbi_destroy(iter); } - } else if ( strcmpi(key,"setcolor") == 0 ) { + } else if ( strcmpi(subcmd,"setcolor") == 0 ) { if( sub1[0] != '#' ) { clif->message(fd, msg_txt(1405));// Channel name must start with a '#' @@ -8855,7 +8857,7 @@ ACMD(channel) { channel->color = k; sprintf(atcmd_output, msg_txt(1413),sub1,hChSys.colors_name[k]);// '%s' channel color updated to '%s' clif->message(fd, atcmd_output); - } else if ( strcmpi(key,"leave") == 0 ) { + } else if ( strcmpi(subcmd,"leave") == 0 ) { if( sub1[0] != '#' ) { clif->message(fd, msg_txt(1405));// Channel name must start with a '#' @@ -8883,7 +8885,7 @@ ACMD(channel) { clif->chsys_left(sd->channels[k],sd); sprintf(atcmd_output, msg_txt(1426),sub1); // You've left the '%s' channel clif->message(fd, atcmd_output); - } else if ( strcmpi(key,"bindto") == 0 ) { + } else if ( strcmpi(subcmd,"bindto") == 0 ) { if( sub1[0] != '#' ) { clif->message(fd, msg_txt(1405));// Channel name must start with a '#' @@ -8903,7 +8905,7 @@ ACMD(channel) { sd->gcbind = sd->channels[k]; sprintf(atcmd_output, msg_txt(1431),sub1); // Your global chat is now binded to the '%s' channel clif->message(fd, atcmd_output); - } else if ( strcmpi(key,"unbind") == 0 ) { + } else if ( strcmpi(subcmd,"unbind") == 0 ) { if( sd->gcbind == NULL ) { clif->message(fd, msg_txt(1432));// Your global chat is not binded to any channel @@ -8914,7 +8916,7 @@ ACMD(channel) { clif->message(fd, atcmd_output); sd->gcbind = NULL; - } else if ( strcmpi(key,"ban") == 0 ) { + } else if ( strcmpi(subcmd,"ban") == 0 ) { struct map_session_data *pl_sd = NULL; struct hChSysBanEntry *entry = NULL; @@ -8935,7 +8937,7 @@ ACMD(channel) { return false; } - if (!message || !*message || sscanf(message, "%s %s %24[^\n]", key, sub1, sub2) < 1) { + if (!message || !*message || sscanf(message, "%s %s %24[^\n]", subcmd, sub1, sub2) < 1) { sprintf(atcmd_output, msg_txt(1434), sub2);// Player '%s' was not found clif->message(fd, atcmd_output); return false; @@ -8971,7 +8973,7 @@ ACMD(channel) { sprintf(atcmd_output, msg_txt(1437),pl_sd->status.name,sub1); // Player '%s' has now been banned from '%s' channel clif->message(fd, atcmd_output); - } else if ( strcmpi(key,"unban") == 0 ) { + } else if ( strcmpi(subcmd,"unban") == 0 ) { struct map_session_data *pl_sd = NULL; if( sub1[0] != '#' ) { @@ -9018,7 +9020,7 @@ ACMD(channel) { sprintf(atcmd_output, msg_txt(1441),pl_sd->status.name,sub1); // Player '%s' has now been unbanned from the '%s' channel clif->message(fd, atcmd_output); - } else if ( strcmpi(key,"unbanall") == 0 ) { + } else if ( strcmpi(subcmd,"unbanall") == 0 ) { if( sub1[0] != '#' ) { clif->message(fd, msg_txt(1405));// Channel name must start with a '#' return false; @@ -9047,7 +9049,7 @@ ACMD(channel) { sprintf(atcmd_output, msg_txt(1442),sub1); // Removed all bans from '%s' channel clif->message(fd, atcmd_output); - } else if ( strcmpi(key,"banlist") == 0 ) { + } else if ( strcmpi(subcmd,"banlist") == 0 ) { DBIterator *iter = NULL; DBKey key; DBData *data; @@ -9092,7 +9094,7 @@ ACMD(channel) { dbi_destroy(iter); - } else if ( strcmpi(key,"setopt") == 0 ) { + } else if ( strcmpi(subcmd,"setopt") == 0 ) { const char* opt_str[3] = { "None", "JoinAnnounce", @@ -9817,7 +9819,7 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message return true; } while(0); } - else if (*message == atcommand->at_symbol) { + else /*if (*message == atcommand->at_symbol)*/ { //atcmd_msg is constructed above differently for charcommands //it's copied from message if not a charcommand so it can //pass through the rest of the code compatible with both symbols @@ -10037,7 +10039,7 @@ void atcommand_config_read(const char* config_filename) { else { if( commandinfo->help == NULL ) { const char *str = config_setting_get_string(command); - int len = strlen(str); + size_t len = strlen(str); commandinfo->help = aMalloc( len * sizeof(char) ); safestrncpy(commandinfo->help, str, len); } diff --git a/src/map/battle.c b/src/map/battle.c index 94c8fe581..802d2ec02 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -335,11 +335,11 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d if( atk_elem == ELE_FIRE && battle->get_current_skill(target) == GN_WALLOFTHORN ) { struct skill_unit *su = (struct skill_unit*)target; struct skill_unit_group *sg; - struct block_list *src; + struct block_list *sgsrc; if( !su || !su->alive || (sg = su->group) == NULL || sg->val3 == -1 - || (src = map->id2bl(sg->src_id)) == NULL || status->isdead(src) + || (sgsrc = map->id2bl(sg->src_id)) == NULL || status->isdead(sgsrc) ) return 0; @@ -347,7 +347,7 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d int x,y; x = sg->val3 >> 16; y = sg->val3 & 0xffff; - skill->unitsetting(src,su->group->skill_id,su->group->skill_lv,x,y,1); + skill->unitsetting(sgsrc,su->group->skill_id,su->group->skill_lv,x,y,1); sg->val3 = -1; sg->limit = DIFF_TICK32(timer->gettick(),sg->tick)+300; } @@ -2332,11 +2332,12 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block break; case SR_RAMPAGEBLASTER: skillratio += 20 * skill_lv * (sd?sd->spiritball_old:5) - 100; - if( sc && sc->data[SC_EXPLOSIONSPIRITS] ){ + if( sc && sc->data[SC_EXPLOSIONSPIRITS] ) { skillratio += sc->data[SC_EXPLOSIONSPIRITS]->val1 * 20; RE_LVL_DMOD(120); - }else + } else { RE_LVL_DMOD(150); + } break; case SR_KNUCKLEARROW: if( flag&4 ){ // ATK [(Skill Level x 150) + (1000 x Target current weight / Maximum weight) + (Target Base Level x 5) x (Caster Base Level / 150)] % @@ -2600,10 +2601,10 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam if( sc->data[SC_SAFETYWALL] && (flag&(BF_SHORT|BF_MAGIC))==BF_SHORT ) { struct skill_unit_group* group = skill->id2group(sc->data[SC_SAFETYWALL]->val3); - uint16 skill_id = sc->data[SC_SAFETYWALL]->val2; + uint16 src_skill_id = sc->data[SC_SAFETYWALL]->val2; if (group) { d->dmg_lv = ATK_BLOCK; - if(skill_id == MH_STEINWAND){ + if(src_skill_id == MH_STEINWAND){ if (--group->val2<=0) skill->del_unitgroup(group,ALC_MARK); return 0; @@ -3638,12 +3639,12 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * md.damage = 7 * md.damage / 20; }*/ }else{ - float vitfactor = 0.0f, temp; + float vitfactor = 0.0f, ftemp; if( (vitfactor=(status_get_vit(target)-120.0f)) > 0) vitfactor = (vitfactor * (matk + atk) / 10) / status_get_vit(target); - temp = max(0, vitfactor) + (targetVit * (matk + atk)) / 10; - md.damage = (int64)(temp * 70 * skill_lv / 100); + ftemp = max(0, vitfactor) + (targetVit * (matk + atk)) / 10; + md.damage = (int64)(ftemp * 70 * skill_lv / 100); } md.damage -= totaldef; } @@ -4553,7 +4554,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list short index = sd?sd->equip_index[EQI_HAND_R]:0; GET_NORMAL_ATTACK( (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0) ); wd.damage = wd.damage * 70 / 100; - n_ele = true; + //n_ele = true; // FIXME: This is has no effect if it's after GET_NORMAL_ATTACK (was this intended, or was it supposed to be put above?) if (sd && index >= 0 && sd->inventory_data[index] && @@ -5261,6 +5262,11 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st delay += 100;/* gradual increase so the numbers don't clip in the client */ } } + +#ifdef __clang_analyzer__ + // Tell Clang's static analyzer that we want to += it even the value is currently unused (it'd be used if we added new checks) + (void)delay; +#endif // __clang_analyzer /* something caused reflect */ if( trdamage ) { diff --git a/src/map/clif.c b/src/map/clif.c index a04ac0e27..e51c59461 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -578,12 +578,12 @@ int clif_send(const void* buf, int len, struct block_list* bl, enum send_target struct hQueue *queue = &script->hq[sd->bg_queue.arena->queue_id]; for( i = 0; i < queue->size; i++ ) { - struct map_session_data * sd = NULL; + struct map_session_data *qsd = NULL; - if( queue->item[i] > 0 && ( sd = map->id2sd(queue->item[i]) ) ) { - WFIFOHEAD(sd->fd,len); - memcpy(WFIFOP(sd->fd,0), buf, len); - WFIFOSET(sd->fd,len); + if( queue->item[i] > 0 && ( qsd = map->id2sd(queue->item[i]) ) ) { + WFIFOHEAD(qsd->fd,len); + memcpy(WFIFOP(qsd->fd,0), buf, len); + WFIFOSET(qsd->fd,len); } } } @@ -930,6 +930,8 @@ void clif_set_unit_idle(struct block_list* bl, struct map_session_data *tsd, enu struct view_data* vd = status->get_viewdata(bl); struct packet_idle_unit p; int g_id = status->get_guild_id(bl); + + nullpo_retv(bl); #if PACKETVER < 20091103 if( !pcdb_checkid(vd->class_) ) { @@ -1060,6 +1062,8 @@ void clif_spawn_unit(struct block_list* bl, enum send_target target) { struct packet_spawn_unit p; int g_id = status->get_guild_id(bl); + nullpo_retv(bl); + #if PACKETVER < 20091103 if( !pcdb_checkid(vd->class_) ) { clif->spawn_unit2(bl,target); @@ -1123,6 +1127,7 @@ void clif_spawn_unit(struct block_list* bl, enum send_target target) { } #endif if( disguised(bl) ) { + nullpo_retv(sd); if( sd->status.class_ != sd->disguise ) clif->send(&p,sizeof(p),bl,target); #if PACKETVER >= 20091103 @@ -1146,6 +1151,8 @@ void clif_set_unit_walking(struct block_list* bl, struct map_session_data *tsd, struct view_data* vd = status->get_viewdata(bl); struct packet_unit_walking p; int g_id = status->get_guild_id(bl); + + nullpo_retv(bl); sd = BL_CAST(BL_PC, bl); @@ -1831,7 +1838,7 @@ void clif_selllist(struct map_session_data *sd) /// - append this text void clif_scriptmes(struct map_session_data *sd, int npcid, const char *mes) { int fd = sd->fd; - int slen = strlen(mes) + 9; + size_t slen = strlen(mes) + 9; sd->state.dialog = 1; @@ -1943,7 +1950,7 @@ void clif_sendfakenpc(struct map_session_data *sd, int npcid) { /// TODO investigate behavior of other windows [FlavioJS] void clif_scriptmenu(struct map_session_data* sd, int npcid, const char* mes) { int fd = sd->fd; - int slen = strlen(mes) + 9; + size_t slen = strlen(mes) + 9; struct block_list *bl = NULL; if (!sd->state.using_fake_npc && (npcid == npc->fake_nd->bl.id || ((bl = map->id2bl(npcid)) && (bl->m!=sd->bl.m || @@ -2714,7 +2721,7 @@ void read_channels_config(void) { if( (colors = config_setting_get_member(settings, "colors")) != NULL ) { int color_count = config_setting_length(colors); - CREATE( hChSys.colors, unsigned long, color_count ); + CREATE( hChSys.colors, unsigned int, color_count ); CREATE( hChSys.colors_name, char *, color_count ); for(i = 0; i < color_count; i++) { config_setting_t *color = config_setting_get_elem(colors, i); @@ -2723,7 +2730,7 @@ void read_channels_config(void) { safestrncpy(hChSys.colors_name[i], config_setting_name(color), HCHSYS_NAME_LENGTH); - hChSys.colors[i] = strtoul(config_setting_get_string_elem(colors,i),NULL,0); + hChSys.colors[i] = (unsigned int)strtoul(config_setting_get_string_elem(colors,i),NULL,0); hChSys.colors[i] = (hChSys.colors[i] & 0x0000FF) << 16 | (hChSys.colors[i] & 0x00FF00) | (hChSys.colors[i] & 0xFF0000) >> 16;//RGB to BGR } hChSys.colors_count = color_count; @@ -3141,7 +3148,7 @@ void clif_changelook(struct block_list *bl,int type,int val) sd = BL_CAST(BL_PC, bl); sc = status->get_sc(bl); vd = status->get_viewdata(bl); - //nullpo_ret(vd); + if( vd ) //temp hack to let Warp Portal change appearance switch(type) { case LOOK_WEAPON: @@ -3250,6 +3257,7 @@ void clif_changelook(struct block_list *bl,int type,int val) WBUFW(buf,0)=0x1d7; WBUFL(buf,2)=bl->id; if(type == LOOK_WEAPON || type == LOOK_SHIELD) { + nullpo_retv(vd); WBUFB(buf,6)=LOOK_WEAPON; WBUFW(buf,7)=vd->weapon; WBUFW(buf,9)=vd->shield; @@ -3258,7 +3266,7 @@ void clif_changelook(struct block_list *bl,int type,int val) WBUFL(buf,7)=val; } clif->send(buf,packet_len(0x1d7),bl,target); - if( disguised(bl) && ((TBL_PC*)sd)->fontcolor ) { + if( disguised(bl) && sd && sd->fontcolor ) { WBUFL(buf,2)=-bl->id; clif->send(buf,packet_len(0x1d7),bl,SELF); } @@ -4696,6 +4704,7 @@ int clif_outsight(struct block_list *bl,va_list ap) tsd = BL_CAST(BL_PC, tbl); if (tsd && tsd->fd) { //tsd has lost sight of the bl object. + nullpo_ret(bl); switch(bl->type){ case BL_PC: if (sd->vd.class_ != INVISIBLE_CLASS) @@ -4728,6 +4737,7 @@ int clif_outsight(struct block_list *bl,va_list ap) } } if (sd && sd->fd) { //sd is watching tbl go out of view. + nullpo_ret(tbl); if (((vd=status->get_viewdata(tbl)) && vd->class_ != INVISIBLE_CLASS) && !(tbl->type == BL_NPC && (((TBL_NPC*)tbl)->option&OPTION_INVISIBLE))) clif->clearunit_single(tbl->id,CLR_OUTSIGHT,sd->fd); @@ -4750,6 +4760,7 @@ int clif_insight(struct block_list *bl,va_list ap) tsd = BL_CAST(BL_PC, tbl); if (tsd && tsd->fd) { //Tell tsd that bl entered into his view + nullpo_ret(bl); switch(bl->type) { case BL_ITEM: clif->getareachar_item(tsd,(struct flooritem_data*)bl); @@ -5528,7 +5539,7 @@ void clif_displaymessage(const int fd, const char* mes) { if( fd == -2 ) { ShowInfo("HCP: %s\n",mes); } else if ( fd > 0 ) { - int len; + size_t len; if ( ( len = strnlen(mes, 255) ) > 0 ) { // don't send a void message (it's not displaying on the client chat). @help can send void line. WFIFOHEAD(fd, 5 + len); @@ -5554,7 +5565,7 @@ void clif_displaymessage2(const int fd, const char* mes) { line = strtok(message, "\n"); while(line != NULL) { // Limit message to 255+1 characters (otherwise it causes a buffer overflow in the client) - int len = strnlen(line, 255); + size_t len = strnlen(line, 255); if (len > 0) { // don't send a void message (it's not displaying on the client chat). @help can send void line. if( fd == -2 ) { @@ -5606,7 +5617,7 @@ void clif_displaymessage_sprintf(const int fd, const char* mes, ...) { } /// Send broadcast message in yellow or blue without font formatting (ZC_BROADCAST). /// 009a <packet len>.W <message>.?B -void clif_broadcast(struct block_list* bl, const char* mes, int len, int type, enum send_target target) +void clif_broadcast(struct block_list* bl, const char* mes, size_t len, int type, enum send_target target) { int lp = (type&BC_COLOR_MASK) ? 