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author | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:00:45 +0000 |
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committer | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:00:45 +0000 |
commit | a2675f07d7da22a7c6ae11f545bf8f671e785a82 (patch) | |
tree | 4b825dc642cb6eb9a060e54bf8d69288fbee4904 /src/map/status.h | |
parent | b8801ae9585201eaaf9fdf80d9c7117ee18f52e2 (diff) | |
download | hercules-a2675f07d7da22a7c6ae11f545bf8f671e785a82.tar.gz hercules-a2675f07d7da22a7c6ae11f545bf8f671e785a82.tar.bz2 hercules-a2675f07d7da22a7c6ae11f545bf8f671e785a82.tar.xz hercules-a2675f07d7da22a7c6ae11f545bf8f671e785a82.zip |
Clearing trunk.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5091 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.h')
-rw-r--r-- | src/map/status.h | 271 |
1 files changed, 0 insertions, 271 deletions
diff --git a/src/map/status.h b/src/map/status.h deleted file mode 100644 index a07c47153..000000000 --- a/src/map/status.h +++ /dev/null @@ -1,271 +0,0 @@ -#ifndef _STATUS_H_ -#define _STATUS_H_ - -enum { // struct map_session_data の status_changeの番?テ?ブル -// SC_SENDMAX未?はクライアントへの通知あり。 -// 2-2次職の値はなんかめちゃくちゃっぽいので暫定。たぶん?更されます。 - SC_SENDMAX = 128, // note: max is now 182, but we'll need to do alot of moving around - SC_PROVOKE = 0, - SC_ENDURE = 1, - SC_TWOHANDQUICKEN = 2, - SC_CONCENTRATE = 3, - SC_HIDING = 4, - SC_CLOAKING = 5, - SC_ENCPOISON = 6, - SC_POISONREACT = 7, - SC_QUAGMIRE = 8, - SC_ANGELUS = 9, - SC_BLESSING = 10, - SC_SIGNUMCRUCIS = 11, - SC_INCREASEAGI = 12, - SC_DECREASEAGI = 13, - SC_SLOWPOISON = 14, - SC_IMPOSITIO = 15, - SC_SUFFRAGIUM = 16, - SC_ASPERSIO = 17, - SC_BENEDICTIO = 18, - SC_KYRIE = 19, - SC_MAGNIFICAT = 20, - SC_GLORIA = 21, - SC_AETERNA = 22, - SC_ADRENALINE = 23, - SC_WEAPONPERFECTION = 24, - SC_OVERTHRUST = 25, - SC_MAXIMIZEPOWER = 26, - SC_RIDING = 27, - SC_FALCON = 28, - SC_TRICKDEAD = 29, - SC_LOUD = 30, - SC_ENERGYCOAT = 31, - SC_BROKNARMOR = 32, - SC_BROKNWEAPON = 33, - SC_HALLUCINATION = 34, - SC_WEIGHT50 = 35, - SC_WEIGHT90 = 36, - SC_SPEEDPOTION0 = 37, - SC_SPEEDPOTION1 = 38, - SC_SPEEDPOTION2 = 39, - SC_SPEEDPOTION3 = 40, - SC_SPEEDUP0 = 41, // for skill speedup - SC_SPEEDUP1 = 42, // for skill speedup -//-- 43-50 - SC_STRIPWEAPON = 50, - SC_STRIPSHIELD = 51, - SC_STRIPARMOR = 52, - SC_STRIPHELM = 53, - SC_CP_WEAPON = 54, - SC_CP_SHIELD = 55, - SC_CP_ARMOR = 56, - SC_CP_HELM = 57, - SC_AUTOGUARD = 58, - SC_REFLECTSHIELD = 59, - SC_DEVOTION = 60, - SC_PROVIDENCE = 61, - SC_DEFENDER = 62, - SC_AUTOSPELL = 65, - SC_SPEARSQUICKEN = 68, -//-- 69-85 - SC_EXPLOSIONSPIRITS = 86, - SC_STEELBODY = 87, - SC_COMBO = 89, - SC_FLAMELAUNCHER = 90, - SC_FROSTWEAPON = 91, - SC_LIGHTNINGLOADER = 92, - SC_SEISMICWEAPON = 93, -//-- 94-102 - SC_AURABLADE = 103, /* オ?ラブレ?ド */ - SC_PARRYING = 104, /* パリイング */ - SC_CONCENTRATION = 105, /* コンセントレ?ション */ - SC_TENSIONRELAX = 106, /* テンションリラックス */ - SC_BERSERK = 107, /* バ?サ?ク */ -//-- 108, 109 - SC_ASSUMPTIO = 110, /* アシャンプティオ */ -//-- 111, 112 - SC_MAGICPOWER = 113, /* 魔法力?