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authorHaru <haru@dotalux.com>2020-06-01 06:08:36 +0200
committerGitHub <noreply@github.com>2020-06-01 06:08:36 +0200
commit380eba3b364b915cff8b34a343d482454a0bccc0 (patch)
treecb073b896747e19cb7524d525bf7e69d2339e460 /src/map/clif.c
parent8162eb2c42716d7e8069c6353f73d3e999dbbd67 (diff)
parent31234f79616a9da1d2cd7c3ef92116e448656a43 (diff)
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Merge pull request #2745 from Kenpachi2k13/unequip_on_login
Prevent unequipping items on login before calculating the character's status data
Diffstat (limited to 'src/map/clif.c')
-rw-r--r--src/map/clif.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index 8688ee771..649df3e33 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -10863,6 +10863,12 @@ static void clif_parse_LoadEndAck(int fd, struct map_session_data *sd)
clif->updatestatus(sd, SP_SKILLPOINT);
clif->initialstatus(sd);
+ // Unequip items which can't be equipped by the character.
+ for (int i = 0; i < EQI_MAX; i++) {
+ if (sd->equip_index[i] >= 0 && pc->isequip(sd , sd->equip_index[i]) == 0)
+ pc->unequipitem(sd, sd->equip_index[i], PCUNEQUIPITEM_FORCE);
+ }
+
if (pc_isfalcon(sd)) {
int sc_icn = status->get_sc_icon(SC_FALCON);
int sc_typ = status->get_sc_relevant_bl_types(SC_FALCON);