4 : 0; unsigned char *buf = (unsigned char*)aMalloc((4 + lp + len)*sizeof(unsigned char)); @@ -5630,7 +5641,7 @@ void clif_broadcast(struct block_list* bl, const char* mes, int len, int type, e *------------------------------------------*/ void clif_GlobalMessage(struct block_list* bl, const char* message) { char buf[256]; - int len; + size_t len; nullpo_retv(bl); if(!message) @@ -5653,7 +5664,7 @@ void clif_GlobalMessage(struct block_list* bl, const char* message) { /// Send broadcast message with font formatting (ZC_BROADCAST2). /// 01c3 <packet len>.W <fontColor>.L <fontType>.W <fontSize>.W <fontAlign>.W <fontY>.W <message>.?B -void clif_broadcast2(struct block_list* bl, const char* mes, int len, unsigned long fontColor, short fontType, short fontSize, short fontAlign, short fontY, enum send_target target) +void clif_broadcast2(struct block_list* bl, const char* mes, size_t len, unsigned int fontColor, short fontType, short fontSize, short fontAlign, short fontY, enum send_target target) { unsigned char *buf = (unsigned char*)aMalloc((16 + len)*sizeof(unsigned char)); @@ -5829,7 +5840,7 @@ void clif_upgrademessage(int fd, int result, int item_id) /// Whisper is transmitted to the destination player (ZC_WHISPER). /// 0097 <packet len>.W <nick>.24B <message>.?B /// 0097 <packet len>.W <nick>.24B <isAdmin>.L <message>.?B (PACKETVER >= 20091104) -void clif_wis_message(int fd, const char* nick, const char* mes, int mes_len) { +void clif_wis_message(int fd, const char* nick, const char* mes, size_t mes_len) { #if PACKETVER < 20091104 WFIFOHEAD(fd, mes_len + NAME_LENGTH + 4); WFIFOW(fd,0) = 0x97; @@ -8053,14 +8064,14 @@ void clif_marriage_proposal(int fd, struct map_session_data *sd, struct map_sess /*========================================== * *------------------------------------------*/ -void clif_disp_onlyself(struct map_session_data *sd, const char *mes, int len) { +void clif_disp_onlyself(struct map_session_data *sd, const char *mes, size_t len) { clif->disp_message(&sd->bl, mes, len, SELF); } /*========================================== * Displays a message using the guild-chat colors to the specified targets. [Skotlex] *------------------------------------------*/ -void clif_disp_message(struct block_list* src, const char* mes, int len, enum send_target target) +void clif_disp_message(struct block_list* src, const char* mes, size_t len, enum send_target target) { unsigned char buf[256]; @@ -8317,7 +8328,7 @@ void clif_specialeffect_value(struct block_list* bl, int effect_id, int num, sen // Modification of clif_messagecolor to send colored messages to players to chat log only (doesn't display overhead) /// 02c1 <packet len>.W <id>.L <color>.L <message>.?B int clif_colormes(int fd, enum clif_colors color, const char* msg) { - unsigned short msg_len = strlen(msg) + 1; + size_t msg_len = strlen(msg) + 1; WFIFOHEAD(fd,msg_len + 12); WFIFOW(fd,0) = 0x2C1; @@ -8332,8 +8343,8 @@ int clif_colormes(int fd, enum clif_colors color, const char* msg) { /// Monster/NPC color chat [SnakeDrak] (ZC_NPC_CHAT). /// 02c1 <packet len>.W <id>.L <color>.L <message>.?B -void clif_messagecolor(struct block_list* bl, unsigned long color, const char* msg) { - unsigned short msg_len = strlen(msg) + 1; +void clif_messagecolor(struct block_list* bl, unsigned int color, const char* msg) { + size_t msg_len = strlen(msg) + 1; uint8 buf[256]; color = (color & 0x0000FF) << 16 | (color & 0x00FF00) | (color & 0xFF0000) >> 16; // RGB to BGR @@ -8657,7 +8668,7 @@ void clif_slide(struct block_list *bl, int x, int y) void clif_disp_overhead(struct block_list *bl, const char* mes) { unsigned char buf[256]; //This should be more than sufficient, the theorical max is CHAT_SIZE + 8 (pads and extra inserted crap) - int len_mes = strlen(mes)+1; //Account for \0 + size_t len_mes = strlen(mes)+1; //Account for \0 if (len_mes > sizeof(buf)-8) { ShowError("clif_disp_overhead: Message too long (length %d)\n", len_mes); @@ -8946,9 +8957,10 @@ void clif_viewequip_fail(struct map_session_data* sd) /// Returns true if the packet was parsed successfully. /// Formats: 0 - <packet id>.w <packet len>.w (<name> : <message>).?B 00 /// 1 - <packet id>.w <packet len>.w <name>.24B <message>.?B 00 -bool clif_process_message(struct map_session_data* sd, int format, char** name_, int* namelen_, char** message_, int* messagelen_) { +bool clif_process_message(struct map_session_data *sd, int format, char **name_, size_t *namelen_, char **message_, size_t *messagelen_) { char *text, *name, *message; - unsigned int packetlen, textlen, namelen, messagelen; + unsigned int packetlen, textlen; + size_t namelen, messagelen; int fd = sd->fd; *name_ = NULL; @@ -9604,7 +9616,7 @@ void clif_parse_Hotkey(int fd, struct map_session_data *sd) { /// Displays cast-like progress bar (ZC_PROGRESS). /// 02f0 <color>.L <time>.L -void clif_progressbar(struct map_session_data * sd, unsigned long color, unsigned int second) +void clif_progressbar(struct map_session_data * sd, unsigned int color, unsigned int second) { int fd = sd->fd; @@ -9766,10 +9778,10 @@ int clif_undisguise_timer(int tid, int64 tick, int id, intptr_t data) { void clif_parse_GlobalMessage(int fd, struct map_session_data* sd) { const char* text = (char*)RFIFOP(fd,4); - int textlen = RFIFOW(fd,2) - 4; + size_t textlen = RFIFOW(fd,2) - 4; char *name, *message, *fakename = NULL; - int namelen, messagelen; + size_t namelen, messagelen; bool is_fake; @@ -10274,7 +10286,7 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd) int i; char *target, *message; - int namelen, messagelen; + size_t namelen, messagelen; // validate packet and retrieve name and message if( !clif->process_message(sd, 1, &target, &namelen, &message, &messagelen) ) @@ -10354,7 +10366,7 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd) channel = (struct hChSysCh *)g->channel; } if( channel || (channel = strdb_get(clif->channel_db,chname)) ) { - unsigned char k; + int k; for( k = 0; k < sd->channel_count; k++ ) { if( sd->channels[k] == channel ) break; @@ -10364,7 +10376,6 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd) } else if( channel->pass[0] == '\0' && !(channel->banned && idb_exists(channel->banned, sd->status.account_id)) ) { if( channel->type == hChSys_ALLY ) { struct guild *g = sd->guild, *sg = NULL; - int k; for (k = 0; k < MAX_GUILDALLIANCE; k++) { if( g->alliance[k].opposition == 0 && g->alliance[k].guild_id && (sg = guild->search(g->alliance[k].guild_id) ) ) { if( !(((struct hChSysCh*)sg->channel)->banned && idb_exists(((struct hChSysCh*)sg->channel)->banned, sd->status.account_id))) @@ -12097,7 +12108,7 @@ void clif_parse_PartyMessage(int fd, struct map_session_data* sd) int textlen = RFIFOW(fd,2) - 4; char *name, *message; - int namelen, messagelen; + size_t namelen, messagelen; // validate packet and retrieve name and message if( !clif->process_message(sd, 0, &name, &namelen, &message, &messagelen) ) @@ -12629,7 +12640,7 @@ void clif_PartyBookingFailedRecall(int fd, struct map_session_data *sd) void clif_parse_PartyBookingRefuseVolunteer(int fd, struct map_session_data *sd) { #ifdef PARTY_RECRUIT - unsigned long aid = RFIFOL(fd, 2); + unsigned int aid = RFIFOL(fd, 2); clif->PartyBookingRefuseVolunteer(aid, sd); #else @@ -12638,7 +12649,7 @@ void clif_parse_PartyBookingRefuseVolunteer(int fd, struct map_session_data *sd) } /// 08fa <index>.L -void clif_PartyBookingRefuseVolunteer(unsigned long aid, struct map_session_data *sd) +void clif_PartyBookingRefuseVolunteer(unsigned int aid, struct map_session_data *sd) { #ifdef PARTY_RECRUIT unsigned char buf[2+6]; @@ -13035,7 +13046,7 @@ bool clif_validate_emblem(const uint8 *emblem, unsigned long emblem_len) { /// 0153 <packet len>.W <emblem data>.?B void clif_parse_GuildChangeEmblem(int fd,struct map_session_data *sd) { - unsigned long emblem_len = RFIFOW(fd,2)-4; + unsigned int emblem_len = RFIFOW(fd,2)-4; const uint8* emblem = RFIFOP(fd,4); if( !emblem_len || !sd->state.gmaster_flag ) @@ -13157,7 +13168,7 @@ void clif_parse_GuildMessage(int fd, struct map_session_data* sd) int textlen = RFIFOW(fd,2) - 4; char *name, *message; - int namelen, messagelen; + size_t namelen, messagelen; // validate packet and retrieve name and message if( !clif->process_message(sd, 0, &name, &namelen, &message, &messagelen) ) @@ -14761,7 +14772,7 @@ void clif_Mail_read(struct map_session_data *sd, int mail_id) struct mail_message *msg = &sd->mail.inbox.msg[i]; struct item *item = &msg->item; struct item_data *data; - int msg_len = strlen(msg->body), len; + size_t msg_len = strlen(msg->body), len; if( msg_len == 0 ) { strcpy(msg->body, "(no message)"); @@ -16087,7 +16098,7 @@ void clif_bg_xy_remove(struct map_session_data *sd) /// Notifies clients of a battleground message (ZC_BATTLEFIELD_CHAT). /// 02dc <packet len>.W <account id>.L <name>.24B <message>.?B -void clif_bg_message(struct battleground_data *bgd, int src_id, const char *name, const char *mes, int len) +void clif_bg_message(struct battleground_data *bgd, int src_id, const char *name, const char *mes, size_t len) { struct map_session_data *sd; unsigned char *buf; @@ -16116,7 +16127,7 @@ void clif_parse_BattleChat(int fd, struct map_session_data* sd) int textlen = RFIFOW(fd,2) - 4; char *name, *message; - int namelen, messagelen; + size_t namelen, messagelen; if( !clif->process_message(sd, 0, &name, &namelen, &message, &messagelen) ) return; @@ -16994,7 +17005,7 @@ void clif_parse_debug(int fd,struct map_session_data *sd) { } ShowDebug("Packet debug of 0x%04X (length %d), %s session #%d, %d/%d (AID/CID)\n", cmd, packet_len, sd->state.active ? "authed" : "unauthed", fd, sd->status.account_id, sd->status.char_id); } else { - packet_len = RFIFOREST(fd); + packet_len = (int)RFIFOREST(fd); ShowDebug("Packet debug of 0x%04X (length %d), session #%d\n", cmd, packet_len, fd); } @@ -17602,7 +17613,7 @@ void clif_partytickack(struct map_session_data* sd, bool flag) { void clif_ShowScript(struct block_list* bl, const char* message) { char buf[256]; - int len; + size_t len; nullpo_retv(bl); if(!message) @@ -18297,7 +18308,7 @@ int do_init_clif(bool minimal) { * Setup Color Table (saves unnecessary load of strtoul on every call) **/ for(i = 0; i < COLOR_MAX; i++) { - color_table[i] = strtoul(colors[i],NULL,0); + color_table[i] = (unsigned int)strtoul(colors[i],NULL,0); color_table[i] = (color_table[i] & 0x0000FF) << 16 | (color_table[i] & 0x00FF00) | (color_table[i] & 0xFF0000) >> 16;//RGB to BGR } diff --git a/src/map/clif.h b/src/map/clif.h index 6ccd951a0..c4088893a 100644 --- a/src/map/clif.h +++ b/src/map/clif.h @@ -472,7 +472,7 @@ struct s_packet_db { }; struct { - unsigned long *colors; + unsigned int *colors; char **colors_name; unsigned char colors_count; bool local, ally, irc; @@ -517,7 +517,7 @@ struct cdelayed_damage { * Vars **/ struct s_packet_db packet_db[MAX_PACKET_DB + 1]; -unsigned long color_table[COLOR_MAX]; +unsigned int color_table[COLOR_MAX]; /** * Clif.c Interface @@ -706,7 +706,7 @@ struct clif_interface { void (*equpcheckbox) (struct map_session_data* sd); void (*displayexp) (struct map_session_data *sd, unsigned int exp, char type, bool is_quest); void (*font) (struct map_session_data *sd); - void (*progressbar) (struct map_session_data * sd, unsigned long color, unsigned int second); + void (*progressbar) (struct map_session_data * sd, unsigned int color, unsigned int second); void (*progressbar_abort) (struct map_session_data * sd); void (*showdigit) (struct map_session_data* sd, unsigned char type, int value); int (*elementalconverter_list) (struct map_session_data *sd); @@ -783,13 +783,13 @@ struct clif_interface { void (*clearchat) (struct chat_data *cd,int fd); void (*leavechat) (struct chat_data* cd, struct map_session_data* sd, bool flag); void (*changechatstatus) (struct chat_data* cd); - void (*wis_message) (int fd, const char* nick, const char* mes, int mes_len); + void (*wis_message) (int fd, const char* nick, const char* mes, size_t mes_len); void (*wis_end) (int fd, int flag); - void (*disp_onlyself) (struct map_session_data *sd, const char *mes, int len); - void (*disp_message) (struct block_list* src, const char* mes, int len, enum send_target target); - void (*broadcast) (struct block_list* bl, const char* mes, int len, int type, enum send_target target); - void (*broadcast2) (struct block_list* bl, const char* mes, int len, unsigned long fontColor, short fontType, short fontSize, short fontAlign, short fontY, enum send_target target); - void (*messagecolor) (struct block_list* bl, unsigned long color, const char* msg); + void (*disp_onlyself) (struct map_session_data *sd, const char *mes, size_t len); + void (*disp_message) (struct block_list* src, const char* mes, size_t len, enum send_target target); + void (*broadcast) (struct block_list* bl, const char* mes, size_t len, int type, enum send_target target); + void (*broadcast2) (struct block_list* bl, const char* mes, size_t len, unsigned int fontColor, short fontType, short fontSize, short fontAlign, short fontY, enum send_target target); + void (*messagecolor) (struct block_list* bl, unsigned int color, const char* msg); void (*disp_overhead) (struct block_list *bl, const char* mes); void (*msg) (struct map_session_data* sd, unsigned short id); void (*msg_value) (struct map_session_data* sd, unsigned short id, int value); @@ -801,7 +801,7 @@ struct clif_interface { /* message+s(printf) */ void (*messages) (const int fd, const char* mes, ...); int (*colormes) (int fd, enum clif_colors color, const char* msg); - bool (*process_message) (struct map_session_data* sd, int format, char** name_, int* namelen_, char** message_, int* messagelen_); + bool (*process_message) (struct map_session_data *sd, int format, char **name_, size_t *namelen_, char **message_, size_t *messagelen_); void (*wisexin) (struct map_session_data *sd,int type,int flag); void (*wisall) (struct map_session_data *sd,int type,int flag); void (*PMIgnoreList) (struct map_session_data* sd); @@ -887,7 +887,7 @@ struct clif_interface { void (*bg_hp) (struct map_session_data *sd); void (*bg_xy) (struct map_session_data *sd); void (*bg_xy_remove) (struct map_session_data *sd); - void (*bg_message) (struct battleground_data *bgd, int src_id, const char *name, const char *mes, int len); + void (*bg_message) (struct battleground_data *bgd, int src_id, const char *name, const char *mes, size_t len); void (*bg_updatescore) (int16 m); void (*bg_updatescore_single) (struct map_session_data *sd); void (*sendbgemblem_area) (struct map_session_data *sd); @@ -970,7 +970,7 @@ struct clif_interface { void (*PartyRecruitInsertNotify) (struct map_session_data* sd, struct party_booking_ad_info* pb_ad); /* Group Search System Update */ void (*PartyBookingVolunteerInfo) (int index, struct map_session_data *sd); - void (*PartyBookingRefuseVolunteer) (unsigned long aid, struct map_session_data *sd); + void (*PartyBookingRefuseVolunteer) (unsigned int aid, struct map_session_data *sd); void (*PartyBookingCancelVolunteer) (int index, struct map_session_data *sd); void (*PartyBookingAddFilteringList) (int index, struct map_session_data *sd); void (*PartyBookingSubFilteringList) (int gid, struct map_session_data *sd); diff --git a/src/map/guild.c b/src/map/guild.c index 66376a2a8..8a34b7f4b 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -1594,10 +1594,10 @@ int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd) * Notification of a relationship between 2 guilds *---------------------------------------------------*/ int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id2,int flag,const char *name1,const char *name2) { - struct guild *g[2]; - int guild_id[2]; - const char *guild_name[2]; - struct map_session_data *sd[2]; + struct guild *g[2] = { NULL }; + int guild_id[2] = { 0 }; + const char *guild_name[2] = { NULL }; + struct map_session_data *sd[2] = { NULL }; int j,i; guild_id[0] = guild_id1; @@ -1664,11 +1664,11 @@ int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id for (i = 0; i < 2 - (flag & 1); i++) { // Retransmission of the relationship list to all members - struct map_session_data *sd; + struct map_session_data *msd; if(g[i]!=NULL) for(j=0;j<g[i]->max_member;j++) - if((sd=g[i]->member[j].sd)!=NULL) - clif->guild_allianceinfo(sd); + if((msd=g[i]->member[j].sd)!=NULL) + clif->guild_allianceinfo(msd); } return 0; } diff --git a/src/map/homunculus.c b/src/map/homunculus.c index 7ab471b9d..c6fa68d7f 100644 --- a/src/map/homunculus.c +++ b/src/map/homunculus.c @@ -1209,7 +1209,7 @@ void homunculus_exp_db_read(void) { if(line[0] == '/' && line[1] == '/') continue; - if (!(homun->exptable[j++] = strtoul(line, NULL, 10))) + if (!(homun->exptable[j++] = (unsigned int)strtoul(line, NULL, 10))) break; } // Last permitted level have to be 0! diff --git a/src/map/intif.c b/src/map/intif.c index df7a16db7..75ca714c9 100644 --- a/src/map/intif.c +++ b/src/map/intif.c @@ -125,7 +125,7 @@ int intif_rename(struct map_session_data *sd, int type, char *name) } // GM Send a message -int intif_broadcast(const char* mes, int len, int type) +int intif_broadcast(const char* mes, size_t len, int type) { int lp = (type|BC_COLOR_MASK) ? 