diff options
author | amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-14 16:18:26 +0000 |
---|---|---|
committer | amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-14 16:18:26 +0000 |
commit | 581475bc6416790765c498aa3d611f6868ffb64a (patch) | |
tree | 347ebf88eaa76e50488f23989d67cad834f3c9b1 /src/map/pet.c | |
parent | 600362764ce348c5c9de96eababff2e08bb90d4a (diff) | |
download | hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.gz hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.bz2 hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.xz hercules-581475bc6416790765c498aa3d611f6868ffb64a.zip |
Fixed some file types
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@172 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pet.c')
-rw-r--r-- | src/map/pet.c | 3302 |
1 files changed, 1651 insertions, 1651 deletions
diff --git a/src/map/pet.c b/src/map/pet.c index 8bc17003a..6026b1ebf 100644 --- a/src/map/pet.c +++ b/src/map/pet.c @@ -1,1651 +1,1651 @@ -// $Id: pet.c,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include "db.h"
-#include "timer.h"
-#include "socket.h"
-#include "nullpo.h"
-#include "malloc.h"
-#include "pc.h"
-#include "map.h"
-#include "intif.h"
-#include "clif.h"
-#include "chrif.h"
-#include "pet.h"
-#include "itemdb.h"
-#include "battle.h"
-#include "mob.h"
-#include "npc.h"
-#include "script.h"
-#include "skill.h"
-
-#ifdef MEMWATCH
-#include "memwatch.h"
-#endif
-
-#define MIN_PETTHINKTIME 100
-
-struct pet_db pet_db[MAX_PET_DB];
-
-static int dirx[8]={0,-1,-1,-1,0,1,1,1};
-static int diry[8]={1,1,0,-1,-1,-1,0,1};
-
-static int pet_timer(int tid,unsigned int tick,int id,int data);
-static int pet_walktoxy_sub(struct pet_data *pd);
-
-static int distance(int x0,int y0,int x1,int y1)
-{
- int dx,dy;
-
- dx=abs(x0-x1);
- dy=abs(y0-y1);
- return dx>dy ? dx : dy;
-}
-
-static int calc_next_walk_step(struct pet_data *pd)
-{
- nullpo_retr(0, pd);
-
- if(pd->walkpath.path_pos>=pd->walkpath.path_len)
- return -1;
- if(pd->walkpath.path[pd->walkpath.path_pos]&1)
- return pd->speed*14/10;
- return pd->speed;
-}
-
-static int pet_performance_val(struct map_session_data *sd)
-{
- nullpo_retr(0, sd);
-
- if(sd->pet.intimate > 900)
- return (sd->petDB->s_perfor > 0)? 4:3;
- else if(sd->pet.intimate > 750)
- return 2;
- else
- return 1;
-}
-
-int pet_hungry_val(struct map_session_data *sd)
-{
- nullpo_retr(0, sd);
-
- if(sd->pet.hungry > 90)
- return 4;
- else if(sd->pet.hungry > 75)
- return 3;
- else if(sd->pet.hungry > 25)
- return 2;
- else if(sd->pet.hungry > 10)
- return 1;
- else
- return 0;
-}
-
-static int pet_can_reach(struct pet_data *pd,int x,int y)
-{
- struct walkpath_data wpd;
-
- nullpo_retr(0, pd);
-
- if( pd->bl.x==x && pd->bl.y==y ) // 同じマス
- return 1;
-
- // 障害物判定
- wpd.path_len=0;
- wpd.path_pos=0;
- wpd.path_half=0;
- return (path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,x,y,0)!=-1)?1:0;
-}
-
-static int pet_calc_pos(struct pet_data *pd,int tx,int ty,int dir)
-{
- int x,y,dx,dy;
- int i,j=0,k;
-
- nullpo_retr(0, pd);
-
- pd->to_x = tx;
- pd->to_y = ty;
-
- if(dir >= 0 && dir < 8) {
- dx = -dirx[dir]*2;
- dy = -diry[dir]*2;
- x = tx + dx;
- y = ty + dy;
- if(!(j=pet_can_reach(pd,x,y))) {
- if(dx > 0) x--;
- else if(dx < 0) x++;
- if(dy > 0) y--;
- else if(dy < 0) y++;
- if(!(j=pet_can_reach(pd,x,y))) {
- for(i=0;i<12;i++) {
- k = rand()%8;
- dx = -dirx[k]*2;
- dy = -diry[k]*2;
- x = tx + dx;
- y = ty + dy;
- if((j=pet_can_reach(pd,x,y)))
- break;
- else {
- if(dx > 0) x--;
- else if(dx < 0) x++;
- if(dy > 0) y--;
- else if(dy < 0) y++;
- if((j=pet_can_reach(pd,x,y)))
- break;
- }
- }
- if(!j) {
- x = tx;
- y = ty;
- if(!pet_can_reach(pd,x,y))
- return 1;
- }
- }
- }
- }
- else
- return 1;
-
- pd->to_x = x;
- pd->to_y = y;
- return 0;
-}
-
-static int pet_attack(struct pet_data *pd,unsigned int tick,int data)
-{
- struct mob_data *md;
- int mode,race,range;
-
- nullpo_retr(0, pd);
-
- pd->state.state=MS_IDLE;
-
- md=(struct mob_data *)map_id2bl(pd->target_id);
- if(md == NULL || md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL ||
- distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 13) {
- pd->target_id=0;
- return 0;
- }
-
- mode=mob_db[pd->class].mode;
- race=mob_db[pd->class].race;
- if(mob_db[pd->class].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race != 4 && race != 6) ) {
- pd->target_id=0;
- return 0;
- }
-
- range = mob_db[pd->class].range + 1;
- if(distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > range)
- return 0;
- if(battle_config.monster_attack_direction_change)
- pd->dir=map_calc_dir(&pd->bl, md->bl.x,md->bl.y );
-
- clif_fixpetpos(pd);
-
- pd->target_lv = battle_weapon_attack(&pd->bl,&md->bl,tick,0);
-
- pd->attackabletime = tick + battle_get_adelay(&pd->bl);
-
- pd->timer=add_timer(pd->attackabletime,pet_timer,pd->bl.id,0);
- pd->state.state=MS_ATTACK;
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-static int pet_walk(struct pet_data *pd,unsigned int tick,int data)
-{
- int moveblock;
- int i,ctype;
- int x,y,dx,dy;
-
- nullpo_retr(0, pd);
-
- pd->state.state=MS_IDLE;
- if(pd->walkpath.path_pos >= pd->walkpath.path_len || pd->walkpath.path_pos != data)
- return 0;
-
- pd->walkpath.path_half ^= 1;
- if(pd->walkpath.path_half==0){
- pd->walkpath.path_pos++;
- if(pd->state.change_walk_target){
- pet_walktoxy_sub(pd);
- return 0;
- }
- }
- else {
- if(pd->walkpath.path[pd->walkpath.path_pos] >= 8)
- return 1;
-
- x = pd->bl.x;
- y = pd->bl.y;
-/* ctype = map_getcell(pd->bl.m,x,y);
- if(ctype == 1 || ctype == 5) {
- pet_stop_walking(pd,1);
- return 0;
- }*/
- pd->dir=pd->walkpath.path[pd->walkpath.path_pos];
- dx = dirx[pd->dir];
- dy = diry[pd->dir];
-
- ctype = map_getcell(pd->bl.m,x+dx,y+dy);
- if(ctype == 1 || ctype == 5) {
- pet_walktoxy_sub(pd);
- return 0;
- }
-
- moveblock = ( x/BLOCK_SIZE != (x+dx)/BLOCK_SIZE || y/BLOCK_SIZE != (y+dy)/BLOCK_SIZE);
-
- pd->state.state=MS_WALK;
- map_foreachinmovearea(clif_petoutsight,pd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,BL_PC,pd);
-
- x += dx;
- y += dy;
-
- if(moveblock) map_delblock(&pd->bl);
- pd->bl.x = x;
- pd->bl.y = y;
- if(moveblock) map_addblock(&pd->bl);
-
- map_foreachinmovearea(clif_petinsight,pd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,BL_PC,pd);
- pd->state.state=MS_IDLE;
- }
- if((i=calc_next_walk_step(pd))>0){
- i = i>>1;
- if(i < 1 && pd->walkpath.path_half == 0)
- i = 1;
- pd->timer=add_timer(tick+i,pet_timer,pd->bl.id,pd->walkpath.path_pos);
- pd->state.state=MS_WALK;
-
- if(pd->walkpath.path_pos >= pd->walkpath.path_len)
- clif_fixpetpos(pd);
- }
- return 0;
-}
-
-int pet_stopattack(struct pet_data *pd)
-{
- nullpo_retr(0, pd);
-
- pd->target_id=0;
- if(pd->state.state == MS_ATTACK)
- pet_changestate(pd,MS_IDLE,0);
-
- return 0;
-}
-
-int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type)
-{
- struct pet_data *pd;
- struct mob_data *md;
- int rate,mode,race;
-
- nullpo_retr(0, sd);
-
- pd = sd->pd;
-
- if(bl && pd && bl->type == BL_MOB && sd->pet.intimate > 900 && sd->pet.hungry > 0 && pd->class != battle_get_class(bl)
- && pd->state.state != MS_DELAY) {
- mode=mob_db[pd->class].mode;
- race=mob_db[pd->class].race;
- md=(struct mob_data *)bl;
- if(md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL ||
- distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 13)
- return 0;
- if(mob_db[pd->class].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race!=4 && race!=6) )
- return 0;
- if(!type) {
- rate = sd->petDB->attack_rate;
- rate = rate * (150 - (sd->pet.intimate - 1000))/100;
- if(battle_config.pet_support_rate != 100)
- rate = rate*battle_config.pet_support_rate/100;
- if(sd->petDB->attack_rate > 0 && rate <= 0)
- rate = 1;
- }
- else {
- rate = sd->petDB->defence_attack_rate;
- rate = rate * (150 - (sd->pet.intimate - 1000))/100;
- if(battle_config.pet_support_rate != 100)
- rate = rate*battle_config.pet_support_rate/100;
- if(sd->petDB->defence_attack_rate > 0 && rate <= 0)
- rate = 1;
- }
- if(rand()%10000 < rate) {
- if(pd->target_id == 0 || rand()%10000 < sd->petDB->change_target_rate)
- pd->target_id = bl->id;
- }
- }
- return 0;
-}
-
-int pet_changestate(struct pet_data *pd,int state,int type)
-{
- unsigned int tick;
- int i;
-
- nullpo_retr(0, pd);
-
- if(pd->timer != -1)
- delete_timer(pd->timer,pet_timer);
- pd->timer=-1;
- pd->state.state=state;
-
- switch(state) {
- case MS_WALK:
- if((i=calc_next_walk_step(pd)) > 0){
- i = i>>2;
- pd->timer=add_timer(gettick()+i,pet_timer,pd->bl.id,0);
- } else
- pd->state.state=MS_IDLE;
- break;
- case MS_ATTACK:
- tick = gettick();
- i=DIFF_TICK(pd->attackabletime,tick);
- if(i>0 && i<2000)
- pd->timer=add_timer(pd->attackabletime,pet_timer,pd->bl.id,0);
- else
- pd->timer=add_timer(tick+1,pet_timer,pd->bl.id,0);
- break;
- case MS_DELAY:
- pd->timer=add_timer(gettick()+type,pet_timer,pd->bl.id,0);
- break;
- }
-
- return 0;
-}
-
-static int pet_timer(int tid,unsigned int tick,int id,int data)
-{
- struct pet_data *pd;
-
- pd=(struct pet_data*)map_id2bl(id);
- if(pd == NULL || pd->bl.type != BL_PET)
- return 1;
-
- if(pd->timer != tid){
- if(battle_config.error_log)
- printf("pet_timer %d != %d\n",pd->timer,tid);
- return 0;
- }
- pd->timer=-1;
-
- if(pd->bl.prev == NULL)
- return 1;
-
- switch(pd->state.state){
- case MS_WALK:
- pet_walk(pd,tick,data);
- break;
- case MS_ATTACK:
- pet_attack(pd,tick,data);
- break;
- case MS_DELAY:
- pet_changestate(pd,MS_IDLE,0);
- break;
- default:
- if(battle_config.error_log)
- printf("pet_timer : %d ?\n",pd->state.state);
- break;
- }
-
- return 0;
-}
-
-static int pet_walktoxy_sub(struct pet_data *pd)
-{
- struct walkpath_data wpd;
-
- nullpo_retr(0, pd);
-
- if(path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,pd->to_x,pd->to_y,0))
- return 1;
- memcpy(&pd->walkpath,&wpd,sizeof(wpd));
-
- pd->state.change_walk_target=0;
- pet_changestate(pd,MS_WALK,0);
- clif_movepet(pd);
-// if(battle_config.etc_log)
-// printf("walkstart\n");
-
- return 0;
-}
-
-int pet_walktoxy(struct pet_data *pd,int x,int y)
-{
- struct walkpath_data wpd;
