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author | lordttseven <lordttseven@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-03-15 10:30:42 +0000 |
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committer | lordttseven <lordttseven@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-03-15 10:30:42 +0000 |
commit | daeecf3bd0bdb54f43f8aedee98a7c8c68a56992 (patch) | |
tree | 4d57bf55bb3f936bf97ac92402627e90ed1bdd40 /src/map/clif.c | |
parent | 55984b91c03d25e7a6cae535043cd49815cf9e24 (diff) | |
download | hercules-daeecf3bd0bdb54f43f8aedee98a7c8c68a56992.tar.gz hercules-daeecf3bd0bdb54f43f8aedee98a7c8c68a56992.tar.bz2 hercules-daeecf3bd0bdb54f43f8aedee98a7c8c68a56992.tar.xz hercules-daeecf3bd0bdb54f43f8aedee98a7c8c68a56992.zip |
Status change packet cleanup
* fixed a couple typos
* replaced duplicate function clif_status_load with a macro
* normalized and documented status change table related getter abstraction
* put some checks that were previously in multiple places into clif_status_change
* packets are now used as they are on official servers:
- ZC_MSG_STATE_CHANGE for ending statuses and starting them on non-pcs
- ZC_MSG_STATE_CHANGE2 for starting *all* statuses on players
- tick = 9999 for statuses of indeterminate duration
- for non-pc units, a packet is only sent if it has a visual impact on the client; if you notice any missing visual effects, please report them!
* fixed hidden GM characters leaking certain status packets
* fixed hidden GM characters not displaying timers for newly gained statuses
* fixed status end packet never being sent for non-pc, non-mercenary units
* fixed SC_CLOAKING displaying a time bar on the client
* fixed tick being an unsigned int, yet used as a signed int
* removed hard-coded status length exceptions in clif_status_change
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15688 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/clif.c')
-rw-r--r-- | src/map/clif.c | 63 |
1 files changed, 18 insertions, 45 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index 4b5cae43a..d3ac3b8a1 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -1592,7 +1592,7 @@ void clif_move(struct unit_data *ud) return; //This performance check is needed to keep GM-hidden objects from being notified to bots. /** - * Hide NPC from maya puprle card. + * Hide NPC from maya purple card. **/ if(bl->type == BL_NPC && !((TBL_NPC*)bl)->chat_id && (((TBL_NPC*)bl)->sc.option&OPTION_INVISIBLE)) return; @@ -4019,7 +4019,7 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl) return; /** - * Hide NPC from maya puprle card. + * Hide NPC from maya purple card. **/ if(bl->type == BL_NPC && !((TBL_NPC*)bl)->chat_id && (((TBL_NPC*)bl)->sc.option&OPTION_INVISIBLE)) return; @@ -5230,69 +5230,42 @@ void clif_cooking_list(struct map_session_data *sd, int trigger) } } - -/*========================================== - * Sends a status change packet to the object only, used for loading status changes. [Skotlex] - *------------------------------------------*/ -int clif_status_load(struct block_list *bl,int type, int flag) -{ - int fd; - if (type == SI_BLANK) //It shows nothing on the client... - return 0; - - if (bl->type != BL_PC) - return 0; - - fd = ((struct map_session_data*)bl)->fd; - - WFIFOHEAD(fd,packet_len(0x196)); - WFIFOW(fd,0)=0x0196; - WFIFOW(fd,2)=type; - WFIFOL(fd,4)=bl->id; - WFIFOB(fd,8)=flag; //Status start - WFIFOSET(fd, packet_len(0x196)); - return 0; -} - - /// Notifies clients of a status change. -/// 0196 <index>.W <id>.L <state>.B (ZC_MSG_STATE_CHANGE) -/// 043f <index>.W <id>.L <state>.B <remain msec>.L { <val>.L }*3 (ZC_MSG_STATE_CHANGE2) -void clif_status_change(struct block_list *bl,int type,int flag,unsigned int tick,int val1, int val2, int val3) +/// 0196 <index>.W <id>.L <state>.B (ZC_MSG_STATE_CHANGE) [used for ending status changes and starting them on non-pc units (when needed)] +/// 043f <index>.W <id>.L <state>.B <remain msec>.L { <val>.L }*3 (ZC_MSG_STATE_CHANGE2) [used exclusively for starting statuses on pcs] +void clif_status_change(struct block_list *bl,int type,int flag,int tick,int val1, int val2, int val3) { unsigned char buf[32]; + struct map_session_data *sd; if (type == SI_BLANK) //It shows nothing on the client... return; nullpo_retv(bl); - if (type == SI_BLANK || type == SI_MAXIMIZEPOWER || type == SI_RIDING || - type == SI_FALCON || type == SI_TRICKDEAD || type == SI_BROKENARMOR || - type == SI_BROKENWEAPON || type == SI_WEIGHT50 || type == SI_WEIGHT90 || - type == SI_TENSIONRELAX || type == SI_LANDENDOW || type == SI_AUTOBERSERK || - type == SI_BUMP || type == SI_READYSTORM || type == SI_READYDOWN || - type == SI_READYTURN || type == SI_READYCOUNTER || type == SI_DODGE || - type == SI_DEVIL || type == SI_NIGHT || type == SI_INTRAVISION || - type == SI_BANDING) - tick=0; - -// TODO: 0x43f PACKETVER? - if( battle_config.display_status_timers && tick>0 ) + sd = BL_CAST(BL_PC, bl); + + if (!(status_type2relevant_bl_types(type)&bl->type)) // only send status changes that actually matter to the client + return; + + if(flag && battle_config.display_status_timers && sd) WBUFW(buf,0)=0x43f; else WBUFW(buf,0)=0x196; WBUFW(buf,2)=type; WBUFL(buf,4)=bl->id; WBUFB(buf,8)=flag; - if( battle_config.display_status_timers && tick>0 ) + if(flag && battle_config.display_status_timers && sd) { - WBUFL(buf,9)=tick; + if (tick <= 0) + tick = 9999; // this is indeed what official servers do + + WBUFL(buf,9) = tick; WBUFL(buf,13) = val1; WBUFL(buf,17) = val2; WBUFL(buf,21) = val3; } - clif_send(buf,packet_len(WBUFW(buf,0)),bl,AREA); + clif_send(buf,packet_len(WBUFW(buf,0)),bl, (sd && sd->status.option&OPTION_INVISIBLE) ? SELF : AREA); } |