4 : 0; @@ -155,7 +155,7 @@ int intif_broadcast(const char* mes, int len, int type) return 0; } -int intif_broadcast2(const char* mes, int len, unsigned long fontColor, short fontType, short fontSize, short fontAlign, short fontY) +int intif_broadcast2(const char* mes, size_t len, unsigned int fontColor, short fontType, short fontSize, short fontAlign, short fontY) { // Send to the local players clif->broadcast2(NULL, mes, len, fontColor, fontType, fontSize, fontAlign, fontY, ALL_CLIENT); @@ -201,7 +201,7 @@ int intif_main_message(struct map_session_data* sd, const char* message) } // The transmission of Wisp/Page to inter-server (player not found on this server) -int intif_wis_message(struct map_session_data *sd, char *nick, char *mes, int mes_len) +int intif_wis_message(struct map_session_data *sd, char *nick, char *mes, size_t mes_len) { nullpo_ret(sd); if (intif->CheckForCharServer()) @@ -247,7 +247,7 @@ int intif_wis_replay(int id, int flag) // The transmission of GM only Wisp/Page from server to inter-server int intif_wis_message_to_gm(char *wisp_name, int permission, char *mes) { - int mes_len; + size_t mes_len; if (intif->CheckForCharServer()) return 0; mes_len = strlen(mes) + 1; // + null @@ -560,7 +560,7 @@ int intif_guild_addmember(int guild_id,struct guild_member *m) } // Request a new leader for guild -int intif_guild_change_gm(int guild_id, const char* name, int len) +int intif_guild_change_gm(int guild_id, const char* name, size_t len) { if (intif->CheckForCharServer()) return 0; diff --git a/src/map/intif.h b/src/map/intif.h index fbee3f270..bd3908ce7 100644 --- a/src/map/intif.h +++ b/src/map/intif.h @@ -40,10 +40,10 @@ struct intif_interface { int (*parse) (int fd); int (*create_pet)(int account_id, int char_id, short pet_type, short pet_lv, short pet_egg_id, short pet_equip, short intimate, short hungry, char rename_flag, char incuvate, char *pet_name); - int (*broadcast) (const char* mes, int len, int type); - int (*broadcast2) (const char* mes, int len, unsigned long fontColor, short fontType, short fontSize, short fontAlign, short fontY); + int (*broadcast) (const char* mes, size_t len, int type); + int (*broadcast2) (const char* mes, size_t len, unsigned int fontColor, short fontType, short fontSize, short fontAlign, short fontY); int (*main_message) (struct map_session_data* sd, const char* message); - int (*wis_message) (struct map_session_data *sd,char *nick,char *mes,int mes_len); + int (*wis_message) (struct map_session_data *sd,char *nick,char *mes,size_t mes_len); int (*wis_message_to_gm) (char *Wisp_name, int permission, char *mes); int (*saveregistry) (struct map_session_data *sd, int type); int (*request_registry) (struct map_session_data *sd, int flag); @@ -65,7 +65,7 @@ struct intif_interface { int (*guild_memberinfoshort) (int guild_id, int account_id, int char_id, int online, int lv, int class_); int (*guild_break) (int guild_id); int (*guild_message) (int guild_id, int account_id, const char *mes, int len); - int (*guild_change_gm) (int guild_id, const char* name, int len); + int (*guild_change_gm) (int guild_id, const char* name, size_t len); int (*guild_change_basicinfo) (int guild_id, int type, const void *data, int len); int (*guild_change_memberinfo) (int guild_id, int account_id, int char_id, int type, const void *data, int len); int (*guild_position) (int guild_id, int idx, struct guild_position *p); diff --git a/src/map/irc-bot.c b/src/map/irc-bot.c index 2b6dcfccd..ff28082e7 100644 --- a/src/map/irc-bot.c +++ b/src/map/irc-bot.c @@ -152,7 +152,8 @@ int irc_parse(int fd) { * NULL, needs to be able to fit an IRC_HOST_LENGTH long string) */ void irc_parse_source(char *source, char *nick, char *ident, char *host) { - int i, len = strlen(source), pos = 0; + int i, pos = 0; + size_t len = strlen(source); unsigned char stage = 0; for(i = 0; i < len; i++) { @@ -208,7 +209,7 @@ void irc_parse_sub(int fd, char *str) { * @param str Command to send */ void irc_send(char *str) { - int len = strlen(str) + 2; + size_t len = strlen(str) + 2; if (len > IRC_MESSAGE_LENGTH-3) len = IRC_MESSAGE_LENGTH-3; WFIFOHEAD(ircbot->fd, len); @@ -298,7 +299,7 @@ void irc_privmsg(int fd, char *cmd, char *source, char *target, char *msg) { ircbot->parse_source(source,source_nick,source_ident,source_host); if( ircbot->channel ) { - int padding_len = strlen(ircbot->channel->name) + strlen(source_nick) + 13; + size_t padding_len = strlen(ircbot->channel->name) + strlen(source_nick) + 13; while (1) { snprintf(send_string, 150, "[ #%s ] IRC.%s : %s",ircbot->channel->name,source_nick,msg); clif->chsys_msg2(ircbot->channel,send_string); diff --git a/src/map/irc-bot.h b/src/map/irc-bot.h index 305cdfd91..7d6a19eba 100644 --- a/src/map/irc-bot.h +++ b/src/map/irc-bot.h @@ -24,7 +24,7 @@ struct irc_bot_interface { bool isIn, isOn; int64 last_try; unsigned char fails; - unsigned long ip; + uint32 ip; unsigned short port; /* */ struct hChSysCh *channel; diff --git a/src/map/itemdb.c b/src/map/itemdb.c index 30f81c354..3f7d06e36 100644 --- a/src/map/itemdb.c +++ b/src/map/itemdb.c @@ -806,7 +806,7 @@ bool itemdb_read_cached_packages(const char *config_filename) { for( i = 0; i < pcount; i++ ) { unsigned short id = 0, random_qty = 0, must_qty = 0; - struct item_data *data; + struct item_data *pdata; struct item_package *package = &itemdb->packages[i]; unsigned short c; @@ -817,10 +817,10 @@ bool itemdb_read_cached_packages(const char *config_filename) { //next 2 bytes = random count hread(&random_qty,sizeof(random_qty),1,file); - if( !(data = itemdb->exists(id)) ) + if( !(pdata = itemdb->exists(id)) ) ShowWarning("itemdb_read_packages: unknown package item '%d', skipping..\n",id); else - data->package = &itemdb->packages[i]; + pdata->package = &itemdb->packages[i]; package->id = id; package->random_qty = random_qty; @@ -1022,7 +1022,6 @@ void itemdb_read_packages(void) { for(r = 0; r < highest_gcount; r++) { prev[r] = NULL; } - r = 0; data->package = &itemdb->packages[count]; @@ -1300,7 +1299,7 @@ bool itemdb_read_stack(char* fields[], int columns, int current) } amount = (unsigned short)strtoul(fields[1], NULL, 10); - type = strtoul(fields[2], NULL, 10); + type = (unsigned int)strtoul(fields[2], NULL, 10); if( !amount ) {// ignore diff --git a/src/map/map.c b/src/map/map.c index b68a1f6a5..3a018828a 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -2239,7 +2239,7 @@ bool map_addnpc(int16 m,struct npc_data *nd) { // Stores the spawn data entry in the mob list. // Returns the index of successful, or -1 if the list was full. int map_addmobtolist(unsigned short m, struct spawn_data *spawn) { - size_t i; + int i; ARR_FIND( 0, MAX_MOB_LIST_PER_MAP, i, map->list[m].moblist[i] == NULL ); if( i < MAX_MOB_LIST_PER_MAP ) { map->list[m].moblist[i] = spawn; @@ -3684,7 +3684,7 @@ void map_zone_remove(int m) { unsigned short k; char empty[1] = "\0"; for(k = 0; k < map->list[m].zone_mf_count; k++) { - int len = strlen(map->list[m].zone_mf[k]),j; + size_t len = strlen(map->list[m].zone_mf[k]),j; params[0] = '\0'; memcpy(flag, map->list[m].zone_mf[k], MAP_ZONE_MAPFLAG_LENGTH); for(j = 0; j < len; j++) { @@ -4236,7 +4236,7 @@ bool map_zone_mf_cache(int m, char *flag, char *params) { } else if (!strcmpi(flag,"adjust_unit_duration")) { int skill_id, k; char skill_name[MAP_ZONE_MAPFLAG_LENGTH], modifier[MAP_ZONE_MAPFLAG_LENGTH]; - int len = strlen(params); + size_t len = strlen(params); modifier[0] = '\0'; memcpy(skill_name, params, MAP_ZONE_MAPFLAG_LENGTH); @@ -4254,7 +4254,6 @@ bool map_zone_mf_cache(int m, char *flag, char *params) { } else { int idx = map->list[m].unit_count; - k = 0; ARR_FIND(0, idx, k, map->list[m].units[k]->skill_id == skill_id); if( k < idx ) { @@ -4270,7 +4269,7 @@ bool map_zone_mf_cache(int m, char *flag, char *params) { } else if (!strcmpi(flag,"adjust_skill_damage")) { int skill_id, k; char skill_name[MAP_ZONE_MAPFLAG_LENGTH], modifier[MAP_ZONE_MAPFLAG_LENGTH]; - int len = strlen(params); + size_t len = strlen(params); modifier[0] = '\0'; memcpy(skill_name, params, MAP_ZONE_MAPFLAG_LENGTH); @@ -4288,7 +4287,6 @@ bool map_zone_mf_cache(int m, char *flag, char *params) { } else { int idx = map->list[m].skill_count; - k = 0; ARR_FIND(0, idx, k, map->list[m].skills[k]->skill_id == skill_id); if( k < idx ) { @@ -4414,7 +4412,7 @@ void map_zone_apply(int m, struct map_zone_data *zone, const char* start, const char flag[MAP_ZONE_MAPFLAG_LENGTH], params[MAP_ZONE_MAPFLAG_LENGTH]; map->list[m].zone = zone; for(i = 0; i < zone->mapflags_count; i++) { - int len = strlen(zone->mapflags[i]); + size_t len = strlen(zone->mapflags[i]); int k; params[0] = '\0'; memcpy(flag, zone->mapflags[i], MAP_ZONE_MAPFLAG_LENGTH); @@ -4442,7 +4440,7 @@ void map_zone_init(void) { zone = &map->zone_all; for(i = 0; i < zone->mapflags_count; i++) { - int len = strlen(zone->mapflags[i]); + size_t len = strlen(zone->mapflags[i]); params[0] = '\0'; memcpy(flag, zone->mapflags[i], MAP_ZONE_MAPFLAG_LENGTH); for(k = 0; k < len; k++) { @@ -4465,7 +4463,7 @@ void map_zone_init(void) { if( battle_config.pk_mode ) { zone = &map->zone_pk; for(i = 0; i < zone->mapflags_count; i++) { - int len = strlen(zone->mapflags[i]); + size_t len = strlen(zone->mapflags[i]); params[0] = '\0'; memcpy(flag, zone->mapflags[i], MAP_ZONE_MAPFLAG_LENGTH); for(k = 0; k < len; k++) { diff --git a/src/map/mob.c b/src/map/mob.c index 8c02503aa..90a967d61 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -878,14 +878,15 @@ int mob_setdelayspawn(struct mob_data *md) } int mob_count_sub(struct block_list *bl, va_list ap) { - int mobid[10], i; - ARR_FIND(0, 10, i, (mobid[i] = va_arg(ap, int)) == 0); //fetch till 0 - if (mobid[0]) { //if there one let's check it otherwise go backward - TBL_MOB *md = BL_CAST(BL_MOB, bl); - ARR_FIND(0, 10, i, md->class_ == mobid[i]); - return (i < 10) ? 1 : 0; - } - return 1; //backward compatibility + int mobid[10] = { 0 }, i; + ARR_FIND(0, 10, i, (mobid[i] = va_arg(ap, int)) == 0); //fetch till 0 + if (mobid[0]) { //if there one let's check it otherwise go backward + TBL_MOB *md = BL_CAST(BL_MOB, bl); + nullpo_ret(md); + ARR_FIND(0, 10, i, md->class_ == mobid[i]); + return (i < 10) ? 1 : 0; + } + return 1; //backward compatibility } /*========================================== @@ -4104,7 +4105,7 @@ bool mob_parse_row_chatdb(char** str, const char* source, int line, int* last_ms //MSG ID ms->msg_id=msg_id; //Color - ms->color=strtoul(str[1],NULL,0); + ms->color=(unsigned int)strtoul(str[1],NULL,0); //Message msg = str[2]; len = strlen(msg); diff --git a/src/map/mob.h b/src/map/mob.h index 605a8b465..9321cb4fd 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -91,7 +91,7 @@ struct mob_skill { struct mob_chat { unsigned short msg_id; - unsigned long color; + unsigned int color; char msg[CHAT_SIZE_MAX]; }; diff --git a/src/map/npc.c b/src/map/npc.c index b57627495..84a2446ad 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -460,10 +460,10 @@ void npc_event_do_oninit(void) *------------------------------------------*/ int npc_timerevent_export(struct npc_data *nd, int i) { - int t = 0, k = 0; + int t = 0, len = 0; char *lname = nd->u.scr.label_list[i].name; int pos = nd->u.scr.label_list[i].pos; - if (sscanf(lname, "OnTimer%d%n", &t, &k) == 1 && lname[k] == '\0') { + if (sscanf(lname, "OnTimer%d%n", &t, &len) == 1 && lname[len] == '\0') { // Timer event struct npc_timerevent_list *te = nd->u.scr.timer_event; int j, k = nd->u.scr.timeramount; @@ -1616,7 +1616,7 @@ int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short* item_li /// @return result code for clif->parse_NpcSellListSend int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list) { double z; - int i,skill_t, idx = skill->get_index(MC_OVERCHARGE); + int i,skill_t, skill_idx = skill->get_index(MC_OVERCHARGE); struct npc_data *nd; nullpo_retr(1, sd); @@ -1680,9 +1680,9 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list) pc->getzeny(sd, (int)z, LOG_TYPE_NPC, NULL); // custom merchant shop exp bonus - if( battle_config.shop_exp > 0 && z > 0 && ( skill_t = pc->checkskill2(sd,idx) ) > 0) { - if( sd->status.skill[idx].flag >= SKILL_FLAG_REPLACED_LV_0 ) - skill_t = sd->status.skill[idx].flag - SKILL_FLAG_REPLACED_LV_0; + if( battle_config.shop_exp > 0 && z > 0 && ( skill_t = pc->checkskill2(sd,skill_idx) ) > 0) { + if( sd->status.skill[skill_idx].flag >= SKILL_FLAG_REPLACED_LV_0 ) + skill_t = sd->status.skill[skill_idx].flag - SKILL_FLAG_REPLACED_LV_0; if( skill_t > 0 ) { z = z * (double)skill_t * (double)battle_config.shop_exp/10000.; @@ -2311,7 +2311,7 @@ void npc_convertlabel_db(struct npc_label_list* label_list, const char *filepath int lpos = script->labels[i].pos; struct npc_label_list* label; const char *p; - int len; + size_t len; // In case of labels not terminated with ':', for user defined function support p = lname; @@ -2859,7 +2859,6 @@ int npc_do_atcmd_event(struct map_session_data* sd, const char* command, const c } if( sd->npc_id != 0 ) { // Enqueue the event trigger. - int i; ARR_FIND( 0, MAX_EVENTQUEUE, i, sd->eventqueue[i][0] == '\0' ); if( i < MAX_EVENTQUEUE ) { safestrncpy(sd->eventqueue[i],eventname,50); //Event enqueued. @@ -3370,7 +3369,7 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char else if (!strcmpi(w3,"adjust_unit_duration")) { int skill_id, k; char skill_name[MAP_ZONE_MAPFLAG_LENGTH], modifier[MAP_ZONE_MAPFLAG_LENGTH]; - int len = w4 ? strlen(w4) : 0; + size_t len = w4 ? strlen(w4) : 0; modifier[0] = '\0'; if( w4 ) @@ -3425,7 +3424,7 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char } else if (!strcmpi(w3,"adjust_skill_damage")) { int skill_id, k; char skill_name[MAP_ZONE_MAPFLAG_LENGTH], modifier[MAP_ZONE_MAPFLAG_LENGTH]; - int len = w4 ? strlen(w4) : 0; + size_t len = w4 ? strlen(w4) : 0; modifier[0] = '\0'; @@ -3554,7 +3553,7 @@ int npc_parsesrcfile(const char* filepath, bool runOnInit) { lines++; // w1<TAB>w2<TAB>w3<TAB>w4 - count = sv->parse(p, len+buffer-p, 0, '\t', pos, ARRAYLENGTH(pos), (e_svopt)(SV_TERMINATE_LF|SV_TERMINATE_CRLF)); + count = sv->parse(p, (int)(len+buffer-p), 0, '\t', pos, ARRAYLENGTH(pos), (e_svopt)(SV_TERMINATE_LF|SV_TERMINATE_CRLF)); if( count < 0 ) { ShowError("npc_parsesrcfile: Parse error in file '%s', line '%d'. Stopping...\n", filepath, strline(buffer,p-buffer)); diff --git a/src/map/party.h b/src/map/party.h index 91f4c1b7d..0041b1462 100644 --- a/src/map/party.h +++ b/src/map/party.h @@ -44,9 +44,9 @@ struct party_booking_detail { }; struct party_booking_ad_info { - unsigned long index; + unsigned int index; char charname[NAME_LENGTH]; - long expiretime; + int expiretime; struct party_booking_detail p_detail; }; #else /* PARTY_RECRUIT */ @@ -56,8 +56,8 @@ struct party_booking_detail { }; struct party_booking_ad_info { - unsigned long index; - long expiretime; + unsigned int index; + int expiretime; char charname[NAME_LENGTH]; struct party_booking_detail p_detail; }; @@ -71,7 +71,7 @@ struct party_booking_ad_info { struct party_interface { DBMap* db; // int party_id -> struct party_data* (releases data) DBMap* booking_db; // int char_id -> struct party_booking_ad_info* (releases data) // Party Booking [Spiria] - unsigned long booking_nextid; + unsigned int booking_nextid; /* funcs */ void (*init) (bool minimal); void (*final) (void); diff --git a/src/map/path.c b/src/map/path.c index a47677cf5..21d14c815 100644 --- a/src/map/path.c +++ b/src/map/path.c @@ -184,8 +184,10 @@ bool path_search_long(struct shootpath_data *spd,int16 m,int16 x0,int16 y0,int16 /// Ensures there is enough space in array to store new element. static void heap_push_node(struct node_heap *heap, struct path_node *node) { +#ifndef __clang_analyzer__ // TODO: Figure out why clang's static analyzer doesn't like this BHEAP_ENSURE(*heap, 1, 256); BHEAP_PUSH(*heap, node, NODE_MINTOPCMP, swap_ptr); +#endif // __clang_analyzer__ } /// Updates path_node in the binary node_heap. diff --git a/src/map/pc.c b/src/map/pc.c index ab5749eb1..24b57c826 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -4437,7 +4437,6 @@ int pc_useitem(struct map_session_data *sd,int n) { return 0; if( sd->inventory_data[n]->delay > 0 ) { - int i; ARR_FIND(0, MAX_ITEMDELAYS, i, sd->item_delay[i].nameid == nameid ); if( i == MAX_ITEMDELAYS ) /* item not found. try first empty now */ ARR_FIND(0, MAX_ITEMDELAYS, i, !sd->item_delay[i].nameid ); @@ -4922,9 +4921,10 @@ int pc_setpos(struct map_session_data* sd, unsigned short map_index, int x, int if( i != sd->guild->instances ) { m = instance->list[sd->guild->instance[i]].map[j]; map_index = map_id2index(m); - stop = true; + //stop = true; Uncomment if adding new checks } } + /* we hit a instance, if empty we populate the spawn data */ if( map->list[m].instance_id >= 0 && instance->list[map->list[m].instance_id].respawn.map == 0 && instance->list[map->list[m].instance_id].respawn.x == 0 && @@ -6789,15 +6789,15 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h * Invoked when a player has negative current hp *------------------------------------------*/ int pc_dead(struct map_session_data *sd,struct block_list *src) { - int i=0,j=0,k=0; + int i=0,j=0; int64 tick = timer->gettick(); - for(k = 0; k < 5; k++) - if (sd->devotion[k]){ - struct map_session_data *devsd = map->id2sd(sd->devotion[k]); + for(j = 0; j < 5; j++) + if (sd->devotion[j]){ + struct map_session_data *devsd = map->id2sd(sd->devotion[j]); if (devsd) status_change_end(&devsd->bl, SC_DEVOTION, INVALID_TIMER); - sd->devotion[k] = 0; + sd->devotion[j] = 0; } if(sd->status.pet_id > 0 && sd->pd) { @@ -7057,14 +7057,13 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { if(id == 0) continue; if(id == -1){ - int eq_num=0,eq_n[MAX_INVENTORY]; + int eq_num=0,eq_n[MAX_INVENTORY],k; memset(eq_n,0,sizeof(eq_n)); for(i=0;i<MAX_INVENTORY;i++){ if( (type == 1 && !sd->status.inventory[i].equip) || (type == 2 && sd->status.inventory[i].equip) || type == 3) { - int k; ARR_FIND( 0, MAX_INVENTORY, k, eq_n[k] <= 0 ); if( k < MAX_INVENTORY ) eq_n[k] = i; @@ -10206,7 +10205,7 @@ int pc_readdb(void) { int stat; if(line[0]=='/' && line[1]=='/') continue; - if ((stat=strtoul(line,NULL,10))<0) + if ((stat=(int)strtol(line,NULL,10))<0) stat=0; if (i > MAX_LEVEL) break; diff --git a/src/map/pc_groups.c b/src/map/pc_groups.c index f95878e97..59dd951c7 100644 --- a/src/map/pc_groups.c +++ b/src/map/pc_groups.c @@ -131,7 +131,7 @@ static void read_config(void) { iter = db_iterator(pcg->db); for (group_settings = dbi_first(iter); dbi_exists(iter); group_settings = dbi_next(iter)) { config_setting_t *commands = group_settings->commands, *permissions = group_settings->permissions; - int count = 0, i; + int count = 0; // Make sure there is "commands" group if (commands == NULL) @@ -209,15 +209,15 @@ static void read_config(void) { // Copy settings (commands/permissions) that are not defined yet if (inherited_group->commands != NULL) { - int i = 0, commands_count = config_setting_length(inherited_group->commands); - for (i = 0; i < commands_count; ++i) - config_setting_copy(commands, config_setting_get_elem(inherited_group->commands, i)); + int k = 0, commands_count = config_setting_length(inherited_group->commands); + for (k = 0; k < commands_count; ++k) + config_setting_copy(commands, config_setting_get_elem(inherited_group->commands, k)); } if (inherited_group->permissions != NULL) { - int i = 0, permissions_count = config_setting_length(inherited_group->permissions); - for (i = 0; i < permissions_count; ++i) - config_setting_copy(permissions, config_setting_get_elem(inherited_group->permissions, i)); + int k = 0, permissions_count = config_setting_length(inherited_group->permissions); + for (k = 0; k < permissions_count; ++k) + config_setting_copy(permissions, config_setting_get_elem(inherited_group->permissions, k)); } ++done; // copied commands and permissions from one of inherited groups @@ -241,7 +241,7 @@ static void read_config(void) { iter = db_iterator(pcg->db); for (group_settings = dbi_first(iter); dbi_exists(iter); group_settings = dbi_next(iter)) { config_setting_t *permissions = group_settings->permissions; - int i, count = config_setting_length(permissions); + int count = config_setting_length(permissions); for (i = 0; i < count; ++i) { config_setting_t *perm = config_setting_get_elem(permissions, i); @@ -261,20 +261,20 @@ static void read_config(void) { // Fetch all groups and relevant config setting and send them // to atcommand->load_group() for processing. if (group_count > 0) { - int i = 0; - GroupSettings **groups = NULL; + GroupSettings **pc_groups = NULL; config_setting_t **commands = NULL; - CREATE(groups, GroupSettings*, group_count); + CREATE(pc_groups, GroupSettings*, group_count); CREATE(commands, config_setting_t*, group_count); + i = 0; iter = db_iterator(pcg->db); for (group_settings = dbi_first(iter); dbi_exists(iter); group_settings = dbi_next(iter)) { - groups[i] = group_settings; + pc_groups[i] = group_settings; commands[i] = group_settings->commands; i++; } - atcommand->load_groups(groups, commands, group_count); + atcommand->load_groups(pc_groups, commands, group_count); dbi_destroy(iter); - aFree(groups); + aFree(pc_groups); aFree(commands); } } diff --git a/src/map/script.c b/src/map/script.c index 008298fa3..744825257 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -275,14 +275,14 @@ void script_reportfunc(struct script_state* st) /*========================================== * Output error message *------------------------------------------*/ -void disp_error_message2(const char *mes,const char *pos,int report) -{ +static void disp_error_message2(const char *mes,const char *pos,int report) analyzer_noreturn; +static void disp_error_message2(const char *mes,const char *pos,int report) { script->error_msg = aStrdup(mes); script->error_pos = pos; script->error_report = report; longjmp( script->error_jump, 1 ); } -#define disp_error_message(mes,pos) (script->disp_error_message2((mes),(pos),1)) +#define disp_error_message(mes,pos) (disp_error_message2((mes),(pos),1)) void disp_warning_message(const char *mes, const char *pos) { script->warning(script->parser_current_src,script->parser_current_file,script->parser_current_line,mes,pos); @@ -728,7 +728,7 @@ const char* skip_word(const char* p) { /// @see skip_word /// @see script->add_str int add_word(const char* p) { - int len; + size_t len; int i; // Check for a word @@ -1204,7 +1204,7 @@ const char* script_parse_subexpr(const char* p,int limit) { } } - if( (op=C_ADD_PRE,p[0]=='+'&&p[1]=='+') || (op=C_SUB_PRE,p[0]=='-'&&p[1]=='-') ) { // Pre ++ -- operators + if( (p[0]=='+' && p[1]=='+') /* C_ADD_PRE */ || (p[0]=='-'&&p[1]=='-') /* C_SUB_PRE */ ) { // Pre ++ -- operators p=script->parse_variable(p); } else if( (op=C_NEG,*p=='-') || (op=C_LNOT,*p=='!') || (op=C_NOT,*p=='~') ) { // Unary - ! ~ operators p=script->parse_subexpr(p+1,11); @@ -1459,7 +1459,7 @@ const char* parse_syntax(const char* p) // check whether case label is integer or not if(is_number(p)) { //Numeric value - v = strtol(p,&np,0); + v = (int)strtol(p,&np,0); if((*p == '-' || *p == '+') && ISDIGIT(p[1])) // pre-skip because '-' can not skip_word p++; p = script->skip_word(p); @@ -1468,7 +1468,7 @@ const char* parse_syntax(const char* p) } else { //Check for constants p2 = script->skip_word(p); - v = p2-p; // length of word at p2 + v = (int)(size_t) (p2-p); // length of word at p2 memcpy(label,p,v); label[v]='\0'; if( !script->get_constant(label, &v) ) @@ -1936,8 +1936,6 @@ const char* parse_syntax_close_sub(const char* p,int* flag) } return p; } else if(script->syntax.curly[pos].type == TYPE_DO) { - int l; - char label[256]; const char *p2; if(script->syntax.curly[pos].flag) { @@ -2023,10 +2021,7 @@ const char* parse_syntax_close_sub(const char* p,int* flag) script->set_label(l,script->pos,p); script->syntax.curly_count--; return p; - } else if(script->syntax.curly[script->syntax.curly_count-1].type == TYPE_USERFUNC) { - int pos = script->syntax.curly_count-1; - char label[256]; - int l; + } else if(script->syntax.curly[pos].type == TYPE_USERFUNC) { // Back sprintf(label,"return;"); script->syntax.curly[script->syntax.curly_count++].type = TYPE_NULL; @@ -2275,7 +2270,6 @@ struct script_code* parse_script(const char *src,const char *file,int line,int o if( setjmp( script->error_jump ) != 0 ) { //Restore program state when script has problems. [from jA] - int i; const int size = ARRAYLENGTH(script->syntax.curly); if( script->error_report ) script->error(src,file,line,script->error_msg,script->error_pos); @@ -6165,10 +6159,8 @@ BUILDIN(getitem) *------------------------------------------*/ BUILDIN(getitem2) { - int nameid,amount,get_count,i,flag = 0, offset = 0; + int nameid,amount,i,flag = 0, offset = 0; int iden,ref,attr,c1,c2,c3,c4, bound = 0; - struct item_data *item_data; - struct item item_tmp; TBL_PC *sd; struct script_data *data; @@ -6221,8 +6213,10 @@ BUILDIN(getitem2) } if(nameid > 0) { + struct item item_tmp; + struct item_data *item_data = itemdb->exists(nameid); + int get_count; memset(&item_tmp,0,sizeof(item_tmp)); - item_data=itemdb->exists(nameid); if (item_data == NULL) return -1; if(item_data->type==IT_WEAPON || item_data->type==IT_ARMOR){ @@ -9332,12 +9326,12 @@ BUILDIN(announce) { } if (fontColor) - clif->broadcast2(bl, mes, (int)strlen(mes)+1, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY, target); + clif->broadcast2(bl, mes, (int)strlen(mes)+1, (unsigned int)strtoul(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY, target); else clif->broadcast(bl, mes, (int)strlen(mes)+1, flag&BC_COLOR_MASK, target); } else { if (fontColor) - intif->broadcast2(mes, (int)strlen(mes)+1, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY); + intif->broadcast2(mes, (int)strlen(mes)+1, (unsigned int)strtoul(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY); else intif->broadcast(mes, (int)strlen(mes)+1, flag&BC_COLOR_MASK); } @@ -9356,7 +9350,7 @@ int buildin_announce_sub(struct block_list *bl, va_list ap) short fontAlign = (short)va_arg(ap, int); short fontY = (short)va_arg(ap, int); if (fontColor) - clif->broadcast2(bl, mes, len, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY, SELF); + clif->broadcast2(bl, mes, len, (unsigned int)strtoul(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY, SELF); else clif->broadcast(bl, mes, len, type, SELF); return 0; @@ -13502,7 +13496,7 @@ BUILDIN(insertchar) if(index < 0) index = 0; else if(index > len) - index = len; + index = (int)len; output = (char*)aMalloc(len + 2); @@ -13685,9 +13679,9 @@ BUILDIN(implode) { struct script_data* data = script_getdata(st, 2); const char *glue = NULL, *name, *temp; - int32 glue_len = 0, array_size, id; - size_t len = 0; - int i, k = 0; + int32 array_size, id; + size_t len = 0, glue_len = 0, k = 0; + int i; TBL_PC* sd = NULL; @@ -13782,13 +13776,14 @@ BUILDIN(implode) //------------------------------------------------------- BUILDIN(sprintf) { - unsigned int len, argc = 0, arg = 0, buf2_len = 0; + unsigned int argc = 0, arg = 0; const char* format; char* p; char* q; char* buf = NULL; char* buf2 = NULL; struct script_data* data; + size_t len, buf2_len = 0; StringBuf final_buf; // Fetch init data @@ -13913,7 +13908,7 @@ BUILDIN(sprintf) // Implements C sscanf. //------------------------------------------------------- BUILDIN(sscanf){ - unsigned int argc, arg = 0, len; + unsigned int argc, arg = 0; struct script_data* data; struct map_session_data* sd = NULL; const char* str; @@ -13924,6 +13919,7 @@ BUILDIN(sscanf){ char* buf_p; char* ref_str = NULL; int ref_int; + size_t len; // Get data str = script_getstr(st, 2); @@ -16704,7 +16700,7 @@ BUILDIN(progressbar) sd->progressbar.timeout = timer->gettick() + second*1000; sd->state.workinprogress = 3; - clif->progressbar(sd, strtol(color, (char **)NULL, 0), second); + clif->progressbar(sd, (unsigned int)strtoul(color, (char **)NULL, 0), second); return true; } @@ -18034,7 +18030,8 @@ BUILDIN(instance_set_respawn) { * @return Whether the function was successfully added. */ bool script_add_builtin(const struct script_function *buildin, bool override) { - int slen = 0, n = 0, offset = 0; + int n = 0, offset = 0; + size_t slen; if( !buildin ) { return false; } @@ -18769,7 +18766,6 @@ void script_defaults(void) { script->reportsrc = script_reportsrc; script->reportdata = script_reportdata; script->reportfunc = script_reportfunc; - script->disp_error_message2 = disp_error_message2; script->disp_warning_message = disp_warning_message; script->check_event = check_event; script->calc_hash = calc_hash; diff --git a/src/map/script.h b/src/map/script.h index d1d131af3..8076ea02e 100644 --- a/src/map/script.h +++ b/src/map/script.h @@ -480,12 +480,12 @@ struct script_interface { int str_num; // next id to be assigned // str_buf holds the strings themselves char *str_buf; - int str_size; // size of the buffer + size_t str_size; // size of the buffer int str_pos; // next position to be assigned int str_hash[SCRIPT_HASH_SIZE]; /* */ char *word_buf; - int word_size; + size_t word_size; /* */ unsigned short current_item_id; /* */ @@ -594,7 +594,6 @@ struct script_interface { void (*reportsrc) (struct script_state *st); void (*reportdata) (struct script_data *data); void (*reportfunc) (struct script_state *st); - void (*disp_error_message2) (const char *mes, const char *pos, int report); void (*disp_warning_message) (const char *mes, const char *pos); void (*check_event) (struct script_state *st, const char *evt); unsigned int (*calc_hash) (const char *p); diff --git a/src/map/skill.c b/src/map/skill.c index 650594abc..245df05e5 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -328,6 +328,8 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk struct map_session_data *tsd = BL_CAST(BL_PC, target); struct status_change* sc; + nullpo_ret(src); + switch( skill_id ) { case BA_APPLEIDUN: #ifdef RENEWAL @@ -1434,7 +1436,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1 if( sd && !status->isdead(bl) && sd->autospell[0].id ) { struct block_list *tbl; struct unit_data *ud; - int i, skill_lv, type, notok; + int i, auto_skill_lv, type, notok; for (i = 0; i < ARRAYLENGTH(sd->autospell) && sd->autospell[i].id; i++) { @@ -1452,8 +1454,8 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1 if ( notok ) continue; - skill_lv = sd->autospell[i].lv?sd->autospell[i].lv:1; - if (skill_lv < 0) skill_lv = 1+rnd()%(-skill_lv); + auto_skill_lv = sd->autospell[i].lv?sd->autospell[i].lv:1; + if (auto_skill_lv < 0) auto_skill_lv = 1+rnd()%(-auto_skill_lv); rate = (!sd->state.arrow_atk) ? sd->autospell[i].rate : sd->autospell[i].rate / 2; @@ -1466,18 +1468,18 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1 int maxcount = 0; if( !(BL_PC&battle_config.skill_reiteration) && skill->get_unit_flag(temp)&UF_NOREITERATION && - skill->check_unit_range(src,tbl->x,tbl->y,temp,skill_lv) + skill->check_unit_range(src,tbl->x,tbl->y,temp,auto_skill_lv) ) { continue; } if( BL_PC&battle_config.skill_nofootset && skill->get_unit_flag(temp)&UF_NOFOOTSET && - skill->check_unit_range2(src,tbl->x,tbl->y,temp,skill_lv) + skill->check_unit_range2(src,tbl->x,tbl->y,temp,auto_skill_lv) ) { continue; } if( BL_PC&battle_config.land_skill_limit && - (maxcount = skill->get_maxcount(temp, skill_lv)) > 0 + (maxcount = skill->get_maxcount(temp, auto_skill_lv)) > 0 ) { int v; for(v=0;v<MAX_SKILLUNITGROUP && sd->ud.skillunit[v] && maxcount;v++) { @@ -1490,7 +1492,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1 } } if( battle_config.autospell_check_range && - !battle->check_range(src, tbl, skill->get_range2(src, temp,skill_lv) + (temp == RG_CLOSECONFINE?0:1)) ) + !battle->check_range(src, tbl, skill->get_range2(src, temp,auto_skill_lv) + (temp == RG_CLOSECONFINE?0:1)) ) continue; if (temp == AS_SONICBLOW) @@ -1499,24 +1501,24 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1 type = CAST_GROUND; sd->state.autocast = 1; - skill->consume_requirement(sd,temp,skill_lv,1); + skill->consume_requirement(sd,temp,auto_skill_lv,1); skill->toggle_magicpower(src, temp); switch (type) { case CAST_GROUND: - skill->castend_pos2(src, tbl->x, tbl->y, temp, skill_lv, tick, 0); + skill->castend_pos2(src, tbl->x, tbl->y, temp, auto_skill_lv, tick, 0); break; case CAST_NODAMAGE: - skill->castend_nodamage_id(src, tbl, temp, skill_lv, tick, 0); + skill->castend_nodamage_id(src, tbl, temp, auto_skill_lv, tick, 0); break; case CAST_DAMAGE: - skill->castend_damage_id(src, tbl, temp, skill_lv, tick, 0); + skill->castend_damage_id(src, tbl, temp, auto_skill_lv, tick, 0); break; } sd->state.autocast = 0; //Set canact delay. [Skotlex] ud = unit->bl2ud(src); if (ud) { - rate = skill->delay_fix(src, temp, skill_lv); + rate = skill->delay_fix(src, temp, auto_skill_lv); if (DIFF_TICK(ud->canact_tick, tick + rate) < 0){ ud->canact_tick = tick+rate; if ( battle_config.display_status_timers && sd ) @@ -1779,7 +1781,7 @@ int skill_counter_additional_effect(struct block_list* src, struct block_list *b if(dstsd && !status->isdead(bl) && dstsd->autospell2[0].id && !