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authorcelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-12-13 13:54:56 +0000
committercelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-12-13 13:54:56 +0000
commit7fae29dea80ba1c6b005b195dc65e5e4df73ae21 (patch)
tree29e1165d361f4d5b85215c741e164cdd327bd369 /src/map/pc.c
parent469d68189f96c332eba0b90cd50f851ae751d75d (diff)
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* Added 'Throw Tomahawk'
* Added some new monster skills - still not complete. * Adjusted Palm Strike, Tiger Fist and Chain Crush * Removed redundant 'sg_count' * Save both persons' data after trading * Removed 'type' paramater from pc_unequipitem * Moved unequip checking code from clif.c to pc.c git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@554 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c48
1 files changed, 28 insertions, 20 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 7f6b2cb1f..b7c540e1d 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1,4 +1,4 @@
-// $Id: pc.c 101 2004-12-2 12:58:29 AM Celestia $
+// $Id: pc.c 101 2004-12-13 7:23:07 PM Celestia $
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
@@ -609,7 +609,7 @@ int pc_breakweapon(struct map_session_data *sd)
if(sd->status.inventory[i].equip && sd->status.inventory[i].equip & 0x0002 && !sd->status.inventory[i].attribute==1){
item=sd->inventory_data[i];
sd->status.inventory[i].attribute=1;
- pc_unequipitem(sd,i,0,BF_NORMAL);
+ pc_unequipitem(sd,i,3);
sprintf(output, "%s has broken.",item->jname);
clif_emotion(&sd->bl,23);
clif_displaymessage(sd->fd, output);
@@ -641,7 +641,7 @@ int pc_breakarmor(struct map_session_data *sd)
if(sd->status.inventory[i].equip && sd->status.inventory[i].equip & 0x0010 && !sd->status.inventory[i].attribute==1){
item=sd->inventory_data[i];
sd->status.inventory[i].attribute=1;
- pc_unequipitem(sd,i,0,BF_NORMAL);
+ pc_unequipitem(sd,i,3);
sprintf(output, "%s has broken.",item->jname);
clif_emotion(&sd->bl,23);
clif_displaymessage(sd->fd, output);
@@ -697,8 +697,7 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars
sd->skillitem = -1;
sd->skillitemlv = -1;
sd->invincible_timer = -1;
- sd->sg_count = 0;
-
+
sd->deal_locked = 0;
sd->trade_partner = 0;
@@ -3146,7 +3145,7 @@ int pc_delitem(struct map_session_data *sd,int n,int amount,int type)
sd->weight -= sd->inventory_data[n]->weight*amount ;
if(sd->status.inventory[n].amount<=0){
if(sd->status.inventory[n].equip)
- pc_unequipitem(sd,n,0,BF_NORMAL);
+ pc_unequipitem(sd,n,3);
memset(&sd->status.inventory[n],0,sizeof(sd->status.inventory[0]));
sd->inventory_data[n] = NULL;
}
@@ -3556,7 +3555,7 @@ int pc_item_refine(struct map_session_data *sd,int idx)
pc_delitem(sd, i, 1, 0);
if(item->equip) {
ep = item->equip;
- pc_unequipitem(sd,idx,0, BF_NORMAL);
+ pc_unequipitem(sd,idx,3);
}
clif_refine(sd->fd,sd,0,idx,item->refine);
clif_delitem(sd,idx,1);
@@ -3569,7 +3568,7 @@ int pc_item_refine(struct map_session_data *sd,int idx)
pc_delitem(sd, i, 1, 0);
item->refine = 0;
if(item->equip)
- pc_unequipitem(sd,idx,0, BF_NORMAL);
+ pc_unequipitem(sd,idx,3);
clif_refine(sd->fd,sd,1,idx,item->refine);
pc_delitem(sd,idx,1,0);
clif_misceffect(&sd->bl,2);
@@ -5253,7 +5252,7 @@ int pc_resetlvl(struct map_session_data* sd,int type)
for(i=0;i<11;i++) { // unequip items that can't be equipped by base 1 [Valaris]
if(sd->equip_index[i] >= 0)
if(!pc_isequip(sd,sd->equip_index[i]))
