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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-23 18:17:30 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-23 18:17:30 +0000
commitdd3b3ddb4332afacd9d25a1d892ca889c82e7730 (patch)
treec8c26de7bd5b816d5c640c8b715755c240dd0428 /src/map/skill.c
parentbd0894e6e31121b4f738fd331c3e6da37d80e5e6 (diff)
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- Modified setting skillrange_by_weapon (skill.conf) to be a per-object-type setting instead of yes/no. The default now is that weapon-based skills will take the attacker's range for non-players.
- Changed the default of skillrange_by_distance to include homunculus. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7844 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 8c25f823b..d665950dd 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -764,7 +764,7 @@ int skill_get_range2 (struct block_list *bl, int id, int lv)
{
int range = skill_get_range(id, lv);
if(range < 0) {
- if (battle_config.use_weapon_skill_range)
+ if (battle_config.use_weapon_skill_range&bl->type)
return status_get_range(bl);
range *=-1;
}