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authorHaru <haru@dotalux.com>2019-08-25 19:37:22 +0200
committerHaru <haru@dotalux.com>2019-08-26 01:22:08 +0200
commit310b7dd9b8d2e862657d84cc72bb156e0d2ad226 (patch)
tree7c86b960608c6a8209d73fc8a25e7108c896059f /src/map/skill.c
parent7c25f7ea7c575cfdb025a688a635b89ef5fae1c1 (diff)
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Fix an issue that prevents homunculus auto-vaporize on death or skill reset
The >80% HP condition is now ignored in the cases the vaporization is forced by the server Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index af61c887c..4b6ab7d0d 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -8710,7 +8710,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list *
case AM_REST:
if (sd) {
- if (homun->vaporize(sd,HOM_ST_REST))
+ if (homun->vaporize(sd, HOM_ST_REST, false))
clif->skill_nodamage(src, bl, skill_id, skill_lv, 1);
else
clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);