幅 */ - SC_EDP = 114, /* エフェクトが判明したら移動 */ - SC_TRUESIGHT = 115, /* トゥル?サイト */ - SC_WINDWALK = 116, /* ウインドウォ?ク */ - SC_MELTDOWN = 117, /* メルトダウン */ - SC_CARTBOOST = 118, /* カ?トブ?スト */ -//-- 119 - SC_REJECTSWORD = 120, /* リジェクトソ?ド */ - SC_MARIONETTE = 121, /* マリオネットコントロ?ル */ - SC_MARIONETTE2 = 122, // Marionette target -//-- 123 - SC_BLEEDING = 124, /* ヘッドクラッシュ */ - SC_JOINTBEAT = 125, /* ジョイントビ?ト */ -//-- 126, 127 - - SC_STONE = 128, - SC_FREEZE = 129, -// <-- 130 = a baby skill status? - SC_STAN = 130, - SC_SLEEP = 131, -// <-- 132 = another baby skill? - SC_POISON = 132, - SC_CURSE = 133, - SC_SILENCE = 134, - SC_CONFUSION = 135, - SC_BLIND = 136, - SC_DIVINA = SC_SILENCE, -//-- 137-139 - SC_SAFETYWALL = 140, - SC_PNEUMA = 141, -//-- 142 - SC_ANKLE = 143, - SC_DANCING = 144, - SC_KEEPING = 145, - SC_BARRIER = 146, -//-- 147,148 - SC_MAGICROD = 149, - SC_SIGHT = 150, - SC_RUWACH = 151, - SC_AUTOCOUNTER = 152, - SC_VOLCANO = 153, - SC_DELUGE = 154, - SC_VIOLENTGALE = 155, - SC_BLADESTOP_WAIT = 156, - SC_BLADESTOP = 157, - SC_EXTREMITYFIST = 158, -//-- 159 - SC_LULLABY =160, - SC_RICHMANKIM =161, - SC_ETERNALCHAOS =162, - SC_DRUMBATTLE =163, - SC_NIBELUNGEN =164, - SC_ROKISWEIL =165, - SC_INTOABYSS =166, - SC_SIEGFRIED =167, - SC_DISSONANCE =168, - SC_WHISTLE =169, - SC_ASSNCROS =170, - SC_POEMBRAGI =171, - SC_APPLEIDUN =172, - SC_UGLYDANCE =173, - SC_HUMMING =174, - SC_DONTFORGETME =175, - SC_FORTUNE =176, - SC_SERVICE4U =177, - SC_SPIDERWEB =180, /* スパイダ?ウェッブ */ -// <-- 181 = unknown status -// <-- 182 = unknown status - SC_SACRIFICE =184, /* サクリファイス */ - SC_WEDDING =187, //結婚用(結婚衣裳になって?くのが?いとか) - SC_NOCHAT =188, //赤エモ?態 - SC_SPLASHER =189, /* ベナムスプラッシャ? */ - SC_SELFDESTRUCTION =190, /* 自爆 */ - SC_MEMORIZE =197, /* メモライズ */ // changed from 181 to 192 - SC_DPOISON =198, /* 猛毒 */ - -// Used by English Team - SC_SLOWDOWN =45, // for skill slowdown - SC_AUTOBERSERK =46, - SC_SIGHTTRASHER =73, - SC_BASILICA =102, // temporarily use this before an actual id is found [celest] - - SC_ENSEMBLE =159, - SC_FOGWALL =178, - SC_GOSPEL =179, - SC_PRESERVE =181, - SC_BATTLEORDERS =182, - SC_MOONLIT =183, - SC_ATKPOT =185, // [Valaris] - SC_MATKPOT =186, // [Valaris] - SC_MINDBREAKER =191, - SC_SPELLBREAKER =192, - SC_LANDPROTECTOR =193, - SC_ADAPTATION =194, - SC_CHASEWALK =195, - SC_REGENERATION =196, - SC_GUILDAURA =199, - SC_BABY =200, - -// Icons - _SC_BABY =200 -}; -extern int SkillStatusChangeTable[]; - -extern int current_equip_item_index; - -// パラメータ所得系 battle.c より移動 -int status_get_class(struct block_list *bl); -int status_get_dir(struct block_list *bl); -int status_get_lv(struct block_list *bl); -int status_get_range(struct block_list *bl); -int status_get_hp(struct block_list *bl); -int status_get_max_hp(struct block_list *bl); -int status_get_str(struct block_list *bl); -int status_get_agi(struct block_list *bl); -int status_get_vit(struct block_list *bl); -int status_get_int(struct block_list *bl); -int status_get_dex(struct block_list *bl); -int status_get_luk(struct block_list *bl); -int