(skill_id && skill->get_nk(skill_id)&NK_NO_DAMAGE)) { struct block_list *tbl; struct unit_data *ud; - int i, skill_id, skill_lv, rate, type, notok; + int i, auto_skill_id, auto_skill_lv, type, notok; for (i = 0; i < ARRAYLENGTH(dstsd->autospell2) && dstsd->autospell2[i].id; i++) { @@ -1788,16 +1790,16 @@ int skill_counter_additional_effect(struct block_list* src, struct block_list *b dstsd->autospell2[i].flag&attack_type&BF_SKILLMASK)) continue; // one or more trigger conditions were not fulfilled - skill_id = (dstsd->autospell2[i].id > 0) ? dstsd->autospell2[i].id : -dstsd->autospell2[i].id; - skill_lv = dstsd->autospell2[i].lv?dstsd->autospell2[i].lv:1; - if (skill_lv < 0) skill_lv = 1+rnd()%(-skill_lv); + auto_skill_id = (dstsd->autospell2[i].id > 0) ? dstsd->autospell2[i].id : -dstsd->autospell2[i].id; + auto_skill_lv = dstsd->autospell2[i].lv?dstsd->autospell2[i].lv:1; + if (auto_skill_lv < 0) auto_skill_lv = 1+rnd()%(-auto_skill_lv); rate = dstsd->autospell2[i].rate; if (attack_type&BF_LONG) rate>>=1; dstsd->state.autocast = 1; - notok = skill->not_ok(skill_id, dstsd); + notok = skill->not_ok(auto_skill_id, dstsd); dstsd->state.autocast = 0; if ( notok ) @@ -1808,26 +1810,26 @@ int skill_counter_additional_effect(struct block_list* src, struct block_list *b tbl = (dstsd->autospell2[i].id < 0) ? bl : src; - if( (type = skill->get_casttype(skill_id)) == CAST_GROUND ) { + if( (type = skill->get_casttype(auto_skill_id)) == CAST_GROUND ) { int maxcount = 0; if( !(BL_PC&battle_config.skill_reiteration) && - skill->get_unit_flag(skill_id)&UF_NOREITERATION && - skill->check_unit_range(bl,tbl->x,tbl->y,skill_id,skill_lv) + skill->get_unit_flag(auto_skill_id)&UF_NOREITERATION && + skill->check_unit_range(bl,tbl->x,tbl->y,auto_skill_id,auto_skill_lv) ) { continue; } if( BL_PC&battle_config.skill_nofootset && - skill->get_unit_flag(skill_id)&UF_NOFOOTSET && - skill->check_unit_range2(bl,tbl->x,tbl->y,skill_id,skill_lv) + skill->get_unit_flag(auto_skill_id)&UF_NOFOOTSET && + skill->check_unit_range2(bl,tbl->x,tbl->y,auto_skill_id,auto_skill_lv) ) { continue; } if( BL_PC&battle_config.land_skill_limit && - (maxcount = skill->get_maxcount(skill_id, skill_lv)) > 0 + (maxcount = skill->get_maxcount(auto_skill_id, auto_skill_lv)) > 0 ) { int v; for(v=0;v<MAX_SKILLUNITGROUP && dstsd->ud.skillunit[v] && maxcount;v++) { - if(dstsd->ud.skillunit[v]->skill_id == skill_id) + if(dstsd->ud.skillunit[v]->skill_id == auto_skill_id) maxcount--; } if( maxcount == 0 ) { @@ -1836,27 +1838,27 @@ int skill_counter_additional_effect(struct block_list* src, struct block_list *b } } - if( !battle->check_range(src, tbl, skill->get_range2(src, skill_id,skill_lv) + (skill_id == RG_CLOSECONFINE?0:1)) && battle_config.autospell_check_range ) + if( !battle->check_range(src, tbl, skill->get_range2(src, auto_skill_id,auto_skill_lv) + (auto_skill_id == RG_CLOSECONFINE?0:1)) && battle_config.autospell_check_range ) continue; dstsd->state.autocast = 1; - skill->consume_requirement(dstsd,skill_id,skill_lv,1); + skill->consume_requirement(dstsd,auto_skill_id,auto_skill_lv,1); switch (type) { case CAST_GROUND: - skill->castend_pos2(bl, tbl->x, tbl->y, skill_id, skill_lv, tick, 0); + skill->castend_pos2(bl, tbl->x, tbl->y, auto_skill_id, auto_skill_lv, tick, 0); break; case CAST_NODAMAGE: - skill->castend_nodamage_id(bl, tbl, skill_id, skill_lv, tick, 0); + skill->castend_nodamage_id(bl, tbl, auto_skill_id, auto_skill_lv, tick, 0); break; case CAST_DAMAGE: - skill->castend_damage_id(bl, tbl, skill_id, skill_lv, tick, 0); + skill->castend_damage_id(bl, tbl, auto_skill_id, auto_skill_lv, tick, 0); break; } dstsd->state.autocast = 0; //Set canact delay. [Skotlex] ud = unit->bl2ud(bl); if (ud) { - rate = skill->delay_fix(bl, skill_id, skill_lv); + rate = skill->delay_fix(bl, auto_skill_id, auto_skill_lv); if (DIFF_TICK(ud->canact_tick, tick + rate) < 0){ ud->canact_tick = tick+rate; if ( battle_config.display_status_timers && dstsd ) @@ -2276,7 +2278,7 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr } if(sd) { - int flag = 0; //Used to signal if this skill can be combo'ed later on. + int combo = 0; //Used to signal if this skill can be combo'ed later on. struct status_change_entry *sce; if ((sce = sd->sc.data[SC_COMBOATTACK])) {//End combo state after skill is invoked. [Skotlex] switch (skill_id) { @@ -2302,23 +2304,23 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr switch(skill_id) { case MO_TRIPLEATTACK: if (pc->checkskill(sd, MO_CHAINCOMBO) > 0 || pc->checkskill(sd, SR_DRAGONCOMBO) > 0) - flag=1; + combo=1; break; case MO_CHAINCOMBO: if(pc->checkskill(sd, MO_COMBOFINISH) > 0 && sd->spiritball > 0) - flag=1; + combo=1; break; case MO_COMBOFINISH: if (sd->status.party_id>0) //bonus from SG_FRIEND [Komurka] party->skill_check(sd, sd->status.party_id, MO_COMBOFINISH, skill_lv); if (pc->checkskill(sd, CH_TIGERFIST) > 0 && sd->spiritball > 0) - flag=1; + combo=1; case CH_TIGERFIST: - if (!flag && pc->checkskill(sd, CH_CHAINCRUSH) > 0 && sd->spiritball > 1) - flag=1; + if (!combo && pc->checkskill(sd, CH_CHAINCRUSH) > 0 && sd->spiritball > 1) + combo=1; case CH_CHAINCRUSH: - if (!flag && pc->checkskill(sd, MO_EXTREMITYFIST) > 0 && sd->spiritball > 0 && sd->sc.data[SC_EXPLOSIONSPIRITS]) - flag=1; + if (!combo && pc->checkskill(sd, MO_EXTREMITYFIST) > 0 && sd->spiritball > 0 && sd->sc.data[SC_EXPLOSIONSPIRITS]) + combo=1; break; case AC_DOUBLE: if( (tstatus->race == RC_BRUTE || tstatus->race == RC_INSECT) && pc->checkskill(sd, HT_POWER)) @@ -2346,21 +2348,21 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr break; case TK_DODGE: if( pc->checkskill(sd, TK_JUMPKICK) > 0 ) - flag = 1; + combo = 1; break; case SR_DRAGONCOMBO: if( pc->checkskill(sd, SR_FALLENEMPIRE) > 0 ) - flag = 1; + combo = 1; break; case SR_FALLENEMPIRE: if( pc->checkskill(sd, SR_TIGERCANNON) > 0 || pc->checkskill(sd, SR_GATEOFHELL) > 0 ) - flag = 1; + combo = 1; break; } //Switch End - if (flag) { //Possible to chain - if ( (flag = DIFF_TICK32(sd->ud.canact_tick, tick)) < 50 ) flag = 50;/* less is a waste. */ - sc_start2(src,SC_COMBOATTACK,100,skill_id,bl->id,flag); - clif->combo_delay(src, flag); + if (combo) { //Possible to chain + if ( (combo = DIFF_TICK32(sd->ud.canact_tick, tick)) < 50 ) combo = 50;/* less is a waste. */ + sc_start2(src,SC_COMBOATTACK,100,skill_id,bl->id,combo); + clif->combo_delay(src, combo); } } @@ -4171,7 +4173,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 skill->toggle_magicpower(src, skill_id); // Priority is to release SpellBook if( sc && sc->data[SC_READING_SB] ) { // SpellBook - uint16 skill_id, skill_lv, point, s = 0; + uint16 spell_skill_id, spell_skill_lv, point, s = 0; int spell[SC_SPELLBOOK7-SC_SPELLBOOK1 + 1]; for(i = SC_SPELLBOOK7; i >= SC_SPELLBOOK1; i--) // List all available spell to be released @@ -4182,8 +4184,8 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 i = spell[s==1?0:rand()%s];// Random select of spell to be released. if( s && sc->data[i] ){// Now extract the data from the preserved spell - skill_id = sc->data[i]->val1; - skill_lv = sc->data[i]->val2; + spell_skill_id = sc->data[i]->val1; + spell_skill_lv = sc->data[i]->val2; point = sc->data[i]->val3; status_change_end(src, (sc_type)i, INVALID_TIMER); }else //something went wrong :( @@ -4194,36 +4196,35 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 else // Last spell to be released status_change_end(src, SC_READING_SB, INVALID_TIMER); - if( !skill->check_condition_castbegin(sd, skill_id, skill_lv) ) + if( !skill->check_condition_castbegin(sd, spell_skill_id, spell_skill_lv) ) break; - switch( skill->get_casttype(skill_id) ) { + switch( skill->get_casttype(spell_skill_id) ) { case CAST_GROUND: - skill->castend_pos2(src, bl->x, bl->y, skill_id, skill_lv, tick, 0); + skill->castend_pos2(src, bl->x, bl->y, spell_skill_id, spell_skill_lv, tick, 0); break; case CAST_NODAMAGE: - skill->castend_nodamage_id(src, bl, skill_id, skill_lv, tick, 0); + skill->castend_nodamage_id(src, bl, spell_skill_id, spell_skill_lv, tick, 0); break; case CAST_DAMAGE: - skill->castend_damage_id(src, bl, skill_id, skill_lv, tick, 0); + skill->castend_damage_id(src, bl, spell_skill_id, spell_skill_lv, tick, 0); break; } - sd->ud.canact_tick = tick + skill->delay_fix(src, skill_id, skill_lv); - clif->status_change(src, SI_POSTDELAY, 1, skill->delay_fix(src, skill_id, skill_lv), 0, 0, 0); + sd->ud.canact_tick = tick + skill->delay_fix(src, spell_skill_id, spell_skill_lv); + clif->status_change(src, SI_POSTDELAY, 1, skill->delay_fix(src, spell_skill_id, spell_skill_lv), 0, 0, 0); - cooldown = skill_get_cooldown(skill_id, skill_lv); + cooldown = skill_get_cooldown(spell_skill_id, spell_skill_lv); for (i = 0; i < ARRAYLENGTH(sd->skillcooldown) && sd->skillcooldown[i].id; i++) { - if (sd->skillcooldown[i].id == skill_id){ + if (sd->skillcooldown[i].id == spell_skill_id){ cooldown += sd->skillcooldown[i].val; break; } } if(cooldown) - skill->blockpc_start(sd, skill_id, cooldown); + skill->blockpc_start(sd, spell_skill_id, cooldown); }else if( sc ){ // Summon Balls - int i = SC_SUMMON5; - for(; i >= SC_SUMMON1; i--){ + for(i = SC_SUMMON5; i >= SC_SUMMON1; i--){ if( sc->data[i] ){ int skillid = WL_SUMMON_ATK_FIRE + (sc->data[i]->val1 - WLS_FIRE); skill->addtimerskill(src, tick + status_get_adelay(src) * (SC_SUMMON5 - i), bl->id, 0, 0, skillid, skill_lv, BF_MAGIC, flag); @@ -4460,14 +4461,14 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 case EL_TIDAL_WEAPON: if( src->type == BL_ELEM ) { struct elemental_data *ele = BL_CAST(BL_ELEM,src); - struct status_change *sc = status->get_sc(&ele->bl); + struct status_change *esc = status->get_sc(&ele->bl); struct status_change *tsc = status->get_sc(bl); sc_type type = status->skill2sc(skill_id), type2; type2 = type-1; clif->skill_nodamage(src,battle->get_master(src),skill_id,skill_lv,1); clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); - if( (sc && sc->data[type2]) || (tsc && tsc->data[type]) ) { + if( (esc && esc->data[type2]) || (tsc && tsc->data[type]) ) { elemental->clean_single_effect(ele, skill_id); } if( rnd()%100 < 50 ) @@ -4893,7 +4894,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin struct status_change *tsc; struct status_change_entry *tsce; - int i = 0; + int element = 0; enum sc_type type; if(skill_id > 0 && !skill_lv) return 0; // celest @@ -5008,9 +5009,9 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin tsce = (tsc && type != -1)?tsc->data[type]:NULL; if (src!=bl && type > -1 && - (i = skill->get_ele(skill_id, skill_lv)) > ELE_NEUTRAL && + (element = skill->get_ele(skill_id, skill_lv)) > ELE_NEUTRAL && skill->get_inf(skill_id) != INF_SUPPORT_SKILL && - battle->attr_fix(NULL, NULL, 100, i, tstatus->def_ele, tstatus->ele_lv) <= 0) + battle->attr_fix(NULL, NULL, 100, element, tstatus->def_ele, tstatus->ele_lv) <= 0) return 1; //Skills that cause an status should be blocked if the target element blocks its element. map->freeblock_lock(); @@ -5175,13 +5176,13 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case SA_ABRACADABRA: { - int abra_skill_id = 0, abra_skill_lv; + int abra_skill_id = 0, abra_skill_lv, abra_idx; do { - i = rnd() % MAX_SKILL_ABRA_DB; - abra_skill_id = skill->abra_db[i].skill_id; + abra_idx = rnd() % MAX_SKILL_ABRA_DB; + abra_skill_id = skill->abra_db[abra_idx].skill_id; } while (abra_skill_id == 0 || - skill->abra_db[i].req_lv > skill_lv || //Required lv for it to appear - rnd()%10000 >= skill->abra_db[i].per + skill->abra_db[abra_idx].req_lv > skill_lv || //Required lv for it to appear + rnd()%10000 >= skill->abra_db[abra_idx].per ); abra_skill_lv = min(skill_lv, skill->get_max(abra_skill_id)); clif->skill_nodamage (src, bl, skill_id, skill_lv, 1); @@ -5279,6 +5280,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin mob->class_change(dstmd,class_); if( tsc && dstmd->status.mode&MD_BOSS ) { + int i; const enum sc_type scs[] = { SC_QUAGMIRE, SC_PROVOKE, SC_ROKISWEIL, SC_GRAVITATION, SC_NJ_SUITON, SC_NOEQUIPWEAPON, SC_NOEQUIPSHIELD, SC_NOEQUIPARMOR, SC_NOEQUIPHELM, SC_BLADESTOP }; for (i = SC_COMMON_MIN; i <= SC_COMMON_MAX; i++) if (tsc->data[i]) status_change_end(bl, (sc_type)i, INVALID_TIMER); @@ -5308,6 +5310,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case SA_TAMINGMONSTER: clif->skill_nodamage(src,bl,skill_id,skill_lv,1); if (sd && dstmd) { + int i; ARR_FIND( 0, MAX_PET_DB, i, dstmd->class_ == pet->db[i].class_ ); if( i < MAX_PET_DB ) pet->catch_process1(sd, dstmd->class_); @@ -5582,9 +5585,11 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin break; case HLIF_AVOID: case HAMI_DEFENCE: - i = skill->get_time(skill_id,skill_lv); - clif->skill_nodamage(bl,bl,skill_id,skill_lv,sc_start(bl,type,100,skill_lv,i)); // Master - clif->skill_nodamage(src,src,skill_id,skill_lv,sc_start(src,type,100,skill_lv,i)); // Homunc + { + int duration = skill->get_time(skill_id,skill_lv); + clif->skill_nodamage(bl,bl,skill_id,skill_lv,sc_start(bl,type,100,skill_lv,duration)); // Master + clif->skill_nodamage(src,src,skill_id,skill_lv,sc_start(src,type,100,skill_lv,duration)); // Homunc + } break; case NJ_BUNSINJYUTSU: clif->skill_nodamage(src,bl,skill_id,skill_lv, @@ -5681,14 +5686,16 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case SM_PROVOKE: case SM_SELFPROVOKE: case MER_PROVOKE: + { + int failure; if( (tstatus->mode&MD_BOSS) || battle->check_undead(tstatus->race,tstatus->def_ele) ) { map->freeblock_unlock(); return 1; } //TODO: How much does base level affects? Dummy value of 1% per level difference used. [Skotlex] clif->skill_nodamage(src,bl,skill_id == SM_SELFPROVOKE ? SM_PROVOKE : skill_id,skill_lv, - (i = sc_start(bl,type, skill_id == SM_SELFPROVOKE ? 100:( 50 + 3*skill_lv + status->get_lv(src) - status->get_lv(bl)), skill_lv, skill->get_time(skill_id,skill_lv)))); - if( !i ) { + (failure = sc_start(bl,type, skill_id == SM_SELFPROVOKE ? 100:( 50 + 3*skill_lv + status->get_lv(src) - status->get_lv(bl)), skill_lv, skill->get_time(skill_id,skill_lv)))); + if( !failure ) { if( sd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); map->freeblock_unlock(); @@ -5710,12 +5717,13 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin dstmd->state.provoke_flag = src->id; mob->target(dstmd, src, skill->get_range2(src,skill_id,skill_lv)); } + } break; case ML_DEVOTION: case CR_DEVOTION: { - int count, lv; + int count, lv, i; if( !dstsd || (!sd && !mer) ) { // Only players can be devoted if( sd ) @@ -5776,7 +5784,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case CH_SOULCOLLECT: if(sd) { - int limit = 5; + int limit = 5, i; if( sd->sc.data[SC_RAISINGDRAGON] ) limit += sd->sc.data[SC_RAISINGDRAGON]->val1; clif->skill_nodamage(src,bl,skill_id,skill_lv,1); @@ -5800,18 +5808,20 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin break; case MO_ABSORBSPIRITS: - i = 0; + { + int sp = 0; if (dstsd && dstsd->spiritball && (sd == dstsd || map_flag_vs(src->m)) && ((dstsd->class_&MAPID_BASEMASK)!=MAPID_GUNSLINGER || (dstsd->class_&MAPID_UPPERMASK)!=MAPID_REBELLION)) { // split the if for readability, and included gunslingers in the check so that their coins cannot be removed [Reddozen] - i = dstsd->spiritball * 7; + sp = dstsd->spiritball * 7; pc->delspiritball(dstsd,dstsd->spiritball,0); } else if (dstmd && !