-
- nullpo_retr(0, pd);
-
- if(pd->state.state == MS_WALK && path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,x,y,0))
- return 1;
-
- pd->to_x=x;
- pd->to_y=y;
-
- if(pd->state.state == MS_WALK) {
- pd->state.change_walk_target=1;
- } else {
- return pet_walktoxy_sub(pd);
- }
-
- return 0;
-}
-
-int pet_stop_walking(struct pet_data *pd,int type)
-{
- nullpo_retr(0, pd);
-
- if(pd->state.state == MS_WALK || pd->state.state == MS_IDLE) {
- pd->walkpath.path_len=0;
- pd->to_x=pd->bl.x;
- pd->to_y=pd->bl.y;
- }
- if(type&0x01)
- clif_fixpetpos(pd);
- if(type&~0xff)
- pet_changestate(pd,MS_DELAY,type>>8);
- else
- pet_changestate(pd,MS_IDLE,0);
-
- return 0;
-}
-
-static int pet_hungry(int tid,unsigned int tick,int id,int data)
-{
- struct map_session_data *sd;
- int interval,t;
-
- sd=map_id2sd(id);
- if(sd==NULL)
- return 1;
-
- if(sd->pet_hungry_timer != tid){
- if(battle_config.error_log)
- printf("pet_hungry_timer %d != %d\n",sd->pet_hungry_timer,tid);
- return 0;
- }
- sd->pet_hungry_timer = -1;
- if(!sd->status.pet_id || !sd->pd || !sd->petDB)
- return 1;
-
- sd->pet.hungry--;
- t = sd->pet.intimate;
- if(sd->pet.hungry < 0) {
- if(sd->pd->target_id > 0)
- pet_stopattack(sd->pd);
- sd->pet.hungry = 0;
- sd->pet.intimate -= battle_config.pet_hungry_friendly_decrease;
- if(sd->pet.intimate <= 0) {
- sd->pet.intimate = 0;
- if(battle_config.pet_status_support && t > 0) {
- if(sd->bl.prev != NULL)
- pc_calcstatus(sd,0);
- else
- pc_calcstatus(sd,2);
- }
- }
- clif_send_petdata(sd,1,sd->pet.intimate);
- }
- clif_send_petdata(sd,2,sd->pet.hungry);
-
- if(battle_config.pet_hungry_delay_rate != 100)
- interval = (sd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100;
- else
- interval = sd->petDB->hungry_delay;
- if(interval <= 0)
- interval = 1;
- sd->pet_hungry_timer = add_timer(tick+interval,pet_hungry,sd->bl.id,0);
-
- return 0;
-}
-
-int search_petDB_index(int key,int type)
-{
- int i;
-
- for(i=0;i<MAX_PET_DB;i++) {
- if(pet_db[i].class <= 0)
- continue;
- switch(type) {
- case PET_CLASS:
- if(pet_db[i].class == key)
- return i;
- break;
- case PET_CATCH:
- if(pet_db[i].itemID == key)
- return i;
- break;
- case PET_EGG:
- if(pet_db[i].EggID == key)
- return i;
- break;
- case PET_EQUIP:
- if(pet_db[i].AcceID == key)
- return i;
- break;
- case PET_FOOD:
- if(pet_db[i].FoodID == key)
- return i;
- break;
- default:
- return -1;
- }
- }
- return -1;
-}
-
-int pet_hungry_timer_delete(struct map_session_data *sd)
-{
- nullpo_retr(0, sd);
-
- if(sd->pet_hungry_timer != -1) {
- delete_timer(sd->pet_hungry_timer,pet_hungry);
- sd->pet_hungry_timer = -1;
- }
-
- return 0;
-}
-
-int pet_remove_map(struct map_session_data *sd)
-{
- nullpo_retr(0, sd);
-
- if(sd->status.pet_id && sd->pd) {
-
- struct pet_data *pd=sd->pd; // [Valaris]
- if(pd->skillbonustimer!=-1) pd->skillbonustimer=-1;
- if(pd->skillbonusduration!=-1) pd->skillbonusduration=-1;
- if(pd->skilltype !=-1) pd->skilltype=-1;
- if(pd->skillval !=-1) pd->skillval=-1;
- if(pd->skilltimer!=-1) pd->skilltimer=-1;
- if(pd->skillduration!=-1) pd->skillduration=-1;
- if(pd->skillbonustype!=-1) pd->skillbonustype=-1;
- if(pd->skillbonusval!=-1) pd->skillbonusval=-1;
- if(sd->perfect_hiding==1) sd->perfect_hiding=0; // end additions
-
- pet_changestate(sd->pd,MS_IDLE,0);
- if(sd->pet_hungry_timer != -1)
- pet_hungry_timer_delete(sd);
- clif_clearchar_area(&sd->pd->bl,0);
- map_delblock(&sd->pd->bl);
- map_deliddb(&sd->pd->bl);
- map_freeblock(sd->pd);
- }
- return 0;
-}
-struct delay_item_drop {
- int m,x,y;
- int nameid,amount;
- struct map_session_data *first_sd,*second_sd,*third_sd;
-};
-
-struct delay_item_drop2 {
- int m,x,y;
- struct item item_data;
- struct map_session_data *first_sd,*second_sd,*third_sd;
-};
-
-int pet_performance(struct map_session_data *sd)
-{
- struct pet_data *pd;
-
- nullpo_retr(0, sd);
- nullpo_retr(0, pd=sd->pd);
-
- pet_stop_walking(pd,2000<<8);
- clif_pet_performance(&pd->bl,rand()%pet_performance_val(sd) + 1);
- // ルートしたItemを落とさせる
- pet_lootitem_drop(pd,NULL);
-
- return 0;
-}
-
-int pet_return_egg(struct map_session_data *sd)
-{
- struct item tmp_item;
- int flag;
-
- nullpo_retr(0, sd);
-
- if(sd->status.pet_id && sd->pd) {
- struct pet_data *pd=sd->pd;
- pet_remove_map(sd);
- sd->status.pet_id = 0;
- sd->pd = NULL;
-
- if(sd->petDB == NULL)
- return 1;
- sd->pet.incuvate = 1;
- memset(&tmp_item,0,sizeof(tmp_item));
- tmp_item.nameid = sd->petDB->EggID;
- tmp_item.identify = 1;
- tmp_item.card[0] = 0xff00;
- *((long *)(&tmp_item.card[1])) = sd->pet.pet_id;
- tmp_item.card[3] = sd->pet.rename_flag;
- if((flag = pc_additem(sd,&tmp_item,1))) {
- clif_additem(sd,0,0,flag);
- map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
- }
- if(battle_config.pet_status_support && sd->pet.intimate > 0) {
- if(sd->bl.prev != NULL)
- pc_calcstatus(sd,0);
- else
- pc_calcstatus(sd,2);
- }
- // ルートしたItemを落とさせる
- pet_lootitem_drop(pd,sd);
-
- intif_save_petdata(sd->status.account_id,&sd->pet);
- pc_makesavestatus(sd);
- chrif_save(sd);
- storage_storage_save(sd);
-
- sd->petDB = NULL;
- }
-
- return 0;
-}
-
-int pet_data_init(struct map_session_data *sd)
-{
- struct pet_data *pd;
- int i=0,interval=0;
-
- nullpo_retr(1, sd);
-
- if(sd->status.account_id != sd->pet.account_id || sd->status.char_id != sd->pet.char_id ||
- sd->status.pet_id != sd->pet.pet_id) {
- sd->status.pet_id = 0;
- return 1;
- }
-
- i = search_petDB_index(sd->pet.class,PET_CLASS);
- if(i < 0) {
- sd->status.pet_id = 0;
- return 1;
- }
- sd->petDB = &pet_db[i];
- sd->pd = pd = (struct pet_data *)aCalloc(1,sizeof(struct pet_data));
-
- pd->bl.m = sd->bl.m;
- pd->bl.prev = pd->bl.next = NULL;
- pd->bl.x = pd->to_x = sd->bl.x;
- pd->bl.y = pd->to_y = sd->bl.y;
- pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir);
- pd->bl.x = pd->to_x;
- pd->bl.y = pd->to_y;
- pd->bl.id = npc_get_new_npc_id();
- memcpy(pd->name,sd->pet.name,24);
- pd->class = sd->pet.class;
- pd->equip = sd->pet.equip;
- pd->dir = sd->dir;
- pd->speed = sd->petDB->speed;
- pd->bl.subtype = MONS;
- pd->bl.type = BL_PET;
- memset(&pd->state,0,sizeof(pd->state));
- pd->state.state = MS_IDLE;
- pd->state.change_walk_target = 0;
- pd->timer = -1;
- pd->target_id = 0;
- pd->move_fail_count = 0;
- pd->next_walktime = pd->attackabletime = pd->last_thinktime = gettick();
- pd->msd = sd;
-
- map_addiddb(&pd->bl);
-
- if(sd->pet_hungry_timer != -1)
- pet_hungry_timer_delete(sd);
- if(battle_config.pet_hungry_delay_rate != 100)
- interval = (sd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100;
- else
- interval = sd->petDB->hungry_delay;
- if(interval <= 0)
- interval = 1;
- sd->pet_hungry_timer = add_timer(gettick()+interval,pet_hungry,sd->bl.id,0);
- pd->lootitem=(struct item *)aCalloc(PETLOOT_SIZE,sizeof(struct item));
- pd->lootitem_count = 0;
- pd->lootitem_weight = 0;
- pd->lootitem_timer = gettick();
- return 0;
-}
-
-int pet_birth_process(struct map_session_data *sd)
-{
- nullpo_retr(1, sd);
-
- if(sd->status.pet_id && sd->pet.incuvate == 1) {
- sd->status.pet_id = 0;
- return 1;
- }
-
- sd->pet.incuvate = 0;
- sd->pet.account_id = sd->status.account_id;
- sd->pet.char_id = sd->status.char_id;
- sd->status.pet_id = sd->pet.pet_id;
- if(pet_data_init(sd)) {
- sd->status.pet_id = 0;
- sd->pet.incuvate = 1;
- sd->pet.account_id = 0;
- sd->pet.char_id = 0;
- return 1;
- }
-
- intif_save_petdata(sd->status.account_id,&sd->pet);
- pc_makesavestatus(sd);
- chrif_save(sd);
- storage_storage_save(sd);
- map_addblock(&sd->pd->bl);
- clif_spawnpet(sd->pd);
- clif_send_petdata(sd,0,0);
- clif_send_petdata(sd,5,0x14);
- clif_pet_equip(sd->pd,sd->pet.equip);
- clif_send_petstatus(sd);
-
- return 0;
-}
-
-int pet_recv_petdata(int account_id,struct s_pet *p,int flag)
-{
- struct map_session_data *sd;
-
- sd = map_id2sd(account_id);
- if(sd == NULL)
- return 1;
- if(flag == 1) {
- sd->status.pet_id = 0;
- return 1;
- }
- memcpy(&sd->pet,p,sizeof(struct s_pet));
- if(sd->pet.incuvate == 1)
- pet_birth_process(sd);
- else {
- pet_data_init(sd);
- if(sd->bl.prev != NULL) {
- map_addblock(&sd->pd->bl);
- clif_spawnpet(sd->pd);
- clif_send_petdata(sd,0,0);
- clif_send_petdata(sd,5,0x14);
-// clif_pet_equip(sd->pd,sd->pet.equip);
- clif_send_petstatus(sd);
- }
- }
- if(battle_config.pet_status_support && sd->pet.intimate > 0) {
- if(sd->bl.prev != NULL)
- pc_calcstatus(sd,0);
- else
- pc_calcstatus(sd,2);
- }
-
- return 0;
-}
-
-int pet_select_egg(struct map_session_data *sd,short egg_index)
-{
- nullpo_retr(0, sd);
-
- if(sd->status.inventory[egg_index].card[0] == (short)0xff00)
- intif_request_petdata(sd->status.account_id,sd->status.char_id,*((long *)&sd->status.inventory[egg_index].card[1]));
- else {
- if(battle_config.error_log)
- printf("wrong egg item inventory %d\n",egg_index);
- }
- pc_delitem(sd,egg_index,1,0);
-
- return 0;
-}
-
-int pet_catch_process1(struct map_session_data *sd,int target_class)
-{
- nullpo_retr(0, sd);
-
- sd->catch_target_class = target_class;
- clif_catch_process(sd);
-
- return 0;
-}
-
-int pet_catch_process2(struct map_session_data *sd,int target_id)
-{
- struct mob_data *md;
- int i=0,pet_catch_rate=0;
-
- nullpo_retr(1, sd);
-
- md=(struct mob_data*)map_id2bl(target_id);
- if(!md){
- clif_pet_rulet(sd,0);
- return 1;
- }
-
- i = search_petDB_index(md->class,PET_CLASS);
- if(md == NULL || md->bl.type != BL_MOB || md->bl.prev == NULL || i < 0 || sd->catch_target_class != md->class) {
- clif_pet_rulet(sd,0);
- return 1;
- }
-
- //target_idによる敵→卵判定
-// if(battle_config.etc_log)
-// printf("mob_id = %d, mob_class = %d\n",md->bl.id,md->class);
- //成功の場合
- pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - mob_db[md->class].lv)*30 + sd->paramc[5]*20)*(200 - md->hp*100/mob_db[md->class].max_hp)/100;
- if(pet_catch_rate < 1) pet_catch_rate = 1;
- if(battle_config.pet_catch_rate != 100)
- pet_catch_rate = (pet_catch_rate*battle_config.pet_catch_rate)/100;
-
- if(rand()%10000 < pet_catch_rate) {
- mob_catch_delete(md,0);
- clif_pet_rulet(sd,1);
-// if(battle_config.etc_log)
-// printf("rulet success %d\n",target_id);
