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author | Haru <haru@dotalux.com> | 2018-04-25 17:26:24 +0200 |
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committer | GitHub <noreply@github.com> | 2018-04-25 17:26:24 +0200 |
commit | a4df55e940057e2882a4b01dd1471c73af70e2bd (patch) | |
tree | c4fba2860de8dd7dc59c98fee61c2213478d95d6 /src/map/pc.c | |
parent | 611c7db42af28fad06a2b2e56c327403d9af3d6f (diff) | |
parent | 296eb152a9b870a7615c3c7dbeb2ebe48551d1ce (diff) | |
download | hercules-a4df55e940057e2882a4b01dd1471c73af70e2bd.tar.gz hercules-a4df55e940057e2882a4b01dd1471c73af70e2bd.tar.bz2 hercules-a4df55e940057e2882a4b01dd1471c73af70e2bd.tar.xz hercules-a4df55e940057e2882a4b01dd1471c73af70e2bd.zip |
Merge pull request #2022 from 4144/extend
Refactor some functions to move MAPID_* related code into separate functions.
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 180 |
1 files changed, 126 insertions, 54 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index ee1fcd7da..8dd216f55 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -249,11 +249,18 @@ int pc_addspiritball(struct map_session_data *sd,int interval,int max) memmove(sd->spirit_timer+i+1, sd->spirit_timer+i, (sd->spiritball-i)*sizeof(int)); sd->spirit_timer[i] = tid; sd->spiritball++; + pc->addspiritball_sub(sd); + + return 0; +} + +int pc_addspiritball_sub(struct map_session_data *sd) +{ + nullpo_ret(sd); if ((sd->job & MAPID_THIRDMASK) == MAPID_ROYAL_GUARD) clif->millenniumshield(&sd->bl,sd->spiritball); else clif->spiritball(&sd->bl); - return 0; } @@ -287,14 +294,22 @@ int pc_delspiritball(struct map_session_data *sd,int count,int type) sd->spirit_timer[i] = INVALID_TIMER; } - if(!type) { - if ((sd->job & MAPID_THIRDMASK) == MAPID_ROYAL_GUARD) - clif->millenniumshield(&sd->bl,sd->spiritball); - else - clif->spiritball(&sd->bl); + if (!type) { + pc->delspiritball_sub(sd); } return 0; } + +int pc_delspiritball_sub(struct map_session_data *sd) +{ + nullpo_ret(sd); + if ((sd->job & MAPID_THIRDMASK) == MAPID_ROYAL_GUARD) + clif->millenniumshield(&sd->bl,sd->spiritball); + else + clif->spiritball(&sd->bl); + return 0; +} + int pc_check_banding(struct block_list *bl, va_list ap) { int *c, *b_sd; @@ -1586,6 +1601,30 @@ int pc_calc_skillpoint(struct map_session_data* sd) { return skill_point; } +void pc_calc_skilltree_clear(struct map_session_data *sd) +{ + int i; + + nullpo_retv(sd); + + for (i = 0; i < MAX_SKILL_DB; i++) { + if (sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED && sd->status.skill[i].flag != SKILL_FLAG_PERM_GRANTED) //Don't touch these + sd->status.skill[i].id = 0; //First clear skills. + /* permanent skills that must be re-checked */ + if (sd->status.skill[i].flag == SKILL_FLAG_PERMANENT) { + switch (skill->dbs->db[i].nameid) { + case NV_TRICKDEAD: + if ((sd->job & MAPID_UPPERMASK) != MAPID_NOVICE) { + sd->status.skill[i].id = 0; + sd->status.skill[i].lv = 0; + sd->status.skill[i].flag = 0; + } + break; + } + } + } +} + /*========================================== * Calculation of skill