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author | malufett <malufett.eat.my.binaries@gmail.com> | 2013-07-07 11:02:29 -0700 |
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committer | malufett <malufett.eat.my.binaries@gmail.com> | 2013-07-07 11:02:29 -0700 |
commit | cf56f7c9142ae164d4e093807f1e7def3471afbd (patch) | |
tree | 4207a2dec5349c47ef844b2f35080cdb0050c3f5 /src/map/skill.c | |
parent | 8a127e11bfaf108cc66865dd4b1a379da2416f46 (diff) | |
download | hercules-cf56f7c9142ae164d4e093807f1e7def3471afbd.tar.gz hercules-cf56f7c9142ae164d4e093807f1e7def3471afbd.tar.bz2 hercules-cf56f7c9142ae164d4e093807f1e7def3471afbd.tar.xz hercules-cf56f7c9142ae164d4e093807f1e7def3471afbd.zip |
Fixed Bug#6503
-where SR_GENTLETOUCH_REVITALIZE is not working properly.
Fixed Bug#6547 & Bug#6141
-SC_BLOODYLUST should now work properly like as official behavior.
Fixed Bug#7395
-SO_SPELLFIST should now work properly.
Fixed Bug#7477
-removed hidden walkdaley that makes character stop when hit even if SC_ENDURE is active.
Fixed Bug#7475
-fixed error message in SA_AUTOSPELL when cancel button is pressed.
Fixed Bug#7337
-MG_CHANGECART should now work properly.
Fixed Bug#7474
-SC_MAELSTROM should now work properly like as official behavior.
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 93 |
1 files changed, 49 insertions, 44 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index da35bbbd3..caee534ba 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -5072,7 +5072,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui dstsd = sd; } } - else if (tsc->data[SC_BERSERK] || tsc->data[SC_SATURDAY_NIGHT_FEVER] || tsc->data[SC__BLOODYLUST]) + else if (tsc->data[SC_BERSERK] || tsc->data[SC_SATURDAY_NIGHT_FEVER]) heal = 0; //Needed so that it actually displays 0 when healing. } clif->skill_nodamage (src, bl, skill_id, heal, 1); @@ -5670,8 +5670,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case MC_CHANGECART: - if( sd ) - sd->state.workinprogress = 3; clif->skill_nodamage(src,bl,skill_id,skill_lv,1); break; @@ -9571,7 +9569,7 @@ int skill_castend_map (struct map_session_data *sd, uint16 skill_id, const char sd->sc.data[SC_AUTOCOUNTER] || sd->sc.data[SC_STEELBODY] || (sd->sc.data[SC_DANCING] && skill_id < RK_ENCHANTBLADE && !pc->checkskill(sd, WM_LESSON)) || - sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] || + sd->sc.data[SC_BERSERK] || sd->sc.data[SC_BASILICA] || sd->sc.data[SC_MARIONETTE_MASTER] || sd->sc.data[SC_WHITEIMPRISON] || @@ -9859,6 +9857,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case SC_DIMENSIONDOOR: case SC_CHAOSPANIC: case SC_MAELSTROM: + case SC_BLOODYLUST: case WM_REVERBERATION: case WM_SEVERE_RAINSTORM: case WM_POEMOFNETHERWORLD: @@ -10348,11 +10347,6 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui sc_start2(src, type, 100, skill_id, skill_lv, skill->get_time(skill_id, skill_lv))); break; - case SC_BLOODYLUST: //set in another group so instance will move if recasted - flag |= 33; - skill->unitsetting(src, skill_id, skill_lv, x, y, 0); - break; - case KO_MAKIBISHI: for( i = 0; i < (skill_lv+2); i++ ) { x = src->x - 1 + rnd()%3; @@ -10829,9 +10823,6 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill case SO_VACUUM_EXTREME: range++; break; - case SC_BLOODYLUST: - skill->clear_group(src, 32); - break; case GN_WALLOFTHORN: if( flag&1 ) limit = 3000; @@ -10959,6 +10950,9 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill if (skill->get_unit_flag(skill_id) & UF_RANGEDSINGLEUNIT && i == (layout->count / 2)) val2 |= UF_RANGEDSINGLEUNIT; // center. + if( sd && iMap->getcell(src->m, ux, uy, CELL_CHKMAELSTROM) ) //Does not recover SP from monster skills + iMap->foreachincell(skill->maelstrom_suction,src->m,ux,uy,BL_SKILL,skill_id,skill_lv); + if( range <= 0 ) iMap->foreachincell(skill->cell_overlap,src->m,ux,uy,BL_SKILL,skill_id, &alive, src); if( !alive ) @@ -11019,7 +11013,8 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned if( skill->get_type(sg->skill_id) == BF_MAGIC && iMap->getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR) && sg->skill_id != SA_LANDPROTECTOR ) return 0; //AoE skills are ineffective. [Skotlex] - + if( iMap->getcell(bl->m, bl->x, bl->y, CELL_CHKMAELSTROM) ) + return 