- intif_create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class,mob_db[pet_db[i].class].lv,
- pet_db[i].EggID,0,pet_db[i].intimate,100,0,1,pet_db[i].jname);
- }
- else
- clif_pet_rulet(sd,0);
-
- return 0;
-}
-
-int pet_get_egg(int account_id,int pet_id,int flag)
-{
- struct map_session_data *sd;
- struct item tmp_item;
- int i=0,ret=0;
-
- if(!flag) {
- sd = map_id2sd(account_id);
- if(sd == NULL)
- return 1;
-
- i = search_petDB_index(sd->catch_target_class,PET_CLASS);
- if(i >= 0) {
- memset(&tmp_item,0,sizeof(tmp_item));
- tmp_item.nameid = pet_db[i].EggID;
- tmp_item.identify = 1;
- tmp_item.card[0] = 0xff00;
- *((long *)(&tmp_item.card[1])) = pet_id;
- tmp_item.card[3] = sd->pet.rename_flag;
- if((ret = pc_additem(sd,&tmp_item,1))) {
- clif_additem(sd,0,0,ret);
- map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
- }
- }
- else
- intif_delete_petdata(pet_id);
- }
-
- return 0;
-}
-
-int pet_menu(struct map_session_data *sd,int menunum)
-{
- nullpo_retr(0, sd);
-
- switch(menunum) {
- case 0:
- clif_send_petstatus(sd);
- break;
- case 1:
- pet_food(sd);
- break;
- case 2:
- pet_performance(sd);
- break;
- case 3:
- pet_return_egg(sd);
- break;
- case 4:
- pet_unequipitem(sd);
- break;
- }
- return 0;
-}
-
-int pet_change_name(struct map_session_data *sd,char *name)
-{
- int i;
-
- nullpo_retr(1, sd);
-
- if(sd->pet.rename_flag == 1 && battle_config.pet_rename == 0)
- return 1;
-
- for(i=0;i<24 && name[i];i++){
- if( !(name[i]&0xe0) || name[i]==0x7f)
- return 1;
- }
-
- pet_stop_walking(sd->pd,1);
- memcpy(sd->pet.name,name,24);
- memcpy(sd->pd->name,name,24);
- clif_clearchar_area(&sd->pd->bl,0);
- clif_spawnpet(sd->pd);
- clif_send_petdata(sd,0,0);
- clif_send_petdata(sd,5,0x14);
- sd->pet.rename_flag = 1;
- clif_pet_equip(sd->pd,sd->pet.equip);
- clif_send_petstatus(sd);
-
- return 0;
-}
-
-int pet_equipitem(struct map_session_data *sd,int index)
-{
- int nameid;
-
- nullpo_retr(1, sd);
-
- nameid = sd->status.inventory[index].nameid;
- if(sd->petDB == NULL)
- return 1;
- if(sd->petDB->AcceID == 0 || nameid != sd->petDB->AcceID || sd->pet.equip != 0) {
- clif_equipitemack(sd,0,0,0);
- return 1;
- }
- else {
- pc_delitem(sd,index,1,0);
- sd->pet.equip = sd->pd->equip = nameid;
- pc_calcstatus(sd,0);
- clif_pet_equip(sd->pd,nameid);
- }
-
- return 0;
-}
-
-int pet_unequipitem(struct map_session_data *sd)
-{
- struct item tmp_item;
- int nameid,flag;
-
- nullpo_retr(1, sd);
-
- if(sd->petDB == NULL)
- return 1;
- if(sd->pet.equip == 0)
- return 1;
-
- nameid = sd->pet.equip;
- sd->pet.equip = sd->pd->equip = 0;
- pc_calcstatus(sd,0);
- clif_pet_equip(sd->pd,0);
- memset(&tmp_item,0,sizeof(tmp_item));
- tmp_item.nameid = nameid;
- tmp_item.identify = 1;
- if((flag = pc_additem(sd,&tmp_item,1))) {
- clif_additem(sd,0,0,flag);
- map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
- }
-
- return 0;
-}
-
-int pet_food(struct map_session_data *sd)
-{
- int i,k,t;
-
- nullpo_retr(1, sd);
-
- if(sd->petDB == NULL)
- return 1;
- i=pc_search_inventory(sd,sd->petDB->FoodID);
- if(i < 0) {
- clif_pet_food(sd,sd->petDB->FoodID,0);
- return 1;
- }
- pc_delitem(sd,i,1,0);
- t = sd->pet.intimate;
- if(sd->pet.hungry > 90)
- sd->pet.intimate -= sd->petDB->r_full;
- else if(sd->pet.hungry > 75) {
- if(battle_config.pet_friendly_rate != 100)
- k = (sd->petDB->r_hungry * battle_config.pet_friendly_rate)/100;
- else
- k = sd->petDB->r_hungry;
- k = k >> 1;
- if(k <= 0)
- k = 1;
- sd->pet.intimate += k;
- }
- else {
- if(battle_config.pet_friendly_rate != 100)
- k = (sd->petDB->r_hungry * battle_config.pet_friendly_rate)/100;
- else
- k = sd->petDB->r_hungry;
- sd->pet.intimate += k;
- }
- if(sd->pet.intimate <= 0) {
- sd->pet.intimate = 0;
- if(battle_config.pet_status_support && t > 0) {
- if(sd->bl.prev != NULL)
- pc_calcstatus(sd,0);
- else
- pc_calcstatus(sd,2);
- }
- }
- else if(sd->pet.intimate > 1000)
- sd->pet.intimate = 1000;
- sd->pet.hungry += sd->petDB->fullness;
- if(sd->pet.hungry > 100)
- sd->pet.hungry = 100;
-
- clif_send_petdata(sd,2,sd->pet.hungry);
- clif_send_petdata(sd,1,sd->pet.intimate);
- clif_pet_food(sd,sd->petDB->FoodID,1);
-
- return 0;
-}
-
-static int pet_randomwalk(struct pet_data *pd,int tick)
-{
- const int retrycount=20;
- int speed;
-
- nullpo_retr(0, pd);
-
- speed = battle_get_speed(&pd->bl);
-
- if(DIFF_TICK(pd->next_walktime,tick) < 0){
- int i,x,y,c,d=12-pd->move_fail_count;
- if(d<5) d=5;
- for(i=0;i<retrycount;i++){
- int r=rand();
- x=pd->bl.x+r%(d*2+1)-d;
- y=pd->bl.y+r/(d*2+1)%(d*2+1)-d;
- if((c=map_getcell(pd->bl.m,x,y))!=1 && c!=5 && pet_walktoxy(pd,x,y)==0){
- pd->move_fail_count=0;
- break;
- }
- if(i+1>=retrycount){
- pd->move_fail_count++;
- if(pd->move_fail_count>1000){
- if(battle_config.error_log)
- printf("PET cant move. hold position %d, class = %d\n",pd->bl.id,pd->class);
- pd->move_fail_count=0;
- pet_changestate(pd,MS_DELAY,60000);
- return 0;
- }
- }
- }
- for(i=c=0;i<pd->walkpath.path_len;i++){
- if(pd->walkpath.path[i]&1)
- c+=speed*14/10;
- else
- c+=speed;
- }
- pd->next_walktime = tick+rand()%3000+3000+c;
-
- return 1;
- }
- return 0;
-}
-
-static int pet_unlocktarget(struct pet_data *pd)
-{
- nullpo_retr(0, pd);
-
- pd->target_id=0;
-
- return 0;
-}
-
-static int pet_ai_sub_hard(struct pet_data *pd,unsigned int tick)
-{
- struct map_session_data *sd = pd->msd;
- struct mob_data *md = NULL;
- int dist,i=0,dx,dy,ret;
- int mode,race;
-
- nullpo_retr(0, pd);
-
- sd = pd->msd;
-
- if(pd->bl.prev == NULL || sd == NULL || sd->bl.prev == NULL)
- return 0;
-
- if(DIFF_TICK(tick,pd->last_thinktime) < MIN_PETTHINKTIME)
- return 0;
- pd->last_thinktime=tick;
-
- if(pd->state.state == MS_DELAY || pd->bl.m != sd->bl.m)
- return 0;
- // ペットによるルート
- if(!pd->target_id && pd->lootitem_count < PETLOOT_SIZE && pd->lootitem_count < pd->lootmax && pd->loot==1 && DIFF_TICK(gettick(),pd->lootitem_timer)>0)
- map_foreachinarea(pet_ai_sub_hard_lootsearch,pd->bl.m,
- pd->bl.x-AREA_SIZE*2,pd->bl.y-AREA_SIZE*2,
- pd->bl.x+AREA_SIZE*2,pd->bl.y+AREA_SIZE*2,
- BL_ITEM,pd,&i);
-
- if(sd->pet.intimate > 0) {
- dist = distance(sd->bl.x,sd->bl.y,pd->bl.x,pd->bl.y);
- if(dist > 12) {
- if(pd->target_id > 0)
- pet_unlocktarget(pd);
- if(pd->timer != -1 && pd->state.state == MS_WALK && distance(pd->to_x,pd->to_y,sd->bl.x,sd->bl.y) < 3)
- return 0;
- pd->speed = (sd->speed>>1);
- if(pd->speed <= 0)
- pd->speed = 1;
- pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir);
- if(pet_walktoxy(pd,pd->to_x,pd->to_y))
- pet_randomwalk(pd,tick);
- }
- else if(pd->target_id - MAX_FLOORITEM > 0) {
- mode=mob_db[pd->class].mode;
- race=mob_db[pd->class].race;
- md=(struct mob_data *)map_id2bl(pd->target_id);
- if(md == NULL || md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL ||
- distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 13)
- pet_unlocktarget(pd);
- else if(mob_db[pd->class].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race!=4 && race!=6) )
- pet_unlocktarget(pd);
- else if(!battle_check_range(&pd->bl,&md->bl,mob_db[pd->class].range)){
- if(pd->timer != -1 && pd->state.state == MS_WALK && distance(pd->to_x,pd->to_y,md->bl.x,md->bl.y) < 2)
- return 0;
- if( !pet_can_reach(pd,md->bl.x,md->bl.y))
- pet_unlocktarget(pd);
- else {
- i=0;
- pd->speed = battle_get_speed(&pd->bl);
- do {
- if(i==0) { // 最初はAEGISと同じ方法で検索
- dx=md->bl.x - pd->bl.x;
- dy=md->bl.y - pd->bl.y;
- if(dx<0) dx++;
- else if(dx>0) dx--;
- if(dy<0) dy++;
- else if(dy>0) dy--;
- }
- else { // だめならAthena式(ランダム)
- dx=md->bl.x - pd->bl.x + rand()%3 - 1;
- dy=md->bl.y - pd->bl.y + rand()%3 - 1;
- }
- ret=pet_walktoxy(pd,pd->bl.x+dx,pd->bl.y+dy);
- i++;
- } while(ret && i<5);
-
- if(ret) { // 移動不可能な所からの攻撃なら2歩下る
- if(dx<0) dx=2;
- else if(dx>0) dx=-2;
- if(dy<0) dy=2;
- else if(dy>0) dy=-2;
- pet_walktoxy(pd,pd->bl.x+dx,pd->bl.y+dy);
- }
- }
- }
- else {
- if(pd->state.state==MS_WALK)
- pet_stop_walking(pd,1);
- if(pd->state.state==MS_ATTACK)
- return 0;
- pet_changestate(pd,MS_ATTACK,0);
- }
- }
- else if(pd->target_id > 0){ // ルート処理
- struct block_list *bl_item;
- struct flooritem_data *fitem;
-
- bl_item = map_id2bl(pd->target_id);
- if(bl_item == NULL || bl_item->type != BL_ITEM ||bl_item->m != pd->bl.m ||
- (dist=distance(pd->bl.x,pd->bl.y,bl_item->x,bl_item->y))>=5){
- // 遠すぎるかアイテムがなくなった
- pet_unlocktarget(pd);
- }
- else if(dist){
- if(pd->timer != -1 && pd->state.state!=MS_ATTACK && (DIFF_TICK(pd->next_walktime,tick)<0 || distance(pd->to_x,pd->to_y,bl_item->x,bl_item->y) <= 0))
- return 0; // 既に移動中
-
- pd->next_walktime=tick+500;
- dx=bl_item->x - pd->bl.x;
- dy=bl_item->y - pd->bl.y;
-
- ret=pet_walktoxy(pd,pd->bl.x+dx,pd->bl.y+dy);
- }
- else{ // アイテムまでたどり着いた
- fitem = (struct flooritem_data *)bl_item;
- if(pd->state.state==MS_ATTACK)
- return 0; // 攻撃中
- if(pd->state.state==MS_WALK){ // 歩行中なら停止
- pet_stop_walking(pd,1);
- }
- if(pd->lootitem_count < PETLOOT_SIZE && pd->lootitem_count < pd->lootmax){
- memcpy(&pd->lootitem[pd->lootitem_count++],&fitem->item_data,sizeof(pd->lootitem[0]));
- pd->lootitem_weight += itemdb_search(fitem->item_data.nameid)->weight*fitem->item_data.amount;
- }
- else if(pd->lootitem_count >= PETLOOT_SIZE || pd->lootitem_count >=pd->lootmax) {
- pet_unlocktarget(pd);
- return 0;
- }
- else {
- if(pd->lootitem[0].card[0] == (short)0xff00)
- intif_delete_petdata(*((long *)(&pd->lootitem[0].card[1])));
- for(i=0;i<PETLOOT_SIZE-1;i++)
- memcpy(&pd->lootitem[i],&pd->lootitem[i+1],sizeof(pd->lootitem[0]));
- memcpy(&pd->lootitem[PETLOOT_SIZE-1],&fitem->item_data,sizeof(pd->lootitem[0]));
- }
- map_clearflooritem(bl_item->id);
- pet_unlocktarget(pd);
- }
- }
- else {
- if(dist <= 3 || (pd->timer != -1 && pd->state.state == MS_WALK && distance(pd->to_x,pd->to_y,sd->bl.x,sd->bl.y) < 3) )
- return 0;
- pd->speed = battle_get_speed(&pd->bl);
- pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir);
- if(pet_walktoxy(pd,pd->to_x,pd->to_y))
- pet_randomwalk(pd,tick);
- }
- }
- else {
- pd->speed = battle_get_speed(&pd->bl);
- if(pd->state.state == MS_ATTACK)
- pet_stopattack(pd);
- pet_randomwalk(pd,tick);
- }
-
- return 0;
-}
-