- pc_unequipitem(sd,sd->equip_index[i],1,BF_NORMAL);
+ pc_unequipitem(sd,sd->equip_index[i],2);
}
clif_skillinfoblock(sd);
@@ -5532,7 +5531,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
int n = eq_n[rand()%eq_num];//該?アイテムの中からランダム
if(rand()%10000 < per){
if(sd->status.inventory[n].equip)
- pc_unequipitem(sd,n,0,BF_NORMAL);
+ pc_unequipitem(sd,n,3);
pc_dropitem(sd,n,1);
}
}
@@ -5545,7 +5544,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
|| (type == 2 && sd->status.inventory[i].equip)
|| type == 3) ){
if(sd->status.inventory[i].equip)
- pc_unequipitem(sd,i,0,BF_NORMAL);
+ pc_unequipitem(sd,i,3);
pc_dropitem(sd,i,1);
break;
}
@@ -6056,7 +6055,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
for(i=0;i<11;i++) {
if(sd->equip_index[i] >= 0)
if(!pc_isequip(sd,sd->equip_index[i]))
- pc_unequipitem(sd,sd->equip_index[i],1,BF_NORMAL); // ?備外し
+ pc_unequipitem(sd,sd->equip_index[i],2); // ?備外し
}
clif_changelook(&sd->bl,LOOK_BASE,sd->view_class); // move sprite update to prevent client crashes with incompatible equipment [Valaris]
@@ -6693,7 +6692,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int pos)
arrow=pc_search_inventory(sd,pc_checkequip(sd,9)); // Added by RoVeRT
for(i=0;i<11;i++) {
if(sd->equip_index[i] >= 0 && sd->status.inventory[sd->equip_index[i]].equip&pos) {
- pc_unequipitem(sd,sd->equip_index[i],1,BF_NORMAL);
+ pc_unequipitem(sd,sd->equip_index[i],2);
}
}
// 弓矢?備
@@ -6789,15 +6788,19 @@ int pc_equipitem(struct map_session_data *sd,int n,int pos)
/*==========================================
* ? 備した物を外す
+ * type:
+ * 0 - only unequip
+ * 1 - calculate status after unequipping
+ * 2 - force unequip
*------------------------------------------
*/
-int pc_unequipitem(struct map_session_data *sd,int n,int type, int flag)
+int pc_unequipitem(struct map_session_data *sd,int n,int flag)
{
nullpo_retr(0, sd);
// -- moonsoul (if player is berserk then cannot unequip)
//
- if(!flag && sd->sc_count && sd->sc_data[SC_BERSERK].timer!=-1){
+ if(flag<2 && sd->sc_count && (sd->sc_data[SC_BLADESTOP].timer!=-1 || sd->sc_data[SC_BERSERK].timer!=-1)){
clif_unequipitemack(sd,n,0,0);
return 0;
}
@@ -6836,20 +6839,25 @@ int pc_unequipitem(struct map_session_data *sd,int n,int type, int flag)
if(sd->status.inventory[n].equip & 0x0040)
clif_changelook(&sd->bl,LOOK_SHOES,0);
- if(sd->sc_count && sd->sc_data[SC_BROKNWEAPON].timer != -1 && sd->status.inventory[n].equip & 0x0002 &&
- sd->status.inventory[i].attribute==1)
- skill_status_change_end(&sd->bl,SC_BROKNWEAPON,-1);
+ if(sd->sc_count) {
+ if (sd->sc_data[SC_BROKNWEAPON].timer != -1 && sd->status.inventory[n].equip & 0x0002 &&
+ sd->status.inventory[n].attribute == 1)
+ skill_status_change_end(&sd->bl,SC_BROKNWEAPON,-1);
+ if(sd->sc_data[SC_BROKNARMOR].timer != -1 && sd->status.inventory[n].equip & 0x0010 &&
+ sd->status.inventory[n].attribute == 1)
+ skill_status_change_end(&sd->bl,SC_BROKNARMOR,-1);
+ }
clif_unequipitemack(sd,n,sd->status.inventory[n].equip,1);
sd->status.inventory[n].equip=0;
- if(!type)
+ if(flag&1)
pc_checkallowskill(sd);
if(sd->weapontype1 == 0 && sd->weapontype2 == 0)
skill_encchant_eremental_end(&sd->bl,-1); //武器持ち誓えは無?件で?性付?解除
} else {
clif_unequipitemack(sd,n,0,0);
}
- if(!type) {
+ if(flag&1) {
pc_calcstatus(sd,0);
if(sd->sc_count && sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele))
skill_status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1);