level. *------------------------------------------*/ @@ -1604,22 +1643,7 @@ int pc_calc_skilltree(struct map_session_data *sd) } classidx = pc->class2idx(class); - for (i = 0; i < MAX_SKILL_DB; i++) { - if( sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED && sd->status.skill[i].flag != SKILL_FLAG_PERM_GRANTED ) //Don't touch these - sd->status.skill[i].id = 0; //First clear skills. - /* permanent skills that must be re-checked */ - if( sd->status.skill[i].flag == SKILL_FLAG_PERMANENT ) { - switch( skill->dbs->db[i].nameid ) { - case NV_TRICKDEAD: - if ((sd->job & MAPID_UPPERMASK) != MAPID_NOVICE) { - sd->status.skill[i].id = 0; - sd->status.skill[i].lv = 0; - sd->status.skill[i].flag = 0; - } - break; - } - } - } + pc->calc_skilltree_clear(sd); for (i = 0; i < MAX_SKILL_DB; i++) { if( sd->status.skill[i].flag != SKILL_FLAG_PERMANENT && sd->status.skill[i].flag != SKILL_FLAG_PERM_GRANTED && sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED ) @@ -1746,6 +1770,19 @@ int pc_calc_skilltree(struct map_session_data *sd) } } while(flag); + pc->calc_skilltree_bonus(sd, classidx); + + return 0; +} + +void pc_calc_skilltree_bonus(struct map_session_data *sd, int classidx) +{ + int i; + int id = 0; + + nullpo_retv(sd); + Assert_retv(classidx >= 0 && classidx < CLASS_COUNT); + // if (classidx > 0 && (sd->job & MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && sd->status.skill_point == 0 @@ -1771,8 +1808,6 @@ int pc_calc_skilltree(struct map_session_data *sd) sd->status.skill[idx].lv = skill->tree_get_max(id, sd->status.class); } } - - return 0; } //Checks if you can learn a new skill after having leveled up a skill. @@ -6788,18 +6823,7 @@ int pc_checkbaselevelup(struct map_session_data *sd) status_calc_pc(sd,SCO_FORCE); status_percent_heal(&sd->bl,100,100); - if ((sd->job & MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) { - sc_start(NULL,&sd->bl,status->skill2sc(PR_KYRIE),100,1,skill->get_time(PR_KYRIE,1)); - sc_start(NULL,&sd->bl,status->skill2sc(PR_IMPOSITIO),100,1,skill->get_time(PR_IMPOSITIO,1)); - sc_start(NULL,&sd->bl,status->skill2sc(PR_MAGNIFICAT),100,1,skill->get_time(PR_MAGNIFICAT,1)); - sc_start(NULL,&sd->bl,status->skill2sc(PR_GLORIA),100,1,skill->get_time(PR_GLORIA,1)); - sc_start(NULL,&sd->bl,status->skill2sc(PR_SUFFRAGIUM),100,1,skill->get_time(PR_SUFFRAGIUM,1)); - if (sd->state.snovice_dead_flag) - sd->state.snovice_dead_flag = 0; //Reenable steelbody resurrection on dead. - } else if ((sd->job & MAPID_BASEMASK) == MAPID_TAEKWON) { - sc_start(NULL,&sd->bl,status->skill2sc(AL_INCAGI),100,10,600000); - sc_start(NULL,&sd->bl,status->skill2sc(AL_BLESSING),100,10,600000); - } + pc->checkbaselevelup_sc(sd); clif->misceffect(&sd->bl,0); npc->script_event(sd, NPCE_BASELVUP); //LORDALFA - LVLUPEVENT @@ -6810,6 +6834,24 @@ int pc_checkbaselevelup(struct map_session_data *sd) return 1; } +void pc_checkbaselevelup_sc(struct map_session_data *sd) +{ + nullpo_retv(sd); + + if ((sd->job & MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) { + sc_start(NULL, &sd->bl, status->skill2sc(PR_KYRIE), 