-static int pet_ai_sub_foreachclient(struct map_session_data *sd,va_list ap)
-{
- unsigned int tick;
-
- nullpo_retr(0, sd);
- nullpo_retr(0, ap);
-
- tick=va_arg(ap,unsigned int);
- if(sd->status.pet_id && sd->pd && sd->petDB)
- pet_ai_sub_hard(sd->pd,tick);
-
- return 0;
-}
-
-static int pet_ai_hard(int tid,unsigned int tick,int id,int data)
-{
- clif_foreachclient(pet_ai_sub_foreachclient,tick);
-
- return 0;
-}
-
-int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
-{
- struct pet_data* pd;
- int dist,*itc;
-
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, pd=va_arg(ap,struct pet_data *));
- nullpo_retr(0, itc=va_arg(ap,int *));
-
- if(!pd->target_id){
- struct flooritem_data *fitem = (struct flooritem_data *)bl;
- struct map_session_data *sd = NULL;
- // ルート権無し
- if(fitem && fitem->first_get_id>0)
- sd = map_id2sd(fitem->first_get_id);
- // Removed [Valaris]
- //if((pd->lootitem_weight + (itemdb_search(fitem->item_data.))->weight * fitem->item_data.amount) > battle_config.pet_weight)
- // return 0;
-
- if(!pd->lootitem || (pd->lootitem_count >= PETLOOT_SIZE) || (pd->lootitem_count >= pd->lootmax) || (sd && sd->pd != pd))
- return 0;
- if(bl->m == pd->bl.m && (dist=distance(pd->bl.x,pd->bl.y,bl->x,bl->y))<5){
- if( pet_can_reach(pd,bl->x,bl->y) // 到達可能性判定
- && rand()%1000<1000/(++(*itc)) ){ // 範囲内PCで等確率にする
- pd->target_id=bl->id;
- }
- }
- }
- return 0;
-}
-int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd)
-{
- int i,flag=0;
-
- if(pd){
- if(pd->lootitem) {
- for(i=0;i<pd->lootitem_count;i++) {
- struct delay_item_drop2 *ditem;
-
- ditem=(struct delay_item_drop2 *)aCalloc(1,sizeof(struct delay_item_drop2));
- memcpy(&ditem->item_data,&pd->lootitem[i],sizeof(pd->lootitem[0]));
- ditem->m = pd->bl.m;
- ditem->x = pd->bl.x;
- ditem->y = pd->bl.y;
- ditem->first_sd = 0;
- ditem->second_sd = 0;
- ditem->third_sd = 0;
- // 落とさないで直接PCのItem欄へ
- if(sd){
- if((flag = pc_additem(sd,&ditem->item_data,ditem->item_data.amount))){
- clif_additem(sd,0,0,flag);
- map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0);
- }
- free(ditem);
- }
- else
- add_timer(gettick()+540+i,pet_delay_item_drop2,(int)ditem,0);
- }
- pd->lootitem=NULL;
- pd->lootitem=(struct item *)aCalloc(PETLOOT_SIZE,sizeof(struct item));
- pd->lootitem_count = 0;
- pd->lootitem_weight = 0;
- pd->lootitem_timer = gettick()+10000; // 10*1000msの間拾わない
- }
- }
- return 1;
-}
-
-int pet_delay_item_drop2(int tid,unsigned int tick,int id,int data)
-{
- struct delay_item_drop2 *ditem;
-
- ditem=(struct delay_item_drop2 *)id;
-
- map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0);
-
- free(ditem);
- return 0;
-}
-
-/*==========================================
- * pet bonus giving skills [Valaris]
- *------------------------------------------
- */
-
-int pet_skill_bonus(struct map_session_data *sd,struct pet_data *pd,int type,int val,int duration,int timer,int data)
-{
- if(pd==NULL || sd==NULL)
- return 1;
-
- pd->skillbonustype=type;
- pd->skillbonusval=val;
- pd->skillduration=duration;
- pd->skilltimer=timer;
-
- pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_skill_bonus_timer,sd->bl.id,0);
-
- return 0;
-
-}
-
-int pet_skill_bonus_timer(int tid,unsigned int tick,int id,int data)
-{
- struct map_session_data *sd=(struct map_session_data*)map_id2bl(id);
- struct pet_data *pd;
-
- if(sd==NULL || sd->bl.type!=BL_PC)
- return 1;
-
- pd=sd->pd;
-
- if(pd==NULL || pd->bl.type!=BL_PET)
- return 1;
-
- if(pd->skillbonustimer != tid)
- return 0;
-
- pd->skillbonustimer=-1;
-
- pc_bonus(sd,pd->skillbonustype,pd->skillbonusval);
- if(pd->skillbonustype < 56) clif_updatestatus(sd,pd->skillbonustype);
- pd->skillbonusduration=add_timer(gettick()+pd->skillduration*1000,pet_skill_bonus_duration,sd->bl.id,0);
-
- return 0;
-}
-
-int pet_skill_bonus_duration(int tid,unsigned int tick,int id,int data)
-{
- struct map_session_data *sd=(struct map_session_data*)map_id2bl(id);
- struct pet_data *pd;
-
- if(sd==NULL || sd->bl.type!=BL_PC)
- return 1;
-
- pd=sd->pd;
-
- if(pd==NULL || pd->bl.type!=BL_PET)
- return 1;
-
- if(pd->skillbonusduration != tid)
- return 0;
-
- pd->skillbonusduration=-1;
-
- pc_bonus(sd,pd->skillbonustype,-pd->skillbonusval);
- if(pd->skillbonustype < 56) clif_updatestatus(sd,pd->skillbonustype);
-
- pet_skill_bonus(sd,pd,pd->skillbonustype,pd->skillbonusval,pd->skillduration,pd->skilltimer,0);
-
- return 0;
-}
-
-int pet_recovery_timer(int tid,unsigned int tick,int id,int data)
-{
- struct map_session_data *sd=(struct map_session_data*)map_id2bl(id);
- struct pet_data *pd;
-
- if(sd==NULL || sd->bl.type!=BL_PC)
- return 1;
-
- pd=sd->pd;
-
- if(pd==NULL || pd->bl.type!=BL_PET)
- return 1;
-
- if(pd->skillbonustimer != tid)
- return 0;
-
- if(sd->sc_data[pd->skilltype].timer != -1)
- skill_status_change_end(&sd->bl,pd->skilltype,-1);
-
- pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_recovery_timer,sd->bl.id,0);
-
- return 0;
-}
-
-int pet_heal_timer(int tid,unsigned int tick,int id,int data)
-{
- struct map_session_data *sd=(struct map_session_data*)map_id2bl(id);
- struct pet_data *pd;
-
- if(sd==NULL || sd->bl.type!=BL_PC)
- return 1;
-
- pd=sd->pd;
-
- if(pd==NULL || pd->bl.type!=BL_PET)
- return 1;
-
- if(pd->skillbonustimer != tid)
- return 0;
-
- if(sd->status.hp < sd->status.max_hp * pd->skilltype/100) {
- clif_skill_nodamage(&pd->bl,&sd->bl,AL_HEAL,pd->skillval,1);
- pc_heal(sd,pd->skillval,0);
- }
-
- pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_heal_timer,sd->bl.id,0);
-
- return 0;
-}
-
-int pet_mag_timer(int tid,unsigned int tick,int id,int data)
-{
- struct pet_data *pd;
- struct map_session_data *sd=(struct map_session_data*)map_id2bl(id);
-
- if(sd==NULL || sd->bl.type!=BL_PC)
- return 1;
-
- pd=sd->pd;
-
- if(pd==NULL || pd->bl.type!=BL_PET)
- return 1;
-
- if(pd->skillbonustimer != tid)
- return 0;
-
- if(sd->status.hp < sd->status.max_hp * pd->skilltype/100 && sd->status.sp < sd->status.max_sp * pd->skillduration/100) {
- clif_skill_nodamage(&pd->bl,&sd->bl,PR_MAGNIFICAT,pd->skillval,1);
- skill_status_change_start(&sd->bl,SkillStatusChangeTable[PR_MAGNIFICAT],pd->skillval,0,0,0,skill_get_time(PR_MAGNIFICAT,pd->skillval),0 );
- }
-
- pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_mag_timer,sd->bl.id,0);
-
- return 0;
-}
-
-int pet_skillattack_timer(int tid,unsigned int tick,int id,int data)
-{
- struct mob_data *md;
- struct map_session_data *sd=(struct map_session_data*)map_id2bl(id);
- struct pet_data *pd;
-
- if(sd==NULL || sd->bl.type!=BL_PC)
- return 1;
-
- pd=sd->pd;
-
- if(pd==NULL || pd->bl.type!=BL_PET)
- return 1;
-
- if(pd->skillbonustimer != tid)
- return 0;
-
- md=(struct mob_data *)map_id2bl(sd->attacktarget);
- if(md == NULL || md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL ||
- distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 6) {
- pd->target_id=0;
- pd->skillbonustimer=add_timer(gettick()+100,pet_skillattack_timer,sd->bl.id,pd->skillduration);
- return 0;
- }
-
- if(md && rand()%100 < sd->pet.intimate*pd->skilltimer/100 ) {
- if(pd->skilltype==6 || pd->skilltype==176) {
- skill_castend_nodamage_id(&pd->bl,&md->bl,pd->skilltype,pd->skillval,tick,0);
- }
-
- else if(pd->skilltype==110){
- skill_castend_pos2(&pd->bl,md->bl.x,md->bl.y,pd->skilltype,pd->skillval,tick,0);
- }
-
- else if(pd->skilltype==91) {
- skill_castend_pos2(&pd->bl,md->bl.x,md->bl.y,pd->skilltype,pd->skillval+rand()%100,tick,0);
- }
- else
- skill_castend_damage_id(&pd->bl,&md->bl,pd->skilltype,pd->skillval,tick,0);
- pd->skillbonustimer=add_timer(gettick()+1000,pet_skillattack_timer,sd->bl.id,0);
- return 0;
- }
-
- pd->skillbonustimer=add_timer(gettick()+100,pet_skillattack_timer,sd->bl.id,0);
-
- return 0;
-}
-
-/*==========================================
- *ペットデータ読み込み
- *------------------------------------------
- */
-int read_petdb()
-{
- FILE *fp;
- char line[1024];
- int i;
- int j=0;
- char *filename[]={"db/pet_db.txt","db/pet_db2.txt"};
-
- memset(pet_db,0,sizeof(pet_db));
- for(i=0;i<2;i++){
- fp=fopen(filename[i],"r");
- if(fp==NULL){
- if(i>0)
- continue;
- printf("can't read %s\n",filename[i]);
- return -1;
- }
- while(fgets(line,1020,fp)){
- int nameid,i;
- char *str[32],*p,*np;
-
- if(line[0] == '/' && line[1] == '/')
- continue;
-
- for(i=0,p=line;i<20;i++){
- if((np=strchr(p,','))!=NULL){
- str[i]=p;
- *np=0;
- p=np+1;
- } else {
- str[i]=p;
- p+=strlen(p);
- }
- }
-
- nameid=atoi(str[0]);
- if(nameid<=0 || nameid>2000)
- continue;
-
- //MobID,Name,JName,ItemID,EggID,AcceID,FoodID,"Fullness (1回の餌での満腹度増加率%)","HungryDeray (/min)","R_Hungry (空腹時餌やり親密度増加率%)","R_Full (とても満腹時餌やり親密度減少率%)","Intimate (捕獲時親密度%)","Die (死亡時親密度減少率%)","Capture (捕獲率%)",(Name)
- pet_db[j].class = nameid;
- memcpy(pet_db[j].name,str[1],24);
- memcpy(pet_db[j].jname,str[2],24);
- pet_db[j].itemID=atoi(str[3]);
- pet_db[j].EggID=atoi(str[4]);
- pet_db[j].AcceID=atoi(str[5]);
- pet_db[j].FoodID=atoi(str[6]);
- pet_db[j].fullness=atoi(str[7]);
- pet_db[j].hungry_delay=atoi(str[8])*1000;
- pet_db[j].r_hungry=atoi(str[9]);
- if(pet_db[j].r_hungry <= 0)
- pet_db[j].r_hungry=1;
- pet_db[j].r_full=atoi(str[10]);
- pet_db[j].intimate=atoi(str[11]);
- pet_db[j].die=atoi(str[12]);
- pet_db[j].capture=atoi(str[13]);
- pet_db[j].speed=atoi(str[14]);
- pet_db[j].s_perfor=(char)atoi(str[15]);
- pet_db[j].talk_convert_class=atoi(str[16]);
- pet_db[j].attack_rate=atoi(str[17]);
- pet_db[j].defence_attack_rate=atoi(str[18]);
- pet_db[j].change_target_rate=atoi(str[19]);
- pet_db[j].script = NULL;
- if((np=strchr(p,'{'))==NULL)
- continue;
- pet_db[j].script = parse_script(np,0);
- j++;
- }
- fclose(fp);
- printf("read %s done (count=%d)\n",filename[i],j);
- }
- return 0;
-}
-
-/*==========================================
- * スキル関係初期化処理
- *------------------------------------------
- */
-int do_init_pet(void)
-{
- read_petdb();
-
- add_timer_func_list(pet_timer,"pet_timer");
- add_timer_func_list(pet_hungry,"pet_hungry");
- add_timer_func_list(pet_ai_hard,"pet_ai_hard");
- add_timer_func_list(pet_skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris]
