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author | shennetsind <ind@henn.et> | 2013-03-27 16:17:48 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-03-27 16:17:48 -0300 |
commit | 9aded8a259e39b49698cb50111e8e5306f77dd52 (patch) | |
tree | cdc35f64b44f55e9da4211bf8540dc6300017726 /src/map/pc.h | |
parent | 9b5ec24b69d4ae517f07ffa7a9b2730adbe998d4 (diff) | |
download | hercules-9aded8a259e39b49698cb50111e8e5306f77dd52.tar.gz hercules-9aded8a259e39b49698cb50111e8e5306f77dd52.tar.bz2 hercules-9aded8a259e39b49698cb50111e8e5306f77dd52.tar.xz hercules-9aded8a259e39b49698cb50111e8e5306f77dd52.zip |
Introducing Costume Garment Slot 8192
Special Thanks to jTynne for bringing the slot's support absence to my attention.
Also updated getlook script command to support Robe/Garment (val 12 Look_Robe)
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/pc.h')
-rw-r--r-- | src/map/pc.h | 32 |
1 files changed, 17 insertions, 15 deletions
diff --git a/src/map/pc.h b/src/map/pc.h index d62c6359e..cc120c0cc 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -537,20 +537,21 @@ enum ammo_type { //Equip position constants enum equip_pos { - EQP_HEAD_LOW = 0x0001, - EQP_HEAD_MID = 0x0200, //512 - EQP_HEAD_TOP = 0x0100, //256 - EQP_HAND_R = 0x0002, - EQP_HAND_L = 0x0020, //32 - EQP_ARMOR = 0x0010, //16 - EQP_SHOES = 0x0040, //64 - EQP_GARMENT = 0x0004, - EQP_ACC_L = 0x0008, - EQP_ACC_R = 0x0080, //128 - EQP_COSTUME_HEAD_TOP = 0x0400, - EQP_COSTUME_HEAD_MID = 0x0800, - EQP_COSTUME_HEAD_LOW = 0x1000, - EQP_AMMO = 0x8000, //32768 + EQP_HEAD_LOW = 0x0001, + EQP_HEAD_MID = 0x0200, //512 + EQP_HEAD_TOP = 0x0100, //256 + EQP_HAND_R = 0x0002, //2 + EQP_HAND_L = 0x0020, //32 + EQP_ARMOR = 0x0010, //16 + EQP_SHOES = 0x0040, //64 + EQP_GARMENT = 0x0004, //4 + EQP_ACC_L = 0x0008, //8 + EQP_ACC_R = 0x0080, //128 + EQP_COSTUME_HEAD_TOP = 0x0400, //1024 + EQP_COSTUME_HEAD_MID = 0x0800, //2048 + EQP_COSTUME_HEAD_LOW = 0x1000, //4096 + EQP_COSTUME_GARMENT = 0x2000, //8192 + EQP_AMMO = 0x8000, //32768 }; #define EQP_WEAPON EQP_HAND_R @@ -558,7 +559,7 @@ enum equip_pos { #define EQP_ARMS (EQP_HAND_R|EQP_HAND_L) #define EQP_HELM (EQP_HEAD_LOW|EQP_HEAD_MID|EQP_HEAD_TOP) #define EQP_ACC (EQP_ACC_L|EQP_ACC_R) -#define EQP_COSTUME (EQP_COSTUME_HEAD_TOP|EQP_COSTUME_HEAD_MID|EQP_COSTUME_HEAD_LOW) +#define EQP_COSTUME (EQP_COSTUME_HEAD_TOP|EQP_COSTUME_HEAD_MID|EQP_COSTUME_HEAD_LOW|EQP_COSTUME_GARMENT) /// Equip positions that use a visible sprite #if PACKETVER < 20110111 @@ -583,6 +584,7 @@ enum equip_index { EQI_COSTUME_TOP, EQI_COSTUME_MID, EQI_COSTUME_LOW, + EQI_COSTUME_GARMENT, EQI_AMMO, EQI_MAX }; |