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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-16 23:24:39 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-16 23:24:39 +0000 |
commit | db1f65c3ed119044754d1a4deefc6cf36461554b (patch) | |
tree | b9bfea8ba4ed7af623f21d3397f149575ea0e50e /src/map/skill.c | |
parent | 68584f714db13e550ae532674fc39a6aeff428dc (diff) | |
download | hercules-db1f65c3ed119044754d1a4deefc6cf36461554b.tar.gz hercules-db1f65c3ed119044754d1a4deefc6cf36461554b.tar.bz2 hercules-db1f65c3ed119044754d1a4deefc6cf36461554b.tar.xz hercules-db1f65c3ed119044754d1a4deefc6cf36461554b.zip |
* Venom Splasher fixes according to bugreport:230
- added passive skillv*30% bonus from Poison React
- added official splash damage calculation - damage gets split by the number of targets at range 1, then applied to all targets in range 2
- reverted some very old code - clif_calc_delay() - that was preventing skills from displaying properly, by erroneously assuming that if the target has ddelay 0, it has endure effect activated
- TODO: the skill should not consume a gemstone when it fails
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11494 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index c1617ab06..2d3f83ee1 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3126,8 +3126,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int // if skill damage should be split among targets, count them //SD_LEVEL -> Forced splash damage for Auto Blitz-Beat -> count targets + //special case: Venom Splasher uses a different range for searching than for splashing if( flag&SD_LEVEL || skill_get_nk(skillid)&NK_SPLASHSPLIT ) - skill_area_temp[0] = map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), BL_CHAR, src, skillid, skilllv, tick, BCT_ENEMY, skill_area_sub_count); + skill_area_temp[0] = map_foreachinrange(skill_area_sub, bl, (skillid == AS_SPLASHER)?1:skill_get_splash(skillid, skilllv), BL_CHAR, src, skillid, skilllv, tick, BCT_ENEMY, skill_area_sub_count); // recursive invocation of skill_castend_damage_id() with flag|1 map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), splash_target(src), src, skillid, skilllv, tick, flag|BCT_ENEMY|1, skill_castend_damage_id); @@ -5256,8 +5257,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in return 1; } clif_skill_nodamage(src,bl,skillid,skilllv, - sc_start4(bl,type,100, - skilllv,skillid,src->id,skill_get_time(skillid,skilllv),1000)); + sc_start4(bl,type,100,skilllv,skillid,src->id,skill_get_time(skillid,skilllv),1000)); + if (sd) skill_blockpc_start (sd, skillid, skill_get_time(skillid, skilllv)+3000); break; case PF_MINDBREAKER: @@ -5938,9 +5939,9 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data) map_freeblock_unlock(); return 1; } while(0); + //Skill failed. - if (ud->skillid == MO_EXTREMITYFIST && sd && - !(sc && sc->count && sc->data[SC_FOGWALL].timer != -1)) + if (ud->skillid == MO_EXTREMITYFIST && sd && !(sc && sc->count && sc->data[SC_FOGWALL].timer != -1)) { //When Asura fails... (except when it fails from Fog of Wall) //Consume SP/spheres skill_check_condition(sd,ud->skillid, ud->skilllv,1); |