- add_timer_func_list(pet_skill_bonus_duration,"pet_skill_bonus_duration"); // [Valaris]
- add_timer_func_list(pet_recovery_timer,"pet_recovery_timer"); // [Valaris]
- add_timer_func_list(pet_mag_timer,"pet_mag_timer"); // [Valaris]
- add_timer_func_list(pet_heal_timer,"pet_heal_timer"); // [Valaris]
- add_timer_func_list(pet_skillattack_timer,"pet_skillattack_timer"); // [Valaris]
- add_timer_interval(gettick()+MIN_PETTHINKTIME,pet_ai_hard,0,0,MIN_PETTHINKTIME);
-
- return 0;
-}
-
+// $Id: pet.c,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#include "db.h" +#include "timer.h" +#include "socket.h" +#include "nullpo.h" +#include "malloc.h" +#include "pc.h" +#include "map.h" +#include "intif.h" +#include "clif.h" +#include "chrif.h" +#include "pet.h" +#include "itemdb.h" +#include "battle.h" +#include "mob.h" +#include "npc.h" +#include "script.h" +#include "skill.h" + +#ifdef MEMWATCH +#include "memwatch.h" +#endif + +#define MIN_PETTHINKTIME 100 + +struct pet_db pet_db[MAX_PET_DB]; + +static int dirx[8]={0,-1,-1,-1,0,1,1,1}; +static int diry[8]={1,1,0,-1,-1,-1,0,1}; + +static int pet_timer(int tid,unsigned int tick,int id,int data); +static int pet_walktoxy_sub(struct pet_data *pd); + +static int distance(int x0,int y0,int x1,int y1) +{ + int dx,dy; + + dx=abs(x0-x1); + dy=abs(y0-y1); + return dx>dy ? dx : dy; +} + +static int calc_next_walk_step(struct pet_data *pd) +{ + nullpo_retr(0, pd); + + if(pd->walkpath.path_pos>=pd->walkpath.path_len) + return -1; + if(pd->walkpath.path[pd->walkpath.path_pos]&1) + return pd->speed*14/10; + return pd->speed; +} + +static int pet_performance_val(struct map_session_data *sd) +{ + nullpo_retr(0, sd); + + if(sd->pet.intimate > 900) + return (sd->petDB->s_perfor > 0)? 4:3; + else if(sd->pet.intimate > 750) + return 2; + else + return 1; +} + +int pet_hungry_val(struct map_session_data *sd) +{ + nullpo_retr(0, sd); + + if(sd->pet.hungry > 90) + return 4; + else if(sd->pet.hungry > 75) + return 3; + else if(sd->pet.hungry > 25) + return 2; + else if(sd->pet.hungry > 10) + return 1; + else + return 0; +} + +static int pet_can_reach(struct pet_data *pd,int x,int y) +{ + struct walkpath_data wpd; + + nullpo_retr(0, pd); + + if( pd->bl.x==x && pd->bl.y==y ) // 同じマス + return 1; + + // 障害物判定 + wpd.path_len=0; + wpd.path_pos=0; + wpd.path_half=0; + return (path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,x,y,0)!=-1)?1:0; +} + +static int pet_calc_pos(struct pet_data *pd,int tx,int ty,int dir) +{ + int x,y,dx,dy; + int i,j=0,k; + + nullpo_retr(0, pd); + + pd->to_x = tx; + pd->to_y = ty; + + if(dir >= 0 && dir < 8) { + dx = -dirx[dir]*2; + dy = -diry[dir]*2; + x = tx + dx; + y = ty + dy; + if(!(j=pet_can_reach(pd,x,y))) { + if(dx > 0) x--; + else if(dx < 0) x++; + if(dy > 0) y--; + else if(dy < 0) y++; + if(!(j=pet_can_reach(pd,x,y))) { + for(i=0;i<12;i++) { + k = rand()%8; + dx = -dirx[k]*2; + dy = -diry[k]*2; + x = tx + dx; + y = ty + dy; + if((j=pet_can_reach(pd,x,y))) + break; + else { + if(dx > 0) x--; + else if(dx < 0) x++; + if(dy > 0) y--; + else if(dy < 0) y++; + if((j=pet_can_reach(pd,x,y))) + break; + } + } + if(!j) { + x = tx; + y = ty; + if(!pet_can_reach(pd,x,y)) + return 1; + } + } + } + } + else + return 1; + + pd->to_x = x; + pd->to_y = y; + return 0; +} + +static int pet_attack(struct pet_data *pd,unsigned int tick,int data) +{ + struct mob_data *md; + int mode,race,range; + + nullpo_retr(0, pd); + + pd->state.state=MS_IDLE; + + md=(struct mob_data *)map_id2bl(pd->target_id); + if(md == NULL || md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL || + distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 13) { + pd->target_id=0; + return 0; + } + + mode=mob_db[pd->class].mode; + race=mob_db[pd->class].race; + if(mob_db[pd->class].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race != 4 && race != 6) ) { + pd->target_id=0; + return 0; + } + + range = mob_db[pd->class].range + 1; + if(distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > range) + return 0; + if(battle_config.monster_attack_direction_change) + pd->dir=map_calc_dir(&pd->bl, md->bl.x,md->bl.y ); + + clif_fixpetpos(pd); + + pd->target_lv = battle_weapon_attack(&pd->bl,&md->bl,tick,0); + + pd->attackabletime = tick + battle_get_adelay(&pd->bl); + + pd->timer=add_timer(pd->attackabletime,pet_timer,pd->bl.id,0); + pd->state.state=MS_ATTACK; + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +static int pet_walk(struct pet_data *pd,unsigned int tick,int data) +{ + int moveblock; + int i,ctype; + int x,y,dx,dy; + + nullpo_retr(0, pd); + + pd->state.state=MS_IDLE; + if(pd->walkpath.path_pos >= pd->walkpath.path_len || pd->walkpath.path_pos != data) + return 0; + + pd->walkpath.path_half ^= 1; + if(pd->walkpath.path_half==0){ + pd->walkpath.path_pos++; + if(pd->state.change_walk_target){ + pet_walktoxy_sub(pd); + return 0; + } + } + else { + if(pd->walkpath.path[pd->walkpath.path_pos] >= 8) + return 1; + + x = pd->bl.x; + y = pd->bl.y; +/* ctype = map_getcell(pd->bl.m,x,y); + if(ctype == 1 || ctype == 5) { + pet_stop_walking(pd,1); + return 0; + }*/ + pd->dir=pd->walkpath.path[pd->walkpath.path_pos]; + dx = dirx[pd->dir]; + dy = diry[pd->dir]; + + ctype = map_getcell(pd->bl.m,x+dx,y+dy); + if(ctype == 1 || ctype == 5) { + pet_walktoxy_sub(pd); + return 0; + } + + moveblock = ( x/BLOCK_SIZE != (x+dx)/BLOCK_SIZE || y/BLOCK_SIZE != (y+dy)/BLOCK_SIZE); + + pd->state.state=MS_WALK; + map_foreachinmovearea(clif_petoutsight,pd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,BL_PC,pd); + + x += dx; + y += dy; + + if(moveblock) map_delblock(&pd->bl); + pd->bl.x = x; + pd->bl.y = y; + if(moveblock) map_addblock(&pd->bl); + + map_foreachinmovearea(clif_petinsight,pd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,BL_PC,pd); + pd->state.state=MS_IDLE; + } + if((i=calc_next_walk_step(pd))>0){ + i = i>>1; + if(i < 1 && pd->walkpath.path_half == 0) + i = 1; + pd->timer=add_timer(tick+i,pet_timer,pd->bl.id,pd->walkpath.path_pos); + pd->state.state=MS_WALK; + + if(pd->walkpath.path_pos >= pd->walkpath.path_len) + clif_fixpetpos(pd); + } + return 0; +} + +int pet_stopattack(struct pet_data *pd) +{ + nullpo_retr(0, pd); + + pd->target_id=0; + if(pd->state.state == MS_ATTACK) + pet_changestate(pd,MS_IDLE,0); + + return 0; +} + +int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type) +{ + struct pet_data *pd; + struct mob_data *md; + int rate,mode,race; + + nullpo_retr(0, sd); + + pd = sd->pd; + + if(bl && pd && bl->type == BL_MOB && sd->pet.intimate > 900 && sd->pet.hungry > 0 && pd->class != battle_get_class(bl) + && pd->state.state != MS_DELAY) { + mode=mob_db[pd->class].mode; + race=mob_db[pd->class].race; + md=(struct mob_data *)bl; + if(md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL || + distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 13) + return 0; + if(mob_db[pd->class].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race!=4 && race!=6) ) + return 0; + if(!type) { + rate = sd->petDB->attack_rate; + rate = rate * (150 - (sd->pet.intimate - 1000))/100; + if(battle_config.pet_support_rate != 100) + rate = rate*battle_config.pet_support_rate/100; + if(sd->petDB->attack_rate > 0 && rate <= 0) + rate = 1; + } + else { + rate = sd->petDB->defence_attack_rate; + rate = rate * (150 - (sd->pet.intimate - 1000))/100; + if(battle_config.pet_support_rate != 100) + rate = rate*battle_config.pet_support_rate/100; + if(sd->petDB->defence_attack_rate > 0 && rate <= 0) + rate = 1; + } + if(rand()%10000 < rate) { + if(pd->target_id == 0 || rand()%10000 < sd->petDB->change_target_rate) + pd->target_id = bl->id; + } + } + return 0; +} + +int pet_changestate(struct pet_data *pd,int state,int type) +{ + unsigned int tick; + int i; + + nullpo_retr(0, pd); + + if(pd->timer != -1) + delete_timer(pd->timer,pet_timer); + pd->timer=-1; + pd->state.state=state; + + switch(state) { + case MS_WALK: + if((i=calc_next_walk_step(pd)) > 0){ + i = i>>2; + pd->timer=add_timer(gettick()+i,pet_timer,pd->bl.id,0); + } else + pd->state.state=MS_IDLE; + break; + case MS_ATTACK: + tick = gettick(); + i=DIFF_TICK(pd->attackabletime,tick); + if(i>0 && i<2000) + pd->timer=add_timer(pd->attackabletime,pet_timer,pd->bl.id,0); + else + pd->timer=add_timer(tick+1,pet_timer,pd->bl.id,0); + break; + case MS_DELAY: + pd->timer=add_timer(gettick()+type,pet_timer,pd->bl.id,0); + break; + } + + return 0; +} + +static int pet_timer(int tid,unsigned int tick,int id,int data) +{ + struct pet_data *pd; + + pd=(struct pet_data*)map_id2bl(id); + if(pd == NULL || pd->bl.type != BL_PET) + return 1; + + if(pd->timer != tid){ + if(battle_config.error_log) + printf("pet_timer %d != %d\n",pd->timer,tid); + return 0; + } + pd->timer=-1; + + if(pd->bl.prev == NULL) + return 1; + + switch(pd->state.state){ + case MS_WALK: + pet_walk(pd,tick,data); + break; + case MS_ATTACK: + pet_attack(pd,tick,data); + break; + case MS_DELAY: + pet_changestate(pd,MS_IDLE,0); + break; + default: + if(battle_config.error_log) + printf("pet_timer : %d ?