status_get_hit(struct block_list *bl); -int status_get_flee(struct block_list *bl); -int status_get_def(struct block_list *bl); -int status_get_mdef(struct block_list *bl); -int status_get_flee2(struct block_list *bl); -int status_get_def2(struct block_list *bl); -int status_get_mdef2(struct block_list *bl); -int status_get_baseatk(struct block_list *bl); -int status_get_atk(struct block_list *bl); -int status_get_atk2(struct block_list *bl); -int status_get_speed(struct block_list *bl); -int status_get_adelay(struct block_list *bl); -int status_get_amotion(struct block_list *bl); -int status_get_dmotion(struct block_list *bl); -int status_get_element(struct block_list *bl); -int status_get_attack_element(struct block_list *bl); -int status_get_attack_element2(struct block_list *bl); //左手武器属性取得 -#define status_get_elem_type(bl) (status_get_element(bl)%10) -#define status_get_elem_level(bl) (status_get_element(bl)/10/2) -int status_get_party_id(struct block_list *bl); -int status_get_guild_id(struct block_list *bl); -int status_get_race(struct block_list *bl); -int status_get_size(struct block_list *bl); -int status_get_mode(struct block_list *bl); -int status_get_mexp(struct block_list *bl); -int status_get_race2(struct block_list *bl); - -struct status_change *status_get_sc_data(struct block_list *bl); -short *status_get_sc_count(struct block_list *bl); -short *status_get_opt1(struct block_list *bl); -short *status_get_opt2(struct block_list *bl); -short *status_get_opt3(struct block_list *bl); -short *status_get_option(struct block_list *bl); - -int status_get_matk1(struct block_list *bl); -int status_get_matk2(struct block_list *bl); -int status_get_critical(struct block_list *bl); -int status_get_atk_(struct block_list *bl); -int status_get_atk_2(struct block_list *bl); -int status_get_atk2(struct block_list *bl); - -int status_isdead(struct block_list *bl); - -int status_get_sc_def(struct block_list *bl, int type); -#define status_get_sc_def_mdef(bl) (status_get_sc_def(bl, SP_MDEF1)) -#define status_get_sc_def_vit(bl) (status_get_sc_def(bl, SP_DEF2)) -#define status_get_sc_def_int(bl) (status_get_sc_def(bl, SP_MDEF2)) -#define status_get_sc_def_luk(bl) (status_get_sc_def(bl, SP_LUK)) - -// 状態異常関連 skill.c より移動 -int status_change_start(struct block_list *bl,int type,int val1,int val2,int val3,int val4,int tick,int flag); -int status_change_end( struct block_list* bl , int type,int tid ); -int status_change_timer(int tid, unsigned int tick, int id, int data); -int status_change_timer_sub(struct block_list *bl, va_list ap ); -int status_change_clear(struct block_list *bl,int type); - -// ステータス計算 pc.c から分離 -// pc_calcstatus -int status_calc_pc(struct map_session_data* sd,int first); -int status_calc_speed(struct map_session_data*); // [Celest] -// int status_calc_skilltree(struct map_session_data *sd); -int status_getrefinebonus(int lv,int type); -int status_percentrefinery(struct map_session_data *sd,struct item *item); -extern int percentrefinery[5][10]; - -int status_readdb(void); -int do_init_status(void); - -#endif |