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author | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-02-26 21:27:12 +0000 |
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committer | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-02-26 21:27:12 +0000 |
commit | 071be58854f037749f5ec160f1a0d50fc41b78eb (patch) | |
tree | 08a389d812e1ad88b84dd9638e2a155c5d948f9a /src/map/status.c | |
parent | b4b0462ea9eac4718cae3efc099579dcd14f2eed (diff) | |
download | hercules-071be58854f037749f5ec160f1a0d50fc41b78eb.tar.gz hercules-071be58854f037749f5ec160f1a0d50fc41b78eb.tar.bz2 hercules-071be58854f037749f5ec160f1a0d50fc41b78eb.tar.xz hercules-071be58854f037749f5ec160f1a0d50fc41b78eb.zip |
- Fixed item Nemesis.
- Fixed Tarot Card being used on Emperium.
- First Part of BattleGround Implementation (please wait).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13550 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 32 |
1 files changed, 18 insertions, 14 deletions
diff --git a/src/map/status.c b/src/map/status.c index f7da7d505..9acc9da02 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -686,8 +686,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s if ((sce=sc->data[SC_ENDURE]) && !sce->val4) { //Endure count is only reduced by non-players on non-gvg maps. //val4 signals infinite endure. [Skotlex] - if (src && src->type != BL_PC && !map_flag_gvg(target->m) - && --(sce->val2) < 0) + if (src && src->type != BL_PC && !map_flag_gvg(target->m) && !map[target->m].flag.battleground && --(sce->val2) < 0) status_change_end(target, SC_ENDURE, -1); } if ((sce=sc->data[SC_GRAVITATION]) && sce->val3 == BCT_SELF) @@ -3614,8 +3613,13 @@ static signed short status_calc_hit(struct block_list *bl, struct status_change static signed short status_calc_flee(struct block_list *bl, struct status_change *sc, int flee) { - if (bl->type == BL_PC && map_flag_gvg(bl->m)) //GVG grounds flee penalty, placed here because it's "like" a status change. [Skotlex] - flee -= flee * battle_config.gvg_flee_penalty/100; + if( bl->type == BL_PC ) + { + if( map_flag_gvg(bl->m) ) + flee -= flee * battle_config.gvg_flee_penalty/100; + else if( map[bl->m].flag.battleground ) + flee -= flee * battle_config.bg_flee_penalty/100; + } if(!sc || !sc->count) return cap_value(flee,1,SHRT_MAX); @@ -4025,14 +4029,14 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change * static unsigned short status_calc_dmotion(struct block_list *bl, struct status_change *sc, int dmotion) { - if(!sc || !sc->count || map_flag_gvg(bl->m)) + if( !sc || !sc->count || map_flag_gvg(bl->m) || map[bl->m].flag.battleground ) return cap_value(dmotion,0,USHRT_MAX); - if (sc->data[SC_ENDURE]) + if( sc->data[SC_ENDURE] ) return 0; - if (sc->data[SC_CONCENTRATION]) + if( sc->data[SC_CONCENTRATION] ) return 0; - if(sc->data[SC_RUN]) + if( sc->data[SC_RUN] ) return 0; return (unsigned short)cap_value(dmotion,0,USHRT_MAX); @@ -4777,11 +4781,11 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if( status_isdead(bl) ) return 0; - if( bl->type == BL_MOB ) + if( bl->type == BL_MOB && type != SC_SAFETYWALL && type != SC_PNEUMA ) { struct mob_data *md = BL_CAST(BL_MOB,bl); - if( md->class_ == MOBID_EMPERIUM && type != SC_SAFETYWALL && type != SC_PNEUMA ) - return 0; //Emperium can't be afflicted by status changes + if( md->class_ == MOBID_EMPERIUM || mob_is_battleground(md) ) + return 0; //Emperium/BG Monsters can't be afflicted by status changes } sd = BL_CAST(BL_PC, bl); @@ -5180,7 +5184,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val break; case SC_ENDURE: val2 = 7; // Hit-count [Celest] - if( !(flag&1) && (bl->type&(BL_PC|BL_MER)) && !map_flag_gvg(bl->m) && !val4 ) + if( !(flag&1) && (bl->type&(BL_PC|BL_MER)) && !map_flag_gvg(bl->m) && !map[bl->m].flag.battleground && !val4 ) { struct map_session_data *tsd; if( sd ) @@ -5473,7 +5477,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if (sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_ROGUE) val3 -= 40; val4 = 10+val1*2; //SP cost. - if (map_flag_gvg(bl->m)) val4 *= 5; + if (map_flag_gvg(bl->m) || map[bl->m].flag.battleground) val4 *= 5; break; case SC_CLOAKING: if (!sd) //Monsters should be able to walk with no penalties. [Skotlex] @@ -5772,7 +5776,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val { // Inherits Status From Source const enum sc_type types[] = { SC_AUTOGUARD, SC_DEFENDER, SC_REFLECTSHIELD, SC_ENDURE }; enum sc_type type2; - int i = map_flag_gvg(bl->m)?2:3; + int i = (map_flag_gvg(bl->m) || map[bl->m].flag.battleground)?2:3; while( i >= 0 ) { type2 = types[i]; |