\n",pd->state.state); + break; + } + + return 0; +} + +static int pet_walktoxy_sub(struct pet_data *pd) +{ + struct walkpath_data wpd; + + nullpo_retr(0, pd); + + if(path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,pd->to_x,pd->to_y,0)) + return 1; + memcpy(&pd->walkpath,&wpd,sizeof(wpd)); + + pd->state.change_walk_target=0; + pet_changestate(pd,MS_WALK,0); + clif_movepet(pd); +// if(battle_config.etc_log) +// printf("walkstart\n"); + + return 0; +} + +int pet_walktoxy(struct pet_data *pd,int x,int y) +{ + struct walkpath_data wpd; + + nullpo_retr(0, pd); + + if(pd->state.state == MS_WALK && path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,x,y,0)) + return 1; + + pd->to_x=x; + pd->to_y=y; + + if(pd->state.state == MS_WALK) { + pd->state.change_walk_target=1; + } else { + return pet_walktoxy_sub(pd); + } + + return 0; +} + +int pet_stop_walking(struct pet_data *pd,int type) +{ + nullpo_retr(0, pd); + + if(pd->state.state == MS_WALK || pd->state.state == MS_IDLE) { + pd->walkpath.path_len=0; + pd->to_x=pd->bl.x; + pd->to_y=pd->bl.y; + } + if(type&0x01) + clif_fixpetpos(pd); + if(type&~0xff) + pet_changestate(pd,MS_DELAY,type>>8); + else + pet_changestate(pd,MS_IDLE,0); + + return 0; +} + +static int pet_hungry(int tid,unsigned int tick,int id,int data) +{ + struct map_session_data *sd; + int interval,t; + + sd=map_id2sd(id); + if(sd==NULL) + return 1; + + if(sd->pet_hungry_timer != tid){ + if(battle_config.error_log) + printf("pet_hungry_timer %d != %d\n",sd->pet_hungry_timer,tid); + return 0; + } + sd->pet_hungry_timer = -1; + if(!sd->status.pet_id || !sd->pd || !sd->petDB) + return 1; + + sd->pet.hungry--; + t = sd->pet.intimate; + if(sd->pet.hungry < 0) { + if(sd->pd->target_id > 0) + pet_stopattack(sd->pd); + sd->pet.hungry = 0; + sd->pet.intimate -= battle_config.pet_hungry_friendly_decrease; + if(sd->pet.intimate <= 0) { + sd->pet.intimate = 0; + if(battle_config.pet_status_support && t > 0) { + if(sd->bl.prev != NULL) + pc_calcstatus(sd,0); + else + pc_calcstatus(sd,2); + } + } + clif_send_petdata(sd,1,sd->pet.intimate); + } + clif_send_petdata(sd,2,sd->pet.hungry); + + if(battle_config.pet_hungry_delay_rate != 100) + interval = (sd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100; + else + interval = sd->petDB->hungry_delay; + if(interval <= 0) + interval = 1; + sd->pet_hungry_timer = add_timer(tick+interval,pet_hungry,sd->bl.id,0); + + return 0; +} + +int search_petDB_index(int key,int type) +{ + int i; + + for(i=0;i<MAX_PET_DB;i++) { + if(pet_db[i].class <= 0) + continue; + switch(type) { + case PET_CLASS: + if(pet_db[i].class == key) + return i; + break; + case PET_CATCH: + if(pet_db[i].itemID == key) + return i; + break; + case PET_EGG: + if(pet_db[i].EggID == key) + return i; + break; + case PET_EQUIP: + if(pet_db[i].AcceID == key) + return i; + break; + case PET_FOOD: + if(pet_db[i].FoodID == key) + return i; + break; + default: + return -1; + } + } + return -1; +} + +int pet_hungry_timer_delete(struct map_session_data *sd) +{ + nullpo_retr(0, sd); + + if(sd->pet_hungry_timer != -1) { + delete_timer(sd->pet_hungry_timer,pet_hungry); + sd->pet_hungry_timer = -1; + } + + return 0; +} + +int pet_remove_map(struct map_session_data *sd) +{ + nullpo_retr(0, sd); + + if(sd->status.pet_id && sd->pd) { + + struct pet_data *pd=sd->pd; // [Valaris] + if(pd->skillbonustimer!=-1) pd->skillbonustimer=-1; + if(pd->skillbonusduration!=-1) pd->skillbonusduration=-1; + if(pd->skilltype !=-1) pd->skilltype=-1; + if(pd->skillval !=-1) pd->skillval=-1; + if(pd->skilltimer!=-1) pd->skilltimer=-1; + if(pd->skillduration!=-1) pd->skillduration=-1; + if(pd->skillbonustype!=-1) pd->skillbonustype=-1; + if(pd->skillbonusval!=-1) pd->skillbonusval=-1; + if(sd->perfect_hiding==1) sd->perfect_hiding=0; // end additions + + pet_changestate(sd->pd,MS_IDLE,0); + if(sd->pet_hungry_timer != -1) + pet_hungry_timer_delete(sd); + clif_clearchar_area(&sd->pd->bl,0); + map_delblock(&sd->pd->bl); + map_deliddb(&sd->pd->bl); + map_freeblock(sd->pd); + } + return 0; +} +struct delay_item_drop { + int m,x,y; + int nameid,amount; + struct map_session_data *first_sd,*second_sd,*third_sd; +}; + +struct delay_item_drop2 { + int m,x,y; + struct item item_data; + struct map_session_data *first_sd,*second_sd,*third_sd; +}; + +int pet_performance(struct map_session_data *sd) +{ + struct pet_data *pd; + + nullpo_retr(0, sd); + nullpo_retr(0, pd=sd->pd); + + pet_stop_walking(pd,2000<<8); + clif_pet_performance(&pd->bl,rand()%pet_performance_val(sd) + 1); + // ルートしたItemを落とさせる + pet_lootitem_drop(pd,NULL); + + return 0; +} + +int pet_return_egg(struct map_session_data *sd) +{ + struct item tmp_item; + int flag; + + nullpo_retr(0, sd); + + if(sd->status.pet_id && sd->pd) { + struct pet_data *pd=sd->pd; + pet_remove_map(sd); + sd->status.pet_id = 0; + sd->pd = NULL; + + if(sd->petDB == NULL) + return 1; + sd->pet.incuvate = 1; + memset(&tmp_item,0,sizeof(tmp_item)); + tmp_item.nameid = sd->petDB->EggID; + tmp_item.identify = 1; + tmp_item.card[0] = 0xff00; + *((long *)(&tmp_item.card[1])) = sd->pet.pet_id; + tmp_item.card[3] = sd->pet.rename_flag; + if((flag = pc_additem(sd,&tmp_item,1))) { + clif_additem(sd,0,0,flag); + map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); + } + if(battle_config.pet_status_support && sd->pet.intimate > 0) { + if(sd->bl.prev != NULL) + pc_calcstatus(sd,0); + else + pc_calcstatus(sd,2); + } + // ルートしたItemを落とさせる + pet_lootitem_drop(pd,sd); + + intif_save_petdata(sd->status.account_id,&sd->pet); + pc_makesavestatus(sd); + chrif_save(sd); + storage_storage_save(sd); + + sd->petDB = NULL; + } + + return 0; +} + +int pet_data_init(struct map_session_data *sd) +{ + struct pet_data *pd; + int i=0,interval=0; + + nullpo_retr(1, sd); + + if(sd->status.account_id != sd->pet.account_id || sd->status.char_id != sd->pet.char_id || + sd->status.pet_id != sd->pet.pet_id) { + sd->status.pet_id = 0; + return 1; + } + + i = search_petDB_index(sd->pet.class,PET_CLASS); + if(i < 0) { + sd->status.pet_id = 0; + return 1; + } + sd->petDB = &pet_db[i]; + sd->pd = pd = (struct pet_data *)aCalloc(1,sizeof(struct pet_data)); + + pd->bl.m = sd->bl.m; + pd->bl.prev = pd->bl.next = NULL; + pd->bl.x = pd->to_x = sd->bl.x; + pd->bl.y = pd->to_y = sd->bl.y; + pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir); + pd->bl.x = pd->to_x; + pd->bl.y = pd->to_y; + pd->bl.id = npc_get_new_npc_id(); + memcpy(pd->name,sd->pet.name,24); + pd->class = sd->pet.class; + pd->equip = sd->pet.equip; + pd->dir = sd->dir; + pd->speed = sd->petDB->speed; + pd->bl.subtype = MONS; + pd->bl.type = BL_PET; + memset(&pd->state,0,sizeof(pd->state)); + pd->state.state = MS_IDLE; + pd->state.change_walk_target = 0; + pd->timer = -1; + pd->target_id = 0; + pd->move_fail_count = 0; + pd->next_walktime = pd->attackabletime = pd->last_thinktime = gettick(); + pd->msd = sd; + + map_addiddb(&pd->bl); + + if(sd->pet_hungry_timer != -1) + pet_hungry_timer_delete(sd); + if(battle_config.pet_hungry_delay_rate != 100) + interval = (sd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100; + else + interval = sd->petDB->hungry_delay; + if(interval <= 0) + interval = 1; + sd->pet_hungry_timer = add_timer(gettick()+interval,pet_hungry,sd->bl.id,0); + pd->lootitem=(struct item *)aCalloc(PETLOOT_SIZE,sizeof(struct item)); + pd->lootitem_count = 0; + pd->lootitem_weight = 0; + pd->lootitem_timer = gettick(); + return 0; +} + +int pet_birth_process(struct map_session_data *sd) +{ + nullpo_retr(1, sd); + + if(sd->status.pet_id && sd->pet.incuvate == 1) { + sd->status.pet_id = 0; + return 1; + } + + sd->pet.incuvate = 0; + sd->pet.account_id = sd->status.account_id; + sd->pet.char_id = sd->status.char_id; + sd->status.pet_id = sd->pet.pet_id; + if(pet_data_init(sd)) { + sd->status.pet_id = 0; + sd->pet.incuvate = 1; + sd->pet.account_id = 0; + sd->pet.char_id = 0; + return 1; + } + + intif_save_petdata(sd->status.account_id,&sd->pet); + pc_makesavestatus(sd); + chrif_save(sd); + storage_storage_save(sd); + map_addblock(&sd->pd->bl); + clif_spawnpet(sd->pd); + clif_send_petdata(sd,0,0); + clif_send_petdata(sd,5,0x14); + clif_pet_equip(sd->pd,sd->pet.equip); + clif_send_petstatus(sd); + + return 0; +} + +int pet_recv_petdata(int account_id,struct s_pet *p,int flag) +{ + struct map_session_data *sd; + + sd = map_id2sd(account_id); + if(sd == NULL) + return 1; + if(flag == 1) { + sd->status.pet_id = 0; + return 1; + } + memcpy(&sd->pet,p,sizeof(struct s_pet)); + if(sd->pet.incuvate == 1) + pet_birth_process(sd); + else { + pet_data_init(sd); + if(sd->bl.prev != NULL) { + map_addblock(&sd->pd->bl); + clif_spawnpet(sd->pd); + clif_send_petdata(sd,0,0); + clif_send_petdata(sd,5,0x14); +// clif_pet_equip(sd->pd,sd->pet.equip); + clif_send_petstatus(sd); + } + } + if(battle_config.pet_status_support && sd->pet.intimate > 0) { + if(sd->bl.prev != NULL) + pc_calcstatus(sd,0); + else + pc_calcstatus(sd,2); + } + + return 0; +} + +int pet_select_egg(struct map_session_data *sd,short egg_index) +{ + nullpo_retr(0, sd); + + if(sd->status.inventory[egg_index].card[0] == (short)0xff00) + intif_request_petdata(sd->status.account_id,sd->status.char_id,*((long *)&sd->status.inventory[egg_index].card[1])); + else { + if(battle_config.error_log) + printf("wrong egg item inventory %d\n",egg_index); + } + pc_delitem(sd,egg_index,1,0); + + return 0; +} + +int pet_catch_process1(struct map_session_data *sd,int target_class) +{ + nullpo_retr(0, sd); + + sd->catch_target_class = target_class; + clif_catch_process(sd); + + return 0; +} + +int pet_catch_process2(struct map_session_data *sd,int target_id) +{ + struct mob_data *md; + int i=0,pet_catch_rate=0; + + nullpo_retr(1, sd); + + md=(struct mob_data*)map_id2bl(target_id); + if(!md){ + clif_pet_rulet(sd,0); + return 1; + } + + i = search_petDB_index(md->class,PET_CLASS); + if(md == NULL || md->bl.type != BL_MOB || md->bl.prev == NULL || i < 0 || sd->catch_target_class != md->class) { + clif_pet_rulet(sd,0); + return 1; + } + + //target_idによる敵→卵判定 +// if(battle_config.etc_log) +// printf("mob_id = %d, mob_class = %d\n",md->bl.id,md->class); + //成功の場合 + pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - mob_db[md->class].lv)*30 + sd->paramc[5]*20)*(200 - md->hp*100/mob_db[md->class].max_hp)/100; + if(pet_catch_rate < 1) pet_catch_rate = 1; + if(battle_config.pet_catch_rate != 100) + pet_catch_rate = (pet_catch_rate*battle_config.pet_catch_rate)/100; + + if(rand()%10000 < pet_catch_rate) { + mob_catch_delete(md,0); + clif_pet_rulet(sd,1); +// if(battle_config.etc_log) +// printf("rulet success %d\n",target_id); + intif_create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class,mob_db[pet_db[i].class].lv, + pet_db[i].EggID,0,pet_db[i].intimate,100,0,1,pet_db[i].jname); + } + else + clif_pet_rulet(sd,0); + + return 0; +} + +int pet_get_egg(int account_id,int pet_id,int flag) +{ + struct map_session_data *sd; + struct item tmp_item; + int i=0,ret=0; + + if(!flag) { + sd = map_id2sd(account_id); + if(sd == NULL) + return 1; + + i = search_petDB_index(sd->catch_target_class,PET_CLASS); + if(i >= 0) { + memset(&tmp_item,0,sizeof(tmp_item)); + tmp_item.nameid = pet_db[i].EggID; + tmp_item.identify = 1; + tmp_item.card[0] = 0xff00; + *((long *)(&tmp_item.card[1])) = pet_id; + tmp_item.card[3] = sd->pet.rename_flag; + if((ret = pc_additem(sd,&tmp_item,1))) { + clif_additem(sd,0,0,ret); + map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); + } + } + else + intif_delete_petdata(pet_id); + } + + return 0; +} + +int pet_menu(struct map_session_data *sd,int menunum) +{ + nullpo_retr(0, sd); + + switch(menunum) { + case 0: + clif_send_petstatus(sd); + break; + case 1: + pet_food(sd); + break; + case 2: + pet_performance(sd); + break; + case 3: + pet_return_egg(sd); + break; + case 4: + pet_unequipitem(sd); + break; + } + return 0; +} + +int pet_change_name(struct map_session_data *sd,char *name) +{ + int i; + + nullpo_retr(1, sd); + + if(sd->pet.rename_flag == 1 && battle_config.pet_rename == 0) + return 1; + + for(i=0;i<24 && name[i];i++){ + if( !