100, 1, skill->get_time(PR_KYRIE, 1)); + sc_start(NULL, &sd->bl, status->skill2sc(PR_IMPOSITIO), 100, 1, skill->get_time(PR_IMPOSITIO, 1)); + sc_start(NULL, &sd->bl, status->skill2sc(PR_MAGNIFICAT), 100, 1, skill->get_time(PR_MAGNIFICAT, 1)); + sc_start(NULL, &sd->bl, status->skill2sc(PR_GLORIA), 100, 1, skill->get_time(PR_GLORIA, 1)); + sc_start(NULL, &sd->bl, status->skill2sc(PR_SUFFRAGIUM), 100, 1, skill->get_time(PR_SUFFRAGIUM, 1)); + if (sd->state.snovice_dead_flag) + sd->state.snovice_dead_flag = 0; //Reenable steelbody resurrection on dead. + } else if ((sd->job & MAPID_BASEMASK) == MAPID_TAEKWON) { + sc_start(NULL, &sd->bl, status->skill2sc(AL_INCAGI), 100, 10, 600000); + sc_start(NULL, &sd->bl, status->skill2sc(AL_BLESSING), 100, 10, 600000); + } +} + void pc_baselevelchanged(struct map_session_data *sd) { int i; nullpo_retv(sd); @@ -7597,7 +7639,6 @@ int pc_resetskill(struct map_session_data* sd, int flag) } for (i = 1; i < MAX_SKILL_DB; i++) { - uint16 skill_id = 0; int lv = sd->status.skill[i].lv; if (lv < 1) continue; @@ -7606,19 +7647,7 @@ int pc_resetskill(struct map_session_data* sd, int flag) if( inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL) ) //Avoid reseting wedding/linker skills. continue; - skill_id = skill->dbs->db[i].nameid; - - // Don't reset trick dead if not a novice/baby - if (skill_id == NV_TRICKDEAD && (sd->job & MAPID_UPPERMASK) != MAPID_NOVICE) { - sd->status.skill[i].lv = 0; - sd->status.skill[i].flag = 0; - continue; - } - - // do not reset basic skill - if (skill_id == NV_BASIC && (sd->job & MAPID_UPPERMASK) != MAPID_NOVICE) - continue; - if (skill_id == SU_BASIC_SKILL && (sd->job & MAPID_BASEMASK) != MAPID_SUMMONER) + if (pc->resetskill_job(sd, i)) continue; if( sd->status.skill[i].flag == SKILL_FLAG_PERM_GRANTED ) @@ -7673,6 +7702,30 @@ int pc_resetskill(struct map_session_data* sd, int flag) return skill_point; } +bool pc_resetskill_job(struct map_session_data* sd, int index) +{ + uint16 skill_id; + + nullpo_retr(false, sd); + Assert_retr(false, index >= 0 && index < MAX_SKILL_DB); + + skill_id = skill->dbs->db[index].nameid; + + // Don't reset trick dead if not a novice/baby + if (skill_id == NV_TRICKDEAD && (sd->job & MAPID_UPPERMASK) != MAPID_NOVICE) { + sd->status.skill[index].lv = 0; + sd->status.skill[index].flag = 0; + return true; + } + + // do not reset basic skill + if (skill_id == NV_BASIC && (sd->job & MAPID_UPPERMASK) != MAPID_NOVICE) + return true; + if (skill_id == SU_BASIC_SKILL && (sd->job & MAPID_BASEMASK) != MAPID_SUMMONER) + return true; + return false; +} + /*========================================== * /resetfeel [Komurka] *------------------------------------------*/ @@ -8035,8 +8088,8 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { } // changed penalty options, added death by player if pk_mode [Valaris] - if( battle_config.death_penalty_type - && (sd->job & MAPID_UPPERMASK) != MAPID_NOVICE // only novices will receive no penalty + if (battle_config.death_penalty_type + && pc->isDeathPenaltyJob(sd->job) && !map->list[sd->bl.m].flag.noexppenalty && !map_flag_gvg2(sd->bl.m) && !sd->sc.data[SC_BABY] && !sd->sc.data[SC_CASH_DEATHPENALTY] ) { @@ -8184,6 +8237,11 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { return 1; } +bool pc_isDeathPenaltyJob(uint16 job) +{ + return (job & MAPID_UPPERMASK) != MAPID_NOVICE; // only novices will receive no penalty +} + void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp) { nullpo_retv(sd); if(hp) clif->updatestatus(sd,SP_HP); @@ -11077,6 +11135,11 @@ int pc_split_atoui64(char* str, uint64* val, char sep, int max) return i; } +bool pc_read_skill_job_skip(short skill_id, int job_id) +{ + return skill_id == NV_TRICKDEAD && ((pc->jobid2mapid(job_id) & (MAPID_BASEMASK | JOBL_2)) != MAPID_NOVICE); // skip trickdead for non-novices +} + /** * Parses the skill tree config file. * @@ -11157,8 +11220,8 @@ void pc_read_skill_tree(void) ShowWarning("pc_read_skill_tree: '%s' can't inherit '%s', skill tree is full!\n", job_name, ijob_name); break; } - if (src->id == NV_TRICKDEAD && ((pc->jobid2mapid(job_id)&(MAPID_BASEMASK | JOBL_2)) != MAPID_NOVICE)) - continue; // skip trickdead for non-novices + if (pc->read_skill_job_skip(src->id, job_id)) + continue; dst = &pc->skill_tree[job_idx][cur]; dst->inherited = 1; if (dst->id == 0) { @@ -12211,6 +12274,8 @@ void pc_defaults(void) { pc->checkequip = pc_checkequip; pc->calc_skilltree = pc_calc_skilltree; + pc->calc_skilltree_bonus = pc_calc_skilltree_bonus; + pc->calc_skilltree_clear = pc_calc_skilltree_clear; pc->calc_skilltree_normalize_job = pc_calc_skilltree_normalize_job; pc->clean_skilltree = pc_clean_skilltree; @@ -12273,6 +12338,7 @@ void pc_defaults(void) { pc->maxbaselv = pc_maxbaselv; pc->maxjoblv = pc_maxjoblv; pc->checkbaselevelup = pc_checkbaselevelup; + pc->checkbaselevelup_sc = pc_checkbaselevelup_sc; pc->checkjoblevelup = pc_checkjoblevelup; pc->gainexp = pc_gainexp; pc->nextbaseexp = pc_nextbaseexp; @@ -12289,6 +12355,7 @@ void pc_defaults(void) { pc->resetlvl = pc_resetlvl; pc->resetstate = pc_resetstate; pc->resetskill = pc_resetskill; + pc->resetskill_job = pc_resetskill_job; pc->resetfeel = pc_resetfeel; pc->resethate = pc_resethate; pc->equipitem = pc_equipitem; @@ -12363,7 +12430,9 @@ void pc_defaults(void) { pc->delinvincibletimer = pc_delinvincibletimer; pc->addspiritball = pc_addspiritball; + pc->addspiritball_sub = pc_addspiritball_sub; pc->delspiritball = pc_delspiritball; + pc->delspiritball_sub = pc_delspiritball_sub; pc->addfame = pc_addfame; pc->fame_rank = pc_fame_rank; pc->famelist_type = pc_famelist_type; @@ -12417,6 +12486,7 @@ void pc_defaults(void) { pc->autosave = pc_autosave; pc->follow_timer = pc_follow_timer; pc->read_skill_tree = pc_read_skill_tree; + pc->read_skill_job_skip = pc_read_skill_job_skip; pc->clear_skill_tree = pc_clear_skill_tree; pc->isUseitem = pc_isUseitem; pc->show_steal = pc_show_steal; @@ -12458,4 +12528,6 @@ void pc_defaults(void) { pc->have_magnifier = pc_have_magnifier; pc->check_basicskill = pc_check_basicskill; + + pc->isDeathPenaltyJob = pc_isDeathPenaltyJob; } |