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authorMichieru <Michieru@users.noreply.github.com>2014-03-23 00:33:29 +0100
committerMichieru <Michieru@users.noreply.github.com>2014-03-23 00:33:29 +0100
commita830f934d0e60a63f6491a0ccc6e98341d12af36 (patch)
tree1c4cab8dea8a86ca600f65fbe7454a88cff420a6 /src/map/skill.c
parent4f7e8ea519e6b6a4a9bf50fabc08b182c47d8171 (diff)
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Fix Bug 8106
http://hercules.ws/board/tracker/issue-8106-crescent-elbow-knockback-range/ Increase reflect damage make by crescent elbow Fix Bug 8099 http://hercules.ws/board/tracker/issue-8099-renewal-acid-bomb-damage/ Cart Revolution will now always knock targets to the West - rAthena:1f26499994af9b64aa96d5ed46f6e7cdefdb025b Fix a bug with Backslide that let you continue to move even if you hit a wall on some case. Thanks to Ind
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 22d97fff1..8e2e44883 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2629,6 +2629,9 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
case WL_CRIMSONROCK:
dir = map->calc_dir(bl,skill->area_temp[4],skill->area_temp[5]);
break;
+ case MC_CARTREVOLUTION:
+ dir = 6; // Official servers push target to the West
+ break;
}