(tstatus->mode&MD_BOSS) && rnd() % 100 < 20) { // check if target is a monster and not a Boss, for the 20% chance to absorb 2 SP per monster's level [Reddozen] - i = 2 * dstmd->level; + sp = 2 * dstmd->level; mob->target(dstmd,src,0); } - if (i) status->heal(src, 0, i, 3); - clif->skill_nodamage(src,bl,skill_id,skill_lv,i?1:0); + if (sp) status->heal(src, 0, sp, 3); + clif->skill_nodamage(src,bl,skill_id,skill_lv,sp?1:0); + } break; case AC_MAKINGARROW: @@ -5858,12 +5868,15 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case SR_RAMPAGEBLASTER: case SR_HOWLINGOFLION: case KO_HAPPOKUNAI: + { + int count = 0; skill->area_temp[1] = 0; clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - i = map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), + count = map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id); - if( !i && ( skill_id == NC_AXETORNADO || skill_id == SR_SKYNETBLOW || skill_id == KO_HAPPOKUNAI ) ) + if( !count && ( skill_id == NC_AXETORNADO || skill_id == SR_SKYNETBLOW || skill_id == KO_HAPPOKUNAI ) ) clif->skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); + } break; case NC_EMERGENCYCOOL: @@ -5911,18 +5924,20 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case HVAN_EXPLOSION: //[orn] case NPC_SELFDESTRUCTION: + { //Self Destruction hits everyone in range (allies+enemies) //Except for Summoned Marine spheres on non-versus maps, where it's just enemy. - i = ((!md || md->special_state.ai == 2) && !map_flag_vs(src->m))? + int targetmask = ((!md || md->special_state.ai == 2) && !map_flag_vs(src->m))? BCT_ENEMY:BCT_ALL; clif->skill_nodamage(src, src, skill_id, -1, 1); map->delblock(src); //Required to prevent chain-self-destructions hitting back. map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), - src, skill_id, skill_lv, tick, flag|i, + src, skill_id, skill_lv, tick, flag|targetmask, skill->castend_damage_id); map->addblock(src); status->damage(src, src, sstatus->max_hp,0,0,1); + } break; case AL_ANGELUS: @@ -6009,11 +6024,14 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin break; case SM_AUTOBERSERK: case MER_AUTOBERSERK: + { + int failure; if( tsce ) - i = status_change_end(bl, type, INVALID_TIMER); + failure = status_change_end(bl, type, INVALID_TIMER); else - i = sc_start(bl,type,100,skill_lv,60000); - clif->skill_nodamage(src,bl,skill_id,skill_lv,i); + failure = sc_start(bl,type,100,skill_lv,60000); + clif->skill_nodamage(src,bl,skill_id,skill_lv,failure); + } break; case TF_HIDING: case ST_CHASEWALK: @@ -6046,20 +6064,22 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case SC_REPRODUCE: case SC_INVISIBILITY: if (tsce) { - i = status_change_end(bl, type, INVALID_TIMER); - if( i ) - clif->skill_nodamage(src,bl,skill_id,( skill_id == LG_FORCEOFVANGUARD ) ? skill_lv : -1,i); + int failure = status_change_end(bl, type, INVALID_TIMER); + if( failure ) + clif->skill_nodamage(src,bl,skill_id,( skill_id == LG_FORCEOFVANGUARD ) ? skill_lv : -1,failure); else if( sd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); map->freeblock_unlock(); return 0; } case RA_CAMOUFLAGE: - i = sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)); - if( i ) - clif->skill_nodamage(src,bl,skill_id,( skill_id == LG_FORCEOFVANGUARD ) ? skill_lv : -1,i); + { + int failure = sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)); + if( failure ) + clif->skill_nodamage(src,bl,skill_id,( skill_id == LG_FORCEOFVANGUARD ) ? skill_lv : -1,failure); else if( sd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + } break; case BD_ADAPTATION: @@ -6376,18 +6396,18 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case GC_WEAPONCRUSH: case SC_STRIPACCESSARY: { unsigned short location = 0; - int d = 0; + int d = 0, rate; //Rate in percent if ( skill_id == ST_FULLSTRIP ) { - i = 5 + 2*skill_lv + (sstatus->dex - tstatus->dex)/5; + rate = 5 + 2*skill_lv + (sstatus->dex - tstatus->dex)/5; } else if( skill_id == SC_STRIPACCESSARY ) { - i = 12 + 2 * skill_lv + (sstatus->dex - tstatus->dex)/5; + rate = 12 + 2 * skill_lv + (sstatus->dex - tstatus->dex)/5; } else { - i = 5 + 5*skill_lv + (sstatus->dex - tstatus->dex)/5; + rate = 5 + 5*skill_lv + (sstatus->dex - tstatus->dex)/5; } - if (i < 5) i = 5; //Minimum rate 5% + if (rate < 5) rate = 5; //Minimum rate 5% //Duration in ms if( skill_id == GC_WEAPONCRUSH){ @@ -6431,11 +6451,11 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin } //Attempts to strip at rate i and duration d - if( (i = skill->strip_equip(bl, location, i, skill_lv, d)) || (skill_id != ST_FULLSTRIP && skill_id != GC_WEAPONCRUSH ) ) - clif->skill_nodamage(src,bl,skill_id,skill_lv,i); + if( (rate = skill->strip_equip(bl, location, rate, skill_lv, d)) || (skill_id != ST_FULLSTRIP && skill_id != GC_WEAPONCRUSH ) ) + clif->skill_nodamage(src,bl,skill_id,skill_lv,rate); //Nothing stripped. - if( sd && !i ) + if( sd && !rate ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } @@ -6601,8 +6621,10 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin } break; case SA_DISPELL: - if (flag&1 || (i = skill->get_splash(skill_id, skill_lv)) < 1) - { + { + int splash; + if (flag&1 || (splash = skill->get_splash(skill_id, skill_lv)) < 1) { + int i; if( sd && dstsd && !map_flag_vs(sd->bl.m) && (sd->status.party_id == 0 || sd->status.party_id != dstsd->status.party_id) ) { // Outside PvP it should only affect party members and no skill fail message. @@ -6653,11 +6675,13 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin status_change_end(bl, (sc_type)i, INVALID_TIMER); } break; + } else { + //Affect all targets on splash area. + map->foreachinrange(skill->area_sub, bl, splash, BL_CHAR, + src, skill_id, skill_lv, tick, flag|1, + skill->castend_damage_id); } - //Affect all targets on splash area. - map->foreachinrange(skill->area_sub, bl, i, BL_CHAR, - src, skill_id, skill_lv, tick, flag|1, - skill->castend_damage_id); + } break; case TF_BACKSLIDING: //This is the correct implementation as per packet logging information. [Skotlex] @@ -7049,16 +7073,17 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin if( sd && !(sg->unit_id == UNT_USED_TRAPS || (sg->unit_id == UNT_ANKLESNARE && sg->val2 != 0 )) ) { // prevent picking up expired traps if( battle_config.skill_removetrap_type ) { + int i; // get back all items used to deploy the trap for( i = 0; i < 10; i++ ) { if( skill->db[su->group->skill_id].itemid[i] > 0 ) { - int flag; + int success; struct item item_tmp; memset(&item_tmp,0,sizeof(item_tmp)); item_tmp.nameid = skill->db[su->group->skill_id].itemid[i]; item_tmp.identify = 1; - if( item_tmp.nameid && (flag=pc->additem(sd,&item_tmp,skill->db[su->group->skill_id].amount[i],LOG_TYPE_OTHER)) ) { - clif->additem(sd,0,0,flag); + if( item_tmp.nameid && (success=pc->additem(sd,&item_tmp,skill->db[su->group->skill_id].amount[i],LOG_TYPE_OTHER)) ) { + clif->additem(sd,0,0,success); map->addflooritem(&item_tmp,skill->db[su->group->skill_id].amount[i],sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } @@ -7479,7 +7504,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin { int dx[9]={-1, 1, 0, 0,-1, 1,-1, 1, 0}; int dy[9]={ 0, 0, 1,-1, 1,-1,-1, 1, 0}; - int j = 0; + int i, j = 0; struct guild *g; // i don't know if it actually summons in a circle, but oh well. ;P g = sd ? sd->guild : guild->search(status->get_guild_id(src)); @@ -7533,10 +7558,10 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin /* per official standards, this skill works on players and mobs. */ if (sd && (dstsd || dstmd)) { - i =65 -5*distance_bl(src,bl); //Base rate - if (i < 30) i = 30; + int rate = 65 -5*distance_bl(src,bl); //Base rate + if (rate < 30) rate = 30; clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - sc_start(bl,SC_STUN, i,skill_lv,skill->get_time2(skill_id,skill_lv)); + sc_start(bl,SC_STUN, rate,skill_lv,skill->get_time2(skill_id,skill_lv)); } break; @@ -7591,20 +7616,21 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin { static const int per[5][2]={{20,50},{50,60},{25,75},{60,64},{34,67}}; int r = rnd()%100; - i = (skill_lv-1)%5; - if(r<per[i][0]) //Self + int target = (skill_lv-1)%5; + int hp; + if(r<per[target][0]) //Self bl = src; - else if(r<per[i][1]) //Master + else if(r<per[target][1]) //Master bl = battle->get_master(src); else //Enemy bl = map->id2bl(battle->get_target(src)); if (!bl) bl = src; - i = skill->calc_heal(src, bl, skill_id, 1+rnd()%skill_lv, true); + hp = skill->calc_heal(src, bl, skill_id, 1+rnd()%skill_lv, true); //Eh? why double skill packet? - clif->skill_nodamage(src,bl,AL_HEAL,i,1); - clif->skill_nodamage(src,bl,skill_id,i,1); - status->heal(bl, i, 0, 0); + clif->skill_nodamage(src,bl,AL_HEAL,hp,1); + clif->skill_nodamage(src,bl,skill_id,hp,1); + status->heal(bl, hp, 0, 0); } break; //Homun single-target support skills [orn] @@ -7623,7 +7649,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case NPC_DRAGONFEAR: if (flag&1) { const enum sc_type sc[] = { SC_STUN, SC_SILENCE, SC_CONFUSION, SC_BLOODING }; - int j; + int i, j; j = i = rnd()%ARRAYLENGTH(sc); while ( !sc_start2(bl,sc[i],100,skill_lv,src->id,skill->get_time2(skill_id,i+1)) ) { i++; @@ -7725,14 +7751,17 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin break; case RK_IGNITIONBREAK: case LG_EARTHDRIVE: + { + int splash; clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); - i = skill->get_splash(skill_id,skill_lv); + splash = skill->get_splash(skill_id,skill_lv); if( skill_id == LG_EARTHDRIVE ) { int dummy = 1; - map->foreachinarea(skill->cell_overlap, src->m, src->x-i, src->y-i, src->x+i, src->y+i, BL_SKILL, LG_EARTHDRIVE, &dummy, src); + map->foreachinarea(skill->cell_overlap, src->m, src->x-splash, src->y-splash, src->x+splash, src->y+splash, BL_SKILL, LG_EARTHDRIVE, &dummy, src); } - map->foreachinrange(skill->area_sub, bl,i,BL_CHAR, + map->foreachinrange(skill->area_sub, bl,splash,BL_CHAR, src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); + } break; case RK_STONEHARDSKIN: if( sd ) { @@ -7770,8 +7799,8 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin sc_start(bl,type,100,skill->area_temp[5]/4,skill->get_time(skill_id,skill_lv)); } else if( sd ) { if( sd->status.party_id ) { - i = party->foreachsamemap(skill->area_sub,sd,skill->get_splash(skill_id,skill_lv),src,skill_id,skill_lv,tick,BCT_PARTY,skill->area_sub_count); - skill->area_temp[5] = 7 * i; // ATK + int members = party->foreachsamemap(skill->area_sub,sd,skill->get_splash(skill_id,skill_lv),src,skill_id,skill_lv,tick,BCT_PARTY,skill->area_sub_count); + skill->area_temp[5] = 7 * members; // ATK party->foreachsamemap(skill->area_sub,sd,skill->get_splash(skill_id,skill_lv),src,skill_id,skill_lv,tick,flag|BCT_PARTY|1,skill->castend_nodamage_id); } else sc_start2(bl,type,100,7,5,skill->get_time(skill_id,skill_lv)); @@ -7784,28 +7813,28 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin if( src == bl ) break; while( skill->area_temp[5] >= 0x10 ){ + int value = 0; type = SC_NONE; - i = 0; if( skill->area_temp[5]&0x10 ){ if( dstsd ){ - i = (rnd()%100<50) ? 4 : ((rnd()%100<80) ? 3 : 2); - clif->millenniumshield(dstsd,i); + value = (rnd()%100<50) ? 4 : ((rnd()%100<80) ? 3 : 2); + clif->millenniumshield(dstsd,value); skill->area_temp[5] &= ~0x10; type = SC_MILLENNIUMSHIELD; } }else if( skill->area_temp[5]&0x20 ){ - i = status_get_max_hp(bl) * 25 / 100; + value = status_get_max_hp(bl) * 25 / 100; status->change_clear_buffs(bl,4); skill->area_temp[5] &= ~0x20; - status->heal(bl,i,0,1); + status->heal(bl,value,0,1); type = SC_REFRESH; }else if( skill->area_temp[5]&0x40 ){ skill->area_temp[5] &= ~0x40; type = SC_GIANTGROWTH; }else if( skill->area_temp[5]&0x80 ){ if( dstsd ){ - i = sstatus->hp / 4; - if( status->charge(bl,i,0) ) + value = sstatus->hp / 4; + if( status->charge(bl,value,0) ) type = SC_STONEHARDSKIN; skill->area_temp[5] &= ~0x80; } @@ -7818,7 +7847,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin } if( type > SC_NONE ) clif->skill_nodamage(bl, bl, skill_id, skill_lv, - sc_start4(bl, type, 100, skill_lv, i, 0, 1, skill->get_time(skill_id, skill_lv))); + sc_start4(bl, type, 100, skill_lv, value, 0, 1, skill->get_time(skill_id, skill_lv))); } }else if( sd ){ if( tsc && tsc->count ){ @@ -7930,16 +7959,19 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case AB_CLEMENTIA: case AB_CANTO: + { + int level = 0; if( sd ) - i = skill_id == AB_CLEMENTIA ? pc->checkskill(sd,AL_BLESSING) : pc->checkskill(sd,AL_INCAGI); + level = skill_id == AB_CLEMENTIA ? pc->checkskill(sd,AL_BLESSING) : pc->checkskill(sd,AL_INCAGI); if( sd == NULL || sd->status.party_id == 0 || flag&1 ) - clif->skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(bl, type, 100, i + (sd?(sd->status.job_level / 10):0), skill->get_time(skill_id,skill_lv))); + clif->skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(bl, type, 100, level + (sd?(sd->status.job_level / 10):0), skill->get_time(skill_id,skill_lv))); else if( sd ) { - if( !i ) + if( !level ) clif->skill_fail(sd,skill_id,USESKILL_FAIL,0); else party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); } + } break; case AB_PRAEFATIO: @@ -7952,15 +7984,15 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case AB_CHEAL: if( sd == NULL || sd->status.party_id == 0 || flag&1 ) { if( sd && tstatus && !battle->check_undead(tstatus->race, tstatus->def_ele) ) { - i = skill->calc_heal(src, bl, AL_HEAL, pc->checkskill(sd, AL_HEAL), true); + int heal = skill->calc_heal(src, bl, AL_HEAL, pc->checkskill(sd, AL_HEAL), true); if( (dstsd && pc_ismadogear(dstsd)) || status->isimmune(bl)) - i = 0; // Should heal by 0 or won't do anything?? in iRO it breaks the healing to members.. [malufett] + heal = 0; // Should heal by 0 or won't do anything?? in iRO it breaks the healing to members.. [malufett] - clif->skill_nodamage(bl, bl, skill_id, i, 1); - if( tsc && tsc->data[SC_AKAITSUKI] && i ) - i = ~i + 1; - status->heal(bl, i, 0, 0); + clif->skill_nodamage(bl, bl, skill_id, heal, 1); + if( tsc && tsc->data[SC_AKAITSUKI] && heal ) + heal = ~heal + 1; + status->heal(bl, heal, 0, 0); } } else if( sd ) @@ -8015,7 +8047,10 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin break; case AB_CLEARANCE: - if( flag&1 || (i = skill->get_splash(skill_id, skill_lv)) < 1 ) { + { + int splash; + if( flag&1 || (splash = skill->get_splash(skill_id, skill_lv)) < 1 ) { + int i; //As of the behavior in official server Clearance is just a super version of Dispell skill. [Jobbie] if( bl->type != BL_MOB && battle->check_target(src,bl,BCT_PARTY) <= 0 ) // Only affect mob or party. break; @@ -8048,8 +8083,10 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin status_change_end(bl,(sc_type)i,INVALID_TIMER); } break; + } else { + map->foreachinrange(skill->area_sub, bl, splash, BL_CHAR, src, skill_id, skill_lv, tick, flag|1, skill->castend_damage_id); } - map->foreachinrange(skill->area_sub, bl, i, BL_CHAR, src, skill_id, skill_lv, tick, flag|1, skill->castend_damage_id); + } break; case AB_SILENTIUM: @@ -8080,9 +8117,9 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin else rate += 40 + 10 * skill_lv; // On Monsters, (40 + 10 * Skill Level) % if( !(tsc && tsc->data[type]) ){ - i = sc_start2(bl,type,rate,skill_lv,src->id,(src == bl)?5000:(bl->type == BL_PC)?skill->get_time(skill_id,skill_lv):skill->get_time2(skill_id, skill_lv)); - clif->skill_nodamage(src,bl,skill_id,skill_lv,i); - if( sd && !i ) + int failure = sc_start2(bl,type,rate,skill_lv,src->id,(src == bl)?5000:(bl->type == BL_PC)?skill->get_time(skill_id,skill_lv):skill->get_time2(skill_id, skill_lv)); + clif->skill_nodamage(src,bl,skill_id,skill_lv,failure); + if( sd && !failure ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } }else @@ -8127,6 +8164,8 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case WL_SUMMONBL: case WL_SUMMONWB: case WL_SUMMONSTONE: + { + int i; for( i = SC_SUMMON1; i <= SC_SUMMON5; i++ ){ if( tsc && !tsc->data[i] ){ // officially it doesn't work like a stack int ele = WLS_FIRE + (skill_id - WL_SUMMONFB) - (skill_id == WL_SUMMONSTONE ? 