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author | malufett <malufett.eat.my.binaries@gmail.com> | 2013-06-26 10:27:55 -0700 |
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committer | malufett <malufett.eat.my.binaries@gmail.com> | 2013-06-26 10:27:55 -0700 |
commit | 074662a4b30e5d380fda32fd7df2d3ae2de759e0 (patch) | |
tree | b88beb72d9dfbe590c368adf80bb69c6a74f571b /src/map/status.c | |
parent | 1b035a978d52bfc6c17c63bb7afd9210abd4983c (diff) | |
download | hercules-074662a4b30e5d380fda32fd7df2d3ae2de759e0.tar.gz hercules-074662a4b30e5d380fda32fd7df2d3ae2de759e0.tar.bz2 hercules-074662a4b30e5d380fda32fd7df2d3ae2de759e0.tar.xz hercules-074662a4b30e5d380fda32fd7df2d3ae2de759e0.zip |
Fixed Bug#7402
-Added some missing calc in re atk.
Fixed Bug#7378
-PA_GOSPEL should now clear buffs upon casting.
Fixed Bug#7399
-Neutral skills should work properly with ghost type monsters.
RENEWAL UPDATES:
Updated some ninja & gunslinger skills to there renewal formula.
Added exploit fix(RE fixed) with hunter stacking trap trick.
Added some misc skills more to follow.
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 37 |
1 files changed, 23 insertions, 14 deletions
diff --git a/src/map/status.c b/src/map/status.c index fdee5b954..f209ebea4 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -196,7 +196,7 @@ void initChangeTables(void) { //The main status definitions add_sc( SM_BASH , SC_STUN ); set_sc( SM_PROVOKE , SC_PROVOKE , SI_PROVOKE , SCB_DEF|SCB_DEF2|SCB_BATK|SCB_WATK ); - add_sc( SM_MAGNUM , SC_WATK_ELEMENT ); + add_sc( SM_MAGNUM , SC_SUB_WEAPONPROPERTY ); set_sc( SM_ENDURE , SC_ENDURE , SI_ENDURE , SCB_MDEF|SCB_DSPD ); add_sc( MG_SIGHT , SC_SIGHT ); add_sc( MG_SAFETYWALL , SC_SAFETYWALL ); @@ -348,9 +348,9 @@ void initChangeTables(void) { set_sc( LK_AURABLADE , SC_AURABLADE , SI_AURABLADE , SCB_NONE ); set_sc( LK_PARRYING , SC_PARRYING , SI_PARRYING , SCB_NONE ); #ifndef RENEWAL - set_sc( LK_CONCENTRATION , SC_LKCONCENTRATION , SI_CONCENTRATION , SCB_BATK|SCB_WATK|SCB_HIT|SCB_DEF|SCB_DEF2); + set_sc( LK_CONCENTRATION , SC_LKCONCENTRATION , SI_LKCONCENTRATION , SCB_BATK|SCB_WATK|SCB_HIT|SCB_DEF|SCB_DEF2); #else - set_sc( LK_CONCENTRATION , SC_LKCONCENTRATION , SI_CONCENTRATION , SCB_HIT|SCB_DEF); + set_sc( LK_CONCENTRATION , SC_LKCONCENTRATION , SI_LKCONCENTRATION , SCB_HIT|SCB_DEF); #endif set_sc( LK_TENSIONRELAX , SC_TENSIONRELAX , SI_TENSIONRELAX , SCB_REGEN ); set_sc( LK_BERSERK , SC_BERSERK , SI_BERSERK , SCB_DEF|SCB_DEF2|SCB_MDEF|SCB_MDEF2|SCB_FLEE|SCB_SPEED|SCB_ASPD|SCB_MAXHP|SCB_REGEN ); @@ -511,7 +511,7 @@ void initChangeTables(void) { add_sc( MER_CRASH , SC_STUN ); set_sc( MER_PROVOKE , SC_PROVOKE , SI_PROVOKE , SCB_DEF|SCB_DEF2|SCB_BATK|SCB_WATK ); - add_sc( MS_MAGNUM , SC_WATK_ELEMENT ); + add_sc( MS_MAGNUM , SC_SUB_WEAPONPROPERTY ); add_sc( MER_SIGHT , SC_SIGHT ); set_sc( MER_DECAGI , SC_DEC_AGI , SI_DEC_AGI , SCB_AGI|SCB_SPEED ); set_sc( MER_MAGNIFICAT , SC_MAGNIFICAT , SI_MAGNIFICAT , SCB_REGEN ); @@ -757,6 +757,9 @@ void initChangeTables(void) { set_sc( ALL_FULL_THROTTLE , SC_FULL_THROTTLE , SI_FULL_THROTTLE , SCB_SPEED|SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK ); + add_sc( ALL_REVERSEORCISH , SC_ORCISH ); + set_sc( ALL_ANGEL_PROTECT , SC_ANGEL_PROTECT , SI_ANGEL_PROTECT , SCB_REGEN ); + // Storing the target job rather than simply SC_SOULLINK simplifies code later on. SkillStatusChangeTable[SL_ALCHEMIST] = (sc_type)MAPID_ALCHEMIST, SkillStatusChangeTable[SL_MONK] = (sc_type)MAPID_MONK, @@ -3295,7 +3298,6 @@ static unsigned short status_calc_vit(struct block_list *,struct status_change * static unsigned short status_calc_int(struct block_list *,struct status_change *,int); static unsigned short status_calc_dex(struct block_list *,struct status_change *,int); static unsigned short status_calc_luk(struct block_list *,struct status_change *,int); -static unsigned short status_calc_batk(struct block_list *,struct status_change *,int,bool); static unsigned short status_calc_watk(struct block_list *,struct status_change *,int,bool); static unsigned short status_calc_matk(struct block_list *,struct status_change *,int,bool); static signed short status_calc_hit(struct block_list *,struct status_change *,int,bool); @@ -4398,18 +4400,21 @@ static unsigned short status_calc_luk(struct block_list *bl, struct status_chang return (unsigned short)cap_value(luk,0,USHRT_MAX); } -static unsigned short status_calc_batk(struct block_list *bl, struct status_change *sc, int batk, bool viewable) +unsigned short status_calc_batk(struct block_list *bl, struct status_change *sc, int batk, bool viewable) { if(!sc || !sc->count) return cap_value(batk,0,USHRT_MAX); if( !viewable ){ /* some statuses that are hidden in the status window */ + if(sc->data[SC_PLUSATTACKPOWER]) + batk += sc->data[SC_PLUSATTACKPOWER]->val1; return (unsigned short)cap_value(batk,0,USHRT_MAX); } - +#ifndef RENEWAL if(sc->data[SC_PLUSATTACKPOWER]) batk += sc->data[SC_PLUSATTACKPOWER]->val1; +#endif if(sc->data[SC_BATKFOOD]) batk += sc->data[SC_BATKFOOD]->val1; if(sc->data[SC_GS_GATLINGFEVER]) @@ -10863,7 +10868,7 @@ int status_get_weapon_atk(struct block_list *bl, struct weapon_atk *watk, int fl struct status_change *sc = status_get_sc(bl); if ( bl->type == BL_PC && watk->atk ){ - if ( flag&16 ) + if ( flag&2 ) dstr = status_get_dex(bl); else dstr = status_get_str(bl); @@ -10884,10 +10889,10 @@ int status_get_weapon_atk(struct block_list *bl, struct weapon_atk *watk, int fl else max = min; } - - if( bl->type == BL_PC && ((TBL_PC*)bl)->right_weapon.overrefine > 0) - max += rnd()%((TBL_PC*)bl)->right_weapon.overrefine + 1; + if( bl->type == BL_PC && ((TBL_PC*)bl)->right_weapon.overrefine > 0 && !(flag&2) ) + max += rnd()%((TBL_PC*)bl)->right_weapon.overrefine + 1; + max = status_calc_watk(bl, sc, max, false); return max; @@ -11000,11 +11005,15 @@ int status_change_clear_buffs (struct block_list* bl, int type) if( !sc->data[i] || !status_get_sc_type(i) ) continue; - if( type&1 && !(status_get_sc_type(i)&SC_BUFF) ) + if( type&3 && !(status_get_sc_type(i)&SC_BUFF) && !(status_get_sc_type(i)&SC_DEBUFF) ) continue; - if( type&2 && !(status_get_sc_type(i)&SC_DEBUFF) ) - continue; + if( !(type&3) ){ + if( type&1 && !(status_get_sc_type(i)&SC_BUFF) ) + continue; + if( type&2 && !(status_get_sc_type(i)&SC_DEBUFF) ) + continue; + } switch (i) { case SC_DEEP_SLEEP: |