0; sc = iStatus->get_sc(bl); if (sc && sc->option&OPTION_HIDE && sg->skill_id != WZ_HEAVENDRIVE && sg->skill_id != WL_EARTHSTRAIN ) @@ -11053,28 +11048,18 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned if (!sce) sc_start4(bl,type,100,sg->skill_lv,sg->skill_id,sg->group_id,0,sg->limit); break; - + + case UNT_BLOODYLUST: + if (sg->src_id == bl->id) + break; //Does not affect the caster. + if( !sce && sc_start4(bl,type,100,sg->skill_lv,0,SC__BLOODYLUST,0,sg->limit) ) + sc_start(bl,SC__BLOODYLUST,100,sg->skill_lv,sg->limit); + break; case UNT_PNEUMA: case UNT_CHAOSPANIC: - case UNT_MAELSTROM: if (!sce) sc_start4(bl,type,100,sg->skill_lv,sg->group_id,0,0,sg->limit); break; - case UNT_BLOODYLUST: - if (sg->src_id == bl->id) - break; //Does not affect the caster. - if (!sce) { - TBL_PC *sd = BL_CAST(BL_PC, bl); //prevent fullheal exploit - if (sd && sd->bloodylust_tick && DIFF_TICK(iTimer->gettick(), sd->bloodylust_tick) < skill->get_time2(SC_BLOODYLUST, 1)) - clif->skill_nodamage(&src->bl,bl,sg->skill_id,sg->skill_lv, - sc_start4(bl, type, 100, sg->skill_lv, 1, 0, 0, skill->get_time(LK_BERSERK, sg->skill_lv))); - else { - if (sd) sd->bloodylust_tick = iTimer->gettick(); - clif->skill_nodamage(&src->bl,bl,sg->skill_id,sg->skill_lv, - sc_start4(bl, type, 100, sg->skill_lv, 0, 0, 0, skill->get_time(LK_BERSERK, sg->skill_lv))); - } - } - break; case UNT_WARP_WAITING: { int working = sg->val1&0xffff; @@ -12041,14 +12026,9 @@ static int skill_unit_onleft (uint16 skill_id, struct block_list *bl, unsigned i case SO_WATER_INSIGNIA: case SO_WIND_INSIGNIA: case SO_EARTH_INSIGNIA: - if (sce) - status_change_end(bl, type, INVALID_TIMER); - break; case SC_BLOODYLUST: - if (sce) { + if (sce) status_change_end(bl, type, INVALID_TIMER); - iStatus->set_sp(bl, 0, 0); //set sp to 0 when quitting zone - } break; case BA_POEMBRAGI: @@ -14653,10 +14633,6 @@ int skill_clear_group (struct block_list *bl, int flag) if( flag&8 ) group[count++]= ud->skillunit[i]; break; - case SC_BLOODYLUST: - if (flag & 32) - group[count++] = ud->skillunit[i]; - break; default: if (flag&2 && skill->get_inf2(ud->skillunit[i]->skill_id)&INF2_TRAP) group[count++]= ud->skillunit[i]; @@ -14686,7 +14662,6 @@ struct skill_unit_group *skill_locate_element_field(struct block_list *bl) { case SA_LANDPROTECTOR: case NJ_SUITON: case SO_WARMER: - case SC_BLOODYLUST: return ud->skillunit[i]; } } @@ -14782,9 +14757,9 @@ int skill_cell_overlap(struct block_list *bl, va_list ap) { alive = va_arg(ap,int *); unit = (struct skill_unit *)bl; - if (unit == NULL || unit->group == NULL || (*alive) == 0) + if( unit == NULL || unit->group == NULL || (*alive) == 0 ) return 0; - + switch (skill_id) { case SA_LANDPROTECTOR: if( unit->group->skill_id == SA_LANDPROTECTOR ) {//Check for offensive Land Protector to delete both. [Skotlex] @@ -14996,6 +14971,33 @@ int skill_trap_splash (struct block_list *bl, va_list ap) { return 1; } +int skill_maelstrom_suction(struct block_list *bl, va_list ap) { + uint16 skill_id, skill_lv; + struct skill_unit *unit; + + skill_id = va_arg(ap,int); + skill_lv = va_arg(ap,int); + unit = (struct skill_unit *)bl; + + if( unit == NULL || unit->group == NULL ) + return 0; + + if( skill->get_inf2(skill_id)&INF2_TRAP ) + return 0; + + if( unit->group->skill_id == SC_MAELSTROM ){ + struct block_list *src; + if( (src = iMap->id2bl(unit->group->src_id)) ){ + int sp = unit->group->skill_lv * skill_lv; + if( src->type == BL_PC ) + sp += ((TBL_PC*)src)->status.job_level / 5; + iStatus->heal(src, 0, sp/2, 1); + } + } + + return 0; +} + /*========================================== * *------------------------------------------*/ @@ -15087,6 +15089,9 @@ struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int nullpo_retr(NULL, group->unit); // crash-protection against poor coding nullpo_retr(NULL, unit=&group->unit[idx]); + if( iMap->getcell(iMap->id2bl(group->src_id)->m, x, y, CELL_CHKMAELSTROM) ) + return unit; + if(!unit->alive) group->alive_count++; @@ -18268,5 +18273,5 @@ void skill_defaults(void) { skill->changematerial = skill_changematerial; skill->get_elemental_type = skill_get_elemental_type; skill->cooldown_save = skill_cooldown_save; - + skill->maelstrom_suction = skill_maelstrom_suction; } |