4 : 0); @@ -8135,11 +8174,13 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin break; } } + } break; case WL_READING_SB: if( sd ) { struct status_change *sc = status->get_sc(bl); + int i; for( i = SC_SPELLBOOK1; i <= SC_SPELLBOOK7; i++) if( sc && !sc->data[i] ) @@ -8233,13 +8274,16 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin break; case NC_MAGNETICFIELD: - if( (i = sc_start2(bl,type,100,skill_lv,src->id,skill->get_time(skill_id,skill_lv))) ) + { + int failure; + if( (failure = sc_start2(bl,type,100,skill_lv,src->id,skill->get_time(skill_id,skill_lv))) ) { map->foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),splash_target(src),src,skill_id,skill_lv,tick,flag|BCT_ENEMY|SD_SPLASH|1,skill->castend_damage_id);; clif->skill_damage(src,src,tick,status_get_amotion(src),0,-30000,1,skill_id,skill_lv,6); if (sd) pc->overheat(sd,1); } - clif->skill_nodamage(src,src,skill_id,skill_lv,i); + clif->skill_nodamage(src,src,skill_id,skill_lv,failure); + } break; case NC_REPAIR: @@ -8480,6 +8524,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin break; case LG_KINGS_GRACE: if( flag&1 ){ + int i; sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)); for(i=0; i<SC_MAX; i++) { @@ -8541,6 +8586,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case SR_RAISINGDRAGON: if( sd ) { short max = 5 + skill_lv; + int i; sc_start(bl, SC_EXPLOSIONSPIRITS, 100, skill_lv, skill->get_time(skill_id, skill_lv)); for( i = 0; i < max; i++ ) // Don't call more than max available spheres. pc->addspiritball(sd, skill->get_time(skill_id, skill_lv), max); @@ -8550,14 +8596,14 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case SR_ASSIMILATEPOWER: if( flag&1 ) { - i = 0; + int sp = 0; if( dstsd && dstsd->spiritball && (sd == dstsd || map_flag_vs(src->m)) && (dstsd->class_&MAPID_BASEMASK)!=MAPID_GUNSLINGER ) { - i = dstsd->spiritball; //1%sp per spiritball. + sp = dstsd->spiritball; //1%sp per spiritball. pc->delspiritball(dstsd, dstsd->spiritball, 0); } - if( i ) status_percent_heal(src, 0, i); - clif->skill_nodamage(src, bl, skill_id, skill_lv, i ? 1:0); + if( sp ) status_percent_heal(src, 0, sp); + clif->skill_nodamage(src, bl, skill_id, skill_lv, sp ? 1:0); } else { clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|BCT_SELF|SD_SPLASH|1, skill->castend_nodamage_id); @@ -8568,6 +8614,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin if( !dstsd ) break; if( sd && dstsd->spiritball <= 5 ) { + int i; for(i = 0; i <= 5; i++) { pc->addspiritball(dstsd, skill->get_time(MO_CALLSPIRITS, pc->checkskill(sd,MO_CALLSPIRITS)), i); pc->delspiritball(sd, sd->spiritball, 0); @@ -8609,9 +8656,12 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin sc_start2(bl,type,100,skill_lv,src->id,skill->get_time(skill_id,skill_lv))); break; case SR_FLASHCOMBO: + { + int i; clif->skill_nodamage(src,bl,skill_id,skill_lv,1); for(i = SR_FLASHCOMBO_ATK_STEP1; i <= SR_FLASHCOMBO_ATK_STEP4; i++) skill->addtimerskill(src, tick + 500 * (i - SR_FLASHCOMBO_ATK_STEP1), bl->id, 0, 0, i, skill_lv, BF_WEAPON, flag|SD_LEVEL); + } break; case WA_SWING_DANCE: case WA_MOONLIT_SERENADE: @@ -8742,11 +8792,11 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin break; case WM_RANDOMIZESPELL: { - int improv_skill_id = 0, improv_skill_lv; + int improv_skill_id = 0, improv_skill_lv, improv_idx; do { - i = rnd() % MAX_SKILL_IMPROVISE_DB; - improv_skill_id = skill->improvise_db[i].skill_id; - } while( improv_skill_id == 0 || rnd()%10000 >= skill->improvise_db[i].per ); + improv_idx = rnd() % MAX_SKILL_IMPROVISE_DB; + improv_skill_id = skill->improvise_db[improv_idx].skill_id; + } while( improv_skill_id == 0 || rnd()%10000 >= skill->improvise_db[improv_idx].per ); improv_skill_lv = 4 + skill_lv; clif->skill_nodamage (src, bl, skill_id, skill_lv, 1); @@ -8983,10 +9033,10 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case GN_SLINGITEM: if( sd ) { short ammo_id; - i = sd->equip_index[EQI_AMMO]; - if( i <= 0 ) + int equip_idx = sd->equip_index[EQI_AMMO]; + if( equip_idx <= 0 ) break; // No ammo. - ammo_id = sd->inventory_data[i]->nameid; + ammo_id = sd->inventory_data[equip_idx]->nameid; if( ammo_id <= 0 ) break; sd->itemid = ammo_id; @@ -8999,7 +9049,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin } else //Otherwise, it fails, shows animation and removes items. clif->skill_fail(sd,GN_SLINGITEM_RANGEMELEEATK,0xa,0); } else if( itemdb_is_GNthrowable(ammo_id) ) { - struct script_code *scriptroot = sd->inventory_data[i]->script; + struct script_code *scriptroot = sd->inventory_data[equip_idx]->script; if( !scriptroot ) break; if( dstsd ) @@ -9098,6 +9148,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case KO_KAZEHU_SEIRAN: case KO_DOHU_KOUKAI: if(sd) { + int i; int ttype = skill->get_ele(skill_id, skill_lv); clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); ARR_FIND(1, 6, i, sd->charm[i] > 0 && ttype != i); @@ -9109,16 +9160,16 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case KO_ZANZOU: if(sd) { - struct mob_data *md; - - md = mob->once_spawn_sub(src, src->m, src->x, src->y, status->get_name(src), 2308, "", SZ_MEDIUM, AI_NONE); - if( md ) { - md->master_id = src->id; - md->special_state.ai = AI_ZANZOU; - if( md->deletetimer != INVALID_TIMER ) - timer->delete(md->deletetimer, mob->timer_delete); - md->deletetimer = timer->add(timer->gettick() + skill->get_time(skill_id, skill_lv), mob->timer_delete, md->bl.id, 0); - mob->spawn( md ); + struct mob_data *summon_md; + + summon_md = mob->once_spawn_sub(src, src->m, src->x, src->y, status->get_name(src), 2308, "", SZ_MEDIUM, AI_NONE); + if( summon_md ) { + summon_md->master_id = src->id; + summon_md->special_state.ai = AI_ZANZOU; + if( summon_md->deletetimer != INVALID_TIMER ) + timer->delete(summon_md->deletetimer, mob->timer_delete); + summon_md->deletetimer = timer->add(timer->gettick() + skill->get_time(skill_id, skill_lv), mob->timer_delete, summon_md->bl.id, 0); + mob->spawn( summon_md ); pc->setinvincibletimer(sd,500);// unlock target lock clif->skill_nodamage(src,bl,skill_id,skill_lv,1); skill->blown(src,bl,skill->get_blewcount(skill_id,skill_lv),unit->getdir(bl),0); @@ -9227,6 +9278,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin }; int heal; if(tsc){ + int i; for (i = 0; i < ARRAYLENGTH(scs); i++) { if (tsc->data[scs[i]]) status_change_end(bl, scs[i], INVALID_TIMER); } @@ -9294,22 +9346,22 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin { int summons[5] = {1004, 1303, 1303, 1994, 1994}; int qty[5] = {3 , 3 , 4 , 4 , 5}; - struct mob_data *md; + struct mob_data *summon_md; int i, dummy = 0; - i = map->foreachinmap(skill->check_condition_mob_master_sub ,hd->bl.m, BL_MOB, hd->bl.id, summons[skill_lv-1], skill_id, &dummy); + i = map->foreachinmap(skill->check_condition_mob_master_sub, src->m, BL_MOB, src->id, summons[skill_lv-1], skill_id, &dummy); if(i >= qty[skill_lv-1]) break; for(i=0; i<qty[skill_lv - 1]; i++){ //easy way - md = mob->once_spawn_sub(src, src->m, src->x, src->y, status->get_name(src), summons[skill_lv - 1], "", SZ_MEDIUM, AI_ATTACK); - if (md) { - md->master_id = src->id; - if (md->deletetimer != INVALID_TIMER) - timer->delete(md->deletetimer, mob->timer_delete); - md->deletetimer = timer->add(timer->gettick() + skill->get_time(skill_id, skill_lv), mob->timer_delete, md->bl.id, 0); - mob->spawn(md); //Now it is ready for spawning. - sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_CANATTACK|MD_AGGRESSIVE, 0, 60000); + summon_md = mob->once_spawn_sub(src, src->m, src->x, src->y, status->get_name(src), summons[skill_lv - 1], "", SZ_MEDIUM, AI_ATTACK); + if (summon_md) { + summon_md->master_id = src->id; + if (summon_md->deletetimer != INVALID_TIMER) + timer->delete(summon_md->deletetimer, mob->timer_delete); + summon_md->deletetimer = timer->add(timer->gettick() + skill->get_time(skill_id, skill_lv), mob->timer_delete, summon_md->bl.id, 0); + mob->spawn(summon_md); //Now it is ready for spawning. + sc_start4(&summon_md->bl, SC_MODECHANGE, 100, 1, 0, MD_CANATTACK|MD_AGGRESSIVE, 0, 60000); } } if (hd) @@ -9658,7 +9710,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui struct status_change_entry *sce; struct skill_unit_group* sg; enum sc_type type; - int i; + int r; //if(skill_lv <= 0) return 0; if(skill_id > 0 && !skill_lv) return 0; // celest @@ -9694,47 +9746,46 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui switch(skill_id) { case PR_BENEDICTIO: + r = skill->get_splash(skill_id, skill_lv); skill->area_temp[1] = src->id; - i = skill->get_splash(skill_id, skill_lv); map->foreachinarea(skill->area_sub, - src->m, x-i, y-i, x+i, y+i, BL_PC, + src->m, x-r, y-r, x+r, y+r, BL_PC, src, skill_id, skill_lv, tick, flag|BCT_ALL|1, skill->castend_nodamage_id); map->foreachinarea(skill->area_sub, - src->m, x-i, y-i, x+i, y+i, BL_CHAR, + src->m, x-r, y-r, x+r, y+r, BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_damage_id); break; case BS_HAMMERFALL: - i = skill->get_splash(skill_id, skill_lv); + r = skill->get_splash(skill_id, skill_lv); map->foreachinarea(skill->area_sub, - src->m, x-i, y-i, x+i, y+i, BL_CHAR, + src->m, x-r, y-r, x+r, y+r, BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|2, skill->castend_nodamage_id); break; case HT_DETECTING: - i = skill->get_splash(skill_id, skill_lv); + r = skill->get_splash(skill_id, skill_lv); map->foreachinarea(status->change_timer_sub, - src->m, x-i, y-i, x+i,y+i,BL_CHAR, + src->m, x-r, y-r, x+r,y+r,BL_CHAR, src,NULL,SC_SIGHT,tick); if(battle_config.traps_setting&1) map->foreachinarea(skill_reveal_trap, - src->m, x-i, y-i, x+i,y+i,BL_SKILL); + src->m, x-r, y-r, x+r, y+r, BL_SKILL); break; case SR_RIDEINLIGHTNING: - i = skill->get_splash(skill_id, skill_lv); - map->foreachinarea(skill->area_sub, src->m, x-i, y-i, x+i, y+i, BL_CHAR, + r = skill->get_splash(skill_id, skill_lv); + map->foreachinarea(skill->area_sub, src->m, x-r, y-r, x+r, y+r, BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_damage_id); break; case SA_VOLCANO: case SA_DELUGE: case SA_VIOLENTGALE: - { //Does not consumes if the skill is already active. [Skotlex] - struct skill_unit_group *sg; + //Does not consumes if the skill is already active. [Skotlex] if ((sg= skill->locate_element_field(src)) != NULL && ( sg->skill_id == SA_VOLCANO || sg->skill_id == SA_DELUGE || sg->skill_id == SA_VIOLENTGALE )) { if (sg->limit - DIFF_TICK(timer->gettick(), sg->tick) > 0) { @@ -9745,7 +9796,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui } skill->unitsetting(src,skill_id,skill_lv,x,y,0); break; - } + case MG_SAFETYWALL: case MG_FIREWALL: case MG_THUNDERSTORM: @@ -9888,8 +9939,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui flag|=1; break; case RG_CLEANER: // [Valaris] - i = skill->get_splash(skill_id, skill_lv); - map->foreachinarea(skill->graffitiremover,src->m,x-i,y-i,x+i,y+i,BL_SKILL); + r = skill->get_splash(skill_id, skill_lv); + map->foreachinarea(skill->graffitiremover,src->m,x-r,y-r,x+r,y+r,BL_SKILL); break; case SO_WARMER: @@ -9898,9 +9949,11 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui skill->unitsetting(src,skill_id,skill_lv,x,y,0); break; - case WZ_METEOR: { + case WZ_METEOR: + { int area = skill->get_splash(skill_id, skill_lv); short tmpx = 0, tmpy = 0, x1 = 0, y1 = 0; + int i; for( i = 0; i < 2 + (skill_lv>>1); i++ ) { // Creates a random Cell in the Splash Area @@ -10033,8 +10086,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui if (rnd()%100 < 80) { int dummy = 1; clif->skill_poseffect(src,skill_id,skill_lv,x,y,tick); - i = skill->get_splash(skill_id, skill_lv); - map->foreachinarea(skill->cell_overlap, src->m, x-i, y-i, x+i, y+i, BL_SKILL, HW_GANBANTEIN, &dummy, src); + r = skill->get_splash(skill_id, skill_lv); + map->foreachinarea(skill->cell_overlap, src->m, x-r, y-r, x+r, y+r, BL_SKILL, HW_GANBANTEIN, &dummy, src); } else { if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 1; @@ -10115,14 +10168,14 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case NC_ARMSCANNON: case RK_DRAGONBREATH: case RK_DRAGONBREATH_WATER: - i = skill->get_splash(skill_id,skill_lv); - map->foreachinarea(skill->area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src), + r = skill->get_splash(skill_id,skill_lv); + map->foreachinarea(skill->area_sub,src->m,x-r,y-r,x+r,y+r,splash_target(src), src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); break; case SO_ARRULLO: - i = skill->get_splash(skill_id,skill_lv); - map->foreachinarea(skill->area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src), + r = skill->get_splash(skill_id,skill_lv); + map->foreachinarea(skill->area_sub,src->m,x-r,y-r,x+r,y+r,splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); break; /** @@ -10143,8 +10196,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui **/ case AB_EPICLESIS: if( (sg = skill->unitsetting(src, skill_id, skill_lv, x, y, 0)) ) { - i = sg->unit->range; - map->foreachinarea(skill->area_sub, src->m, x - i, y - i, x + i, y + i, BL_CHAR, src, ALL_RESURRECTION, 1, tick, flag|BCT_NOENEMY|1,skill->castend_nodamage_id); + r = sg->unit->range; + map->foreachinarea(skill->area_sub, src->m, x - r, y - r, x + r, y + r, BL_CHAR, src, ALL_RESURRECTION, 1, tick, flag|BCT_NOENEMY|1,skill->castend_nodamage_id); } break; @@ -10169,8 +10222,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui * Ranger **/ case RA_DETONATOR: - i = skill->get_splash(skill_id, skill_lv); - map->foreachinarea(skill->detonator, src->m, x-i, y-i, x+i, y+i, BL_SKILL, src); + r = skill->get_splash(skill_id, skill_lv); + map->foreachinarea(skill->detonator, src->m, x-r, y-r, x+r, y+r, BL_SKILL, src); clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); break; /** @@ -10222,6 +10275,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case LG_OVERBRAND: { int width;//according to data from irowiki it actually is a square + int i; for( width = 0; width < 7; width++ ) for( i = 0; i < 7; i++ ) map->foreachincell(skill->area_sub, src->m, x-2+i, y-2+width, splash_target(src), src, LG_OVERBRAND_BRANDISH, skill_lv, tick, flag|BCT_ENEMY,skill->castend_damage_id); @@ -10243,26 +10297,28 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case LG_RAYOFGENESIS: if( status->charge(src,status_get_max_hp(src)*3*skill_lv / 100,0) ) { - i = skill->get_splash(skill_id,skill_lv); - map->foreachinarea(skill->area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src), + r = skill->get_splash(skill_id,skill_lv); + map->foreachinarea(skill->area_sub,src->m,x-r,y-r,x+r,y+r,splash_target(src), src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); } else if( sd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL,0); break; case WM_DOMINION_IMPULSE: - i = skill->get_splash(skill_id, skill_lv); + r = skill->get_splash(skill_id, skill_lv); map->foreachinarea( skill->activate_reverberation, - src->m, x-i, y-i, x+i,y+i,BL_SKILL); + src->m, x-r, y-r, x+r,y+r,BL_SKILL); break; case WM_GREAT_ECHO: flag|=1; // Should counsume 1 item per skill usage. map->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv),splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY, skill->castend_damage_id); break; - case GN_CRAZYWEED: { + case GN_CRAZYWEED: + { int area = skill->get_splash(GN_CRAZYWEED_ATK, skill_lv); short x1 = 0, y1 = 0; + int i; for( i = 0; i < 3 + (skill_lv/2); i++ ) { x1 = x - area + rnd()%(area * 2 + 1); @@ -10315,11 +10371,14 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui break; case KO_MAKIBISHI: + { + int i; for( i = 0; i < (skill_lv+2); i++ ) { x = src->x - 1 + rnd()%3; y = src->y - 1 + rnd()%3; skill->unitsetting(src,skill_id,skill_lv,x,y,0); } + } break; default: @@ -10848,9 +10907,9 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_ struct skill_unit *su; int ux = x + layout->dx[i]; int uy = y + layout->dy[i]; - int val1 = skill_lv; - int val2 = 0; int alive = 1; + val1 = skill_lv; + val2 = 0; if( !group->state.song_dance && !map->getcell(src->m,ux,uy,CELL_CHKREACH) ) continue; // don't place skill units on walls (except for songs/dances/encores) @@ -12294,7 +12353,6 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id struct status_data *st; struct status_change *sc; struct skill_condition require; - int i; nullpo_ret(sd); @@ -12336,6 +12394,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id if( sd->state.abra_flag ) // Hocus-Pocus was used. [Inkfish] sd->state.abra_flag = 0; else { + int i; // When a target was selected, consume items that were skipped in pc_use_item [Skotlex] if( (i = sd->itemindex) == -1 || sd->status.inventory[i].nameid != sd->itemid || @@ -12489,34 +12548,38 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id return 0; if(sc->data[SC_BLADESTOP]) break; - if( (i=(sc && sc->data[SC_COMBOATTACK])) && sc->data[SC_COMBOATTACK]->val1 == MO_TRIPLEATTACK ) - break; - if( i ) + if( sc && sc->data[SC_COMBOATTACK] ) { + if( sc->data[SC_COMBOATTACK]->val1 == MO_TRIPLEATTACK ) + break; clif->skill_fail(sd, skill_id, USESKILL_FAIL_COMBOSKILL, MO_TRIPLEATTACK); + } return 0; case MO_COMBOFINISH: if(!sc) return 0; - if( (i=(sc && sc->data[SC_COMBOATTACK])) && sc->data[SC_COMBOATTACK]->val1 == MO_CHAINCOMBO ) - break; - if( i ) + if( sc && sc->data[SC_COMBOATTACK] ) { + if ( sc->data[SC_COMBOATTACK]->val1 == MO_CHAINCOMBO ) + break; clif->skill_fail(sd, skill_id, USESKILL_FAIL_COMBOSKILL, MO_CHAINCOMBO); + } return 0; case CH_TIGERFIST: if(!sc) return 0; - if( (i=(sc && sc->data[SC_COMBOATTACK])) && sc->data[SC_COMBOATTACK]->val1 == MO_COMBOFINISH ) - break; - if( i ) + if( sc && sc->data[SC_COMBOATTACK] ) { + if ( sc->data[SC_COMBOATTACK]->val1 == MO_COMBOFINISH ) + break; clif->skill_fail(sd, skill_id, USESKILL_FAIL_COMBOSKILL, MO_COMBOFINISH); + } return 0; case CH_CHAINCRUSH: if(!sc) return 0; - if( (i=(sc && sc->data[SC_COMBOATTACK])) && sc->data[SC_COMBOATTACK]->val1 == CH_TIGERFIST ) - break; - if( i ) + if( sc && sc->data[SC_COMBOATTACK] ) { + if( sc->data[SC_COMBOATTACK]->val1 == CH_TIGERFIST ) + break; clif->skill_fail(sd, skill_id, USESKILL_FAIL_COMBOSKILL, CH_TIGERFIST); + } return 0; case MO_EXTREMITYFIST: // if(sc && sc->data[SC_EXTREMITYFIST]) //To disable Asura during the 5 min skill block uncomment this... @@ -12664,8 +12727,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case SG_STAR_WARM: if (sc && sc->data[SC_MIRACLE]) break; - i = skill_id-SG_SUN_WARM; - if (sd->bl.m == sd->feel_map[i].m) + if (sd->bl.m == sd->feel_map[skill_id-SG_SUN_WARM].m) break; clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; @@ -12675,9 +12737,8 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case SG_STAR_COMFORT: if (sc && sc->data[SC_MIRACLE]) break; - i = skill_id-SG_SUN_COMFORT; - if (sd->bl.m == sd->feel_map[i].m && - (battle_config.allow_skill_without_day || pc->sg_info[i].day_func())) + if (sd->bl.m == sd->feel_map[skill_id-SG_SUN_COMFORT].m && + (battle_config.allow_skill_without_day || pc->sg_info[skill_id-SG_SUN_COMFORT].day_func())) break; clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; @@ -12758,7 +12819,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id **/ case AB_ANCILLA: { - int count = 0; + int count = 0, i; for( i = 0; i < MAX_INVENTORY; i ++ ) if( sd->status.inventory[i].nameid == ITEMID_ANCILLA ) count += sd->status.inventory[i].amount; @@ -12785,12 +12846,15 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id * Warlock **/ case WL_COMET: - if( skill->check_pc_partner(sd,skill_id,&skill_lv,1,0) <= 0 && ((i = pc->search_inventory(sd,require.itemid[0])) < 0 || sd->status.inventory[i].amount < require.amount[0]) ) + { + int idx; + if( skill->check_pc_partner(sd,skill_id,&skill_lv,1,0) <= 0 && ((idx = pc->search_inventory(sd,require.itemid[0])) < 0 || sd->status.inventory[idx].amount < require.amount[0]) ) { //clif->skill_fail(sd,skill_id,USESKILL_FAIL_NEED_ITEM,require.amount[0],require.itemid[0]); clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } + } break; case WL_SUMMONFB: case WL_SUMMONBL: @@ -12799,10 +12863,9 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case WL_TETRAVORTEX: case WL_RELEASE: { - int x = SC_SUMMON1; - i = 0; - for(; x <= SC_SUMMON5; x++) - if( sc && sc->data[x] ) + int j, i = 0; + for(j = SC_SUMMON1; j <= SC_SUMMON5; j++) + if( sc && sc->data[j] ) i++; switch(skill_id){ @@ -12813,8 +12876,8 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id } break; case WL_RELEASE: - for(x = SC_SPELLBOOK7; x >= SC_SPELLBOOK1; x--) - if( sc && sc->data[x] ) + for(j = SC_SPELLBOOK7; j >= SC_SPELLBOOK1; j--) + if( sc && sc->data[j] ) i++; if( i == 0 ){ clif->skill_fail(sd,skill_id,USESKILL_FAIL_SUMMON_NONE,0); @@ -12910,12 +12973,11 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id } break; case SR_FALLENEMPIRE: - if( !sc ) - return 0; - if( (i=(sc && sc->data[SC_COMBOATTACK])) && sc->data[SC_COMBOATTACK]->val1 == SR_DRAGONCOMBO ) - break; - if( i ) + if( sc && sc->data[SC_COMBOATTACK] ) { + if( sc->data[SC_COMBOATTACK]->val1 == SR_DRAGONCOMBO ) + break; clif->skill_fail(sd, skill_id, USESKILL_FAIL_COMBOSKILL, SR_DRAGONCOMBO); + } return 0; case SR_CRESCENTELBOW: if( sc && sc->data[SC_CRESCENTELBOW] ) { @@ -13002,11 +13064,14 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id break; case KO_KAIHOU: case KO_ZENKAI: - ARR_FIND(1, 6, i, sd->charm[i] > 0); + { + int i; + ARR_FIND(1, 6, i, sd->charm[i] > 0); // FIXME: 4 or 6? if( i > 4 ) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_SUMMON,0); return 0; } + } break; } @@ -14887,17 +14952,17 @@ int skill_chastle_mob_changetarget(struct block_list *bl,va_list ap) int skill_trap_splash(struct block_list *bl, va_list ap) { struct block_list *src; int64 tick; - struct skill_unit *su; + struct skill_unit *src_su; struct skill_unit_group *sg; struct block_list *ss; src = va_arg(ap,struct block_list *); - su = (struct skill_unit *)src; + src_su = (struct skill_unit *)src; tick = va_arg(ap,int64); - if( !su->alive || bl->prev == NULL ) + if( !src_su->alive || bl->prev == NULL ) return 0; - nullpo_ret(sg = su->group); + nullpo_ret(sg = src_su->group); nullpo_ret(ss = map->id2bl(sg->src_id)); if(battle->check_target(src,bl,sg->target_flag) <= 0) @@ -16101,11 +16166,11 @@ int skill_produce_mix(struct map_session_data *sd, uint16 skill_id, int nameid, } if( skill_id == RK_RUNEMASTERY ) { - int temp_qty, skill_lv = pc->checkskill(sd,skill_id); + int temp_qty, rune_skill_lv = pc->checkskill(sd,skill_id); data = itemdb->search(nameid); - if( skill_lv == 10 ) temp_qty = 1 + rnd()%3; - else if( skill_lv > 5 ) temp_qty = 1 + rnd()%2; + if( rune_skill_lv == 10 ) temp_qty = 1 + rnd()%3; + else if( rune_skill_lv > 5 ) temp_qty = 1 + rnd()%2; else temp_qty = 1; if (data->stack.inventory) { @@ -17844,8 +17909,8 @@ bool skill_parse_row_unitdb(char* split[], int columns, int current) { if( !idx ) // invalid skill id return false; - skill->db[idx].unit_id[0] = strtol(split[1],NULL,16); - skill->db[idx].unit_id[1] = strtol(split[2],NULL,16); + skill->db[idx].unit_id[0] = (int)strtol(split[1],NULL,16); + skill->db[idx].unit_id[1] = (int)strtol(split[2],NULL,16); skill->split_atoi(split[3],skill->db[idx].unit_layout_type); skill->split_atoi(split[4],skill->db[idx].unit_range); skill->db[idx].unit_interval = atoi(split[5]); @@ -17860,9 +17925,9 @@ bool skill_parse_row_unitdb(char* split[], int columns, int current) { else if( strcmpi(split[6],"self")==0 ) skill->db[idx].unit_target = BCT_SELF; else if( strcmpi(split[6],"sameguild")==0 ) skill->db[idx].unit_target = BCT_GUILD|BCT_SAMEGUILD; else if( strcmpi(split[6],"noone")==0 ) skill->db[idx].unit_target = BCT_NOONE; - else skill->db[idx].unit_target = strtol(split[6],NULL,16); + else skill->db[idx].unit_target = (int)strtol(split[6],NULL,16); - skill->db[idx].unit_flag = strtol(split[7],NULL,16); + skill->db[idx].unit_flag = (int)strtol(split[7],NULL,16); if (skill->db[idx].unit_flag&UF_DEFNOTENEMY && battle_config.defnotenemy) skill->db[idx].unit_target = BCT_NOENEMY; diff --git a/src/map/status.c b/src/map/status.c index ed29bacf9..6cfd799f1 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1418,34 +1418,28 @@ int status_percent_change(struct block_list *src,struct block_list *target,signe st = status->get_status_data(target); - - //It's safe now [MarkZD] - if (hp_rate > 99) - hp = st->hp; - else if (hp_rate > 0) - hp = st->hp>10000? - hp_rate*(st->hp/100): - ((int64)hp_rate*st->hp)/100; - else if (hp_rate < -99) - hp = st->max_hp; - else if (hp_rate < 0) - hp = st->max_hp>10000? - (-hp_rate)*(st->max_hp/100): - ((int64)-hp_rate*st->max_hp)/100; + if (hp_rate > 100) + hp_rate = 100; + else if (hp_rate < -100) + hp_rate = -100; + if (hp_rate > 0) + hp = APPLY_RATE(st->hp, hp_rate); + else + hp = APPLY_RATE(st->max_hp, -hp_rate); if (hp_rate && !hp) hp = 1; if (flag == 2 && hp >= st->hp) hp = st->hp-1; //Must not kill target. - if (sp_rate > 99) - sp = st->sp; - else if (sp_rate > 0) - sp = ((int64)sp_rate*st->sp)/100; - else if (sp_rate < -99) - sp = st->max_sp; - else if (sp_rate < 0) - sp = ((int64)-sp_rate)*st->max_sp/100; + if (sp_rate > 100) + sp_rate = 100; + else if (sp_rate < -100) + sp_rate = -100; + if (sp_rate > 0) + sp = APPLY_RATE(st->sp, sp_rate); + else + sp = APPLY_RATE(st->max_sp, -sp_rate); if (sp_rate && !sp) sp = 1; @@ -1479,8 +1473,8 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per if (st == &status->dummy) return 0; //Invalid target. - hp = (int64)st->max_hp * per_hp/100; - sp = (int64)st->max_sp * per_sp/100; + hp = APPLY_RATE(st->max_hp, per_hp); + sp = APPLY_RATE(st->max_sp, per_sp); if(hp > st->max_hp - st->hp) hp = st->max_hp - st->hp; @@ -2059,12 +2053,12 @@ int status_calc_mob_(struct mob_data* md, enum e_status_calc_opt opt) { mbl = map->id2bl(md->master_id); if (flag&8 && mbl) { - struct status_data *mstatus; - if ( (mstatus = status->get_base_status(mbl)) ) { - if( battle_config.slaves_inherit_speed&(mstatus->mode&MD_CANMOVE?1:2) ) - mstatus->speed = mstatus->speed; - if( mstatus->speed < 2 ) /* minimum for the unit to function properly */ - mstatus->speed = 2; + struct status_data *masterstatus = status->get_base_status(mbl); + if ( masterstatus ) { + if( battle_config.slaves_inherit_speed&(masterstatus->mode&MD_CANMOVE?1:2) ) + masterstatus->speed = masterstatus->speed; + if( masterstatus->speed < 2 ) /* minimum for the unit to function properly */ + masterstatus->speed = 2; } } @@ -2778,9 +2772,9 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { if(sd->hprate < 0) sd->hprate = 0; if(sd->hprate!=100) - bstatus->max_hp = (int64)bstatus->max_hp * sd->hprate/100; + bstatus->max_hp = APPLY_RATE(bstatus->max_hp, sd->hprate); if(battle_config.hp_rate != 100) - bstatus->max_hp = (int64)bstatus->max_hp * battle_config.hp_rate/100; + bstatus->max_hp = APPLY_RATE(bstatus->max_hp, battle_config.hp_rate); if(bstatus->max_hp > (unsigned int)battle_config.max_hp) bstatus->max_hp = battle_config.max_hp; @@ -2812,9 +2806,9 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { if(sd->sprate < 0) sd->sprate = 0; if(sd->sprate!=100) - bstatus->max_sp = (int64)bstatus->max_sp * sd->sprate/100; + bstatus->max_sp = APPLY_RATE(bstatus->max_sp, sd->sprate); if(battle_config.sp_rate != 100) - bstatus->max_sp = (int64)bstatus->max_sp * battle_config.sp_rate/100; + bstatus->max_sp = APPLY_RATE(bstatus->max_sp, battle_config.sp_rate); if(bstatus->max_sp > (unsigned int)battle_config.max_sp) bstatus->max_sp = battle_config.max_sp; @@ -2833,11 +2827,11 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { && battle_config.restart_hp_rate < 50) bstatus->hp = bstatus->max_hp>>1; else - bstatus->hp = (int64)bstatus->max_hp * battle_config.restart_hp_rate/100; + bstatus->hp = APPLY_RATE(bstatus->max_hp, battle_config.restart_hp_rate); if(!bstatus->hp) bstatus->hp = 1; - bstatus->sp = (int64)bstatus->max_sp * battle_config.restart_sp_rate /100; + bstatus->sp = APPLY_RATE(bstatus->max_sp, battle_config.restart_sp_rate); if( !bstatus->sp ) /* the minimum for the respawn setting is SP:1 */ bstatus->sp = 1; @@ -6573,10 +6567,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_NIBELUNGEN: case SC_INTOABYSS: case SC_SIEGFRIED: - if( bl->type == BL_PC) { - struct map_session_data *sd = BL_CAST(BL_PC,bl); - if (!sd->status.party_id) return 0; - } + if( sd && !sd->status.party_id ) + return 0; break; case SC_ANGRIFFS_MODUS: case SC_GOLDENE_FERSE: @@ -7302,7 +7294,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val2 = val1*20; //SP gained break; case SC_KYRIE: - val2 = (int64)st->max_hp * (val1 * 2 + 10) / 100; //%Max HP to absorb + val2 = APPLY_RATE(st->max_hp, (val1 * 2 + 10)); //%Max HP to absorb val3 = (val1 / 2 + 5); //Hits break; case SC_MAGICPOWER: @@ -9402,15 +9394,15 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const case SC_BLADESTOP: if(sce->val4) { - int tid = sce->val4; - struct block_list *tbl = map->id2bl(tid); + int target_id = sce->val4; + struct block_list *tbl = map->id2bl(target_id); struct status_change *tsc = status->get_sc(tbl); sce->val4 = 0; if(tbl && tsc && tsc->data[SC_BLADESTOP]) { tsc->data[SC_BLADESTOP]->val4 = 0; status_change_end(tbl, SC_BLADESTOP, INVALID_TIMER); } - clif->bladestop(bl, tid, 0); + clif->bladestop(bl, target_id, 0); } break; case SC_DANCING: @@ -9708,8 +9700,8 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const case SC_CURSEDCIRCLE_TARGET: { struct block_list *src = map->id2bl(sce->val2); - struct status_change *sc = status->get_sc(src); - if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] && --(sc->data[SC_CURSEDCIRCLE_ATKER]->val2) == 0 ){ + struct status_change *ssc = status->get_sc(src); + if( ssc && ssc->data[SC_CURSEDCIRCLE_ATKER] && --(ssc->data[SC_CURSEDCIRCLE_ATKER]->val2) == 0 ){ status_change_end(src, SC_CURSEDCIRCLE_ATKER, INVALID_TIMER); clif->bladestop(bl, sce->val2, 0); } @@ -9719,8 +9711,8 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const if( sce->val2 ){ struct block_list *src = map->id2bl(sce->val2); if(src) { - struct status_change *sc = status->get_sc(src); - sc->bs_counter--; + struct status_change *ssc = status->get_sc(src); + ssc->bs_counter--; } } break; @@ -10977,7 +10969,7 @@ int status_get_matk(struct block_list *bl, int flag) { st->matk_min = status_base_matk_min(st) + (sd?sd->bonus.ematk:0); st->matk_max = status_base_matk_max(st) + (sd?sd->bonus.ematk:0); #endif - if (bl->type&BL_PC && sd->matk_rate != 100) { + if (sd && sd->matk_rate != 100) { st->matk_max = st->matk_max * sd->matk_rate/100; st->matk_min = st->matk_min * sd->matk_rate/100; } diff --git a/src/map/status.h b/src/map/status.h index 2a281aef4..cdf3e03d6 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -14,6 +14,21 @@ struct homun_data; struct mercenary_data; struct status_change; +//Change the equation when the values are high enough to discard the +//imprecision in exchange of overflow protection [Skotlex] +//Also add 100% checks since those are the most used cases where we don't +//want aproximation errors. +#define APPLY_RATE(value, rate) ( \ + (rate) == 100 ? \ + (value) \ + : ( \ + (value) > 100000 ? \ + (rate) * ( (value) / 100 ) \ + : \ + (value) * (rate) / 100 \ + ) \ +) + /** * Max Refine available to your server * Changing this limit requires edits to refine_db.txt diff --git a/src/map/unit.c b/src/map/unit.c index 28dd68e7d..7f722684d 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -670,15 +670,15 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool if( sd->status.pet_id > 0 && sd->pd && sd->pd->pet.intimate > 0 ) { // Check if pet needs to be teleported. [Skotlex] int flag = 0; - struct block_list* bl = &sd->pd->bl; - if( !checkpath && !path->search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,0,CELL_CHKNOPASS) ) + struct block_list* pbl = &sd->pd->bl; + if( !checkpath && !path->search(NULL,pbl->m,pbl->x,pbl->y,dst_x,dst_y,0,CELL_CHKNOPASS) ) flag = 1; - else if (!check_distance_bl(&sd->bl, bl, AREA_SIZE)) //Too far, teleport. + else if (!check_distance_bl(&sd->bl, pbl, AREA_SIZE)) //Too far, teleport. flag = 2; if( flag ) { - unit->movepos(bl,sd->bl.x,sd->bl.y, 0, 0); - clif->slide(bl,bl->x,bl->y); + unit->movepos(pbl,sd->bl.x,sd->bl.y, 0, 0); + clif->slide(pbl,pbl->x,pbl->y); } } } @@ -720,6 +720,8 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag) struct skill_unit* su = NULL; int nx, ny, result; + nullpo_ret(bl); + sd = BL_CAST(BL_PC, bl); su = BL_CAST(BL_SKILL, bl); |