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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-28 17:58:56 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-28 17:58:56 +0000 |
commit | bfb4c510052f56c0af3f7fbca417ce23d0fd2203 (patch) | |
tree | c1c0f5ec941a9dfb09b9d20293c822082b124475 /src/map/mercenary.h | |
parent | ff2af609b86f5c35007fc30d0ef69214bd76bc12 (diff) | |
download | hercules-bfb4c510052f56c0af3f7fbca417ce23d0fd2203.tar.gz hercules-bfb4c510052f56c0af3f7fbca417ce23d0fd2203.tar.bz2 hercules-bfb4c510052f56c0af3f7fbca417ce23d0fd2203.tar.xz hercules-bfb4c510052f56c0af3f7fbca417ce23d0fd2203.zip |
- Added functions status_revive, pc_revive and mob_revive to handle revival (it doesn't handles player respawning, though)
- Corrected alive, raisemap, raiseall to use these functions.
- Updated resurrection/mob-kaizel to use status_revive
- Added SC_BLADESTOP to the skill enum at the beginning of status.c (fixes Bladestop causing an unknown status change message)
- Fixed MSS_DEAD state skills not triggering.
- Corrected some compilation warnings on the merc.* files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6807 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mercenary.h')
-rw-r--r-- | src/map/mercenary.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/mercenary.h b/src/map/mercenary.h index 24ef6bbb6..e4db4e54a 100644 --- a/src/map/mercenary.h +++ b/src/map/mercenary.h @@ -1,8 +1,8 @@ // Homunculus and future Mercenary system code go here [Celest]
int do_init_merc (void);
-void merc_load_exptables();
-char *merc_skill_get_name(id);
+void merc_load_exptables(void);
+char *merc_skill_get_name(int id);
void merc_die(struct map_session_data *sd);
int merc_damage(struct block_list *src,struct homun_data *hd,int damage,int type);
void merc_calc_status(struct homun_data *hd);
@@ -13,4 +13,4 @@ int merc_heal(struct homun_data *hd,int hp,int sp); void merc_save(struct map_session_data *sd);
void merc_res(struct map_session_data *sd,int skilllv);
void merc_load(struct map_session_data *sd);
-int merc_create_homunculus(struct map_session_data *sd,int id,int m,int x,int y);
\ No newline at end of file +int merc_create_homunculus(struct map_session_data *sd,int id,int m,int x,int y);
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