(name[i]&0xe0) || name[i]==0x7f) + return 1; + } + + pet_stop_walking(sd->pd,1); + memcpy(sd->pet.name,name,24); + memcpy(sd->pd->name,name,24); + clif_clearchar_area(&sd->pd->bl,0); + clif_spawnpet(sd->pd); + clif_send_petdata(sd,0,0); + clif_send_petdata(sd,5,0x14); + sd->pet.rename_flag = 1; + clif_pet_equip(sd->pd,sd->pet.equip); + clif_send_petstatus(sd); + + return 0; +} + +int pet_equipitem(struct map_session_data *sd,int index) +{ + int nameid; + + nullpo_retr(1, sd); + + nameid = sd->status.inventory[index].nameid; + if(sd->petDB == NULL) + return 1; + if(sd->petDB->AcceID == 0 || nameid != sd->petDB->AcceID || sd->pet.equip != 0) { + clif_equipitemack(sd,0,0,0); + return 1; + } + else { + pc_delitem(sd,index,1,0); + sd->pet.equip = sd->pd->equip = nameid; + pc_calcstatus(sd,0); + clif_pet_equip(sd->pd,nameid); + } + + return 0; +} + +int pet_unequipitem(struct map_session_data *sd) +{ + struct item tmp_item; + int nameid,flag; + + nullpo_retr(1, sd); + + if(sd->petDB == NULL) + return 1; + if(sd->pet.equip == 0) + return 1; + + nameid = sd->pet.equip; + sd->pet.equip = sd->pd->equip = 0; + pc_calcstatus(sd,0); + clif_pet_equip(sd->pd,0); + memset(&tmp_item,0,sizeof(tmp_item)); + tmp_item.nameid = nameid; + tmp_item.identify = 1; + if((flag = pc_additem(sd,&tmp_item,1))) { + clif_additem(sd,0,0,flag); + map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); + } + + return 0; +} + +int pet_food(struct map_session_data *sd) +{ + int i,k,t; + + nullpo_retr(1, sd); + + if(sd->petDB == NULL) + return 1; + i=pc_search_inventory(sd,sd->petDB->FoodID); + if(i < 0) { + clif_pet_food(sd,sd->petDB->FoodID,0); + return 1; + } + pc_delitem(sd,i,1,0); + t = sd->pet.intimate; + if(sd->pet.hungry > 90) + sd->pet.intimate -= sd->petDB->r_full; + else if(sd->pet.hungry > 75) { + if(battle_config.pet_friendly_rate != 100) + k = (sd->petDB->r_hungry * battle_config.pet_friendly_rate)/100; + else + k = sd->petDB->r_hungry; + k = k >> 1; + if(k <= 0) + k = 1; + sd->pet.intimate += k; + } + else { + if(battle_config.pet_friendly_rate != 100) + k = (sd->petDB->r_hungry * battle_config.pet_friendly_rate)/100; + else + k = sd->petDB->r_hungry; + sd->pet.intimate += k; + } + if(sd->pet.intimate <= 0) { + sd->pet.intimate = 0; + if(battle_config.pet_status_support && t > 0) { + if(sd->bl.prev != NULL) + pc_calcstatus(sd,0); + else + pc_calcstatus(sd,2); + } + } + else if(sd->pet.intimate > 1000) + sd->pet.intimate = 1000; + sd->pet.hungry += sd->petDB->fullness; + if(sd->pet.hungry > 100) + sd->pet.hungry = 100; + + clif_send_petdata(sd,2,sd->pet.hungry); + clif_send_petdata(sd,1,sd->pet.intimate); + clif_pet_food(sd,sd->petDB->FoodID,1); + + return 0; +} + +static int pet_randomwalk(struct pet_data *pd,int tick) +{ + const int retrycount=20; + int speed; + + nullpo_retr(0, pd); + + speed = battle_get_speed(&pd->bl); + + if(DIFF_TICK(pd->next_walktime,tick) < 0){ + int i,x,y,c,d=12-pd->move_fail_count; + if(d<5) d=5; + for(i=0;i<retrycount;i++){ + int r=rand(); + x=pd->bl.x+r%(d*2+1)-d; + y=pd->bl.y+r/(d*2+1)%(d*2+1)-d; + if((c=map_getcell(pd->bl.m,x,y))!=1 && c!=5 && pet_walktoxy(pd,x,y)==0){ + pd->move_fail_count=0; + break; + } + if(i+1>=retrycount){ + pd->move_fail_count++; + if(pd->move_fail_count>1000){ + if(battle_config.error_log) + printf("PET cant move. hold position %d, class = %d\n",pd->bl.id,pd->class); + pd->move_fail_count=0; + pet_changestate(pd,MS_DELAY,60000); + return 0; + } + } + } + for(i=c=0;i<pd->walkpath.path_len;i++){ + if(pd->walkpath.path[i]&1) + c+=speed*14/10; + else + c+=speed; + } + pd->next_walktime = tick+rand()%3000+3000+c; + + return 1; + } + return 0; +} + +static int pet_unlocktarget(struct pet_data *pd) +{ + nullpo_retr(0, pd); + + pd->target_id=0; + + return 0; +} + +static int pet_ai_sub_hard(struct pet_data *pd,unsigned int tick) +{ + struct map_session_data *sd = pd->msd; + struct mob_data *md = NULL; + int dist,i=0,dx,dy,ret; + int mode,race; + + nullpo_retr(0, pd); + + sd = pd->msd; + + if(pd->bl.prev == NULL || sd == NULL || sd->bl.prev == NULL) + return 0; + + if(DIFF_TICK(tick,pd->last_thinktime) < MIN_PETTHINKTIME) + return 0; + pd->last_thinktime=tick; + + if(pd->state.state == MS_DELAY || pd->bl.m != sd->bl.m) + return 0; + // ペットによるルート + if(!pd->target_id && pd->lootitem_count < PETLOOT_SIZE && pd->lootitem_count < pd->lootmax && pd->loot==1 && DIFF_TICK(gettick(),pd->lootitem_timer)>0) + map_foreachinarea(pet_ai_sub_hard_lootsearch,pd->bl.m, + pd->bl.x-AREA_SIZE*2,pd->bl.y-AREA_SIZE*2, + pd->bl.x+AREA_SIZE*2,pd->bl.y+AREA_SIZE*2, + BL_ITEM,pd,&i); + + if(sd->pet.intimate > 0) { + dist = distance(sd->bl.x,sd->bl.y,pd->bl.x,pd->bl.y); + if(dist > 12) { + if(pd->target_id > 0) + pet_unlocktarget(pd); + if(pd->timer != -1 && pd->state.state == MS_WALK && distance(pd->to_x,pd->to_y,sd->bl.x,sd->bl.y) < 3) + return 0; + pd->speed = (sd->speed>>1); + if(pd->speed <= 0) + pd->speed = 1; + pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir); + if(pet_walktoxy(pd,pd->to_x,pd->to_y)) + pet_randomwalk(pd,tick); + } + else if(pd->target_id - MAX_FLOORITEM > 0) { + mode=mob_db[pd->class].mode; + race=mob_db[pd->class].race; + md=(struct mob_data *)map_id2bl(pd->target_id); + if(md == NULL || md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL || + distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 13) + pet_unlocktarget(pd); + else if(mob_db[pd->class].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race!=4 && race!=6) ) + pet_unlocktarget(pd); + else if(!battle_check_range(&pd->bl,&md->bl,mob_db[pd->class].range)){ + if(pd->timer != -1 && pd->state.state == MS_WALK && distance(pd->to_x,pd->to_y,md->bl.x,md->bl.y) < 2) + return 0; + if( !pet_can_reach(pd,md->bl.x,md->bl.y)) + pet_unlocktarget(pd); + else { + i=0; + pd->speed = battle_get_speed(&pd->bl); + do { + if(i==0) { // 最初はAEGISと同じ方法で検索 + dx=md->bl.x - pd->bl.x; + dy=md->bl.y - pd->bl.y; + if(dx<0) dx++; + else if(dx>0) dx--; + if(dy<0) dy++; + else if(dy>0) dy--; + } + else { // だめならAthena式(ランダム) + dx=md->bl.x - pd->bl.x + rand()%3 - 1; + dy=md->bl.y - pd->bl.y + rand()%3 - 1; + } + ret=pet_walktoxy(pd,pd->bl.x+dx,pd->bl.y+dy); + i++; + } while(ret && i<5); + + if(ret) { // 移動不可能な所からの攻撃なら2歩下る + if(dx<0) dx=2; + else if(dx>0) dx=-2; + if(dy<0) dy=2; + else if(dy>0) dy=-2; + pet_walktoxy(pd,pd->bl.x+dx,pd->bl.y+dy); + } + } + } + else { + if(pd->state.state==MS_WALK) + pet_stop_walking(pd,1); + if(pd->state.state==MS_ATTACK) + return 0; + pet_changestate(pd,MS_ATTACK,0); + } + } + else if(pd->target_id > 0){ // ルート処理 + struct block_list *bl_item; + struct flooritem_data *fitem; + + bl_item = map_id2bl(pd->target_id); + if(bl_item == NULL || bl_item->type != BL_ITEM ||bl_item->m != pd->bl.m || + (dist=distance(pd->bl.x,pd->bl.y,bl_item->x,bl_item->y))>=5){ + // 遠すぎるかアイテムがなくなった + pet_unlocktarget(pd); + } + else if(dist){ + if(pd->timer != -1 && pd->state.state!=MS_ATTACK && (DIFF_TICK(pd->next_walktime,tick)<0 || distance(pd->to_x,pd->to_y,bl_item->x,bl_item->y) <= 0)) + return 0; // 既に移動中 + + pd->next_walktime=tick+500; + dx=bl_item->x - pd->bl.x; + dy=bl_item->y - pd->bl.y; + + ret=pet_walktoxy(pd,pd->bl.x+dx,pd->bl.y+dy); + } + else{ // アイテムまでたどり着いた + fitem = (struct flooritem_data *)bl_item; + if(pd->state.state==MS_ATTACK) + return 0; // 攻撃中 + if(pd->state.state==MS_WALK){ // 歩行中なら停止 + pet_stop_walking(pd,1); + } + if(pd->lootitem_count < PETLOOT_SIZE && pd->lootitem_count < pd->lootmax){ + memcpy(&pd->lootitem[pd->lootitem_count++],&fitem->item_data,sizeof(pd->lootitem[0])); + pd->lootitem_weight += itemdb_search(fitem->item_data.nameid)->weight*fitem->item_data.amount; + } + else if(pd->lootitem_count >= PETLOOT_SIZE || pd->lootitem_count >=pd->lootmax) { + pet_unlocktarget(pd); + return 0; + } + else { + if(pd->lootitem[0].card[0] == (short)0xff00) + intif_delete_petdata(*((long *)(&pd->lootitem[0].card[1]))); + for(i=0;i<PETLOOT_SIZE-1;i++) + memcpy(&pd->lootitem[i],&pd->lootitem[i+1],sizeof(pd->lootitem[0])); + memcpy(&pd->lootitem[PETLOOT_SIZE-1],&fitem->item_data,sizeof(pd->lootitem[0])); + } + map_clearflooritem(bl_item->id); + pet_unlocktarget(pd); + } + } + else { + if(dist <= 3 || (pd->timer != -1 && pd->state.state == MS_WALK && distance(pd->to_x,pd->to_y,sd->bl.x,sd->bl.y) < 3) ) + return 0; + pd->speed = battle_get_speed(&pd->bl); + pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir); + if(pet_walktoxy(pd,pd->to_x,pd->to_y)) + pet_randomwalk(pd,tick); + } + } + else { + pd->speed = battle_get_speed(&pd->bl); + if(pd->state.state == MS_ATTACK) + pet_stopattack(pd); + pet_randomwalk(pd,tick); + } + + return 0; +} + +static int pet_ai_sub_foreachclient(struct map_session_data *sd,va_list ap) +{ + unsigned int tick; + + nullpo_retr(0, sd); + nullpo_retr(0, ap); + + tick=va_arg(ap,unsigned int); + if(sd->status.pet_id && sd->pd && sd->petDB) + pet_ai_sub_hard(sd->pd,tick); + + return 0; +} + +static int pet_ai_hard(int tid,unsigned int tick,int id,int data) +{ + clif_foreachclient(pet_ai_sub_foreachclient,tick); + + return 0; +} + +int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap) +{ + struct pet_data* pd; + int dist,*itc; + + nullpo_retr(0, bl); + nullpo_retr(0, ap); + nullpo_retr(0, pd=va_arg(ap,struct pet_data *)); + nullpo_retr(0, itc=va_arg(ap,int *)); + + if(!pd->target_id){ + struct flooritem_data *fitem = (struct flooritem_data *)bl; + struct map_session_data *sd = NULL; + // ルート権無し + if(fitem && fitem->first_get_id>0) + sd = map_id2sd(fitem->first_get_id); + // Removed [Valaris] + //if((pd->lootitem_weight + (itemdb_search(fitem->item_data.))