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authorKenpachi Developer <Kenpachi.Developer@gmx.de>2020-03-11 23:16:29 +0100
committerKenpachi Developer <Kenpachi.Developer@gmx.de>2020-03-14 22:35:09 +0100
commit12de22e7008081c94631c8730d05d487e7b0cfcc (patch)
treebe98aae230d5d4e551640570d876db08949f3ae8 /src/map/pc.h
parentd92d1772e8dd2fc65fd009247b7009f26ae73b66 (diff)
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Remove map_session_data->state.itemskill_* and use map_session_data->autocast.itemskill_* instead
Diffstat (limited to 'src/map/pc.h')
-rw-r--r--src/map/pc.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/map/pc.h b/src/map/pc.h
index 83b86b68b..2991bfc68 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -250,10 +250,6 @@ struct map_session_data {
unsigned int refine_ui : 1;
unsigned int npc_unloaded : 1; ///< The player is talking with an unloaded NPCs (respawned tombstones)
unsigned int lapine_ui : 1;
- unsigned int itemskill_conditions_checked : 1; // Used by itemskill() script command, to prevent second check of conditions after target was selected.
- unsigned int itemskill_check_conditions : 1; // Used by itemskill() script command, to check skill conditions and consume them.
- unsigned int itemskill_no_casttime : 1; // Used by itemskill() script command, to cast skill instantaneously.
- unsigned int itemskill_castonself : 1; // Used by itemskill() script command, to forcefully cast skill on invoking character.
} state;
struct {
unsigned char no_weapon_damage, no_magic_damage, no_misc_damage;