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author | smokexyz <sagunkho@hotmail.com> | 2018-06-30 04:20:03 +0100 |
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committer | Asheraf <acheraf1998@gmail.com> | 2018-07-24 21:41:20 +0100 |
commit | 19aa33a5f61f0996d76d19db7dbe9d81f5daa090 (patch) | |
tree | b54e07d42a58e34820e3131f750b56b7130cb461 /src/map/clif.h | |
parent | 78c75cade7f445231f11395a6faef9b0a55568dc (diff) | |
download | hercules-19aa33a5f61f0996d76d19db7dbe9d81f5daa090.tar.gz hercules-19aa33a5f61f0996d76d19db7dbe9d81f5daa090.tar.bz2 hercules-19aa33a5f61f0996d76d19db7dbe9d81f5daa090.tar.xz hercules-19aa33a5f61f0996d76d19db7dbe9d81f5daa090.zip |
Implementation of the official Achievement System.
Source: http://ro.gnjoy.com/news/update/View.asp?seq=163&curpage=1
Script Commands -
```
achievement_progress(<ach_id>,<obj_idx>,<progress>,<incremental?>{,<char_id>});
```
Includes an achievement_db.conf generator that reads from the item_db, mob_db (server side) and achievement_list.lub files to determine valid achievement entries based on item/monster availability. Achievements containing unsupported entries are commented out.
This feature, although renewal-only in official servers, is capable of being used in pre-renewal mode on Hercules.
Does not include the title system yet.
A big thanks to -
@MishimaHaruna for constantly reviewing.
@4144 for all the support.
@Asheraf for a lot of official information.
Co-authored-by: "Dastgir" <dastgirp@gmail.com>
Diffstat (limited to 'src/map/clif.h')
-rw-r--r-- | src/map/clif.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/map/clif.h b/src/map/clif.h index 0077566b5..7a2fbaa68 100644 --- a/src/map/clif.h +++ b/src/map/clif.h @@ -54,6 +54,7 @@ struct skill_cd; struct skill_unit; struct unit_data; struct view_data; +struct achievement_data; // map/achievement.h enum clif_messages; enum rodex_add_item; @@ -1197,6 +1198,11 @@ struct clif_interface { bool (*isdisguised) (struct block_list* bl); void (*navigate_to) (struct map_session_data *sd, const char* mapname, uint16 x, uint16 y, uint8 flag, bool hideWindow, uint16 mob_id); unsigned char (*bl_type) (struct block_list *bl); + /* Achievement System */ + void (*achievement_send_list) (int fd, struct map_session_data *sd); + void (*achievement_send_update) (int fd, struct map_session_data *sd, const struct achievement_data *ad); + void (*pAchievementGetReward) (int fd, struct map_session_data *sd); + void (*achievement_reward_ack) (int fd, struct map_session_data *sd, const struct achievement_data *ad); /*------------------------ *- Parse Incoming Packet *------------------------*/ |