summaryrefslogtreecommitdiff
path: root/src/map/skill.h
diff options
context:
space:
mode:
authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-23 15:41:17 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-23 15:41:17 +0000
commit43fe20d3fa5793b185d5f399c5c48075d4d6f842 (patch)
tree84b3d0261b92f6a14beae125ae57d8e9266a35de /src/map/skill.h
parent921d73f1f2aedfd13f760153b1b11695d7ab85f8 (diff)
downloadhercules-43fe20d3fa5793b185d5f399c5c48075d4d6f842.tar.gz
hercules-43fe20d3fa5793b185d5f399c5c48075d4d6f842.tar.bz2
hercules-43fe20d3fa5793b185d5f399c5c48075d4d6f842.tar.xz
hercules-43fe20d3fa5793b185d5f399c5c48075d4d6f842.zip
- Updated BD_INTOABYSS's unit flag to not affect mobs.
- Changed setting for skill_nocast flag 16. It is no longer a "pk-mode map" setting, it's now a clone-forbidden skill. That is, skills with the flag 16 will never be copied by clones. If you use a PK-mode server, use flag 2 now to forbid skills from common maps. - Default skills from not being cloned are Magnus Exorcism and Turn Undead. - The map search free cell will now use the size of the map # of tries before giving up when the spawn area is the whole map. Added a check to inmediately give up when the number of spawn retries has reached the max specified (no_spawn_onplayer = 100). - Cleaned up a bit the clone code to account for the unit flags UF_NOPC/UF_NOMOB when the skill is not ground-based (accounts for self skill that causes a ground-tile to be placed, like Dances). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7315 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.h')
-rw-r--r--src/map/skill.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/skill.h b/src/map/skill.h
index 9d8714f16..f6d214046 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -160,6 +160,7 @@ int skill_get_castdef( int id );
int skill_get_weapontype( int id );
int skill_get_ammotype( int id );
int skill_get_ammo_qty( int id, int lv );
+int skill_get_nocast( int id );
int skill_get_unit_id(int id,int flag);
int skill_get_inf2( int id );
int skill_get_castcancel( int id );