->weight * fitem->item_data.amount) > battle_config.pet_weight) + // return 0; + + if(!pd->lootitem || (pd->lootitem_count >= PETLOOT_SIZE) || (pd->lootitem_count >= pd->lootmax) || (sd && sd->pd != pd)) + return 0; + if(bl->m == pd->bl.m && (dist=distance(pd->bl.x,pd->bl.y,bl->x,bl->y))<5){ + if( pet_can_reach(pd,bl->x,bl->y) // 到達可能性判定 + && rand()%1000<1000/(++(*itc)) ){ // 範囲内PCで等確率にする + pd->target_id=bl->id; + } + } + } + return 0; +} +int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd) +{ + int i,flag=0; + + if(pd){ + if(pd->lootitem) { + for(i=0;i<pd->lootitem_count;i++) { + struct delay_item_drop2 *ditem; + + ditem=(struct delay_item_drop2 *)aCalloc(1,sizeof(struct delay_item_drop2)); + memcpy(&ditem->item_data,&pd->lootitem[i],sizeof(pd->lootitem[0])); + ditem->m = pd->bl.m; + ditem->x = pd->bl.x; + ditem->y = pd->bl.y; + ditem->first_sd = 0; + ditem->second_sd = 0; + ditem->third_sd = 0; + // 落とさないで直接PCのItem欄へ + if(sd){ + if((flag = pc_additem(sd,&ditem->item_data,ditem->item_data.amount))){ + clif_additem(sd,0,0,flag); + map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0); + } + free(ditem); + } + else + add_timer(gettick()+540+i,pet_delay_item_drop2,(int)ditem,0); + } + pd->lootitem=NULL; + pd->lootitem=(struct item *)aCalloc(PETLOOT_SIZE,sizeof(struct item)); + pd->lootitem_count = 0; + pd->lootitem_weight = 0; + pd->lootitem_timer = gettick()+10000; // 10*1000msの間拾わない + } + } + return 1; +} + +int pet_delay_item_drop2(int tid,unsigned int tick,int id,int data) +{ + struct delay_item_drop2 *ditem; + + ditem=(struct delay_item_drop2 *)id; + + map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0); + + free(ditem); + return 0; +} + +/*========================================== + * pet bonus giving skills [Valaris] + *------------------------------------------ + */ + +int pet_skill_bonus(struct map_session_data *sd,struct pet_data *pd,int type,int val,int duration,int timer,int data) +{ + if(pd==NULL || sd==NULL) + return 1; + + pd->skillbonustype=type; + pd->skillbonusval=val; + pd->skillduration=duration; + pd->skilltimer=timer; + + pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_skill_bonus_timer,sd->bl.id,0); + + return 0; + +} + +int pet_skill_bonus_timer(int tid,unsigned int tick,int id,int data) +{ + struct map_session_data *sd=(struct map_session_data*)map_id2bl(id); + struct pet_data *pd; + + if(sd==NULL || sd->bl.type!=BL_PC) + return 1; + + pd=sd->pd; + + if(pd==NULL || pd->bl.type!=BL_PET) + return 1; + + if(pd->skillbonustimer != tid) + return 0; + + pd->skillbonustimer=-1; + + pc_bonus(sd,pd->skillbonustype,pd->skillbonusval); + if(pd->skillbonustype < 56) clif_updatestatus(sd,pd->skillbonustype); + pd->skillbonusduration=add_timer(gettick()+pd->skillduration*1000,pet_skill_bonus_duration,sd->bl.id,0); + + return 0; +} + +int pet_skill_bonus_duration(int tid,unsigned int tick,int id,int data) +{ + struct map_session_data *sd=(struct map_session_data*)map_id2bl(id); + struct pet_data *pd; + + if(sd==NULL || sd->bl.type!=BL_PC) + return 1; + + pd=sd->pd; + + if(pd==NULL || pd->bl.type!=BL_PET) + return 1; + + if(pd->skillbonusduration != tid) + return 0; + + pd->skillbonusduration=-1; + + pc_bonus(sd,pd->skillbonustype,-pd->skillbonusval); + if(pd->skillbonustype < 56) clif_updatestatus(sd,pd->skillbonustype); + + pet_skill_bonus(sd,pd,pd->skillbonustype,pd->skillbonusval,pd->skillduration,pd->skilltimer,0); + + return 0; +} + +int pet_recovery_timer(int tid,unsigned int tick,int id,int data) +{ + struct map_session_data *sd=(struct map_session_data*)map_id2bl(id); + struct pet_data *pd; + + if(sd==NULL || sd->bl.type!=BL_PC) + return 1; + + pd=sd->pd; + + if(pd==NULL || pd->bl.type!=BL_PET) + return 1; + + if(pd->skillbonustimer != tid) + return 0; + + if(sd->sc_data[pd->skilltype].timer != -1) + skill_status_change_end(&sd->bl,pd->skilltype,-1); + + pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_recovery_timer,sd->bl.id,0); + + return 0; +} + +int pet_heal_timer(int tid,unsigned int tick,int id,int data) +{ + struct map_session_data *sd=(struct map_session_data*)map_id2bl(id); + struct pet_data *pd; + + if(sd==NULL || sd->bl.type!=BL_PC) + return 1; + + pd=sd->pd; + + if(pd==NULL || pd->bl.type!=BL_PET) + return 1; + + if(pd->skillbonustimer != tid) + return 0; + + if(sd->status.hp < sd->status.max_hp * pd->skilltype/100) { + clif_skill_nodamage(&pd->bl,&sd->bl,AL_HEAL,pd->skillval,1); + pc_heal(sd,pd->skillval,0); + } + + pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_heal_timer,sd->bl.id,0); + + return 0; +} + +int pet_mag_timer(int tid,unsigned int tick,int id,int data) +{ + struct pet_data *pd; + struct map_session_data *sd=(struct map_session_data*)map_id2bl(id); + + if(sd==NULL || sd->bl.type!=BL_PC) + return 1; + + pd=sd->pd; + + if(pd==NULL || pd->bl.type!=BL_PET) + return 1; + + if(pd->skillbonustimer != tid) + return 0; + + if(sd->status.hp < sd->status.max_hp * pd->skilltype/100 && sd->status.sp < sd->status.max_sp * pd->skillduration/100) { + clif_skill_nodamage(&pd->bl,&sd->bl,PR_MAGNIFICAT,pd->skillval,1); + skill_status_change_start(&sd->bl,SkillStatusChangeTable[PR_MAGNIFICAT],pd->skillval,0,0,0,skill_get_time(PR_MAGNIFICAT,pd->skillval),0 ); + } + + pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_mag_timer,sd->bl.id,0); + + return 0; +} + +int pet_skillattack_timer(int tid,unsigned int tick,int id,int data) +{ + struct mob_data *md; + struct map_session_data *sd=(struct map_session_data*)map_id2bl(id); + struct pet_data *pd; + + if(sd==NULL || sd->bl.type!=BL_PC) + return 1; + + pd=sd->pd; + + if(pd==NULL || pd->bl.type!=BL_PET) + return 1; + + if(pd->skillbonustimer != tid) + return 0; + + md=(struct mob_data *)map_id2bl(sd->attacktarget); + if(md == NULL || md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL || + distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 6) { + pd->target_id=0; + pd->skillbonustimer=add_timer(gettick()+100,pet_skillattack_timer,sd->bl.id,pd->skillduration); + return 0; + } + + if(md && rand()%100 < sd->pet.intimate*pd->skilltimer/100 ) { + if(pd->skilltype==6 || pd->skilltype==176) { + skill_castend_nodamage_id(&pd->bl,&md->bl,pd->skilltype,pd->skillval,tick,0); + } + + else if(pd->skilltype==110){ + skill_castend_pos2(&pd->bl,md->bl.x,md->bl.y,pd->skilltype,pd->skillval,tick,0); + } + + else if(pd->skilltype==91) { + skill_castend_pos2(&pd->bl,md->bl.x,md->bl.y,pd->skilltype,pd->skillval+rand()%100,tick,0); + } + else + skill_castend_damage_id(&pd->bl,&md->bl,pd->skilltype,pd->skillval,tick,0); + pd->skillbonustimer=add_timer(gettick()+1000,pet_skillattack_timer,sd->bl.id,0); + return 0; + } + + pd->skillbonustimer=add_timer(gettick()+100,pet_skillattack_timer,sd->bl.id,0); + + return 0; +} + +/*========================================== + *ペットデータ読み込み + *------------------------------------------ + */ +int read_petdb() +{ + FILE *fp; + char line[1024]; + int i; + int j=0; + char *filename[]={"db/pet_db.txt","db/pet_db2.txt"}; + + memset(pet_db,0,sizeof(pet_db)); + for(i=0;i<2;i++){ + fp=fopen(filename[i],"r"); + if(fp==NULL){ + if(i>0) + continue; + printf("can't read %s\n",filename[i]); + return -1; + } + while(fgets(line,1020,fp)){ + int nameid,i; + char *str[32],*p,*np; + + if(line[0] == '/' && line[1] == '/') + continue; + + for(i=0,p=line;i<20;i++){ + if((np=strchr(p,','))!=NULL){ + str[i]=p; + *np=0; + p=np+1; + } else { + str[i]=p; + p+=strlen(p); + } + } + + nameid=atoi(str[0]); + if(nameid<=0 || nameid>2000) + continue; + + //MobID,Name,JName,ItemID,EggID,AcceID,FoodID,"Fullness (1回の餌での満腹度増加率%)","HungryDeray (/min)","R_Hungry (空腹時餌やり親密度増加率%)","R_Full (とても満腹時餌やり親密度減少率%)","Intimate (捕獲時親密度%)","Die (死亡時親密度減少率%)","Capture (捕獲率%)",(Name) + pet_db[j].class = nameid; + memcpy(pet_db[j].name,str[1],24); + memcpy(pet_db[j].jname,str[2],24); + pet_db[j].itemID=atoi(str[3]); + pet_db[j].EggID=atoi(str[4]); + pet_db[j].AcceID=atoi(str[5]); + pet_db[j].FoodID=atoi(str[6]); + pet_db[j].fullness=atoi(str[7]); + pet_db[j].hungry_delay=atoi(str[8])*1000; + pet_db[j].r_hungry=atoi(str[9]); + if(pet_db[j].r_hungry <= 0) + pet_db[j].r_hungry=1; + pet_db[j].r_full=atoi(str[10]); + pet_db[j].intimate=atoi(str[11]); + pet_db[j].die=atoi(str[12]); + pet_db[j].capture=atoi(str[13]); + pet_db[j].speed=atoi(str[14]); + pet_db[j].s_perfor=(char)atoi(str[15]); + pet_db[j].talk_convert_class=atoi(str[16]); + pet_db[j].attack_rate=atoi(str[17]); + pet_db[j].defence_attack_rate=atoi(str[18]); + pet_db[j].change_target_rate=atoi(str[19]); + pet_db[j].script = NULL; + if((np=strchr(p,'{'))==NULL) + continue; + pet_db[j].script = parse_script(np,0); + j++; + } + fclose(fp); + printf("read %s done (count=%d)\n",filename[i],j); + } + return 0; +} + +/*========================================== + * スキル関係初期化処理 + *------------------------------------------ + */ +int do_init_pet(void) +{ + read_petdb(); + + add_timer_func_list(pet_timer,"pet_timer"); + add_timer_func_list(pet_hungry,"pet_hungry"); + add_timer_func_list(pet_ai_hard,"pet_ai_hard"); + add_timer_func_list(pet_skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris] + add_timer_func_list(pet_skill_bonus_duration,"pet_skill_bonus_duration"); // [Valaris] + add_timer_func_list(pet_recovery_timer,"pet_recovery_timer"); // [Valaris] + add_timer_func_list(pet_mag_timer,"pet_mag_timer"); // [Valaris] + add_timer_func_list(pet_heal_timer,"pet_heal_timer"); // [Valaris] + add_timer_func_list(pet_skillattack_timer,"pet_skillattack_timer"); // [Valaris] + add_timer_interval(gettick()+MIN_PETTHINKTIME,pet_ai_hard,0,0,MIN_PETTHINKTIME); + + return 0; +} + |